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Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Badass "Sister Sin"






Camas, WA

Thanks for the report!

I like the reports, but am not sure what the purpose of parts like this are:
6 str8 shots, and 60+ Str6 shots shoot into the bugger. He doesnt take a wound. (yea ok this is utterly stupid. Ive shot 100 str6 shots into mephiston and he hasnt died warhammer is stupid. Some One who knows fluff can explain this to me, but if you can take 100 str6 shots your OP).

Yeah, there are dice in the game. Yeah, sometimes unusual thing happen. Would you have railed against the game and posted if you shot 6 S6 shots at him and he died? That's equally absurd from a fluff standpoint.

Also, I would just leave the drama out of the BR entirely. Don't mention it by saying that you're not going to talk about that. There was a previous poster who had a tendency to do this and it only caused more and more bad blood. Just leave it out entirely.




Automatically Appended Next Post:
I'm sorry if I'm missing it, but where is game 6?

This message was edited 1 time. Last update was at 2012/06/04 19:58:54


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Made in us
Longtime Dakkanaut






Dallas Texas

pretre wrote:Thanks for the report!

I like the reports, but am not sure what the purpose of parts like this are:
6 str8 shots, and 60+ Str6 shots shoot into the bugger. He doesnt take a wound. (yea ok this is utterly stupid. Ive shot 100 str6 shots into mephiston and he hasnt died warhammer is stupid. Some One who knows fluff can explain this to me, but if you can take 100 str6 shots your OP).

Yeah, there are dice in the game. Yeah, sometimes unusual thing happen. Would you have railed against the game and posted if you shot 6 S6 shots at him and he died? That's equally absurd from a fluff standpoint.

Also, I would just leave the drama out of the BR entirely. Don't mention it by saying that you're not going to talk about that. There was a previous poster who had a tendency to do this and it only caused more and more bad blood. Just leave it out entirely.




Automatically Appended Next Post:
I'm sorry if I'm missing it, but where is game 6?


One thing about the battle report is that it is an honest recolection from my stand point. Im not saying my emotions/thoughts are justifiable, im just being honest at how I felt when 100 str6 guided shots couldnt kill a model with 2 wounds left.

Mephiston - Do I care that he took 100 str6 shots and no wounds? No lol its part of the game and theres nothing I can do about it. During the game tho I was honestly somewhat frustrated/annoyed that I shot my entire army into a model twice and couldnt put a scratch on him. Its just an honest depiction on what I was thinking as the action was taking place, nothing more. Do I think its somewhat absurd? Yes. Does my opinion mean anything? Only from a standpoint of me trying to depict as many aspects about the game as possible.

As far as the Drama I cant leave it out entirely, because that would be skewing a part of the game that provides a complete understanding of the setting. What I can do tho is not attack my opponent, but rather relfect on the drama in a compleatly un biased manner. I understand where your comming from (And let me assure you ive compleatly left out alot of stuff that happened so far in my games), but as far as if a game was stressful or not I think thats important for the readers to understand whats happening.

As far as game 6 it isnt written yet, it should be up this weekend as im adding 1 game a day.




5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Badass "Sister Sin"






Camas, WA

Aha. I await game 6 then.

As for drama, it is your choice, just warning you based on what I have seen in the past.

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Made in gb
Decrepit Dakkanaut






UK

On turns 3 and 4, your 2 FDs that kept whiffing looked to have been close enough to simply charge the raider and try and melta-bomb it down (as did the other 5, although with Mephy in the way it might've been more difficult to try); I might be missing something but is there a reason as to why you didn't?

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

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Made in us
Longtime Dakkanaut






Dallas Texas

Avatar 720 wrote:On turns 3 and 4, your 2 FDs that kept whiffing looked to have been close enough to simply charge the raider and try and melta-bomb it down (as did the other 5, although with Mephy in the way it might've been more difficult to try); I might be missing something but is there a reason as to why you didn't?


umm.

I dont remember exactly how far the land raider moved each turn. He used machine spirit alot and moved 6-12" and sometimes he didnt move. I also dont remmeber if MEPH was in the way to prevent me, or if I had to rotate my serpent before I bailed to get a better angle. I also might have gone to ground with a fire dragon unit.

If your right then yea that was a mistake to not charge it.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in ca
Warp-Screaming Noise Marine




Canada!

I'm not sure if anyone has put this to you yet, but because you set off my spider sense, I tried to draw up your RAILHEAD list today in points. It wasn't as light on points as I had assumed, but it did come out to 1815 as far as my codex reckons.

Just enough for some dragon spirit stones or extra cannons on your serpents!

Hahaha, besides that, I'm really liking this list, your last one was hard to wrap my head around, what with the guardian defenders. I'm really enjoying this thread, periodically checking it is rewarding and you are definitely establishing a persona!

It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
Made in us
Haemonculi Flesh Apprentice






Great game, I think he was playing for the objectives more then you early, probably why he didn't over extend. Had the game ended on 5 or had his shooting killed the wave serpent rather then assault, he would have had it or at least tied. Or maybe he was waiting for you to make a move for the objectives so he could counter, who knows except him I guess.

Looking forward to the spellbound rematch most!

Thanks!

   
Made in us
Longtime Dakkanaut






Dallas Texas

Lucre wrote:I'm not sure if anyone has put this to you yet, but because you set off my spider sense, I tried to draw up your RAILHEAD list today in points. It wasn't as light on points as I had assumed, but it did come out to 1815 as far as my codex reckons.

Just enough for some dragon spirit stones or extra cannons on your serpents!

Hahaha, besides that, I'm really liking this list, your last one was hard to wrap my head around, what with the guardian defenders. I'm really enjoying this thread, periodically checking it is rewarding and you are definitely establishing a persona!


Check if you added the 6 EMLS on the walkers instead of the scatters, that would be the 30 extra points. Just glad that im not over lol

Glad you enjoy the reports, and as far as the Alamo List it had its triumphs (game 4 where my storms killed 4 tanks and my defenders immobolized 1), and its not triumphs (game 3 where they all died).


