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![[Post New]](/s/i/i.gif) 2011/10/25 04:58:37
Subject: Pre Heresy Magnus the Red Rules.
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Furious Raptor
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Durza wrote:Why does Magnus have the lowest BS there?
And the BS should definitely be higher than 5. Chaos Lords have 5.
Apparently because magnus has only one eye his depth perception is worse so his normally exceptional bs is now made average.
If anyone disagrees with this then please say so and i will change the rules.
Also i have another rules update. Please check them above
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2011/10/25 06:28:52
Subject: Pre Heresy Magnus the Red Rules.
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Courageous Space Marine Captain
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JHe should at minmum have that staline of a Daemon Prince. That is his minimum standard.
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I'm celebrating 8 years on Dakka Dakka!
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Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/10/25 06:36:34
Subject: Pre Heresy Magnus the Red Rules.
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Furious Raptor
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Ok ill change a few things...
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This message was edited 1 time. Last update was at 2011/10/25 06:37:27
kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2011/10/25 22:05:18
Subject: Pre Heresy Magnus the Red Rules.
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Secret Inquisitorial Eldar Xenexecutor
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crudcakes wrote:Lord Magnus wrote:I like the model you would use, though it strikes me as lacking some armour, What about psychic defense? Surely, as Psychic Hood would be the minimum, and maybe with a negative modifier as well.
Thanks for the suggestion i completely forgot that. I will update the rules again.
Automatically Appended Next Post:
kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
Pmsl     
permission to signature this?
Permission granted, though you never needed it in the first place :p
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![[Post New]](/s/i/i.gif) 2011/10/26 01:16:25
Subject: Re:Pre Heresy Magnus the Red Rules.
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Roarin' Runtherd
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crudcakes wrote:I have taken parts from other threads on dakka please tell me what you think
Also feel free to make your own primarch rules using this as a guideline.
i was thinking of these rules for ferrus manus
WS- 7/ BS- 6/S- 6/T- 7/W- 6/I- 6/A- 4/ LD- 10/ SV- 2+ 4++
Wargear
melta cutter (counts as multi melta)
servo arm
iron arms (adds plus one strength and ignores armour saves)
armour of manus (confers 2+ save)
Special rules
primarch
master of technology (allows him to repair any shaken, stunned, weapon destroyed or immobilised result of a vehicle that he is in base contact with at the start of his movement phase)
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![[Post New]](/s/i/i.gif) 2011/10/26 04:31:30
Subject: Re:Pre Heresy Magnus the Red Rules.
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Furious Raptor
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luggnuts wrote:crudcakes wrote:I have taken parts from other threads on dakka please tell me what you think
Also feel free to make your own primarch rules using this as a guideline.
i was thinking of these rules for ferrus manus
WS- 7/ BS- 6/S- 6/T- 7/W- 6/I- 6/A- 4/ LD- 10/ SV- 2+ 4++
Wargear
melta cutter (counts as multi melta)
servo arm
iron arms (adds plus one strength and ignores armour saves)
armour of manus (confers 2+ save)
Special rules
primarch
master of technology (allows him to repair any shaken, stunned, weapon destroyed or immobilised result of a vehicle that he is in base contact with at the start of his movement phase)
Ok they are pretty good, ill put them on the first post and change the thread name.
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2011/10/26 06:28:20
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules
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Courageous Space Marine Captain
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Where is his Hammer, Forgebreaker? QWhen I made my Neo 40K Primarch rules, as in the Primarchs if they were still all alive, I gave Perturabo, who ended up with the Hammer, Forgebreaker. What I did with it was make it strike at SDtr D.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/10/26 07:02:31
Subject: Pre Heresy Magnus the Red Rules.
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Executing Exarch
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
Pmsl     
I'm so glad I'm not the only one that thought this!
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DS:90-S+G++M--B--I+Pw40k05#+D++A++/eWD324R++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/10/26 07:14:36
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules
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Roarin' Runtherd
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Deadshot wrote:Where is his Hammer, Forgebreaker? QWhen I made my Neo 40K Primarch rules, as in the Primarchs if they were still all alive, I gave Perturabo, who ended up with the Hammer, Forgebreaker. What I did with it was make it strike at SDtr D.
i thought about doing that but if i gave him forgebreaker it would make his iron arms useless
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![[Post New]](/s/i/i.gif) 2011/10/26 15:19:41
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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Well Give him forgebreaker, and then say because of his immense arm strength he can swing it at I4, This wouldn't be that op, he is a primarch..
