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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Azazelx wrote:
Mate, you should see what the Inq28 guys do with models. Monopose, multipose. Doesn't matter to them. Plastic is all piss-easy to convert, after all.
Mightn't matter to them, but my point was more that because they are mono-pose and have zero options, so to will their rules.

 Kanluwen wrote:
Something to note is that some Jump Troops(Inceptors as an example) deal wounds on their charges--that might very well be a factor.
Why would it be? This is a new set of rules. They don't have to do that.



Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Mighty Vampire Count






UK

Tastyfish wrote:
Stealth suits have invisibility fields! Of course they're in when other jump troops aren't.


Mandrakes move through Shadows..... not in

This message was edited 1 time. Last update was at 2018/07/16 08:40:45


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
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Longtime Dakkanaut





drbored wrote:Tactical Marines may not have access to those heavy weapons at all, since bringing a Lascannon into a mission where you're likely fighting singular troops that have paper for armor seems unnecessary for the mission.

Except they already gave example of shooting enemy model with a lascannon and last time I checked only one KT faction can possibly take it, sooo...

No, the real explanation why you can't take devastators is not redundancy (they do have special gear tacticals don't get) - it's fluff. They are noobs, green troops rather ill suited for special missions. Why would SM company send them when there is 3x their number of tacticals at hand?

H.B.M.C. wrote:
 Kanluwen wrote:
Something to note is that some Jump Troops(Inceptors as an example) deal wounds on their charges--that might very well be a factor.
Why would it be? This is a new set of rules. They don't have to do that.

Because KT is first and foremost gateway game. It's main purpose is attracting people that liked it to maybe buy a few more squads and go play 40K too (and at worst to just buy a few 40K squads). Did you miss Primaris sheet being, oh, only 99% identical to 40K one? And completely unlike the sheets of, say, Shadespire or Betrayal at Calth? Or Vedross, to name other skirmish 40K game? Why do you think they did that? Gee, must be to make transition as hard as possible. So, yeah, expecting any drastic function in squad role or rules that might irritate new players making transition is completely illogical IMO...
   
Made in gb
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UK

They are noobs, green troops rather ill suited for special missions


Really - Space Marines are Noobs - really

You do recall they spent a few decades as Scouts and are genetically engineered killing machines who soend pretty much their entire lives trying to make themselves better killers.

If you are going to use fluff please use it to make sense.

If they wanted the game to actually be about Stealth teams they would have been a bit more selective about the composition: So you would have had Scouts but also Marines with Sniper Rifles - like Raven Guard do, just Ork Kommandos, rules for Tanith and similar recon regiments, Mandrakes - you know the guys that move through shadows.

You may well need to a Lascannon (etc) for the same reason a team brings demolitions!


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Irbis wrote:
drbored wrote:Tactical Marines may not have access to those heavy weapons at all, since bringing a Lascannon into a mission where you're likely fighting singular troops that have paper for armor seems unnecessary for the mission.

Except they already gave example of shooting enemy model with a lascannon and last time I checked only one KT faction can possibly take it, sooo...

No, the real explanation why you can't take devastators is not redundancy (they do have special gear tacticals don't get) - it's fluff. They are noobs, green troops rather ill suited for special missions. Why would SM company send them when there is 3x their number of tacticals at hand?.


Assuming that fluff still exists given all the changes that have been happening, it's the Devastator reserve companies IIRC who were the blokes mostly fresh out of the Scouts, and barring some ridiculous casualties by the time they got as far as a battle company(where you'd expect they'd draw the members of an elite Kill Team from) they should have a fair amount of experience.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Irbis wrote:
Because KT is first and foremost gateway game. It's main purpose is attracting people that liked it to maybe buy a few more squads and go play 40K too (and at worst to just buy a few 40K squads).
Says who? You?

