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![[Post New]](/s/i/i.gif) 2009/12/27 18:45:36
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Devious Space Marine dedicated to Tzeentch
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I was looking at the possibility of an all-reserve army, between outflankers, Lictors, Spore Pods, Trygon/Mawlocs, Yrmgal stealers, and Jump Infantry, and an important question popped up:
Does anyone know if the Spore Pods are kept in normal reserves, or if they have the Drop Pod/Daemon deployment of half coming in 1st turn and the rest in reserves? Same with the Trygon/Mawloc. Everything I've seen seems to indicate regular reserves, but it's seemed like GW has been moving away from armies that can keep the entire force in reserve and then start deep striking in, so I thought I'd check.
@Mortetvie: The Skulltaker can do a pretty good job of chopping off their heads too, unfortunately.
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This message was edited 1 time. Last update was at 2009/12/27 18:46:47
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![[Post New]](/s/i/i.gif) 2009/12/27 18:54:27
Subject: Re:Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Arch Magos w/ 4 Meg of RAM
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regular reserves
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2009/12/27 19:06:30
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Wonder if the bonuses state the model has to be on the table for the reserve bonuses to apply. Otherwise you've got your entire army coming in on the second turn if you take a lictor selection and the hive tyrant with the +1 power......Man I want the book to come out so I can get down to crunching out my play style this time around.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2009/12/27 19:08:34
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Longtime Dakkanaut
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I love IC hunting with Skulltaker. Best there is at it (except against Lysander or Calgar who are immune to ID).
I'm actually torn with my elites. Deathleaper sounds like a good buy even at the rumored 140; I have 2 lictors that while losing assault on the turn they appear at least now don't stub their toes and did gain a little modicum of survivability; Venomthropes sound like a good gaunt babysitter (you know, screened with gaunts it won't be that easy to take one out); ymgarl stealers sound fun enough to take at least one brood and now that I sold my zoanthropes (go figure) they are worth their points now.
Yeesh. Thank God for PS games where I can take 6 elites as attacker.
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--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
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![[Post New]](/s/i/i.gif) 2009/12/27 19:10:26
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Hulksmash wrote:Wonder if the bonuses state the model has to be on the table for the reserve bonuses to apply. Otherwise you've got your entire army coming in on the second turn if you take a lictor selection and the hive tyrant with the +1 power......Man I want the book to come out so I can get down to crunching out my play style this time around.
The deep strike spores cost as much as a terminator. Just keep in mind, you're paying a lot for a 3 wound pod with a t4 to drop something that doesn't have a large volume of firepower. Costs more than a drop pod.
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-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2009/12/27 19:10:42
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Angry Blood Angel Assault marine
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I'm not sure about you guys but if the lictor stuff true (namely units ds'ing within 6" not scattering) then im definatly seeing potential for mawloc/trygon/trygon prime + lictor combinations. are you?
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![[Post New]](/s/i/i.gif) 2009/12/27 19:11:39
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Longtime Dakkanaut
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Hulksmash wrote:Wonder if the bonuses state the model has to be on the table for the reserve bonuses to apply. Otherwise you've got your entire army coming in on the second turn if you take a lictor selection and the hive tyrant with the +1 power......Man I want the book to come out so I can get down to crunching out my play style this time around.
It might but it probably won't as the Advisor doesn't have to be on the table, he just has to be alive.
I'm still going to find use for the 2 lictors I have. Instead of bringing them in next to a squad that can shoot the beejesus out of it, bring it/them somewhere to be a threat the following turn and won't get shot up before hand (reinforcing a CC is a good use for them). Tie up a squad with some gaunts; bring the lictor in using the cc as cover if possible and then if the combat is still ensuing on your next turn than run the lictor(s) in and finish off whatever the gaunts can't.
It appears that the Tyranids, like all the newer 5th edition armies have to use synergy and combined units; not just treat each entity as it's own army unto itself. This to me is a good thing because I see with some experience and competence by the Tyranid player base that Tyranid army being very, very powerful and hard to beat.