Automatically Appended Next Post:
Red Corsair wrote:Great game, I think he was playing for the objectives more then you early, probably why he didn't over extend. Had the game ended on 5 or had his shooting killed the wave serpent rather then assault, he would have had it or at least tied. Or maybe he was waiting for you to make a move for the objectives so he could counter, who knows except him I guess.

Looking forward to the spellbound rematch most!

Thanks!


Yea your perspective on his gameplay makes sense, I just think moving out the death company when it was my only real target was a little strange. The assault marines obviously moved to capture/contest the back objective, but with 9 walkers and the marines being out of cover without fnp im not sure why he thought they would live. The Furioso/Death company deployment and lack of movement on the land raider surprised me.

And my report against spellbound will be up tommorow! it was a crazy game.

This message was edited 1 time. Last update was at 2012/06/04 21:28:08


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in ca
Warp-Screaming Noise Marine




Canada!

Smitty0305 wrote:

Check if you added the 6 EMLS on the walkers instead of the scatters, that would be the 30 extra points. Just glad that im not over lol

Glad you enjoy the reports, and as far as the Alamo List it had its triumphs (game 4 where my storms killed 4 tanks and my defenders immobolized 1), and its not triumphs (game 3 where they all died).


Superseer
210

Dragon Serpents with cannons
170 x 3
= 510

Scoring Serpents with lazers
175 x 3 (slowed that it costs more than 5x meltaguns and 1 less str 6 shot at 12 less range, I know)
= 525

Scouting Double Lazers
60 x 6
= 360

Scouting Double Missile Guide-Bait
70 x 3
= 210

For a whopping total of......... 1815
Unless something is costed incorrectly, you got your wins with not only the handicap of a dated-dex but also 35 points to play with.


Also, if you'd mind explaining your 1st game railhead comments about him not putting enough pressure on you early in. I just couldn't see how much he could have done differently that way at the bottom of his 2nd. He did give you juicy targets, besides the bubble wrap on his raider, I understand your glee there, I'm just more curious about how you thought he should have played it.

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Made in us
Longtime Dakkanaut





US

If Mephy had FNP then honestly 100 S6 shots statistically won't kill him and without FNP jsut barely kills him if you are rolling statistically. Him making 38 saves with a 2+ and FNP isn't terribly unheard of.

100 shots at BS 3 TL = 75 hits
Str 6 vs T6 = 37-38 Wounds
2+ armor save = 6-7 unsaved wounds
4+ FNP = 3-4 wounds

EMLs are actually a terrible weapon to try to take him down with sadly.


PS: That intangible wall thing is probably one of the stupidest mechanics I have ever heard of a GT doing. Friendly matches for a giggle ok, but in a GT lolol. i'ts basically "congrats gunline based army builds, you lose"


Automatically Appended Next Post:
Dragon serpents with cannons is 180... and wow on the lazers thing... really that is horrifically annoying.

DP marines should be dropping the pods right in eldar's face not i n the middle zone that they did. That forces them to scatter or risk being corralled. The positioning gave Smitty TONS of breathing room.

This message was edited 2 times. Last update was at 2012/06/04 22:10:20


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Made in us
Haemonculi Flesh Apprentice






Yea I think I would have been outspoken about my disappointment in that terrain. Set aside mechanics, it just looks terrible.

   
Made in us
Longtime Dakkanaut






Dallas Texas

Lucre wrote:
Smitty0305 wrote:

Check if you added the 6 EMLS on the walkers instead of the scatters, that would be the 30 extra points. Just glad that im not over lol

Glad you enjoy the reports, and as far as the Alamo List it had its triumphs (game 4 where my storms killed 4 tanks and my defenders immobolized 1), and its not triumphs (game 3 where they all died).


Superseer
210

Dragon Serpents with cannons
170 x 3
= 510

Scoring Serpents with lazers
175 x 3 (slowed that it costs more than 5x meltaguns and 1 less str 6 shot at 12 less range, I know)
= 525

Scouting Double Lazers
60 x 6
= 360

Scouting Double Missile Guide-Bait
70 x 3
= 210

For a whopping total of......... 1815
Unless something is costed incorrectly, you got your wins with not only the handicap of a dated-dex but also 35 points to play with.


Also, if you'd mind explaining your 1st game railhead comments about him not putting enough pressure on you early in. I just couldn't see how much he could have done differently that way at the bottom of his 2nd. He did give you juicy targets, besides the bubble wrap on his raider, I understand your glee there, I'm just more curious about how you thought he should have played it.


5 dragons in a wave serpent costs 100+ 80 points, for a total of 540 points not 510.

If I was my opponent round 1 I would have done the following things.
1) Bring in the land raider in the middle. With Meph walking and running right next to it.
2) I would have brought 1 razorback behind the hill with the objective and camped it there the entire game. If he had done this he would of gotten alot more shots off.
3) I would have brought the other razorback to scream up the left flank and shoot from behind the wall obscured, and I would have moved that turn 5.
4) I would have dropped the Death Company Pod first turn behind cover just like he did.
5) Turn 2 I would have moved the land raider, the Death Company up mid field. I would have dropped the Dred to the left of my walker formation right next to a wave serpent getting a next turn assault and shooting into a dragon serpent.
6) I would have dropped the Asault marines right next to my Army, as close to the war walkers as I can.

With this, Meph, Death Company, Dred, Honor Guard, and 10 assault marines would hit my lines in a matter of 2 Turns. The razorback lazcannons would be shooting the entire time during this, and would be holding 2 objectives. My Goal would be to OVERWELM the army. Also the assault marines would have FNP Dropping next to the land raider. With that you have alot of bodies and armor hitting the walkers at the same time, and either Meph, the honor guard, death company or the dred would have gotten into CC with the walkers, meaning it was game over. Advance as one army, not a staggered force that I can pick off one at a time.