 Irbis wrote:
Did you miss Primaris sheet being, oh, only 99% identical to 40K one? And completely unlike the sheets of, say, Shadespire or Betrayal at Calth? Or Vedross, to name other skirmish 40K game? Why do you think they did that? Gee, must be to make transition as hard as possible. So, yeah, expecting any drastic function in squad role or rules that might irritate new players making transition is completely illogical IMO...
I don't think that Assault Marines not causing wounds when they hit is a "drastic" change.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Regular Dakkanaut




So £40 for 5 burna boyz and a crane?

Having a laugh to be honest.
   
Made in gb
Lord of the Fleet






The two kits are £41 and we don't know exactly what else is in there. (new rules, custom tokens and cards have been mentioned).

Not exactly a steal unless the extras are more extensive than has been suggested.
   
Made in ie
Happy Imperial Citizen




As someone brand new to wargaming and a little terrified of jumping in - this looks like it might be the perfect way to dip my toe before I inevitably get hooked. Also, I have not written fanfic in years and this looks like a good opportunity to put together some cool missions...
   
Made in de
Towering Hierophant Bio-Titan






 Scott-S6 wrote:
The two kits are £41 and we don't know exactly what else is in there. (new rules, custom tokens and cards have been mentioned).

Not exactly a steal unless the extras are more extensive than has been suggested.


The pricing is a bit skewed in this case because the Ork kit is so old and therefore a lot cheaper than modern kits. There are plenty of newer (and rather overpriced) infantry kits like GSC Acolytes or AdMech Sicarians would result in a ~£10 discount in a starter box.
   
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Winged Kroot Vulture






Dandelion wrote:
 Kroem wrote:
No Kroot? How rubbish...


Standalone Kroot kill team confirmed...maybe.


I imagine Kroot will be addition later on.

I'm back! 
   
Made in fr
Hallowed Canoness





 Mr Morden wrote:
Really - Space Marines are Noobs - really

You do recall they spent a few decades as Scouts and are genetically engineered killing machines who soend pretty much their entire lives trying to make themselves better killers.

But they are going to face GUARDSMEN! Will they be able to hold their own against such veteran troops?
 Yodhrin wrote:
First, you need opponents at work, which isn't a thing for the vast majority of us. Second, you need a place to play, which again is not really a thing. Third, err, are you not using your lunchbreak to, you know, eat some lunch?

Being able to play some quick game against my colleague who also play 40k at work was the reason I was looking forward to this game, really.
(And then I got disappointed but hey I should know GW better by now)

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
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Maybe they thought a Dev was redundant, as the Tac sheet can take a Heavy? That just leaves the Signum and the Cherub.
   
Made in de
Poxed Plague Monk





So we do know that the starterset contains 2 killteams each 10 models, but do we know what these models are? any chance for infiltrators/ruststalkers being in there?

Or just some generic ranger/vanguard?

6k 6k
3k 1k
 
   
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Sioux Falls, SD

 _Ness wrote:
So we do know that the starterset contains 2 killteams each 10 models, but do we know what these models are? any chance for infiltrators/ruststalkers being in there?

Or just some generic ranger/vanguard?
Zero percent chance. The Kill Teams included are one box of Rangers/Vanguard and one box of Neophytes. These are not new kits.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
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everybodycurzesometimes wrote:
As someone brand new to wargaming and a little terrified of jumping in - this looks like it might be the perfect way to dip my toe before I inevitably get hooked. Also, I have not written fanfic in years and this looks like a good opportunity to put together some cool missions...


Glad to see another newbie. I agree with you, I wish this had been around when I started a year ago. It will be great for you to be able to try a few different races before committing to a large scale army for full 40K.
   
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Inspiring SDF-1 Bridge Officer





Mississippi

Shrapnelbait wrote:
everybodycurzesometimes wrote:
As someone brand new to wargaming and a little terrified of jumping in - this looks like it might be the perfect way to dip my toe before I inevitably get hooked. Also, I have not written fanfic in years and this looks like a good opportunity to put together some cool missions...


