Switch Theme:

Fantasy 8th Edition Rumor  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Stubborn Hammerer




UK

I have not read any new rumours of them.

At the moment I am only correcting rumours where possible.
   
Made in us
Longtime Dakkanaut






Richmond, VA

I would love some sweet things to happen to infantry blocks. Down with herohammer, long live only one save.

Though by no means should WHFB replace modifiers with AP values.
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Interesting snippet, thanks to Mr. from 40k Online

Issue 365 of White Dwarf has a two-page spread which is essentially a poster saying "Warhammer" and "July".


...* waves at Mr. tryanotherone - Watcha lookin' at, son? *

This message was edited 1 time. Last update was at 2010/04/15 13:44:06


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Stubborn Hammerer




UK

Considering the inevitable questions that will arise, you'd hope the staffers would be given lots of information about the rules changes soon.

I think by this time next week we should know a bit more.

This message was edited 1 time. Last update was at 2010/04/15 13:43:14


 
   
Made in us
Longtime Dakkanaut






Richmond, VA

From your lips to God's ears. Somehow I doubt GW will be that on top of it.
   
Made in za
Maniacal Gibbering Madboy






Simply brilliant, hope they nerf Chaos Daemons.
   
Made in us
Stoic Grail Knight



Houston, Texas

gorgon wrote:
reds8n wrote: With regards to the ranks... well... what I heard was something that ran along the lines of a unit of infantry could attack with a number of ranks equal to half their frontage (rounding down), with certain beasts etc ( I assume things like ogres etc etc) counting as X number of normal infantry ( I want to say Unit Strength here but a lot of my fantasy knowwats aint all that). THusly a 10 wide block could attack with 5 ranks, an 8 wide block ( which I believe we see a few of in the Skaven book) could attack with 4 and a unit of 6 monsters.. like those 2 by 3 units of Minotaurs we've seen of late, could attack with both ranks. This could/would then be affected further by things like spears, other weapons, err... other things that matter in fantasy.


Huh! Yeah, that would explain the mino formations. I figure the Beastmen movement spell will be explained by moving magic to the first phase. Hmm...wonder just how much of a lift the Beasts are gonna get once 8th hits?


Yeah i was looking at that spell and wondering what the deal with it was. Currently it makes no sense to move d6+1 inches AFTER your movement phase, and NOT getting to charge units you come into contact with. IF magic goes first (which would be kind of neat) then that spell goes from being garbage, to being absolutely amazing!!!

I could see that making BM similar to TK. Where a second (sometimes first) turn charge could happen.

This message was edited 1 time. Last update was at 2010/04/15 23:20:40


Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
Savage Minotaur




Chicago

That is exactly the reason I'm trying to find points for an extra bray-shaman in my beastmen list. It will be absolutely RIDICULOUS, imagine those stacking. I could get 2 of those off on one unit if I'm lucky, giving me a VERY big charge range.
   
Made in us
Stoic Grail Knight



Houston, Texas

Karon wrote:That is exactly the reason I'm trying to find points for an extra bray-shaman in my beastmen list. It will be absolutely RIDICULOUS, imagine those stacking. I could get 2 of those off on one unit if I'm lucky, giving me a VERY big charge range.


Thing is its all units in 6 inches, so with some decent placement and rolls, you could advance your line a few inches right from the start (which is great for beasts, they get eat up during shooting)

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
Savage Minotaur




Chicago

Oh, reading fail on my part, but that makes it even more powerful.
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

This is kind of good for chaos warriors, as it means my small infantry units without lots of static CR can take a couple casualties and still strike back with 5-6 models, as opposed to relying on one or two to do all the damage.

It also means I can step away from ALWAYS using hand weapon/shield when charged. Now I can take the risk of taking a few casualties, knowing that I'm going to still be able to attack with my entire "front" line of greatweapons or halberds. That's AWESOME! Reduction in armour save modifiers is probably something more simple than we're thinking - probably scaling it down by 1 [S4 doesn't modify, S5 is -1, S6 is -2 etc] so that armour makes more of a difference.