Automatically Appended Next Post:
Red Corsair wrote:Yea I think I would have been outspoken about my disappointment in that terrain. Set aside mechanics, it just looks terrible.


If you look at Game 3 and game 5 I do some stupid stuff using the terrain rofl.


Automatically Appended Next Post:
BlueDagger wrote:If Mephy had FNP then honestly 100 S6 shots statistically won't kill him and without FNP jsut barely kills him if you are rolling statistically. Him making 38 saves with a 2+ and FNP isn't terribly unheard of.

100 shots at BS 3 TL = 75 hits
Str 6 vs T6 = 37-38 Wounds
2+ armor save = 6-7 unsaved wounds
4+ FNP = 3-4 wounds

EMLs are actually a terrible weapon to try to take him down with sadly.


PS: That intangible wall thing is probably one of the stupidest mechanics I have ever heard of a GT doing. Friendly matches for a giggle ok, but in a GT lolol. i'ts basically "congrats gunline based army builds, you lose"


Automatically Appended Next Post:
Dragon serpents with cannons is 180... and wow on the lazers thing... really that is horrifically annoying.

DP marines should be dropping the pods right in eldar's face not i n the middle zone that they did. That forces them to scatter or risk being corralled. The positioning gave Smitty TONS of breathing room.


Yea I know the way to kill mephiston is with my Fire Dragons, but My Fire dragons needed to kill the Land Raider for the Primary, and I needed to kill the Furioso because I couldnt have killed it with anything else and it would eat me alive ( I hate furiosos so so much).

As far as actually shooting at Meph, I only shot at him WHEN HE WAS LITERALLY the only thing in LOS to shoot at lol.

And mathmatically yea your right I didnt have a large chance of killing him, but that is why I thought it was so cheesey.

I agree with you about the walls, although I used them ALOT during the tournament for my own advantage.

And your comment about the breathing room is correct, he never put any pressure on me so I had lots of room to pick him off as he came over the wall piecemail.

This message was edited 2 times. Last update was at 2012/06/04 23:01:06


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in ca
Warp-Screaming Noise Marine




Canada!

Ah! The 80 point ones are from a fandex I've been using whenever I dust off my serpents, and it seemed like such a moderate change considering you still buy the weapons, I had almost forgotten.

Ah 100 point "cheap" serpents. Forgot about them...

It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
Made in au
Three Color Minimum






Thankyou for taking the time to write up these battle-reports.
I have been entertained by all of them, and have enjoyed the civil responses to rules disputes.

You have provoked my own interest in my eldar force again (cop that IG!)...

...Although I am confused by the exposition of objects in your recent 'home' photo of your pre-Dallas tourney army:
-home panamax
-wax frangipanis
-an ornamental wooden box...

What are we supposed to interpret from this collection?

[ ]1500 (+3000 wip)
[ ]1500
[ ]1500 wip
 
   
Made in ca
Twisted Trueborn with Blaster





Nicely done on that first game. I actually like those walls that block los, especially if there ina general lack in other terrain its a cheap and easy way to get it done.


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Iago wrote:Nicely done on that first game. I actually like those walls that block los, especially if there ina general lack in other terrain its a cheap and easy way to get it done.

I'm okay with them.

2) BLOS Terrain - Dear Lord. On every table there are these 1 Foot tall Walls, that are compleatly BLOS. (They are passable), but every Single table has these huge dumb looking BLOS Terrain. Although I admire the Heroic 28's idea to actually incorporate BLOS terrain in a tournament, the extent they did it was too much. There were virtually no firing lanes, and the walls would give close combat armies a huge advantage over shooting armies. I cant really do anything about it, but as you will see I use the terrain to my advantage heavily.

BLOS is important to have on the board, but I don't like that they were passable like that. I think BLOS hills or buildings are better, but they probably had a time / money crunch. As well, because they have such a small footprint, they have a disproportionate impact on the battle. Generally, BLOS pieces are big nasty things that take up some board space and make you work around them. Those pretty much only blocked LOS. Silly.

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Made in us
Longtime Dakkanaut






Dallas Texas

mal wrote:Thankyou for taking the time to write up these battle-reports.
I have been entertained by all of them, and have enjoyed the civil responses to rules disputes.

You have provoked my own interest in my eldar force again (cop that IG!)...

...Although I am confused by the exposition of objects in your recent 'home' photo of your pre-Dallas tourney army:
-home panamax
-wax frangipanis
-an ornamental wooden box...

What are we supposed to interpret from this collection?


no idea lol

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Game 2 - Rematch Against Spellbound

Spoiler:


I go out and have lunch with Brian and john (Lol they are my round 2 and 3 opponents).

We get back and they put up pairings.

I get paired against Brian Ellis, (SpellBound).

Just to re-iterate, Brian and I play on a weekly basis, and have for a little over a year now. He was the first upper tier player that I really encountered, and he introduced me to alot of interesting tactics. One of them being during DoW put a rhino 6" on the board, then have your units come in, get inside, and get 6" more movement. Little things like that Brian has taught me, and although alot of Eldar game strategies has been generated by my own style/playtest/mind brian has had alot of impact on how I play and what my tournament composition is. I can usually judge a tournament quality list by how well it does against Brians, If I win against Brian with it, or come close (with the dice being equal) then I have a good shot with the list.

I played Brian at alamo last year, and we tied. I played Brian at alamo this year, and I lost badly. Now is my 3rd chance against him.

Ironically, Brian is the person who has continually encouraged me to use a walker spam list. Although I knew about the list for a while, Ive had 9 walkers for a while, Brian was the once who convinced me to bring it to an 1850 local tournaemnt where I won, and eventually to bring it to railhead. Although I thought it was a good list, I argued that any good shooting list would be able to take out my walkers very quickly, and because I couldnt compete against shooting marines/guard/gk the list wasnt competitive.

