Well the Tournament starts at 8, meaning that dice will be rolling on the tables at 8oclock
AM. I roll out of bed at 6 30 ish and slap myself a couple times. I dont think I actually was every really awake the entire weekend, mabe sunday night after the tournament was over.
I packed up my stuff, and I triple checked that I had everything, models, dice, templates, and headed out the door to Downtown Dallas for the A-KoN Convention. It took me around 10 minutes to get there, I parked in the same spot as last year, and headed to the upstairs part of the mall where the
40k Game Rooms were. I unpacked my army into my display Board thing that I have, and I waited for round 1 pairings.
In the Meantime I Socialized. I saw all my friends from Dallas. Brian(I played him at Alamo and lost, played him Again round 2) , John C (round 3), Sarat (play him alot), Muncey, the Bucey Brothers, Nick (Chapter House Studios) and Richie. Besides them I see alot of the
BOLS people there. David Light, John Cook, Russel, JR. Besides them the Heroic 28 Group is there, who Hosts the Heroic 28's podcast and the Railhead Rumble, So Kenny, Buck, Michael, and Cory. Basically what Im getting at is that I know alot of people at the event (which has round 35 people) , so its really cool to game with them all day.
The Armies on Display look pretty well rounded. Ork, Couple Grey Knights, Couple Ba, One Eldar (ME), 2 Dark Eldar, 2
SoB, 0 Tau, 1
CSM, 2 Crons And a bunch of space marine Codex's. My Games 1, 2, 3, 5, 6, 7, were all against armies in Power Armor (
lol GW). Theres alot of armies, with alot of different concepts, some spammy armies, some
CC armies, some shooting, and some FootSlogging. Besides a couple
GK lists with
OP Dreds there isnt anything that overly concerns me that I feel like I cant beat.
One thing that I find out is.
1) The tournament makes us use their dice. I Initially didnt like the idea because they were large and only one color, but after using them I got used to it and I think it compleatly took away any cheating there might have been.
2) BLOS Terrain - Dear Lord. On every table there are these 1 Foot tall Walls, that are compleatly BLOS. (They are passable), but every Single table has these huge dumb looking BLOS Terrain. Although I admire the Heroic 28's idea to actually incorporate BLOS terrain in a tournament, the extent they did it was too much. There were virtually no firing lanes, and the walls would give close combat armies a huge advantage over shooting armies. I cant really do anything about it, but as you will see I use the terrain to my advantage heavily.
As Ive stated before, Todays games dont matter. Basically the top 10'ish players from day 1 will be put in the upper bracket, and everyone else goes in the lower bracket. Day 1 is a 3 primary strait win loss record, while day 2 is a battle point day with Prim/Sec/Tert.
Pairings Go out and I get paired against Eric's Blood Angels.
Erics List
Mephiston
Reclusiarch - Infernus Pistol, Melta Bombs, Crozarius
Honor Guard X 4,
PF, Combat Shield.
Sang Novite, Blood Chalice.
Land Raider.
MM and Lascannons
Furioso Dred, Blood Talon Melta, Blood Talon.
Drop Pod
Assault Squad , Melta. Sarg with Power
Razorback , Las
TL Plas
Assault Squda, Melta, Sarg with Power
Razorback, Las
TL Plas
10x Assault Marines. 2x Melta. Sarg with Power Fist
8x Death Company. 2x PowerFist
Drop Pod
Mission: 3 Primaries
3 Objective Markers: 1 In exact middle, each opponent places 1 in enemies deployment.
Annihalation: Kill Points (must win by 3).
Costly Unit : Kill Opponents highest cost unit.
Tie Breaker: Victory Points
Deployment :
DoW modified (2 fast attack 1 elite).
Pre Game
there is an OBJ on my left, my far top right in terrain, and one in the middle. The Walls in the center are stupid, but whatever ill use them to my advantage.
Erics most costly unit is the land raider - that needs to die, If I can kill that the games in the bag.
