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![[Post New]](/s/i/i.gif) 2011/08/02 17:20:48
Subject: Ard Boyz Scenarios are up
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Badass "Sister Sin"
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Monster Rain wrote:Well, the single paladin that you give away isn't a paladin anymore once you hand him over though.
I was referring more to the "single unit of one troop" aspect, not necessarily the type of unit in question. It's still a pretty clever idea.
Right, I know. I'm more talking about the fact that you are losing 50+ points so that you give up one less KP, ouchy.
Clever, but impractical.
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![[Post New]](/s/i/i.gif) 2011/08/02 17:23:47
Subject: Ard Boyz Scenarios are up
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Unless having that one less KP wins you the game, of course.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/08/02 17:29:07
Subject: Ard Boyz Scenarios are up
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Badass "Sister Sin"
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Monster Rain wrote:Unless having that one less KP wins you the game, of course. 
There aren't a lot of one model troop units in the game and most of the time they are in low KP armies. Paladin armies don't usually worry about losing KP. If they lose a KP mission, it is because they are tabled. If it is just a paladin in a normal GK army, then maybe, but I just feel like he might be useful in that mission otherwise.
I'm too lazy to think of other 1 model troops units to see if it would work better somewhere else though. Automatically Appended Next Post: But I'm just being argumentative now.
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This message was edited 1 time. Last update was at 2011/08/02 17:31:12
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![[Post New]](/s/i/i.gif) 2011/08/02 18:21:31
Subject: Ard Boyz Scenarios are up
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Rogue Daemonhunter fueled by Chaos
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I think of it this way: how many ork players would give up their grot units in kill point missions, even if they play down a few points?
I give up the liability of a kill point, and lose hardly any killing power.
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![[Post New]](/s/i/i.gif) 2011/08/02 18:21:54
Subject: Ard Boyz Scenarios are up
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Battlewagon Driver with Charged Engine
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An all paladin list would do quite well in the tournament since it pretty much autowins game 1 and 3, and has a fair chance of winning game 2 by center loading on the middle objective and then shooting enemy units off the other objectives
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H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, locationMagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric |
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![[Post New]](/s/i/i.gif) 2011/08/02 18:31:52
Subject: Ard Boyz Scenarios are up
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Badass "Sister Sin"
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youbedead wrote:An all paladin list would do quite well in the tournament since it pretty much autowins game 1 and 3, and has a fair chance of winning game 2 by center loading on the middle objective and then shooting enemy units off the other objectives
Unless they get tabled, yep. That's what KP denial is all about.
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![[Post New]](/s/i/i.gif) 2011/08/02 19:35:20
Subject: Ard Boyz Scenarios are up
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Twisted Trueborn with Blaster
East Coast
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I guess as DE my best option is to give out a Kabalite warrior? I cant really think of anything else that would be worth it. I guess ork players will be handing out Grots for the first round haha
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'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets |
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![[Post New]](/s/i/i.gif) 2011/08/02 19:37:44
Subject: Ard Boyz Scenarios are up
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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pretre wrote:Monster Rain wrote:Unless having that one less KP wins you the game, of course. 
But I'm just being argumentative now.
No you're not.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/08/02 19:40:48
Subject: Ard Boyz Scenarios are up
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Badass "Sister Sin"
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Chosen Praetorian wrote:I guess as DE my best option is to give out a Kabalite warrior? I cant really think of anything else that would be worth it. I guess ork players will be handing out Grots for the first round haha
heh. I'm amazed at how much traction this is gaining... That's the internet for you.
I'm bringing an extra mini and will pull some random schmuck from my list if I have to. Not sure that it is a big deal. Oh well, that's the intertubes for you.
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![[Post New]](/s/i/i.gif) 2011/08/02 19:45:02
Subject: Ard Boyz Scenarios are up
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Longtime Dakkanaut
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i am bring the boyz so the traitor with go with snikrot. so i can keep him nice and safe. load up one side of the board and bring him on the other.