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![[Post New]](/s/i/i.gif) 2011/10/26 15:22:24
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules
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Courageous Space Marine Captain
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What about making his iron arms give the opponent a random armour save, to represent him altering the shape. This gives a bit of randomness.
Also, because his arms are a CCW, he woukld only be able to use them or the Hammer. My Srtr D was only a suggestion, make it your own.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
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Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/10/27 04:38:48
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules
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Roarin' Runtherd
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Lord Magnus wrote:Well Give him forgebreaker, and then say because of his immense arm strength he can swing it at I4, This wouldn't be that op, he is a primarch..
Deadshot wrote:What about making his iron arms give the opponent a random armour save, to represent him altering the shape. This gives a bit of randomness.
Also, because his arms are a CCW, he woukld only be able to use them or the Hammer. My Srtr D was only a suggestion, make it your own.
mabye if he could count having forgebreaker as a master crafted thunder hammer which can be swung a I 4 then making it able to sacrifice all attacks to make 1 D attack
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![[Post New]](/s/i/i.gif) 2011/10/27 10:17:11
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules
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Secret Inquisitorial Eldar Xenexecutor
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What is strength d?
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![[Post New]](/s/i/i.gif) 2011/10/27 14:56:04
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules
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Courageous Space Marine Captain
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Str D=Destroyer
Destroyer weapons wound automatically with no roll, and inflict ID. They auto-pen vehicles and add +1 to damage. They also ignore cover. Invulnerables are still allowed
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/10/27 19:13:08
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules
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Secret Inquisitorial Eldar Xenexecutor
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Wow, that's a bit cool... Are they usually on titans or other basic models (sorry for taking thread ot)
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![[Post New]](/s/i/i.gif) 2011/10/27 19:33:06
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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Usually on titan CCW's or massive guns..
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![[Post New]](/s/i/i.gif) 2011/10/27 19:35:01
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules
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Furious Raptor
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They are usually on titans and other apocalyptic vehicles but can be adapted to fit in normal games of 40k. (see ork shock attack gun)
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2011/10/27 19:36:35
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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But the ork shokk attack gun does not allow invuls, and is not labeled as an actual D weapon..
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![[Post New]](/s/i/i.gif) 2011/10/27 19:56:57
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules
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Furious Raptor
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Lord Magnus wrote:But the ork shokk attack gun does not allow invuls, and is not labeled as an actual D weapon..
I do realise that, but the fact that it is not labeled as a D weapon but does nearly all the same things means that apocalypse only rules can be bypassed and introduced in to normal games of 40k with careful wording, take this for example.
Forgebreaker- This is a master crafted thunder hammer that strikes at initiave 4
however when in close combat the controlling player may sacrifice his normal attacks to make one special hit that automatically wounds or penetrates vehicle armour. This attack also inflicts instant death.
* The special hit counts as ap1
It is like str D but because it is not called str D and has no reference to the apocalypse rule book and it can be used in a normal 40k game.
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2011/10/28 07:50:12
Subject: Re:Pre Heresy Magnus the Red and Ferrus Manus Rules
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Roarin' Runtherd
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great any suggestions for special rules
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![[Post New]](/s/i/i.gif) 2011/10/28 15:50:23
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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All heavy weapons gain tank hunters, as they are siege troops? Automatically Appended Next Post: Or multiple bolster ruins for defense..
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This message was edited 1 time. Last update was at 2011/10/28 15:51:08
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![[Post New]](/s/i/i.gif) 2011/10/28 21:41:04
Subject: Re:Pre Heresy Magnus the Red and Ferrus Manus Rules
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Furious Raptor
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I was also thinking of adding this special rule for both primarch's.
Inspiring presence- All friendly units within 12 inches of a primarch strike with an extra attack in close combat and when the primarch is on his last wound all units with a model within 12 inches gain the furious charge special rule. Freindly Infantry units in the same combat as the primarch now also count as a bodyguard.
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2011/10/28 21:56:52
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules
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Roarin' Runtherd
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Lord Magnus wrote:All heavy weapons gain tank hunters, as they are siege troops?
