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Made in us
Regular Dakkanaut




<let's put a NEWLY REVISED link in here --Janthkin>

Question #1:

In scenario 2, is your opponents deployment zone objective worth zero points?


Question 2:

"Each player will give his opponent 1 troop model..." from his existing army list, which is then 1 model short? Or just an unused model as a marker? Kind of a big difference if you are deciding between 4 point Coteaz henchmen and 55 point paladins from Driago Wing. If it is the former can a 9 model squad still combat squad? Does he retain his special rules (lol Aegis)?

I think these are actually spectacular at first glance!

This message was edited 4 times. Last update was at 2011/08/01 23:45:21


 
   
Made in us
Thrall Wizard of Tzeentch





Hmm I actually really really like these. Gunna save them to even play in just normal games.
   
Made in ca
Annoyed Blood Angel Devastator





Calgary, AB

I have a ton of questions about the first mission, such as
what is the independent rule? I presume they mean characters, he can join any troop unit? I presume they mean infantry? or can he join to be a permanent member? Also the whole stat line thing and all of that implies he loses all his wargear.. or does he? They really need to clarify this gak.

This message was edited 1 time. Last update was at 2011/07/28 00:27:20



Gwar! wrote:IGNORE MEEEE!

 
   
Made in us
Agile Revenant Titan




Florida

Meh. Kinda bummed Outflank isn't allowed in Mission 2 and no Infiltrators for Mission 3. Not sure why the exclusion of these basic rules during deployment.

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Made in us
Tail-spinning Tomb Blade Pilot




Welll, I feel like being a "Debbie Downer" so here goes. The only objective mission is also the only "fixed" game length. I dont like that at all. I at least like to make players think while playing objective missions. Knowing when the game ends gives an advantage to the vehicle heavy forces (the ones I dispise).

A mission enitrely on Victory Points. I think that is terrible. The only times VP are used is tie breakers. Also, it does very little to create a flowing dynamic of a game. A shooting army has no incentive to be anywhere. They can simply move and fire all game, with little to no down side. There is no objectives to be "tied" to.

First mission....ehhh.....I dont really care for out of the norm missions where you get some weird guy with artificial stats. Having to win by 10 KP will be a challenge.

I havent played the missions yet so maybe Im wrong, but those were my intial thoughts on the manner. I say better to the same as last years finals missions and pre-lims missions, and worse than the semi final missions from last year.

Curios what others think.
   
Made in us
Regular Dakkanaut




Twalks wrote:I have a ton of questions about the first mission, such as
what is the independent rule? I presume they mean characters, he can join any troop unit? I presume they mean infantry? or can he join to be a permanent member? Also the whole stat line thing and all of that implies he loses all his wargear.. or does he? They really need to clarify this gak.


I'm assuming the "independent rule" means IC. The rest I would assume is RAW; He can join *any* *troop* unit, so in addition to being able to join almost any infantry unit in the game via the IC rule he can also join literally anything contained in the Troops force organization chart even if otherwise disallowed (Death Company?)

I'm guessing he gets to keep any equipment since it only says that his stat line changes. Could make for interesting shenanigans if a DA or SM player decided to give their opponent a biker from a troop unit to prevent it going in a vehicle. In any case I hope my opponent enjoys the las pistol my psyker henchman comes with. Why a psyker? Gotta love the psyocculum!
   
Made in us
Calm Celestian




Florida, USA

IG Commissars will have a field day with "Summary Execution" and the Traitor from Scenario 2.

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Made in us
Twisted Trueborn with Blaster




East Coast

Looks like there is no Seize the Initiative. Makes Vect pointless

'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets 
   
Made in us
Stealthy Warhound Titan Princeps







Yup, there's a lot of questions to answer about the traitor.
Seems like an interesting scenario though, and one well suited to my army. VPs is a bit weird - I've never played a VP game in this edition. Do you have to kill the whole squad to their VPs, or does it go by halves?
   
Made in us
Twisted Trueborn with Blaster




East Coast

Am I right in assuming that Seize is out? It specifically listed all the other rules allowed and didnt mention Seize. I just wanna make sure Im correct in this thought

'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets 
   
Made in us
Stealthy Dark Angels Scout with Shotgun



Savannah, GA

Looks like there is no Seize the Initiative. Makes Vect pointless


Why would there be no seize the Initiative? Is this really true...if so GREAT!!