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![[Post New]](/s/i/i.gif) 2011/08/02 20:26:37
Subject: Ard Boyz Scenarios are up
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Twisted Trueborn with Blaster
East Coast
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pretre wrote:Chosen Praetorian wrote:I guess as DE my best option is to give out a Kabalite warrior? I cant really think of anything else that would be worth it. I guess ork players will be handing out Grots for the first round haha
heh. I'm amazed at how much traction this is gaining... That's the internet for you.
I'm bringing an extra mini and will pull some random schmuck from my list if I have to. Not sure that it is a big deal. Oh well, that's the intertubes for you.
What are you referring to? That the model doesnt have to be from your list? Because the way it reads you must give your opponent one troop model from your list. So is this not the case? Because thats how it reads
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'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets |
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![[Post New]](/s/i/i.gif) 2011/08/02 20:43:52
Subject: Ard Boyz Scenarios are up
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Badass "Sister Sin"
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Chosen Praetorian wrote:pretre wrote:Chosen Praetorian wrote:I guess as DE my best option is to give out a Kabalite warrior? I cant really think of anything else that would be worth it. I guess ork players will be handing out Grots for the first round haha
heh. I'm amazed at how much traction this is gaining... That's the internet for you.
I'm bringing an extra mini and will pull some random schmuck from my list if I have to. Not sure that it is a big deal. Oh well, that's the intertubes for you.
What are you referring to? That the model doesnt have to be from your list? Because the way it reads you must give your opponent one troop model from your list. So is this not the case? Because thats how it reads
I am referring to the fact that it will be interpreted one of two ways without a clear statement of GW:
1) Give your opponent a mini from your actual list.
2) Give your opponent a random mini that isn't part of your list.
Personally, I think that they intended it to be a mini from your list, but I think a number of TOs will take the easy way out and have you use a non-list mini for it to save all of the 'what if' questions and 'omg my only troops are Nob Bikers/Paladins/Deff Dreads/10,000 point baneblades! this is so unfair'.
I will be prepared for either eventuality.
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![[Post New]](/s/i/i.gif) 2011/08/02 20:50:35
Subject: Ard Boyz Scenarios are up
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Sinewy Scourge
Grand ol US of A
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"Each player will give his
opponent 1 troop model form your army list to represent the traitor." Straight from GW. It seems pretty straightforward to me. You give up a troop from your list not an extra mini that you brought with you.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/02 20:58:42
Subject: Ard Boyz Scenarios are up
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Badass "Sister Sin"
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Akroma06 wrote:"Each player will give his
opponent 1 troop model form your army list to represent the traitor." Straight from GW. It seems pretty straightforward to me. You give up a troop from your list not an extra mini that you brought with you.
Did you read my post? That's what I said. The reason why I think it will be interpreted the other way is because of all the whining and confusion that that one, straightforward line entails.
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![[Post New]](/s/i/i.gif) 2011/08/03 07:41:09
Subject: Ard Boyz Scenarios are up
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Twisted Trueborn with Blaster
East Coast
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pretre wrote:Akroma06 wrote:"Each player will give his
opponent 1 troop model form your army list to represent the traitor." Straight from GW. It seems pretty straightforward to me. You give up a troop from your list not an extra mini that you brought with you.
Did you read my post? That's what I said. The reason why I think it will be interpreted the other way is because of all the whining and confusion that that one, straightforward line entails.
Theres no way for it to be interpreted differently. TOs will have to go against the rules of Ard Boyz if they want to change it for the Cry babies
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'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets |
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![[Post New]](/s/i/i.gif) 2011/08/03 13:51:29
Subject: Ard Boyz Scenarios are up
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Badass "Sister Sin"
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Chosen Praetorian wrote:Theres no way for it to be interpreted differently. TOs will have to go against the rules of Ard Boyz if they want to change it for the Cry babies
The same argument has been made for a variety of rules issues over the years. Everything is super clear when it is your interpretation. Things break up a bit when you include multiple people.