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This message was edited 1 time. Last update was at 2009/12/27 19:14:06
--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
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![[Post New]](/s/i/i.gif) 2009/12/27 19:12:34
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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twistinthunder wrote:I'm not sure about you guys but if the lictor stuff true (namely units ds'ing within 6" not scattering) then im definatly seeing potential for mawloc/trygon/trygon prime + lictor combinations. are you?
Trygons just move the models they come up under and have fleet anyway. It's not all that needed of a combo. Would be good for accurate mawlocing though.
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-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2009/12/27 19:12:48
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Angry Blood Angel Assault marine
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ShumaGorath wrote:Hulksmash wrote:Wonder if the bonuses state the model has to be on the table for the reserve bonuses to apply. Otherwise you've got your entire army coming in on the second turn if you take a lictor selection and the hive tyrant with the +1 power......Man I want the book to come out so I can get down to crunching out my play style this time around.
The deep strike spores cost as much as a terminator. Just keep in mind, you're paying a lot for a 3 wound pod with a t4 to drop something that doesn't have a large volume of firepower. Costs more than a drop pod.
yeah but you get alot more for the spore than you do a drop pod and 5pts aint much
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![[Post New]](/s/i/i.gif) 2009/12/27 19:14:28
Subject: Re:Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Regular Dakkanaut
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This message was edited 1 time. Last update was at 2009/12/27 19:17:34
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![[Post New]](/s/i/i.gif) 2009/12/27 19:18:43
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Brainy Zoanthrope
Chesapeake, VA / D.C. area
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wow
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4000 all painted
Tau 3000 paints base coated
Tyranids 16k - 75% painted
Orks - 5000k - 30% painted? |
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![[Post New]](/s/i/i.gif) 2009/12/27 19:19:44
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Angry Blood Angel Assault marine
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why does it look like one of the gargoyles is mounting the other one?!?!?!?!?!?!!?
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![[Post New]](/s/i/i.gif) 2009/12/27 19:33:02
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Blood-Drenched Death Company Marine
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twistinthunder wrote:ShumaGorath wrote:Hulksmash wrote:Wonder if the bonuses state the model has to be on the table for the reserve bonuses to apply. Otherwise you've got your entire army coming in on the second turn if you take a lictor selection and the hive tyrant with the +1 power......Man I want the book to come out so I can get down to crunching out my play style this time around.
The deep strike spores cost as much as a terminator. Just keep in mind, you're paying a lot for a 3 wound pod with a t4 to drop something that doesn't have a large volume of firepower. Costs more than a drop pod.
yeah but you get alot more for the spore than you do a drop pod and 5pts aint much
You don't get the Inertial Guidance System rule, so scatter can be deadly. You don't get the Drop Pod Assault rule, so you have to get in line for the regular Reserve roles. You do get a 6 shot 6" S6 AP- ranged weapon, and something that wants to assault it has to deal with 3 S6 MC attacks before it dies. You can add another weapon like a Venom Cannon or Barbed Strangler for 10-20 points, but you always have to shoot at the closest enemy anyway.
All in all that makes them a bigger risk than Drop Pod. You can use the the 'Teleport Beacon' from Lictors, but you can't use the beacon in the turn the Lictor arrived, so if you're unlucky and they arrive before or at the same time of the Lictor, you still scatter. If you want to drop pod a Carnifex, it would suck to loose your 200 point (minumum) investment due to a bad scatter roll.
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![[Post New]](/s/i/i.gif) 2009/12/27 19:35:54
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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From what we've seen it does have the inertial guidance system though redemption. Making it a safe way to deep strike though yes we don't get to drop half on turn one. If you can combine the tyrant and lictors rules then you can guarentee 5/6th's of your army coming in on turn 2 and can really do some nasty things with close ranged shooting and follow-up assaults in the next turn. Synergy! (I just like that word  )
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2009/12/27 19:38:34
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Devious Space Marine dedicated to Tzeentch
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Redemption wrote:twistinthunder wrote:ShumaGorath wrote:Hulksmash wrote:Wonder if the bonuses state the model has to be on the table for the reserve bonuses to apply. Otherwise you've got your entire army coming in on the second turn if you take a lictor selection and the hive tyrant with the +1 power......Man I want the book to come out so I can get down to crunching out my play style this time around.
The deep strike spores cost as much as a terminator. Just keep in mind, you're paying a lot for a 3 wound pod with a t4 to drop something that doesn't have a large volume of firepower. Costs more than a drop pod.
yeah but you get alot more for the spore than you do a drop pod and 5pts aint much
You don't get the Inertial Guidance System rule, so scatter can be deadly. You don't get the Drop Pod Assault rule, so you have to get in line for the regular Reserve roles. You do get a 6 shot 6" S6 AP- ranged weapon, and something that wants to assault it has to deal with 3 S6 MC attacks before it dies. You can add another weapon like a Venom Cannon or Barbed Strangler for 10-20 points, but you always have to shoot at the closest enemy anyway.
All in all that makes them a bigger risk than Drop Pod. You can use the the 'Teleport Beacon' from Lictors, but you can't use the beacon in the turn the Lictor arrived, so if you're unlucky and they arrive before or at the same time of the Lictor, you still scatter. If you want to drop pod a Carnifex, it would suck to loose your 200 point (minumum) investment due to a bad scatter roll.
Now what I've heard is that they do have the Inertial Guidance rule. I had been operating under that assumption looking at the Spore Pods. If they don't, that makes them much worse. If they do however, I'm liking them.
I also wonder if the Spore Pod has a "never a scoring unit" rule. I would assume it does, but haven't heard anything about it one way or another. If one bought for a Troops is a scoring unit, it would be big also. (After all, it's not a vehicle). Automatically Appended Next Post: Also, I don't necessarily see the lack of the drop-pod assault rule as a bad thing. Making your opponent go first denies him a full 2 turns of doing anything to your army. If you have a force that can do significant damage quickly, you may leave your opponent without enough time to do enough to you.
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This message was edited 1 time. Last update was at 2009/12/27 19:40:22
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![[Post New]](/s/i/i.gif) 2009/12/27 19:53:23
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Fresh-Faced New User
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Anyone have a pic of the Doom of Malan'Tai? Also, what happened to the summary? :(
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![[Post New]](/s/i/i.gif) 2009/12/27 19:59:02
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Blood-Drenched Death Company Marine
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Hulksmash wrote:From what we've seen it does have the inertial guidance system though redemption.
Ack, reread it to be sure, it does indeed have it, missed because I thought it was the rule's fluff paragraph  My apologies!
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![[Post New]](/s/i/i.gif) 2009/12/27 19:59:28
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Regular Dakkanaut
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Refyougee wrote:Anyone have a pic of the Doom of Malan'Tai? Also, what happened to the summary? :(
What always happens -
Sorry, this image has been deleted or removed for the following reason: Copyrighted by another organisation
If you did not save it during the three hours it was online, then you have missed out.
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![[Post New]](/s/i/i.gif) 2009/12/27 20:09:45
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Longtime Dakkanaut
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Also remember that if you drop a pod within 6" of Deathleaper or lictors it doesn't scatter so Tyranids now also have a homing beacon.
Drop Pods were used quite a bit BEFORE the Inertial Guidance rule so even without it, the pods can still be useful.
Just make sure you are at least 8 or 9 inches from an enemy unit. Average scatter is 7" so even without In.G (which is rumored pods have) you are going to be fairly safe.
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--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
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![[Post New]](/s/i/i.gif) 2009/12/27 20:14:46
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Longtime Dakkanaut
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I don't necessarily see the lack of the drop-pod assault rule as a bad thing.
With all the reserve modifiers supposedly heading our way, I actually see lacking that rule as a fairly huge advantage. You get to drop the vast majority of your army wherever you want it on turn 2 instead of setting half of it down and hoping the rest becomes available in a timely fashion. I see some great opportunities for nearly unavoidable alpha strikes with the new Nids. I hope it works out like I have it set up in my head.
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This message was edited 1 time. Last update was at 2009/12/27 20:15:09
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![[Post New]](/s/i/i.gif) 2009/12/27 20:14:56
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Regular Dakkanaut
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Refyougee wrote:Anyone have a pic of the Doom of Malan'Tai?
