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![[Post New]](/s/i/i.gif) 2011/11/23 21:50:45
Subject: Primarch Rules - Post your Primarch rules here.
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Furious Raptor
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Sounds good I will put them under russ.
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2011/11/23 23:08:48
Subject: Primarch Rules - Post your Primarch rules here.
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Grim Dark Angels Interrogator-Chaplain
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why does the greatest strategist (El'jonson) not have any rules that represent this?
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![[Post New]](/s/i/i.gif) 2011/11/24 07:50:51
Subject: Primarch Rules - Post your Primarch rules here.
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Courageous Space Marine Captain
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He has other things going for him. Girlyman and Alpharius have only their strategy. We can't take that away.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/11/24 12:59:40
Subject: Primarch Rules - Post your Primarch rules here.
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Mutated Chosen Chaos Marine
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Alpharius was a better strategist anyway.
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Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. |
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![[Post New]](/s/i/i.gif) 2011/11/24 21:01:28
Subject: Re:Primarch Rules - Post your Primarch rules here.
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Fixture of Dakka
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Primarch Lion El'Johnson--- Pts 700 By deadshot
WS- 8 /BS- 6 /S- 6 /T- 6 /W- 5 /I- 6 /A- 4 /Ld- 10 /Sv- 2+/3++
Wargear
The Lion Blade- This is a master Crafted Power Weapon that gives +1 str. if you roll a 6 to wound with this Plasma infused sword, the opponent must reduce his Armour Save by 1 untill the end off the following Player turn. However, if a 1 to wound is rolled, Lion must take a wound with no armour saves allowed, as the massive flux of Plasma discharges in his face.
Plasma Blaster- this is a plasma weapon with the following profile.
Range- 24 /Str- 7 /AP- 2 /Type- Assault 2, Gets Hot!
Artificer Armour
The Hide of the Lion- Taken from the lion he killed on Caliban, the impenatrble hide gives him a 3++ save.
Special Rules
ATSKNF, IC, EW, Acute Senses, Furious Charge
Beast hunter- The Lion and any squad he has joined gain the Prefered Enemy (Beasts and Cavalry), USR.
The Lion and The Wolf- Such is the kinship between Leman Russ and The Lion, that you may include a single unit of Wolf Guard from Codex: Space Wolves, in your army.
So bad in so many ways... This is my edit:
Lion'el Johnson, Dark Angels Primarch:---------------------- 750pts
WS 8 - BS 7 - S 6 - T 5(7) - W 5 - I 6 - A 5 - Ld 10 - Sv 2+/3++
Wargear:
Bolt Pistol, Frag and Krak Grenades
The Lion Sword: This is a Master-crafted Power Weapon that wounds on a 3+
Armour of Caliban: This grants a 2+ Armour save and a 3++ Invunerable save. It also adds 2 points onto his toughness.
Rules: Fearless, Furious Charge, Acute Senses, IC, Eternal Warrior
Rivalry: Lion' el is a bitter ally with the Space wolves, at best. If Lion' el fights alongside Leman Russ, both armies lose 2 points in leadership.
Retinue:
Captains of the Order:
WS 5 - BS 5 - S 4 - T 4 - W 2 - I 5 - A 2 - Ld 10 - Sv 2+/ 5++
Unit Composition: 5 Captains of the Order
Wargear: Bolt Pistol, Artificer Armour, Power Weapon,
Dark Mantle: This Grants the bearer a 5++ invunerable save
Rules: Fearless, Furious Chage, Accute Senses
Transport: Furious Vengance:
AV: F 14 - S 14 - R 14------------- BS 5
Wargear: Twin Linked Lascannon Sponsons, Multi-Melta,
Traitorbane: Traitorbane is a Str 7, AP 1, Rng 36", Heavy 5 Weapon.
This may seem a little similar, but I believe it's a marked improvement.
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This message was edited 2 times. Last update was at 2011/11/25 19:58:47
BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2011/11/24 21:18:48
Subject: Primarch Rules - Post your Primarch rules here.
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Furious Raptor
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Does anyone else think that this is an improvement?
Personally I think that his str and t stats were two low to start with. They should be 6 and 5 respectivley.
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2011/11/24 23:19:14
Subject: Primarch Rules - Post your Primarch rules here.
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Mutated Chosen Chaos Marine
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Rivalry is a lot more fluffy, but I'd have it as them being unable to fight in the same CC or something. It's not a disadvantage to lose leadership when the entire army has ATSKNF anyway, and not liking your ally is no reason to run from your foe.
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Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. |
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![[Post New]](/s/i/i.gif) 2011/11/25 19:57:50
Subject: Re:Primarch Rules - Post your Primarch rules here.
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Fixture of Dakka
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How about:
Rivalry: If Lion'el and Leman Russ are in the same team, any units from Codex: DA and Codex: SW have to roll a leadership test if they declare they will charge into the same CC. 2 situations will arise from this: If they both pass or the amount of fails are equal, they carry on charging into combat. If one or more are failed, however, you have to count the failed tests. The side which has the most failed tests cannot charge. If you fail all tests, the units will charge, but for that turn they lose ATSKNF. You have to roll for each turn in combat with 2 units from different codexes, and if a unit fails, they must break from the combat, as if they used Hit and Run
Better? Or an army wrecker?