No Infiltrate on Scenarios 2 and 3....WOOT!!!


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Made in us
Fresh-Faced New User





Madison

I have a question, I'm playing Blood Angels, and if i give my opponent a death company model, does the squad he joins have rage. Or.....give my opponent a death company dread. Can the dreadnought join a squad since it is an independent character. Cuz if it can't hello death company dred to my list.
   
Made in us
Stealthy Dark Angels Scout with Shotgun



Savannah, GA

I'm thinking that they mean a standard troop model...not one from your list...just some type of small base model like a space marine or termagant. I think the model has the independent character special rule, but loses all other rules and gets the new stat line.

Anyone else think Matt Ward wrote these rules?? ROFL

This message was edited 1 time. Last update was at 2011/07/28 02:01:30


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Made in us
Swift Swooping Hawk





Statesville NC USA

Jesus Christ. My dog has passed better "missions" after eating sub-standard dog food. Damn GW, at least TRY!!

"If you are not naughty you get a cookie. If you are naked, you get a cookie." - Insaniak, Dakka Mod


 
   
Made in us
Sagitarius with a Big F'in Gun





Minneapolis, MN

No seize the initiative?

Or Scouts?

Sucks for Deffkoptas and Vendettas....

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Made in us
Fixture of Dakka






Dark_Angels_Sav wrote:I'm thinking that they mean a standard troop model...not one from your list...just some type of small base model like a space marine or termagant. I think the model has the independent character special rule, but loses all other rules and gets the new stat line.

It is just the old ambassador mission. The model is usually just an under-equipped generic model which is easy to kill if you don't protect him. Been a GW regurgitated mission for 10+ years now.

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Made in us
Regular Dakkanaut




Ohio

These look like a first pass to me. Hopefully they put 'em out to get feedback and to clarify problem areas.
   
Made in us
Badass "Sister Sin"






Camas, WA

Fxeni wrote:No seize the initiative?

Or Scouts?

Sucks for Deffkoptas and Vendettas....

Scouts don't need to be called out in the mission, iirc.

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Made in us
Unhealthy Competition With Other Legions





CT

They seem like they are joke missions. They are written so ambiguously, how a single troop model turns into a 5 pt KP that get a brand new statline, with no specifications on wargear. I can only hope these are the first draft by a drunken GW orgy.
...too harsh?

Fortune Favors the Bold
 
   
Made in us
Sagitarius with a Big F'in Gun





Minneapolis, MN

pretre wrote:
Fxeni wrote:No seize the initiative?

Or Scouts?

Sucks for Deffkoptas and Vendettas....

Scouts don't need to be called out in the mission, iirc.


How can you tell? Where does it list what rules do or do not need to be declared by the mission to be allowed?

Is it in the rulebook somewhere? I must be missing it.

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Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower 
   
Made in us
Foolproof Falcon Pilot





The missions seem balanced, fine and fun to me... Don't know what all the complaining is about =/.


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Made in us
Badass "Sister Sin"






Camas, WA

Clauss wrote:They seem like they are joke missions. They are written so ambiguously, how a single troop model turns into a 5 pt KP that get a brand new statline, with no specifications on wargear. I can only hope these are the first draft by a drunken GW orgy.
...too harsh?

You must be new to 'ard boyz.

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Made in us
Unhealthy Competition With Other Legions





CT

Hah I went to one...three years ago. I guess I forgot how odd the missions were.

Fortune Favors the Bold
 
   
Made in us
Lead-Footed Trukkboy Driver







I wrote better missions: http://www.dakkadakka.com/dakkaforum/posts/list/382230.page
   
Made in us
Ork-Hunting Inquisitorial Xenokiller





If im reading the first missions right your not really losing a model but gaining one random model with the standard stat line with what seems like no gear aside from fists

 
   
Made in us
Twisted Trueborn with Blaster




East Coast

Im still torn on whether i like these or not. I play orks so none of these really hurt me

'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets 
   
Made in us
Mutilatin' Mad Dok






Columbia, SC

Any chance of a repost? GW's blocked at work, and it'll give me something to read in lieu of staring at the walls for another 6 hours.

(sorry for cross-posting, this thread is more active, though)




 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Maybe I'll get a Deathwing opponent for Game 1

Edit: Nvm, modified statline includes armor.

Games Workshop 'ard Boyz Prelims wrote:

40K Ard Boyz Preliminary Scenario 1:
Git dat dirty git!