Kill points I should atleast get within 3 of him.
Objectives. Theres no way he can sit on my far left one, its in the open and I will shoot him off of it if he tries. I will contest middle and contest back right.
Eric wins the roll off to go first, and he takes it.
BA 1
Death Company Pod comes down middle with the reclusiarch. They get out.
2 razors come in left.
Land RAdier with Meph hiding and honor guard inside comes in on my right.
10 Marines are DSing.
Furioso is Dsing.
Eldar 1
I turbo boost and run everything (because theres nothing to shoot at, its all behind a big wall, and I cant touch a land raider.
1 Fire Dragon serpent moves up to take care of Land Raider.
1 Fire Dragon stays back as Anti-Meph (so
str 10 doosher cant charge my walkers).
1 Fire Dragon stays back as Anti-Furioso (So
str 10 Dudett cant charge my walkers).
If my fire dragons arnt able to blow up the furioso/Land Raider/Meph, the rest of my army will have problems killing those 3 things.
My walkers move up 6, and then run into the terrain. (we are treating the terrain as 2 stories, because it is. My
EML Walkers get a 6 for run, and can go on top of it. Other walkers shuffle. Eldrad Is behind all of them. Eldrad has been briefed by me about Operation Guide before the battle, and he understands his purpose!
There is no shooting, because my entire army Turbo Boosted/Ran.
BA 2
Furioso Drop Pod Comes in to my top right next to the OBJ up there.
Death Company moves out from Behind the building.
He moves his razorbacks fast because they cant see anything.
His Land Raider moves forward 6 (and doesnt pop smoke). Instead it shoots all of its weapons into various things.
His land raider and furioso shooting either miss/fail to penetrate/ or bounce off my cover saves. 4 str8 shots failed to do anything.
Eldar 2
My opponents basically lost the game.
His honor guard wont be able to do anything.
His furioso is about to die.
His Death company is going to get obliderated.
Hes not putting any pressure on me, and is treating his assault army like a gunline (with 4 str8 shots).
Eldrad casts Guide on both scatter laser walkers and fortunes the
EML walkers.
Fire Dragons left move up to kill Furioso. I get within 6.
Other Fire Dragons hold for Meph and as Walker Protection Back up.
I look at the range of my fire dragon midle. Because my opponent only moved 6 its far back. His Death Company has also put a kind of "human Shield" around the land raider. theres no way for me to get within 6" of it.
I rotate and declare a 15" Ram against his Land Raider (No Dont freak out I didnt pre measure it so I dont want any nerd raging) I hit his Land Raider at exactly the 15" mark, and because it isnt a str8 hit I couldnt do any damage (but I do benefit from a cover save, and the ability to blow it up next turn.
I shoot Fire Dragons into his Furioso (Destory it).
I shoot
EML/ScatterLasers/Scatter Lasers into the Death Company. They are out of cover so I shoot my
EML's first. I kill 5.
My Scatter Lasers then finish the job whiping the squad, although the reclusiarch passes alot of saves and survives with 1 wound.
Not to shabby of a turn. Ive taken out over 400 points of Blood Angels. His Land Raider is stalled and basically cant move. Next turn I will Melta the Land Raider/Melta Meph, and whipe up the remaining of his army.
BA 3
His Land Raider doesnt move.
His razorback 1 moves on the objective, his other moves around the back left to get to the far right corner.
His Assault marines come in behind the back left wall.
Shooting/Close Combat sees 3 Fire Dragons in my furioso squad die. (a couple might have died when I blew up the furioso).
He also is able to destroy my fire dragon serpent. (Dont care, the fire dragons are already there and meph shot at the other dragons and cant assault the ones that fall out).
I roll my pinning and get

. Dammit. 5 Fire Dragons are pinned.
Eldar 3
Guide, Guide, Fortune. ( I will do this all tournament).
Back Fire Dragon moves up 24" to get a next turn melta on Land Raider.