Spellbounds Slanesh CSM List

Demon Price, Wings, Mark of Slanesh, lash
Demon Prince, Wings, Mark of Slanesh, lash

5x Chosen, 5x Meltas, Rhino

10x Marines, 2x meltas, rhino
10x Marines, 2x Meltas, rhino
5x Marines, 1x melta, rhino
5x Noise, Guy with Str5 ap3 template.
5x noise, guy with str5 ap3 template.

Defiler
Defiler
Vindicator

Mission Primaries.
1) Objectives. 2 Objectives in quarters, One out side of both of those quarters. 3 total.
2) Table Quarters. Most points in quarter wins. Damaged units count as full. Troops controlling objectives and their transports dont count for total. (Read this Carefully)
3) Recon- Most units in enemy deployment Zone.
Deploymentitched Battle

Eldar Wins the roll and decides to go first.

Pre Game

Brians list is like a video game. In order to beat him, you have to beat 5 levels. First level is his Rhinos. If you can kill some Rhinos and get his troops on foot, the 2nd level is his princes. If you can kill princes/Rhinos the third level is his Heavys so Defilers and Vindicator. The 4th level is killing off the chosen, and the 5th level is the troops.

I usually kill the princes and the defilers and a rhino or 2. Brian moves up, I shoot. Eventually I move my fire dragons in and kill stuff. His noise marines then flamer my dragons always killing them, while his princes lash whatever falls out of my transports that the chosen and metas take out. This is how all our games go.

This is a great scenario for me. Its pitched battle, and I get to go first. This means that I can put the full pressure of my army against brians early, and with his lack of long ranged shooting there isnt anything he can do about it.

My goal here is simple, castle up in a corner and shoot him till everythings dead. Im going to line the board edge so his chosen cant come in next to my walkers, and Im going to use my fire dragons as a shield to slag anything that gets close. As far as the mission objectives themselves, I know I can beat brian at almost any of them due to my better mobility, but in order to beat him I need to keep my things alive, and kill things of his that can kill me. (Meltas, Princes).

If Brian makes a push for me, and Its impossible to win recon, Screw it he can have it.
If Brian plays defensively and I cant push him off objectives, Ill Tie it and go for something else.
Brian cant really win quarters against me, as my mobility allows me to out play him hard in regards to this.

One thing that is interesting, is that Objectives cant overlap with anything else.
Recon on the other hand DOES overlap, if you have units in their deployment zone they can also count for quarters. Table Quaters/Recon is much better than objectives.
Objectives are in neither deployment zone, so that doesnt overlap either.

One objective is on the far back right corner terrain.
One objective is in front of my back left hill.
One objective is on the bottom left of the building

(2 objectives are very close to me, brian only has 1).

Eldar Deployment

There is a large building in the center. I deploy back left. Brian can either come at me from the back left of the building, or the forward right. I line up to get shots on each firing lane, the Back right being the more dangerous choice, while the front left being the more aggressive faster avenue.

I castle up in a corner, and use a hill for cover and better shooting lanes.
One Scatter Walkers go left hill getting cover.
One scatter Walker goes middle behind ruins to get shots at the right side of the board to hinder that approach area.
EML walkers go middle, to hit either approach.

I put Dragon Serpents in Front.
I put Eldrad behind the hill to guide 2 units of walkers.

I put the rest of my serpents to Line the Board edge for the Chosen, because I dont want chosen shooting at my walkers.

CSM Deployment

2 Defilers and the vidicator go right in front of me.
The Rest of his army goes behind a building to my top right (out of LOS to everything except 1 unit of walkers). The chosen deploy on the board as well with all the other rhinos.

Eldar Turn 1

Brian is trying to lure my Fire Dragons towards his 3 heavies. After my dragons are out, he will sweep in from behind the building, lash them out of LOS, and into his templates and demon princes for close combat.

I turbo boost all 3 Fire Dragons towards his 3 heavies (when in doubt, flat it out). I do this because I dont want the defilers and vindicators on the board, as all of them can do damage with shooting, defilers have fleet and can reach my board edge in a few turns, and the vindicators shooting against walkers is decent.

Rest of my Wave Serpents remain static, and move forward for shots.

I guide the EML and Scatter Walkers, and Fortune EML walkers.

On the middle, my scatter laser walkers shoot into a Noise Rhino without cover. I manage to stun it with 24 str6 shots.
On my left my EML walkers smash into a defiler with no cover, I take off a battle cannon. I manage a 3 result with 6 twin linked str8 shots.
My Last Scatter Laser walkers shoot into a defiler to glance it to death. I get a few glances and take the others battle cannon off.

overall pretty derpage turn. It wasnt a bad turn, but nothing good really happened.






CSM Turn 1

He moves his rhinos closer towards me, moving to my left.
His vindicator moves and pops smoke.
His Defilers move forward, pop smoke, and charge my Wave Serpents.

Serpent on my right remains unschathed.
Serpent on my left is blown up by the Assault, and I loose 2 Fire Dragons. They pass pinning and morale.


objective marker on top right of board.


Eldar 2

Lol. I shoot my entire army and nothing happens, Brian Assaults tanks that move flat out and destroys one. Well thats warhammer rofl.

Eldrad casts double guide and fortunes something.

I have a problem. Initially I would have Turbo boosted away, and waited for smoke to disipate, and then fire dragond him after smoke is gone. Unfortunantly I have fire dragons stuck on the ground, so Im forced to attack now. (not to mention his entire army will be with his heavies next turn.

Fire Dragons with blown up transport move through cover to get close to vindicator.
Fire Dragons move towards defiler.
Fire Dragons move towards other Defiler.

On my left side, Fire Dragons shoot into the Vindicator, and dont do anything to it.
On my left side, Fire Dragons shoot into the left Defiler, and dont do anything to it.

At this point this game seems almost out of reach. Im not able to do really anything.