Mission:
Score as many kill points as you can and try to kill the traitor.

Objective:
This mission uses Annihilation with one modification. Each player will give his
opponent 1 troop model to represent the traitor. The traitor is worth 5 kill points.
The traitor can join any troop unit in your army. He can ride in a transport as long as his
squad meets the unit size for the vehicles capacity. He gains the independent special rule
with the following profile:

WS 4 BS 4 S 4 T 4 I 5 W 2 A 2 LD 10 S 4+/5+.

Deployment:
Use Pitched Battle as per page 92 of the main rulebook.

Length of game:
Use random game length as per page 90 of the main rulebook. Or until time is called, so
that each player completes the same number of turns.

Special Rules:
Infiltrate (page 92)
Deep Strike (page 95)
Outflank (Page 94)
Reserves (page 94)
Night Fight (Turn 1 only)

Massacre: If a player has 10 more kill points than his opponent.
Major Victory: If a player has 7 more kill points than his opponent.
Minor Victory: If a player has more kill points than his opponent.
Draw: If both players have the same kill points.

Battle point modifiers:
+1 If you kill your traitor. (You only score this point if you kill the model you gave to
your opponent)
+1 If you kill an enemy HQ
+1 If you control more pieces of terrain than your opponent. (To control you need a
scoring unit within 3” of a piece of terrain)
+3 If you get the traitor you are controlling into your opponents deployment zone.


Games Workshop 'ard Boyz Prelims wrote:

40K Ard Boyz Preliminary Scenario 2:
Whoz got da Motz!

Mission:
Control as many objective counter as possible.

Objective:
This scenario uses a modified Seize ground (page 91) missions. Please note that there are
always 5 objectives, DO NOT ROLL.
Before determining who goes first an objective marker is placed in the center of all four
table quarters. The fifth and final objective is placed in the direct center of the table. The
objective in your table quarter is worth 1 point. The objectives in the empty table
quarters are worth 2 points and the objective in the center of the board is worth 4 points.

Deployment:
Spearhead as seen on page 93 of the main rulebook

Length of Game:
This game last 6 turns, or until time is called, so that each player completes the same
number of turns.

Special Rules:
Reserves (Page 94)
Deep Strike (page95)
Night Fight (Turn 6 Only)

Massacre:
If a player has 5 more objective points than his opponent.
Major Victory:
If a player has 3 more objective points than his opponent
Minor Victory:
If a player has 1 more objective points than his opponent
Draw:
If both players have the same number of objective points the game is a draw.

Battle point modifiers:
+1 If you control all the objectives at the end of the game.
+1 If your opponent has no units in your deployment zone.
+1 if all your hq choices are alive at the end of the game.
+1 if you kill all of your opponents Heavy Support choices. (If your opponent doesn’t
have any heavy supports then you automatically get this point.)


Games Workshop 'ard Boyz Prelims wrote:
40K Ard Boyz Preliminary Scenario 3:
Head of Da Snake!

Mission:
Destroy the Enemy HQ while keeping yours alive.

Objective:
This scenario uses victory points. See page 300 of the rulebook for victory points rules.
Each player must nominate a single HQ choice to be your army general. This choice is
worth double victory points for this mission.

Deployment:
Dawn of War [table halves]

Length of Game:
Use random game length as per page 90 of the main rulebook. Or until time is called, so
that each player completes the same number of turns.

Special Rules:
Deep Strike (page 95)
Outflank (Page 94)
Reserves (Page 94)

Massacre:
1126 to 2500 victory points more than your opponent.
Major Victory:
751 to 1125 victory points more than your opponent.
Minor Victory:
376 to 750 victory points more than your opponent.
Draw:
Your total is within 375 victory points of your opponent.

Battle point modifiers:
+1 if you killed all of your opponents troop choices
+1 if your General is alive at the end of the game.
+1 if you kill all of your opponents Fast Attack choices. (If your opponent doesn’t have
any fast attack choices you score this point)

This message was edited 3 times. Last update was at 2011/07/28 05:32:14


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Death Guard 5100 pts.
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Made in us
Deadly Dark Eldar Warrior





San Pedro, CA

Damn, so if I don't use any Fast Attack, my opponent automatically gains a BP in the last scenario? I've never done a 'Ard Boyz before, what exactly are BP's?
   
Made in us
Ork-Hunting Inquisitorial Xenokiller





more battle points =winner

 
   
 
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