The random addition to charges is....weird. It kind of makes sense in that it's less of a cat and mouse game with people moving to just out of enemy charge range, afraid to advance forward. Now you don't really know, and can take the gamble that the enemy won't make it so that you can get it. It's like positioning yourself 16" away from a unit with fleet in 40k - it might get to charge you, but then again it might roll a 1-3 and fail.

Magic before movement helps nerf daemons a bit. You can position yourself behind terrain from some of the casters and be safe! They basically have to move into LOS of you, then wait until next turn, possibly taking a turn of fire before getting their chance to cause damage.

Fear/terror not auto-breaking is kind of nice too. Much as I like my VC, I've fought against enough ItP units to know that they can still do just fine without it. It also makes Fear and terror important for small units of chaos warriors when they get it from the Warshrine buffs - rarely will they outnumber the enemy, so now it just helps them win. Perfect! Also solves all the technicalities of "well yeah that character on the fear-causing mount causes fear, but HE'S not outnumbering me, his unit of infantry is, so it does nothing at all". Makes fear and terror-causing mounts very useful inside infantry blocks - see again Warriors of Chaos.

Monsters getting crush attacks is huge. Now ogres will get impact + crush + attacks, rank bonuses for 3 wide, still get to fight with models in the rear if models in front die [right? Monsters still get that?], and fear gives them a +1 to combat res instead. Not that they really had a problem outnumbering, but hey now it can work in their favor even with a small number of units.

I worry about the current badasses though. Bloodthirsters can chew through units as it is, causing a reliable 5-7 wounds. Enemy models being able to strike back isn't a big deal as they're hitting on 5's and wounding on 6's most of the time. Now they get additional combat res because they cause terror? I sense trouble on the horizon for them, but they'll be less able to break elite infantry [chaos warriors] who still get their WS5 S4-6 attacks. And without armour AND ward saves to protect them, that's pretty nice.

Also, since WoC armies have limited access to ward saves, the rules for fewer armour reduction modifiers makes them tougher than currently. If only they'd change killing blow!

This may make my WoC much more fun to play, as well as change just how elite infantry work in general. Definitely looking forward to it!

40k Armies I play:


Glory for Slaanesh!

 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Newsletter has just confirmed the July release of the new rulebook

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yes, anyone on the mailing list got a mail about Rockethammer 8th Ed today.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Figured that whilst there will be a lot of people on the mailing list there still may be some interested parties that aren't

 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

Damn you GW *shakes fist*

Just when I'd decided to cut my losses and give up on fantasy, they come out with something that sounds remarkably good - I may have to return my Dwarfs to battle (via the painting table...) after all

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in us
Savage Minotaur




Chicago

I was on the mailing list...yet didn't get an email D:
   
Made in ca
Slippery Scout Biker



Canada

I have a picture of the hammer on my email but it doesn't show up here. Sorry.

This message was edited 2 times. Last update was at 2010/04/19 13:14:01


:salamanders rule:
 
   
Made in gb
Fixture of Dakka





Southampton

Strange how all major races are mentioned except for Lizardmen...

And the Slann muttered to themselves, "Yeah, don't mind us, we're only the most advanced civilisation on the planet, responsible for the fate of the entire world. But no, you guys have your fun, we'll be over here, making sure that the realm of chaos doesn't devour... Hello? Is anybody even bloody listening?"

This message was edited 2 times. Last update was at 2010/04/19 13:19:18


   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

Harry, your bucket full of dinosaurs is making strange noises again...

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in us
Longtime Dakkanaut




Spellbound wrote:Reduction in armour save modifiers is probably something more simple than we're thinking - probably scaling it down by 1 [S4 doesn't modify, S5 is -1, S6 is -2 etc] so that armour makes more of a difference.
The one reason I'm against this is that armor saves in WHFB have been creeping up to being almost akin to 40K (at least in close combat): You either have none, or you have a 3+ or better save. This is not going to do much to mitigate the issue.

Don't get me wrong, I like there being a difference between "heavy" and "light" infantry. But if these changes are made, you might as well make Combat Res against stuff like Saurus and Chaos Warriors (provided you have no attached characters) "You have static five, my turn to roll how many you lost by." If this is combined with the "Fight until someone breaks" rule, the game'll resemble something akin to Wifflebat Warfare with some armies fighting eachother.
   