I go to my third squad of fire dragons, and they manage to blow up a defiler.
On my right side, War Walkers shoot into a noise marine rhino blowing it up. Guys inside pass pinning.

My Walkers shoot into the living defiler, and still im not able to do anything to it with 24 more str6 shots and 6 more str8 shots. That one defiler has absorbed 48 twin linked str6 shots + wave serpents hots + 12 twin linked str8 shots.

In a last ditch effort my fire dragons assault the vindicator that moved 6". I manage to Destroy it with Melta Bombs

Overall not a good turn, but the fire dragons assault made it a better turn. Ive taken out 2/3 heavies, Ive negated a squad of noise marines from being relevant.

CSM 2

Squad of 10 Marines gets out of their rhino, and moves onto his objective.

Noise Marines then get into that rhino and it moves.

His entire formation of Rhinos moves 12" behind the building, all guys stay inside.
His Demon princes move up 12" into LOS to get a lash on my Fire Dragons.
His Chosen move around the right side of the building o go after my walkers/Avoid a tangle up.

His defiler moves forward.

He actually gets a noise marine squad and a CSM squad out to Melta a serpent, and to template lashed fire dragons.

During the shooting Phase I think he shoots a couple Meltas at my Wave serpents, they dont do anything.

His Demon Prince attempts lash against a fire dragon unit to move it to noise marines/assault. Lash goes off through warding, but then he rolls a 1 to hit
His other Demon Prince attempts lash against a fire dragon unit to do the same thing. He fails through warding and takes a perils wound.

He then assaults his defiler into my DAVU serpent that moved 12". (I thought this was strange). He doesnt get any 6's and my DAVU Serpent remains ok.

Eldar 3

I cast double guide.

2 Fire Dragons move for rear shots against the Defiler.
5 Fire Dragons move towards the demon princes.
5 Fire Dragons stay put as a secondary measure against the Defiler.

My Scatter Lasers middle Move Left to get shots at Demon Princes/avoid Chosen.

I shoot 2 Fire Dragons into the rear of the defiler, taking it down!
I shoot my entire army into the demon princes. I wanted to save my middle Scatter Lasers for the chosen rhino to my right, but I was forced to use them on the princes.

4 Meltas, 6str8 ap3 shots, and like 60+ str6 shots manage to take down his demon princes.

Overall Im doing decent. Ive taken out his 3 heavy supports, his 2 Princes. He has 1 troop unit in his backfield babysitting. The only things I really have to kill are 5 chosen, 15 marines, and 10 noise marines(which are honestly irrelevant at this point).







CSM 3

His Army moves up, but I dont remember him doing any real damage because he had to get back in his vehicles and move 12" after getting out of them.

Eldar 4

I double guide again. EML and Scatters.

At this point I start Turbo boosting serpents towards his board edge, and toward my right. I turbo boost 2 skimmers over and behind his chosen rhino, and I turbo a couple tanks towards his board edge.

I slam Fire Dragon melta shots into his Lead Rhino with 5 marines, I blow the rhino up.
I shoot Fire Dragon melta shots into his 2nd Lead Rhino with 10 marines, I destroy the rhino, the marines pile out behind it.

My Twin Linked EML's Shoot into the squad of 10 marines bunched, and Im able to get 6 under a template. I score something like 30 hits, and get something like 19 wounds. Brian rolls below average for armor saves and Im able to kill 9 Marines. The one guy left fails morale and has no melta so he gets picked up.

I then shoot scatters into the squad of 5, I kill 4 guys and bring it down to 1 who sticks. I also destroy a noise marine rhino, mabe 2.

Overall pretty nasty turn, Ive now killed 15 more marines, when compiled with everything else thats dead he doesnt really have anything relevant to challenge my objective.

(the blown up rhino is where the squad of 5 is with 1 survivor. The dead rhino with the flame is where 10 marines used to be).




CSM 4

He lines up a Flame template, and its able to hit all 9 Fire Dragons. All 9 Fire Dragons die.

Turns 5-End

The Game ends on turn 7 oddly enough.

Brians Chosen move up, blast some war walkers and kill 1 or 2. I then retaliate by whiping the chosen and their rhino with tank/walker fire. I think EML's actually kill them all as they were out of cover.

Turn 5 and 6 My Back DAVU squad serpents and Walkers shoot into the noise marines whiping them.

At this point Ive forgot about objectives, as I dont really care. I turbo boost 2 Fire Dragon Serpents towards his back right quarter, because the troops their on his objective are scoring, they dont count towards the quarter. I have 2 wave serpents in the top left capturing it, and one on the bottom right, and I have eldrad in the bottom left controlling that. I have Quarters and theres no way Im going to loose quarters.

As far as Recon I have the Fire Dragon unit, The 2 Davu serpents with 2 davu squads, and 2 fire dragon Serpents. I have 7 units with recon, So Recon is mine.

Brian reacts to this by also forgetting about the objective. He tries to move his Space Marine Squad off the objective, while Melta'ing me. Unfortunantly he couldnt roll high enough to get his troops off the objective to control the quarter. Brians plan was to move a rhino towards the bottom to control the bottom right quarter, while blowing up my tanks to control the top right quarter. Even if he would have succeding in tieing quarters (which he didnt), I would have won recon, and neither of us would have had objectives, and even if it went to VPS I would win as well.

Turn 4 Eldar

Turn 5 Eldar





Turn 6




End of the Game Picture


Eldar Recon - Win 7 units to 0
Objecitves - Tied 0 to 0
Quarters - Win 4 to 0

At the end of the game brian had a CSM squad left, and 1 rhino with 1 marine.

Game 2 Summary
Welp ive finally beaten Brian in a tournament. Overall the mission/Deployment really hindered his ability to win. Dice were pretty bad for both of us, as I couldnt do anything turns 1 and 2, and he missed a double lash to kill my fire dragons. Even if my fire dragons had gotten lashed and had died, I dont think it would have overly changed the course of the game.