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2011/11/26 19:59:08
Subject: Primarch Rules - Post your Primarch rules here.
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Furious Raptor
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I think this one is better what does everyone else say?
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2011/11/28 15:11:58
Subject: Primarch Rules - Post your Primarch rules here.
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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Or you could just say that characters from each dex can never join a unit from another, and they do not benefit from each others banners, psychic powers, other buffs ETC..
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![[Post New]](/s/i/i.gif) 2011/11/28 15:48:12
Subject: Primarch Rules - Post your Primarch rules here.
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Courageous Space Marine Captain
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I said that, but for some reason it didn't post. Crudcakes, could I ask you to leave the other one up, for those that want it? Automatically Appended Next Post: Univeral upgrades Exterminatus. This may be used like an Orbital Bombardment. +75pts Fusion Torpedo Str 10 AP 1 7" blast, rolls Str 10+3D6 vs Vehicles. 4D6 under Central Hole. +100pts Virus Bomb Str 8 AP 2 5" blast Models under the Template must pass a T test at -1 T, and if they fail they must count their Sv as - for the game. Vehicles reduce their AV by 1 for each roll of 4+ on 6D6. They are also poisoned 3+, but may reroll all failed. NEW!!! Cyclone Torpedo +150pts Str D AP 1 10" Blast
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This message was edited 3 times. Last update was at 2011/11/28 18:25:07
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/11/28 16:27:42
Subject: Primarch Rules - Post your Primarch rules here.
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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Aren't virus bombs in fluff devastating? They usually seem to just wreck stuff, as you portray them I don't see them as even being fatal...
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![[Post New]](/s/i/i.gif) 2011/11/28 17:51:11
Subject: Primarch Rules - Post your Primarch rules here.
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Rogue
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Magus the red cost 870
WS 6 - BS 7 - S 7 - T 6 - W 4 - I 5 - A 4 - Ld 10 - Sv 2+/2+
Special rules etherial presence, might, lord of the warp, all knowing
Eterial presence: this gives magus a 2+ invun and makes all his cc attacks act like power and force weapons
might: this increases the LD of his army by 1 max 10 and minuses the LD of the oposite army
lord of the warp magnus can do up to 10 phycic powers from any imperial codex so he can do hammer hand or smite
magnus steals inisitive on a 4+ and in apoc the enemy must inform Maguses team of all strategic assets at the start of the game
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"I'm making a Tau army in Warhammer 40k, is this a good idea?" No tau army's a good idea
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![[Post New]](/s/i/i.gif) 2011/11/28 18:00:37
Subject: Primarch Rules - Post your Primarch rules here.
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Mutated Chosen Chaos Marine
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Up to ... ten? Really?
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Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. |
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![[Post New]](/s/i/i.gif) 2011/11/28 18:24:44
Subject: Primarch Rules - Post your Primarch rules here.
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Courageous Space Marine Captain
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Lord Magnus wrote:Aren't virus bombs in fluff devastating? They usually seem to just wreck stuff, as you portray them I don't see them as even being fatal...
Fixed it.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/11/28 22:33:20
Subject: Primarch Rules - Post your Primarch rules here.
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Furious Raptor
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Sorry i have not been able to post for a while but i like the universal upgrades.
just to recap do you want me to keep the rivalry like this?
The Lion and The Wolf- Such is the kinship between Leman Russ and The Lion, that you may include a single unit of Wolf Guard from Codex: Space Wolves, in your army.
or characters from each dex can never join a unit from another, and they do not benefit from each others banners, psychic powers, other buffs ETC..
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2011/11/29 09:05:09
Subject: Primarch Rules - Post your Primarch rules here.
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Courageous Space Marine Captain
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I want tyou to keep my version, the first one, the way it is, and do Blap's Version seperately, like you have done with Corax and Mortarion, so people can choose which one they want. And yes I do want the single unit of wolf Guard. Could you also add in these rules. "....a single unit of Wolf Guard from Codex: SW in your army as an Elites choice. They may not split up to lead other units in this case. These Wolf Guard do not benefit from anything the DA have, such as Banners and Special Rules granting extra atacks, and vice versa. No DA IC may join the Wolf Guard unit, and they may embark on a DA vehicle."
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This message was edited 1 time. Last update was at 2011/11/29 09:06:56
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/11/29 20:04:09
Subject: Primarch Rules - Post your Primarch rules here.
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Furious Raptor
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Got it anything else?
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2011/11/29 22:06:58
Subject: Primarch Rules - Post your Primarch rules here.
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Courageous Space Marine Captain
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No, thank you. That's it.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2012/09/24 21:07:10
Subject: Re:Primarch Rules - Post your Primarch rules here.
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Fluttering Firewyrm of Tzeentch
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With this kind of thing, I would love to make stats for people like the Eldar's solataire, of maybe the Harlequin god Ceogorach, any ideas, anyone o3o?
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It's better to die with a smirk, knowing you played your part in Tzneetch's plan |
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![[Post New]](/s/i/i.gif) 2012/09/24 21:50:41
Subject: Primarch Rules - Post your Primarch rules here.
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Storm Trooper with Maglight
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Why does the Lion not have his helm. That piece of wargear is still in the Dark angels codex. Any squad he joins should have a 4++ because of it.
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3200 points > 5400 points
2500 points |
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