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![[Post New]](/s/i/i.gif) 2011/08/03 13:54:33
Subject: Ard Boyz Scenarios are up
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Willing Inquisitorial Excruciator
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pretre wrote:Chosen Praetorian wrote:Theres no way for it to be interpreted differently. TOs will have to go against the rules of Ard Boyz if they want to change it for the Cry babies
The same argument has been made for a variety of rules issues over the years. Everything is super clear when it is your interpretation. Things break up a bit when you include multiple people.
You're extrapolating quite a bit here. Those other rules had very ambiguous wording, this one doesn't. It flat out states "from your list". This isn't a "could be interpreted multiple ways" situation like so many of the others 'throughout the ages' (of which there have been many, thanks GW!).
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![[Post New]](/s/i/i.gif) 2011/08/03 14:15:34
Subject: Ard Boyz Scenarios are up
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Rogue Daemonhunter fueled by Chaos
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targetawg wrote:pretre wrote:Chosen Praetorian wrote:Theres no way for it to be interpreted differently. TOs will have to go against the rules of Ard Boyz if they want to change it for the Cry babies
The same argument has been made for a variety of rules issues over the years. Everything is super clear when it is your interpretation. Things break up a bit when you include multiple people.
You're extrapolating quite a bit here. Those other rules had very ambiguous wording, this one doesn't. It flat out states "from your list". This isn't a "could be interpreted multiple ways" situation like so many of the others 'throughout the ages' (of which there have been many, thanks GW!).
this isn't amazingly ambiguous, but keep in mind that the term "army list" has traditionally also referred to the section of a codex from which you point out your army. It's not totally out of line that there are groups that use the term "list" to mean something other than ones current roster.
This rule also runs afoul of a pretty standard rule of game design: the more a rule breaks the expectations of players, the more clearcut it should be. Literally handing a model from one's army to one's opponent is pretty unexpected. Making that crystal clear, as opposed to hazy, is just good design.
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![[Post New]](/s/i/i.gif) 2011/08/03 14:18:26
Subject: Ard Boyz Scenarios are up
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Badass "Sister Sin"
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Thank you, Polonius.
One could say that a number of things are pretty clear cut and this one isn't. Yes, it is obvious that the model comes from your list, but not how that works. That's what I'm talking about. All the what-ifs that make that work are what the problem is, not the act of deducting one model from a unit and handing it across the table.
I'm not totally daft.
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![[Post New]](/s/i/i.gif) 2011/08/03 15:27:55
Subject: Ard Boyz Scenarios are up
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Longtime Dakkanaut
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Speaking of ambiguous, is the consensus that infiltrate and outflank is actually banned from mission #2 now? That has the potential to cause more drama than giving up a single troop model.
Sorry wolf scouts, normal deployment time for you!
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![[Post New]](/s/i/i.gif) 2011/08/03 15:32:19
Subject: Ard Boyz Scenarios are up
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Horrific Howling Banshee
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If a special rule is not listed, then it is not in the mission; particularly when the other two missions specifically list them. Of course they could still get added with another clarification.
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GKs: overall W/L/D 16-5-4; tournaments 14-3-2 |
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![[Post New]](/s/i/i.gif) 2011/08/03 15:33:30
Subject: Ard Boyz Scenarios are up
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Badass "Sister Sin"
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hyv3mynd wrote:Speaking of ambiguous, is the consensus that infiltrate and outflank is actually banned from mission #2 now? That has the potential to cause more drama than giving up a single troop model.
Sorry wolf scouts, normal deployment time for you!
Yeah, I think that is the consensus.
I'm almost positive that I'm not bringing WS because of it.
I mean, I guess I could just put them on the board and they could scout move 6". Or into someone else's transport. :(
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![[Post New]](/s/i/i.gif) 2011/08/03 15:34:08
Subject: Ard Boyz Scenarios are up
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Lone Wolf Sentinel Pilot
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i am bring the boyz so the traitor with go with snikrot. so i can keep him nice and safe. load up one side of the board and bring him on the other.
In otherwords, your going to take an expensive and hard-hitting unit that can cause havoc in your opponents backfield and essentially take that unit out of the game.