I have alot of long range shooting, and the only way to get rid of my shooting is to out shoot my walkers which are in cover, or assault my walkers. Brian had the ability to do neither due to the mission and the list compositions. IF he had deployed strait across from me with his entire army, there is a chance he would have been able to over run me. Unfortunantly because I went first he couldnt. Deploying his Heavies allowed them to get picked off, and as soon as the rest of the army was relevant I was able to kill that as well. I was able to kill Heavies turn 2, princes turn 3, Marines turns 4-5-6. Chosen turn 5. If all 4 of these elements hit me at the same time I wouldnt of been able to deal with the threat, but fortunantly for me I was able to take on each challenge one at a time.

I would contribute my victory to going first, Good Deployment, and better army coposistion. If I had a different Army list, or If I didnt go first I think the game could have changed alot.

I was really pleased with how my list performed late game. Being able to kill the Demon Princes, and 15 marines in a turn really allowed me to avoid pressure.

Brians always fun to play against, and Ill just add here that I have about a 25% win rate against him in normal games, and he did beat me at Alamo.



5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Haemonculi Flesh Apprentice






Great game, I agree that the mission/deployment paired with his list kinda settled this one. I found it odd that he fed you his HS though. With 72" range on his battle canons he could have deployed heavy on your right and lobbed rounds onto your isolated walkers. He could have then advanced into your zone to go for easy recon and late game quarters. Objectives was always an issue though. Did you guys deploy the objectives or were they pre set? If the TO placed them like that they should be slapped lol. Set objectives should always be placed in neutral zones that force engagements.

   
Made in us
Furious Fire Dragon




In my game room playing Specialist GW games

Nice reports. But I gotta ask you. If you KNOW what your opponent is going to do, and KNOW what he expects you to do....why did you do it and not something he didn't expect?

Your playing Eldar. The masters of trickery. Why did you flat out your fire dragons towards the defiler when you knew that is what he wanted you to do? It ended up getting your Wave Serpent killed when you could have sat back and shot him instead and kept your serpent alive. This would have also kept your Fire Dragons from having to chance getting pinned and possibly running away due to morale checks.

You have said a few times now that you know exactly how your games will go against Brian. Why not play some unexpected way so you don't get stuck doing the same thing over and over again?

Don't take this the wrong way but I really feel it was not necessary for you to fly straight into assult range with your FIre Dragon serpent like that. It was way too risky . Sure, they eventually got to kill the tank but what if they had failed their pinning check? Or their morale check and had to run back to your table edge?

Kudos for pulling out a win but it could very easily been a different game. I think waiting for the right moment to disembark the Fire Dragons to kill his defiler would have been better than flying straight into the jaws of them. Especially when you know that is exactly what he expected you to do . You lost a serpent for your troubles and a few melta troops. That serpent could have helped quite a bit in ramming his Rhino's to crack them open, or to shoot them in the rear, or even flat outing way across the board to eventually get rear shots on any/all of his vehicles from long range.

But that's just my view of it. Congrats on the win. Good luck in your upcoming ones.

This message was edited 1 time. Last update was at 2012/06/05 17:21:48


"Khorne is a noble warrior who respects strength and bravery, who takes no joy in destroying the weak, and considers the helpless unworthy of his wrath. It is said that fate will spare any brave warrior who calls upon Khorne's name and pledges his soul to the blood god. It is also said that Khorne's daemons will hunt down and destroy any warrior who betrays his honour by killing a helpless innocent or murdering in cold blood..."

from the Renegades supplement for Epic Space Marine, page 54-55
 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Red Corsair wrote:Great game, I agree that the mission/deployment paired with his list kinda settled this one. I found it odd that he fed you his HS though. With 72" range on his battle canons he could have deployed heavy on your right and lobbed rounds onto your isolated walkers. He could have then advanced into your zone to go for easy recon and late game quarters. Objectives was always an issue though. Did you guys deploy the objectives or were they pre set? If the TO placed them like that they should be slapped lol. Set objectives should always be placed in neutral zones that force engagements.


Before the game, players roll off. The Winning player places an objective 12" from each table edge on one long table edge. The Loosing player then places the objective in the opposite quarter 12" from each table edge. The looser then places another objective 12" away from either objective.

I won the roll off, and placed the objective on the top right hill. Brian then placed the other 2. I then rolled and won the roll to deploy and go first, and chose the side with the 2 objectives.

As far as Brians deployment Im sure he will comment on why he did what he did.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Haemonculi Flesh Apprentice






OK thanks, I was curious how they ended up as they did. I look forward to hearing what his strategy was being a fellow chaos player Congrats again on the epic win! You took pics so I guess we know it happened ha ha.

This message was edited 1 time. Last update was at 2012/06/05 17:44:14


   
Made in us
Longtime Dakkanaut






Dallas Texas

Roadkill Zombie wrote:Nice reports. But I gotta ask you. If you KNOW what your opponent is going to do, and KNOW what he expects you to do....why did you do it and not something he didn't expect?

Your playing Eldar. The masters of trickery. Why did you flat out your fire dragons towards the defiler when you knew that is what he wanted you to do? It ended up getting your Wave Serpent killed when you could have sat back and shot him instead and kept your serpent alive. This would have also kept your Fire Dragons from having to chance getting pinned and possibly running away due to morale checks.

You have said a few times now that you know exactly how your games will go against Brian. Why not play some unexpected way so you don't get stuck doing the same thing over and over again?

Don't take this the wrong way but I really feel it was not necessary for you to fly straight into assult range with your FIre Dragon serpent like that. It was way too risky . Sure, they eventually got to kill the tank but what if they had failed their pinning check? Or their morale check and had to run back to your table edge?