Made in us
Longtime Dakkanaut




I don't know why people keep bringing up "fight until someone breaks." It's been one of the discredited rumors for a while now.
   
Made in us
Auspicious Skink Shaman





The deal is, and this is going to sound funny, strength 4 is too powerful right now. As most things are toughness 3 max, str 4 allows you wound AND bypass armor much easier. By making str 5 the magic number for reducing armor, yet retaining the same damage chart, str 4 remains valuable without being excessive.

Not that I don't enjoy my Saurus demolishing the enemy.
   
Made in ca
Regular Dakkanaut




I heard a lot of rumors that army building is moving back to percentages, although the exact amount is not yet confirmed. I don't mind having rare down to 15%. When they say that characters are limited to 25%, do they mean heros only, heros and lords, or heros/lords with upgrade? I hope that it is not the latter. Otherwise, it would be harsh for Ogres and Forest Spirit armies.
   
Made in es
Martial Arts SAS





Pamplona, Spain

wildger wrote: When they say that characters are limited to 25%, do they mean heros only, heros and lords, or heros/lords with upgrade? I hope that it is not the latter. Otherwise, it would be harsh for Ogres and Forest Spirit armies.


In the old times characters were a unique category, the division in heroes and lords came with the chart used today. Then, characters were limited up to 50%, including everything, heroes, unit champions, wizards, their equipment... Units were 25% minimum and all the others (war machines, monsters) were up to 25% each. Many units had 1+, 0-1 and the like.


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Percentages will screw to many armies unless specials can be 50%. As long as that's the case I'm cool with it.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in gb
Brainy Zoanthrope






UK

Definite release date for July

_ ▲ _
*ENCLAVE* Approves of the above post.
terribletrygon wrote:Almost no one has been killed over video/war games. Except for MMORPGs, but that's just natural selection.

 
   
Made in es
Martial Arts SAS





Pamplona, Spain

Hulksmash wrote:Percentages will screw to many armies unless specials can be 50%. As long as that's the case I'm cool with it.


IIRC, units were not divided in basic, special and unique. It was characters (up to 50%), units(25%+), war machines (up to 25%), monsters(up to 25%) and allies (up to 25%). Possibly war machines and monsters were the same category, up to 25% between both, but I don't remember it very well.



 
   
Made in gb
Towering Hierophant Bio-Titan





Bristol, England

http://www.games-workshop.com/gws/content/blogPost.jsp?aId=10100030a
Wow, the shot with the dark elf ships towards the end of the teaser video looks ace!

There's some pretty huge looking armies and bits of terrain in there too.

Now i'm getting excited!

Oli: Can I be an orc?
Everyone: No.
Oli: But it fits through the doors, Look! 
   
Made in gb
Servoarm Flailing Magos





Erasoketa wrote:
Hulksmash wrote:Percentages will screw to many armies unless specials can be 50%. As long as that's the case I'm cool with it.


IIRC, units were not divided in basic, special and unique. It was characters (up to 50%), units(25%+), war machines (up to 25%), monsters(up to 25%) and allies (up to 25%). Possibly war machines and monsters were the same category, up to 25% between both, but I don't remember it very well.


In the llizardmen book from i dont know when (copright on the back says 1996) that i own says:
Characters: up to 50%
regiments: 25% +
Monster 0 to 25%
war machines: none. as the army does not have any
allies: none. cannot include allied forces
last two is just the army though
I could look to see if me 1st/2nd ed dwarf book says if you guys want

This message was edited 1 time. Last update was at 2010/04/19 17:26:49


"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in es
Martial Arts SAS





Pamplona, Spain

I have my good old Wood Elves army book at home, I'll check it out later.

Lizarmen army book was one of the last to use the percentages. IIRC HE got a new army book, there was a new Chaos army book (the version where the army was divided in blocks and you had to choose one character and about the same points in units for each block - ala 500 points in one character and 500 in units, then another block) and few things more for that 5th? edition. There were several campaign supplements, I think few army book were renewed that time.


 
   
 
Forum Index » News & Rumors
Go to: