Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/08/04 17:31:47
Subject: Re:Ard Boyz Scenarios are up
|
 |
Twisted Trueborn with Blaster
East Coast
|
pretre wrote:Kaotik wrote:Anglacon wrote:Chosen Praetorian wrote:, if they want to have competitive play then right competitive rules.
Agreed. And for gods sake, when they right the rules, make sure they do it wright the first time!

They will just turn write around and re-right them wrong.
lol nicely done.
Seriously guys, this is GW. Why is anyone surprised at this point?
Part of 'Ard Boyz, going back to Gladiator days, is dealing with crazy missions with little direction. That's the experience, like it or not. If you plan on doing a lot of these events over the years, get used to it. 
BUUUUT MOOOOOM! Haha i do usually end up liking the missions after Ive played them a few times, that's all this weekend and coming week will consist of for me. I just wish we didnt have to sit around wondering if thats how its gonna be done come game day. Oh well, adapt and survive
|
'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/06 22:22:17
Subject: Re:Ard Boyz Scenarios are up
|
 |
Mighty Gouge-Horn
|
Ok, so I have a question here. In the third mission it states "Each player must nominate a single HQ choice to be your army general. This choice is worth double victory points for this mission." Now my question is particular to the IG codex. This line says I must nominate a single HQ choice, in the IG codex under the entry for a Priest/Techpriest it states (Quote IG Codex pg93) "Priests do not use up any Force Organization chart selections, but are otherwise treated as seperate HQ units." (end quote).
When I first read the mission, I thought ok, well it has to be a CCS or a Lord Commissar, arguably the two most utilized options in the codex. But upon further research and the statement from the IG codex of seperate HQ units, I must say, that it leaves the door wide open for me to trade a 45-60 point HQ only worth 90-120 VP in exchange for one worth 3 or 4 times as much.
What do you guys think?
|
This message was edited 1 time. Last update was at 2011/08/06 22:31:02
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/06 22:24:55
Subject: Ard Boyz Scenarios are up
|
 |
[DCM]
Tilter at Windmills
|
It's definitely an HQ Unit, but the question is whether it counts as an HQ choice for the purposes of the mission. Your best bet is to contact the organizer at your local location ahead of time and ask how he's going to rule.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/07 13:35:35
Subject: Re:Ard Boyz Scenarios are up
|
 |
Regular Dakkanaut
|
Dark_Angels_Sav wrote:Why is there even a question on if you can give your opponent a tervigon or death company dreadnought? Why would you *do* such a thing in the first place?
Because it is a easy way to get 5 KP fast and easy. Let say I give you a space marine with boltgun, and you give me a death company dreadnought. Now it is still a walker, but now it has no armor, since it has a Toughness and Wounds value. So now you can ID it, with a str 8 weapon value. If your opponent gives you a MC, Jump Infantry, or Biker...you cannot put it in a transport with the unit. There are a ton of ways to abuse the way it works. IG gives a Chaos daemon a guy... IG goes first. The traitor cannot deep strike in with the unit, since doesn't have the special rule, so you have to deploy the unit on the board. IG goes first. He kills the traitor first turn with a LasCannon, Manticore Missile...etc.
Is it a cheesy tactic...yes, but it is legal.
Regardless of what model they give you, it only "represents the traitor". He becomes infantry and can ride in a transport. So no matter what model you give me, it's going in a 5 man unit of wracks in a raider, and being placed in reserve.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/07 23:39:20
Subject: Ard Boyz Scenarios are up
|
 |
Elite Tyranid Warrior
|
Alright scenario two where each objective is worth a set amount of " points" are the points refering to extra objective" points" or battle " points " ?
|
Im not larger than life , Im not taller than trees..