Kudos for pulling out a win but it could very easily been a different game. I think waiting for the right moment to disembark the Fire Dragons to kill his defiler would have been better than flying straight into the jaws of them. Especially when you know that is exactly what he expected you to do . You lost a serpent for your troubles and a few melta troops. That serpent could have helped quite a bit in ramming his Rhino's to crack them open, or to shoot them in the rear, or even flat outing way across the board to eventually get rear shots on any/all of his vehicles from long range.

But that's just my view of it. Congrats on the win. Good luck in your upcoming ones.


I appreciate your post, and I thought about the same things during the game.

The reason I chose to go attack him turn 1 is simple, My Eldar army can take on armies that come against me piecemail, but if an entire army hits me at the same time, Im overwelmed and I cant deal with all the threats, which leads to war walkers getting assaulted.

The defilers are armor 12. The Vindicator is armor 13. The only things in my army that can deal with those are Fire Dragons, EML Walkers, Rear shots with Serpents.

The sooner I can get my fire dragons to their targets, the farther away they are from my walkers, and the more time I have to take on everything else.

I would also like you to look at how the game played out.
Turn 1) Stunned rhino, 2 Battle Cannons Taken off.
Turn 2) Defiler dead, Vindicator Dead, Rhino Dead.
Turn 3) Defiler Dead, Rhino Dead, 2 Princes Dead
Turn 4) 16 Marines and 3 Rhinos die
Turn 5) Noise marines mopped up
Turn 6) End

If my Fire Dragons hadnt attacked turn 2, I wouldnt of gotten the rear shot on the defiler turn 3. I also wouldnt of been able to melta a demon prince turn 3, which killed the prince. I also wouldnt of blown up 2 rhinos turn 4 with my fire dragons.

My Fire Dragons were responsible for the death of : 2 Defilers, 1 Vindicator, 3 Rhinos, 1 Demon Prince. Based on the fact that 15 Melta Guns worth 180 points killed 500+ points, I would conclude that your assesment of my fire dragon useage is wrong, and that I did in fact use them correctly.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Furious Fire Dragon




In my game room playing Specialist GW games

Yes, they did help you to kill all of that.

But never forget that this is a dice game. Dice games don't always do what you want. The dice don't always roll average. Like I tried to explain to you in my first post. What would have happend if the defiler killed the serpents and one or both of your fire dragons failed either their pinning test or their morale test?

Would they then have gone on to do so well?

You took an unneccessary risk and luckily for you it paid off. That doesn't mean it is the correct way to use fire dragons, it means the dice were in your favor. Had they not been you would have seen what I mean first hand.

You played right into his hands by doing exactly what he expects. Yeah, the big nasty high armored guys could take on the war walkers without a problem. But you know as well as I do that you could have done other things to stop them from getting to your walkers without risking your fire dragons getting pinned down or chased away.

You could have disembarked them at a better time in a different turn.
You could have rammed the rear of his defilers with your Wave Serpent in a later turn.
You could have blocked movement to them with your serpents AFTER you disembarked your fire dragons.
You could have brought your walkers on a different part of the table, they do have a long range.
You could have outflanked your walkers because you already stated Brian knew what you were gonna do, so you could have done something different.

Don't get me wrong. I like reading your battle reports and seeing the nice pics of your armies in action. But it seems to me you panicked a bit about his walkers getting to yours. Your walkers can easily handle the rhinos and the guys inside. And they can do it from extremely long range.

You definitely had the tools to kill his walkers long before they got to yours. Risking the dragons like you did, while it paid off, left you with one less resource to help you ( a wave serpent ) and very well could have lost you both units of dragons. It was by pure luck of the dice why they survived at all. He could have easily blown both vehicles, killing your dragons or making them become pinned or routed.

There are too many risks there..Death, pinning, morale check...not good.

Did your tactic work? yes. Congratulations. Does that mean my assessment of your useage of them is wrong? no. Why? because while this time your risk taking served you well, the dice saw to it this time. Next time will they? who knows? You could have easily lost those fire dragons doing what you did with them and then where would you be? Would you have racked up that many kills with say 5 melta guns instead of 15? When you throw your units away like that, that's exactly what your taking a chance at doing.

There was no need to do that. You could have gotten the same results with less risk is all I'm trying to point out to you.

Anyway, like I said before, congrats. I can't wait to see more of your reports.

This message was edited 1 time. Last update was at 2012/06/05 18:24:07


"Khorne is a noble warrior who respects strength and bravery, who takes no joy in destroying the weak, and considers the helpless unworthy of his wrath. It is said that fate will spare any brave warrior who calls upon Khorne's name and pledges his soul to the blood god. It is also said that Khorne's daemons will hunt down and destroy any warrior who betrays his honour by killing a helpless innocent or murdering in cold blood..."

from the Renegades supplement for Epic Space Marine, page 54-55
 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Roadkill Zombie wrote:Yes, they did help you to kill all of that.

But never forget that this is a dice game. Dice games don't always do what you want. The dice don't always roll average. Like I tried to explain to you in my first post. What would have happend if the defiler killed the serpents and one or both of your fire dragons failed either their pinning test or their morale test?

Would they then have gone on to do so well?

You took an unneccessary risk and luckily for you it paid off. That doesn't mean it is the correct way to use fire dragons, it means the dice were in your favor. Had they not been you would have seen what I mean first hand.

You played right into his hands by doing exactly what he expects. Yeah, the big nasty high armored guys could take on the war walkers without a problem. But you know as well as I do that you could have done other things to stop them from getting to your walkers without risking your fire dragons getting pinned down or chased away.

You could have disembarked them at a better time in a different turn.
You could have rammed the rear of his defilers with your Wave Serpent in a later turn.
You could have blocked movement to them with your serpents AFTER you disembarked your fire dragons.
You could have brought your walkers on a different part of the table, they do have a long range.
You could have outflanked your walkers because you already stated Brian knew what you were gonna do, so you could have done something different.