Other Dragons are pinned.
My 2 Fire Dragons shoot into the Land Raider, and Fail to cause any damage.
Besides that the only thing my army has to shoot at is Meph and a drop pod (everything else is behind BLOS).
I shoot
EML's into the pod and snag a kill point.
I shoot all my scatter lasers into Meph, and because of
FNP from honor guard he takes 2 wounds. 3 Total because he perilsd.
BA 4
He moves his razorback around to the right to get on back obj.
10 Assault marines to my left stay behind BLOS. But they will make a play on my left objective soon.
Shooting sees a fire dragon from the unit of 2 die.
He shoots his land raider into a DAVU serpent to the left of the containers, it gets immobolized (this wont move and the guys wont get out the entire game)
Meph tries his str10 psychic test, and passes. He then assaults my wave serepent with the fire dragons and destroys it. Dragons pass pinning.
Reclusiarch charges fire dragons middle, and its a huge slap fest for the rest of the game.
Eldar 4
Fortune guide guide.
Troop Transport goes left to get OBJ.
Other troop moves middle to contest.
1 Fire Dragon thats left shoots into the Land Raider, Whiffs.
5 Fire dragons move up. 3 in melta, 2 arnt. I shoot into the land raider and manage to do nothing (Now theres no way Ill be able to get the most constly unit objective).
I shoot my Entire Army into Mephiston (because theres nothing else to shoot at, the rest of his army is hiding behind BLOS terrain.
6 str8 shots, and 60+ Str6 shots shoot into the bugger. He doesnt take a wound. (yea ok this is utterly stupid. Ive shot 100 str6 shots into mephiston and he hasnt died warhammer is stupid. Some One who knows fluff can explain this to me, but if you can take 100 str6 shots your
OP).
Blood Angels 5
Land Raider moves forward and gets immobolized on my wave serpent
Razor on middle camps
Razor finally makes it to the back right objective.
Reclusiarch and fire dragons slap eachother. (note I need this kill point).
Mephiston declares a charge on my 5 fire dragons, and he whipes them.
Lone Fire Dragon dies.
The 10 Assault Marines move 12" and make a play for my objecitve.
Eldar 5
Guide guide Fortune
Eldrad Gets out of his serpent, DAVU move 12" up the board edge.
Serpent moves towards middle.
Other Serpent Turbo's Left.
Shooting Sees me Lay
EML/Scatters/Scatters into the Assault Marines into the Open Left.
I whipe the Assault Marine Squad.
I also shoot in the back razorback with the assault marines, I whipe the Razor.
At this point I realize Im kind of Screwed. I have 1 Objective, but my opponent has 2. For Some Reason I didnt turbo boost onto the middle objective. Neither of us have kill points by 3, and neither of us have costly unit (mine being eldrad).
If the game here ends I loose. Im not sure why I forgot about the objective in the middle, but this isnt good.
Eric Rolls the Dice.......And the Game CONTINUES!!!!!!
Blood Angels 6
Mephiston Moves Forward.
Reclusiarch who finally whipes the Fire Dragons gets into the Land raider.
Eldar 6
(insert powers here)
EML Walkers move back 6" to avoid getting smacked by Mephiston.
Scatter Laser walkers move left to try to get a shot on the hiding assault marines in the back right.
DAVU Serpent Turbos onto objective (if I roll a 1 for difficult terrain im screwed). I dont.
Another Serpent Turbos onto objective middle.
Im on objective left (Im winning objectives at this point).
I shoot as much as I can into the 6 assault marines on the back objective.
He fails some armor saves (and he gets a judge to come over to see if I have
LOS). Although I can see one of the guys hands, the judges rule that one of my walker squads does not have line of sight to the marines.
Eric Rolls his leadership on the assault marines and they hold.
Eric Rolls, and the GAME CONTIUES TO TURN 7
Blood Angels 7
Mephiston moves forward, doesnt use his jump back cause of eldrad.