6000+ 1500+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/08 00:03:41
Subject: Re:Ard Boyz Scenarios are up
|
 |
Unhealthy Competition With Other Legions
|
Hey guys, I have been reading through this thread for a bit now, but I just wanted to confirm/ask a question. Regarding the traitor mission, if you are playing daemons. how does the traitor deploy, he does not have the daemon special rule so will he just walk on from reserves/be deployed like a regular unit. Or will he be deep struck with a daemon squad. If this has already been answered, Sorry.
|
Fortune Favors the Bold
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/08 01:26:36
Subject: Re:Ard Boyz Scenarios are up
|
 |
Hunter with Harpoon Laucher
Castle Clarkenstein
|
Clauss wrote:Hey guys, I have been reading through this thread for a bit now, but I just wanted to confirm/ask a question. Regarding the traitor mission, if you are playing daemons. how does the traitor deploy, he does not have the daemon special rule so will he just walk on from reserves/be deployed like a regular unit. Or will he be deep struck with a daemon squad. If this has already been answered, Sorry.
Just started reading the thread, and skipped to the end. Not that this is binding anywhere else, but at my two shops we will be having the traitor deploy with a demon unit when the demon unit enters play, and not be sitting by himself in the middle nowhere.
|
....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/08 17:55:13
Subject: Re:Ard Boyz Scenarios are up
|
 |
Sinewy Scourge
Grand ol US of A
|
Personally I love the mission with different point cost objectives, and to the guy who asked (to lazy to scroll down) they are not battle points as those are awarded based on criteria for the missions and how well you win (massacre, major...etc).
The mission with the traitor, while it doesn't bug me if it is one of the models in my army (bye 9 point warrior), could be abused if a GK player has to give up a terminator or a BA player an assault marine when they recieve in turn a little snivelling gretchin model. That starts the ork player off better from the start, while granted not alot at this point level.
As to victory points...yay I love them so much more than KP.
Why do people always expect so much from GW? You are only going to be dissapointed. So do what I do and don't expect alot, and you can be pleasently supprised when they surpass your expectations.
As for Daemons and the traitor, while the way it looks he would be by himself to start, or in reserve alone. My FLGS has decided that he should be able to DS with the Daemons as the bring him back to reality with them from the warp.
|
d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/08 17:57:40
Subject: Re:Ard Boyz Scenarios are up
|
 |
Willing Inquisitorial Excruciator
|
Here is my 55 point Paladin, thank you for your 5 point Ork.  Oh well it will be funny.
|
7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/08 18:03:11
Subject: Ard Boyz Scenarios are up
|
 |
Fixture of Dakka
|
Pittsburgh will be using the above addition for demons as well.. I gotta read everything closely and determine what also doesnt make sense
|
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/08 19:40:51
Subject: Re:Ard Boyz Scenarios are up
|
 |
Sneaky Striking Scorpion
In my happy place, I'm in my happy place...
|
Wow, just took a look at these more out of curiosity than anything else. A very good read
So by RAW if they are stating only specific special rules are being used, and this supersedes the BGB then no other universal special rules would be used in mission one except infiltrators?? Since there are only Reserves (which include outflank), Deep strike, and Night fight listed as mission special rules by including infiltrate they are not including the rest of the USRs. Also in mission 2 outflanking would be allowed as this is included by default in reserve rules on pg 94.
The other terms included would be superfluous as the pages they reference include specific descriptions of what each rule does.
It is useful to know that seize the initiative is being used in each mission and would bear listing as these are not standard scenarios.
This also should give rules lawyers a good rant to start the tourney with in their locations.
Fun times
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/09 04:39:08
Subject: Re:Ard Boyz Scenarios are up
|
 |
Regular Dakkanaut
|
Does the third mission recieve Night Fight on turn 1 still for being Dawn of War deployment?
Or does the Missions over-rule the BRB in this case since it doesnt state that it occurs like the other two missions?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/09 06:14:21
Subject: Re:Ard Boyz Scenarios are up
|
 |
Fresh-Faced New User
|
hi, im getting ready for the upcoming ard boyz and am excited about it. i havnt been playing long but im playing in it to learn things
but i have a few questions on mission one...ive looked in the previous posts and couldnt find an answer. i understand that you have to give your opponent a troop model from your list. but when you give it to your opponent does it then become a friendly unit for my opponent or does it maintain enemy unit status?
as little as there is to the mission im actually confused
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/09 14:30:13
Subject: Re:Ard Boyz Scenarios are up
|
 |
Badass "Sister Sin"
|
shank911 wrote:Does the third mission recieve Night Fight on turn 1 still for being Dawn of War deployment?