Don't get me wrong. I like reading your battle reports and seeing the nice pics of your armies in action. But it seems to me you panicked a bit about his walkers getting to yours. Your walkers can easily handle the rhinos and the guys inside. And they can do it from extremely long range.

You definitely had the tools to kill his walkers long before they got to yours. Risking the dragons like you did, while it paid off, left you with one less resource to help you ( a wave serpent ) and very well could have lost you both units of dragons. It was by pure luck of the dice why they survived at all. He could have easily blown both vehicles, killing your dragons or making them become pinned or routed.

There are too many risks there..Death, pinning, morale check...not good.

Did your tactic work? yes. Congratulations. Does that mean my assessment of your useage of them is wrong? no. Why? because while this time your risk taking served you well, the dice saw to it this time. Next time will they? who knows? You could have easily lost those fire dragons doing what you did with them and then where would you be? Would you have racked up that many kills with say 5 melta guns instead of 15? When you throw your units away like that, that's exactly what your taking a chance at doing.

There was no need to do that. You could have gotten the same results with less risk is all I'm trying to point out to you.

Anyway, like I said before, congrats. I can't wait to see more of your reports.


Fire Dragons are a Throw away unit, that is their purpose. Every single game you read FOR THE ENTIRE 19 games, all my fire dragons will die, or come close to dying. The best way to use Fire Dragons is to turbo boost them to something that needs to die, and kill it as fast as you can.
1) If you use them quickly theres less of a chance they will go down in your backfield.
2) IF you use them quickly your opponent is stalled.

what if I had stayed back, and battle cannons and meltas got them out of their tank, where they were then lashed into close combat and killed.

If Ifs and buts were candy and nuts we'd all have a merry christmas.

There are plenty of mistakes that I made during the tournament, and I will point them out, but my useage of fire dragons in game 2 was perfect and I dont see the need to critique a move that killed 500 points of enemy models.

This message was edited 1 time. Last update was at 2012/06/05 18:44:18


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Furious Fire Dragon




In my game room playing Specialist GW games

Cute little saying you have there.

Really? Battle Cannons and Melta guns vs Wave Serpents? Are you really super concerned with that as compared to a defiler in close combat vs a wave serpent filled with T3 fire dragons with a 4+ armor save?

Your right. we could play the what if game all day. You know my view on it. It was meant to help you improve your game. Personally I believe that you could have gotten the same results with less risk without the loss of a wave serpent.

My posts weren't meant to make you angry so I'll stop trying to help you improve. You obviously are doing fine.

Again, good luck on all your future games. I'm going back to lurking now.


"Khorne is a noble warrior who respects strength and bravery, who takes no joy in destroying the weak, and considers the helpless unworthy of his wrath. It is said that fate will spare any brave warrior who calls upon Khorne's name and pledges his soul to the blood god. It is also said that Khorne's daemons will hunt down and destroy any warrior who betrays his honour by killing a helpless innocent or murdering in cold blood..."

from the Renegades supplement for Epic Space Marine, page 54-55
 
   
Made in us
Longtime Dakkanaut





US

Eh this is why I don't run walkers. The situation became mainly about preventing him from getting to you firebase of walkers when you could have just floated in you backfield picking off units at range. While fire dragons are usually toss it and forget the serpent isn't.

Typically you'll see from me in a situation like this fortune 2 dragon serpents and full out just out of assault range. You'll get shot to hell, but you force their hand to fire at your optimal target with double 4+ rather then the rest of your force that is plinking shota from the backfield. When it comes back to you turn the enemy has usually moved forward so you can drop the dragons to move them up 6" and fire while you move the serpents back to a safe distance.

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Dallas Texas

Roadkill Zombie wrote:Cute little saying you have there.

Really? Battle Cannons and Melta guns vs Wave Serpents? Are you really super concerned with that as compared to a defiler in close combat vs a wave serpent filled with T3 fire dragons with a 4+ armor save?

Your right. we could play the what if game all day. You know my view on it. It was meant to help you improve your game. Personally I believe that you could have gotten the same results with less risk without the loss of a wave serpent.

My posts weren't meant to make you angry so I'll stop trying to help you improve. You obviously are doing fine.

Again, good luck on all your future games. I'm going back to lurking now.



I do appreciate Critique, but from years of playing Eldar I have learned that the later I use my fire dragons, the less of an impact they have. I can name off MANY scenarios where this has happened, and ive basically come to the conclusion "when in doubt, flat it out".

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Furious Fire Dragon




In my game room playing Specialist GW games

Smitty, I'm not debating that moving the fire dragons flat out was wrong, it wasn't. What was wrong was putting them in the charge range of a defiler that could reach them. With numerous attacks even with 6's needed to hit he's gonna get at least one, and from experience that's all they usually need.

Serpents are only armor 10 in the rear. I never get them in charge range of anything if I can help it. Much better to use Falcons for that because of the Holo Fields mitigating the damage.

What I was saying is you could have stayed out of his melee range, still had the dragons to do stuff with, and caused more damage without risking anything.

The way you played it, you basically handed him 100 points on a silver platter, and he could have had the dragons as dessert had you failed pinning. You didn't need to do that. The same results you got could have come from just staying slightly out of his assult range and then in your next turn, moving the dragons to where they needed to go.

We all know it's much harder to kill a wave serpent at range than close combat so why give them the chance?

"Khorne is a noble warrior who respects strength and bravery, who takes no joy in destroying the weak, and considers the helpless unworthy of his wrath. It is said that fate will spare any brave warrior who calls upon Khorne's name and pledges his soul to the blood god. It is also said that Khorne's daemons will hunt down and destroy any warrior who betrays his honour by killing a helpless innocent or murdering in cold blood..."

from the Renegades supplement for Epic Space Marine, page 54-55
 
   
Made in ca
Twisted Trueborn with Blaster





Good second game. Its always fun to play a great recurring general because you both know what has to happen, this makes it all the more challenging.


 
   
 
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