Automatically Appended Next Post:
Or multiple bolster ruins for defense..
i like the bolster ruins but i dont think they would have tank hunters as iron hands were more focused on creating things instead of destroying them
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This message was edited 1 time. Last update was at 2011/10/28 21:58:10
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![[Post New]](/s/i/i.gif) 2011/10/30 08:29:11
Subject: Re:Pre Heresy Magnus the Red and Ferrus Manus Rules
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Furious Raptor
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I thought the thread was going a bit dead so i thought up of some Horus rules. Please note these rules represent Horus at the siege of Terra. __________________________________________________________________________________________________________________________________________________ Primarch Horus(traitor)--- Pts 800 WS- 9/BS- 6/S- 8/T- 7/W- 6/I- 6/A- 6/Ld- 10/Sv- 2+/3++ Wargear Armour of Horus, Power Maul, Talon of Horus Armour of Horus- Gives Horus a 2+ armour save Power maul, Talon of Horus- The power maul and talon of Horus work as one weapon that does the following. All attacks from Horus count as str 10, roll 2d6 for armour penetration, ignore armour saves, re roll failed rolls to wound and all successful invulnerable saves made must be re rolled. Horus also strikes with d6 extra attacks but if he rolls a 1 for these attacks something has gone wrong and he fights without any extra attacks. Special rules Mark of Chaos Ascendant, Chosen of the Gods, Primarch, Inspiring presence, Psychic blast, Warp rift Mark of Chaos Ascendant- Horus has resisted becoming a pawn of any individual god and instead has the blessings from all four. This rule confers Horus all the marks of the gods which have already been put in his stat line. Chosen of the gods- Horus has the divine protection from all four gods and so has a 3++ invulnerable save, the warptime psychic power and the following special rules: feel no pain, fleet Also any attack that would remove Horus immediately instead only takes d6 wounds of him. Primarch- Confers Horus the furious charge, acute senses and eternal warrior special rules. Inspiring presence- All friendly units within 12 inches of a primarch strike with an extra attack in close combat and when the primarch is on his last wound all units with a model within 12 inches gain the furious charge special rule. Friendly Infantry units in the same combat as the primarch now also count as a bodyguard. Psychic Blast- Horus was capable of delivering a crippling psychic blast to an unfortunate enemy. This is a psychic shooting attack with the following profile. Range/ 48''/ Str/ 10/ Ap/ 1/ Special/ inflicts d6 +d3 hits Warp rift- Due to the fact that Horus can hold open powerful warp rifts any daemon unit that deep strikes does not scatter __________________________________________________________________________________________________________________________________________________
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This message was edited 3 times. Last update was at 2011/10/30 08:35:46
kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2011/10/30 09:49:00
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules (Introducing Horus!)
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Courageous Space Marine Captain
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I like everything except the 3++ from the Chosen of the Gods, becuase the MoT in the Chaos Ascendent would make this a 2++.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/10/30 19:50:56
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules (Introducing Horus!)
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Furious Raptor
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Deadshot wrote:I like everything except the 3++ from the Chosen of the Gods, becuase the MoT in the Chaos Ascendent would make this a 2++.
I see your concern but i did put in there that they have already been added to his stat line which means that 3++ is his modified save.
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2011/10/30 20:01:26
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules (Introducing Horus!)
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Courageous Space Marine Captain
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I think you should reduce it to 4++ for clarity.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/10/30 20:50:19
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules (Introducing Horus!)
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Furious Raptor
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Deadshot wrote:I think you should reduce it to 4++ for clarity.
Ok ill put a note in to make sure it is not misunderstood.
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kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"
Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."
Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)" |
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![[Post New]](/s/i/i.gif) 2011/10/31 13:05:34
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules (Introducing Horus!)
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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I would actually just give him eternal warrior, if calgar and draigo get it, he certainly should, also, would you mind if I posted my Sanguinius rules here?
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![[Post New]](/s/i/i.gif) 2011/10/31 14:10:59
Subject: Pre Heresy Magnus the Red and Ferrus Manus Rules (Introducing Horus!)
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Courageous Space Marine Captain
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Never noticed. He should definatly get EW. He uis a Primarch after all, and favoured by the Dark Gods.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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