Yes.
Or does the Missions over-rule the BRB in this case since it doesnt state that it occurs like the other two missions?
No.
It lists 'Dawn of War' deployment and does not list any changes to that deployment or exceptions. Automatically Appended Next Post: Shabby wrote:hi, im getting ready for the upcoming ard boyz and am excited about it. i havnt been playing long but im playing in it to learn things
but i have a few questions on mission one...ive looked in the previous posts and couldnt find an answer. i understand that you have to give your opponent a troop model from your list. but when you give it to your opponent does it then become a friendly unit for my opponent or does it maintain enemy unit status?
as little as there is to the mission im actually confused
Yes. That models ceases to be part of your army and becomes an infantry model with the stats listed in the mission. It loses all special rules, wargear, etc. It essentially becomes a proxy for the traitor. You could give him a warlord titan or a grot, it will have the same profile, stats, etc.
|
This message was edited 1 time. Last update was at 2011/08/09 14:31:24
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/09 14:41:15
Subject: Re:Ard Boyz Scenarios are up
|
 |
Dakka Veteran
|
shank911 wrote:Or does the Missions over-rule the BRB in this case since it doesnt state that it occurs like the other two missions?
Dawn of war uses nightfight.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/09 16:07:39
Subject: Re:Ard Boyz Scenarios are up
|
 |
Fresh-Faced New User
|
ah alrighty i figured it became a friendly unit...makes it alot easier to deal with
|
This message was edited 3 times. Last update was at 2011/08/09 16:24:04
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/09 16:18:12
Subject: Ard Boyz Scenarios are up
|
 |
Sinewy Scourge
Grand ol US of A
|
No it is not an enemy for him...the model he gives you however is an enemy to him.
|
d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/09 16:19:12
Subject: Re:Ard Boyz Scenarios are up
|
 |
Decrepit Dakkanaut
|
Shabby wrote:um thats kinda what i didnt ask
so i understand that you give your opponent a model from your army but does the model i give my opponent count as a enemy unit for my opponent
It becomes part of their army, and therefore is NOT an enemy unit.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/10 01:44:53
Subject: Ard Boyz Scenarios are up
|
 |
Powerful Ushbati
|
There will be a lot of minor victories in round 1 as you need 7 kp or 10 kp to get a major or a massacre.
|
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/10 02:28:38
Subject: Ard Boyz Scenarios are up
|
 |
Fixture of Dakka
|
Just means the person who beats up the newbies will win as usual :p
|
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/10 02:33:36
Subject: Ard Boyz Scenarios are up
|
 |
Rogue Inquisitor with Xenos Bodyguards
|
Well, these seem to have fewer special conditions that past 'Ard Boyz scenarios, I wonder what gives with that? Are they hoping to have a more diverse amount of players make to the secondaries?
|
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/10 02:55:01
Subject: Ard Boyz Scenarios are up
|
 |
Fixture of Dakka
|
Based on the "quality" of the writing and the fact that they didnt even bother to print the rules on the official 'ard boyz background Id gather that they just dont care
Its always been a tournament to sell people 2500 pt armies for the chance of winning their money back. Im not real confident it'll be around next year
If you plan on attending the Pittsburgh prelims please read these rules. I spent the time to clean them up and write them in a manner of someone who got past 4th grade english
Pittsburgh 2011 40k 'ard boyz preliminary missions
These are the rules I will be using
|
This message was edited 1 time. Last update was at 2011/08/10 02:57:24
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/10 03:25:03
Subject: Ard Boyz Scenarios are up
|
 |
Lone Wolf Sentinel Pilot
|
You can't do that, Kirasu. Half the fun of 'Ard Boyz is hour-long rules arguments over poorly written scenarios. Bonus points if a chair gets thrown or a table flipped.
|
Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/10 13:38:17
Subject: Ard Boyz Scenarios are up
|
 |
Mekboy Hammerin' Somethin'
|
Kirasu wrote:These are the rules I will be using
while I like what you did, for the traitor mission, you have you must give your opponent a infanty model. What if I don't have one, what if I have two Ork big meks and are using two Deff Dreads as my troop choices or am demons and have Nurglings as my troops? I wrote our stores FAQ and just stated the traitor models unit type becomes infantry. While you can get some stupid stuff like a rhino or a tervigon as the model you receive, it still follows the infantry rules.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/10 13:46:59
Subject: Ard Boyz Scenarios are up
|
 |
Sinewy Scourge
Grand ol US of A
|
General_Chaos wrote:Kirasu wrote:These are the rules I will be using
while I like what you did, for the traitor mission, you have you must give your opponent a infanty model. What if I don't have one, what if I have two Ork big meks and are using two Deff Dreads as my troop choices or am demons and have Nurglings as my troops? I wrote our stores FAQ and just stated the traitor models unit type becomes infantry. While you can get some stupid stuff like a rhino or a tervigon as the model you receive, it still follows the infantry rules.
Guess what the big meks are? Infantry. If you chose to go that route I would say that you give up a Big Mek. 'Ard Boyz is all about tailoring competitive lists to the missions.
|
d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/10 13:51:11
Subject: Re:Ard Boyz Scenarios are up
|
 |
Mekboy Hammerin' Somethin'
|
Also what happens when you table your opponent? Does the game end, do you keep playing, or like the old 'Ard Boyz missions do you get max battle points?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/10 13:51:33
Subject: Ard Boyz Scenarios are up
|
 |
Decrepit Dakkanaut
|
Akroma06 wrote:General_Chaos wrote:Kirasu wrote:These are the rules I will be using
while I like what you did, for the traitor mission, you have you must give your opponent a infanty model. What if I don't have one, what if I have two Ork big meks and are using two Deff Dreads as my troop choices or am demons and have Nurglings as my troops? I wrote our stores FAQ and just stated the traitor models unit type becomes infantry. While you can get some stupid stuff like a rhino or a tervigon as the model you receive, it still follows the infantry rules.
Guess what the big meks are? Infantry. If you chose to go that route I would say that you give up a Big Mek. 'Ard Boyz is all about tailoring competitive lists to the missions. Try actually reading the change, Akroma. "Before deployment each player chooses a single infantry model from one of their Troop choices and exchanges their choice with that of their opponents. Is a Big Mek a Troops choice? No. By Kirasu's change, General_Chaos receives a traitor but does not give one.
|
This message was edited 3 times. Last update was at 2011/08/10 13:53:07
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/10 13:56:44
Subject: Ard Boyz Scenarios are up
|
 |
Mekboy Hammerin' Somethin'
|
Akroma06 wrote:
Guess what the big meks are? Infantry. If you chose to go that route I would say that you give up a Big Mek. 'Ard Boyz is all about tailoring competitive lists to the missions.
so give up my Hq choice... Interesting, hope your not a TO
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/10 14:00:06
Subject: Ard Boyz Scenarios are up
|
 |
Fixture of Dakka
|
Uh if someone shows up with an army with 2 deff dreads as his only troops to an 'ard boyz then I guess I'll deal with that.. I love hypothetical situations that will probably never happen
But yes I did not think about someone showing up with an army that cannot win the tournament because they'll basically automatically lose the 2nd mission.
Im more amazed that anyone would bring 1 deff dread let alone TWO big meks AND two deff dreads. Is this a serious question ? :(
In either case, fixed!
|
This message was edited 1 time. Last update was at 2011/08/10 14:05:36
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/10 14:04:45
Subject: Re:Ard Boyz Scenarios are up
|
 |
Sinewy Scourge
Grand ol US of A
|
Ok A) didn't notice there was an update...sheeesh my bad and B) if that was the case...well..."Each player will give his opponent 1 troop model form your army list to represent the traitor." So I would say that a deff dread is a model no? So one of them is the traitor and is going over to the other side!
|
This message was edited 1 time. Last update was at 2011/08/10 14:07:21
d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
|
|
 |
 |
|