And a gift:
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This message was edited 1 time. Last update was at 2009/12/27 20:15:45
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![[Post New]](/s/i/i.gif) 2009/12/27 20:22:29
Subject: Re:Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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That's recycled art;
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Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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![[Post New]](/s/i/i.gif) 2009/12/27 20:48:40
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Huge Hierodule
United States
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This may have been stated earlier but I don't feel like intently reading through seven pages.
What's the deal with implant attack. It says the victim "Loses All Wounds". Would that be considered the same as instant death or is it different and therefore not affected by Eternal Warrior. If so, we're going to have a trend of HT's 1-shotting special characters.
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This message was edited 2 times. Last update was at 2009/12/27 20:49:48
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![[Post New]](/s/i/i.gif) 2009/12/27 20:51:30
Subject: Re:Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Nasty Nob on Warbike with Klaw
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AgeOfEgos wrote:That's recycled art;

All hail Old One Eye! Thanks for bring that to Dakka, it's awesome. Also thanks to Rune for that pic of the Doom of Malantai. That's one special character that I won't be able to kitbash.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2009/12/27 20:54:27
Subject: Re:Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Sneaky Kommando
Alberta, Canada
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hey guys
Tyranid newbie here. Im assembling some Termigaunts and wondering: why are people saying "oh now I have to rip all my spinefists off" etc. Are they no good to use now?
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![[Post New]](/s/i/i.gif) 2009/12/27 21:00:45
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Rampaging Carnifex
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In the current edition, you used spinefists because they were the cheaper option that wasn't as powerful but you didn't care because gaunts almost never got to shoot. People took them simply to have numerous cheap models. Termagants were 1 point more expensive but hit harder. Still, they had a 12" range gun so getting to shoot was tricky.
Now the 5th edition nid codex has literally flipped this around so that everyone who wants to use their gaunts the same way they used to has to either rip off all of their gaunt arms or just buy all of them over again. It's purely a marketing based move that spits in the face of everyone who already plays Tyranids.
It would be similar to sluggas and shootas suddenly switching roles and points costs in the next Ork codex just to make everyone buy the boyz kits again.
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Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus
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![[Post New]](/s/i/i.gif) 2009/12/27 21:02:30
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Longtime Dakkanaut
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It's due to "rumored" points costs. Apparently the Spinegaunt is no longer the "no-brainer" gaunt choice. I think the fleshborer gaunt is now the new bullet catcher (in the current codex the spinegaunt is the cheapest loadout).
The spinefists look to have gotten a better range. I think Lunas rumor summary has the "rumored" new stats up.
So basically it's "rumored" that spinegaunt is no longer the best in slot bullet catcher anymore, hence people are reequiping their spinegaunts.
Me, I'm running them as is as I've used plastic glue and to break off the arms would destroy the mini more or less.
*Edited after you corrected yourself.
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This message was edited 2 times. Last update was at 2009/12/27 21:09:21
--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
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![[Post New]](/s/i/i.gif) 2009/12/27 21:05:59
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Rampaging Carnifex
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After the codex leak it's confirmed that spinegaunts are 1 point more than the termagants and are twin linked, so they ARE the better for another point option. The loss of living ammo rerolls make Termagants even worse.
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Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus
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![[Post New]](/s/i/i.gif) 2009/12/27 21:09:44
Subject: Re:Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Nasty Nob on Warbike with Klaw
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I would really like to know why they took out rules like Living Ammunition and Without Number. They gave the Tyranids character. What's next, removing Waaagh! from the next Orks Codex?
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2009/12/27 21:27:07
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Longtime Dakkanaut
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Perhaps with all the nid guns getting arguably better (and yes the new VC is better than the current one IMO) Living Ammo would have been TOO good or not necessary.
Dakkafexes get 4 more shots now rerolling misses. I'll miss rerolling wounds for them but 4 more shots will outweigh rerolling the odd 1 that pops up when shooting at anything not T5 or higher.
I think the fact that Tyranids are a characterful army in itself should not be made characterless by the removal of 1 or 2 rules. Lots of special rules don't make an army have character; the army itself should be what makes it full of character and compared to Marines or IG they are are a characterful army.
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--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
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