Not that once your on the board Telion or a vindicare cant just target the traitor and kill him anyways.
Why not just leave the traitor in reserve and when he comes on walk/run him to the nearest LoS blocking terrain on your side and just hide him in the corner?
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Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
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![[Post New]](/s/i/i.gif) 2011/08/03 15:35:36
Subject: Ard Boyz Scenarios are up
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Badass "Sister Sin"
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dkellyj wrote:i am bring the boyz so the traitor with go with snikrot. so i can keep him nice and safe. load up one side of the board and bring him on the other.
In otherwords, your going to take an expensive and hard-hitting unit that can cause havoc in your opponents backfield and essentially take that unit out of the game.
Not that once your on the board Telion or a vindicare cant just target the traitor and kill him anyways.
Why not just leave the traitor in reserve and when he comes on walk/run him to the nearest LoS blocking terrain on your side and just hide him in the corner?
Because then you lose out on +3 points at the end of the mission.
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![[Post New]](/s/i/i.gif) 2011/08/03 15:46:19
Subject: Ard Boyz Scenarios are up
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Automated Rubric Marine of Tzeentch
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This message was edited 1 time. Last update was at 2013/02/10 20:20:46
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![[Post New]](/s/i/i.gif) 2011/08/03 16:34:57
Subject: Ard Boyz Scenarios are up
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Fireknife Shas'el
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So only one scenario will be allowing infiltrate. That will likely put a curb to alot of Tyranid armies, whom rely on infiltrating genestealers to put pressure on mechanized/shooty lists that would otherwise run rampant in the backfield. I won't say its a game breaker, but it is a key tactic in maintaining a competive atmosphere for Nids. GW should have put some more thought into that consideration.
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![[Post New]](/s/i/i.gif) 2011/08/03 17:07:47
Subject: Ard Boyz Scenarios are up
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Fixture of Dakka
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Eldanar wrote:If a special rule is not listed, then it is not in the mission; particularly when the other two missions specifically list them. Of course they could still get added with another clarification.
The problem with this line of thinking is that Infiltrate is a USR these days, not a mission rule.
They didn't list Furious Charge, either. Does that mean it's not allowed?
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2011/08/03 17:10:10
Subject: Ard Boyz Scenarios are up
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Badass "Sister Sin"
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Janthkin wrote:Eldanar wrote:If a special rule is not listed, then it is not in the mission; particularly when the other two missions specifically list them. Of course they could still get added with another clarification.
The problem with this line of thinking is that Infiltrate is a USR these days, not a mission rule.
They didn't list Furious Charge, either. Does that mean it's not allowed?
I think the intent of the missions is clear for Infiltrate, but not the actual rules support. Present on some missions, not present on others. Combine that with the way that previous editions worked (special deployment rules had to be called out in the mission) and you can see what they were trying to do.
What they really should have done instead is written which special rules could not be used in any given mission. Then it would have been a lot clearer.
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![[Post New]](/s/i/i.gif) 2011/08/03 17:44:37
Subject: Ard Boyz Scenarios are up
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Sagitarius with a Big F'in Gun
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pretre wrote:Janthkin wrote:Eldanar wrote:If a special rule is not listed, then it is not in the mission; particularly when the other two missions specifically list them. Of course they could still get added with another clarification.
The problem with this line of thinking is that Infiltrate is a USR these days, not a mission rule.
They didn't list Furious Charge, either. Does that mean it's not allowed?
I think the intent of the missions is clear for Infiltrate, but not the actual rules support. Present on some missions, not present on others. Combine that with the way that previous editions worked (special deployment rules had to be called out in the mission) and you can see what they were trying to do.
What they really should have done instead is written which special rules could not be used in any given mission. Then it would have been a lot clearer.
Yeah, and I'm still left wondering about Scouts.
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Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower |
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![[Post New]](/s/i/i.gif) 2011/08/03 18:07:20
Subject: Ard Boyz Scenarios are up
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Badass "Sister Sin"
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I think Scouts is safe, since it was not mentioned one way or the other. The only ones to worry about are the ones mentioned.
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