Glad to see another newbie. I agree with you, I wish this had been around when I started a year ago. It will be great for you to be able to try a few different races before committing to a large scale army for full 40K.


Unfortunately, what works at Kill Team scale will in no way translates to what is good at “normal” 40K scale.

It never ends well 
   
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Preacher of the Emperor






 Stormonu wrote:
Unfortunately, what works at Kill Team scale will in no way translates to what is good at “normal” 40K scale.


... Except the paint job of course.

   
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UK

 Hybrid Son Of Oxayotl wrote:
 Mr Morden wrote:
Really - Space Marines are Noobs - really

You do recall they spent a few decades as Scouts and are genetically engineered killing machines who soend pretty much their entire lives trying to make themselves better killers.

But they are going to face GUARDSMEN! Will they be able to hold their own against such veteran troops?
 Yodhrin wrote:
First, you need opponents at work, which isn't a thing for the vast majority of us. Second, you need a place to play, which again is not really a thing. Third, err, are you not using your lunchbreak to, you know, eat some lunch?

Being able to play some quick game against my colleague who also play 40k at work was the reason I was looking forward to this game, really.
(And then I got disappointed but hey I should know GW better by now)


And not even Veteran Guardsmen as they are not included - well you can roll that they are Veterans as background but not select them as a unit - because...........

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in fr
Hallowed Canoness





Honestly I just don't get the whole "roll for your background". Like, seriously, I want to CHOSE those things, not roll for them.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Regular Dakkanaut




Any clue what the Genestealer Cult part of the starter set will consist of?
   
Made in us
Fixture of Dakka






Neophyte kit.

"The Omnissiah is my Moderati" 
   
Made in us
Longtime Dakkanaut





Connecticut

I mean, do you know for sure you HAVE to roll?

GW tends to do the "lol you can roll for fun!!!" nonsense with everything they do, while also allowing sane people to pick their own.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Loyal Necron Lychguard





 Hybrid Son Of Oxayotl wrote:
Honestly I just don't get the whole "roll for your background". Like, seriously, I want to CHOSE those things, not roll for them.

It's an option for people who aren't as creative. You don't have to roll.
   
Made in vn
Longtime Dakkanaut




https://www.warhammer-community.com/2018/07/16/16th-july-kill-team-focus-necronsgw-homepage-post-1/

Flayed one, Guess someone out there is really happy.
   
Made in nl
Stalwart Veteran Guard Sergeant





Segmentum Solar

 Cephalobeard wrote:
I mean, do you know for sure you HAVE to roll?

GW tends to do the "lol you can roll for fun!!!" nonsense with everything they do, while also allowing sane people to pick their own.

They’ve explicitly said you don’t have to roll, but they made background for your Kill Team mandatory, so they included the tables for those who need inspiration/have limited imagination/can’t be bothered to do it themselves/like a bit of randomization.
   
Made in us
Loyal Necron Lychguard






Disappointed, but not terribly surprised there aren't any Lychguard. More interesting is what I assume is/replaces Reanimation Protocols:

Every time you make an Injury Roll to see if a Necron goes out of action for good, there’s a chance that they’ll be fully restored instead.


A 1-3 kills the model, so... I guess a 5+ removes all of its flesh wounds? That'd be pretty good, I think.
   
Made in us
Willing Inquisitorial Excruciator





This is going to be great!

All those little side projects I wanted to do, but didn't want to start a whole new army - especially in terms of Space Marines.

Definitely going to do a Kill Team for Marines Malevolent and Relictors.

If Striking Scorpions are in - then Eldar too.

And...who knows what else?


Insidious Intriguer 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Pity there isn't a CC version that isn't a Flayed One, but all I really want are Immortals so meh. I actually built a Necron warband for Mordheim a few years back (Chaos Dwarfs ), good chance I'll pop them off their squares and round base 'em for proper disintegration.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Regular Dakkanaut




I don't really get how kill team is going to be that different then like necromunda which already seems like a pretty well developed skirmish game.
   
 
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