Honor Guard get out.
His army shoots into my Wave Serpent on his objective, which I beleive is like 3 melta guns and a lascannon. He doesnt do anything.
He then assaults his honor guard and marines into my wave serpent. (He ends up blowing it up with 6"s to hit) DAVU bail out and pass pinning and loose 1.
I get a wound on the honor guard and the marine squad. The marine squad looses 1, and then fails leadership and runs off the board. (Im not sure if I forced a morale check by shooting, or with the explosion, but somehow the marine squad with 2 left ran off the board before the game ended).
He then wants to assault mephiston into my war walkers. Mephiston is on the first level of 3. I explain to my opponent that he needs an inch to get to the ladder, he then needs 6 inches to get to my level, and then he needs another 2 inches to make it in with the walkers. I tell him that 6+1+2=9, which is not possible to assault. A judge comes over and rules in my favor. (this wont matter, as kill points arnt a deciding factor, and my walkers didnt do anything turn 7, so even if mephiston had assaulted it wouldnt of effected the game at all).
Eldar 7
Serpents in the middle shoot at razor behind the wall ( I moved them to see through the middle). I blow up the Razor giving me a kill point.
I shoot into the last Drop pod Destroying it giving me another
KP.
I move DAVU into contesting range of objective.
The Game Ends.
Eldar Objectives - 1 to 0 Win.
Eldar Kill points - Won by a few, not sure because it didnt matter but was probably more than 3.
Most Costly Unit - Tie.
Eldar Overall Win - (1-0).
Game Summary
This was one of the closer games of the weekend, which was surprising. I feel like I out played my opponent pretty hard. I didnt loose a war walker the entire game. He moved his Assault marines out at a really bad time, and ended up loosing them. He lost his death company. His lost his firiouso dred all without doing anything. He hid his Razorbacks behind cover well, and he used those well. If my opponent had been more aggressive, and used his Land raider/Assault marines/death Company/Frioso to hit my Castle at one time, he would of been able to overload my deployment zone and get into close combat with my walkers. Instead his land raider and honor guard did nothing, his death company died, his assault marines died, and his furioso died, all without doing anything. The only thing that kept my opponent in this game was Mephiston not dieng to 100 str6 shots. "Well dont shoot at mephiston". "He was the only thing in line of sight". One of the other things that made this game so close was my Fire Dragons in ability to get into 6" of the Land Raider. Although I did get 7 Melta shots on the raider, I wasnt able to finish the job. My Reasoning for keeping 3 Dragons back was Mephiston/Furioso back up to keep my walkers safe. If my Fire Dragons had passed pinning and had blown up the raider, it would have been a one sided game. If my 2nd wave serpent hadnt been destroyed, it would have been a different game as well. The one mistake I did make was not being in position for a turn 5 ending, Ironoically tho if I had been in position for a turn 5 ending, I wouldnt have won the game because my serpent would of died turn 6, instead of ending the game there on turn 7.
Overall I didnt enjoy the game. I dont really like including drama on the internet because its between my opponent and I. My Goal is to explain issues that my opponent and I have in a non biased literal point of view, with no opinions or drama. On Turns 6 and 7 we had judges come over multiple times. The judges rulinigs were fair, but honestly neither of the things they ruled on effected the out come of the game at all. If Eric reads this I would encourage him to take the game less personally, and if he has problems to come to me directly, instead of going to judges behind my back.
I played Texas football. I would go onto the field, would get knocked over and would sometimes knock other people over. After the game is over, you leave what happens on the field. I have the ability to separate competition, between personal feelings. Alot of people who play warhammer take the game really personally. I dont take this game personally at all, after a games over I NEVER hold grudges or keep emotions. If a game gets heated, I like the fast pased competitive enviornemnt. Some people cant handle this, and really dont enjoy playing me because of how "intence" or "honest" I am. Thats life. If you dont like competitive play, then dont go to tournaments.