Well Ive gone 2-0 so far today. Overall my list is performing decently well. The BLOS is annoying, and vehicle rolls have been stupid, but my ability to whipe out entire squads of
MEQ units is hilarious and something that I enjoy greatly.
Game 3 I get paired against John C’s Grey Knights. Johns a friend of mine. He plays a nasty
GK build that is shooting based. Johns a good player, but better hes a chill guy and likes to kid around during games. John’s one of those people who I don’t think gets angry, and if you do get John angry rest be assured you’ve done something stupid and deserve it.
I know im in for a tough, yet enjoyable game 3.
John’s Grey Knight List
Crowe
Elite Venerable Dred. Assault Cannon,
TL autocannon, Psybolt Ammo and Fortitude
Heavy Support Dred.
TL Autocannons, Psybolt ammo
7x Purifiers, 2x Psycannons, 1x DemonHammer , Rhino
7x Purifiers, 2x Psycannons, 1x DemonHammer , Rhino
7x Purifiers, 2x Psycannons, 1x DemonHammer , Rhino
7x Purifiers, 2x Psycannons, 1x DemonHammer , Rhino
Nemesis DredKnight – Doomfist, Heavy Incinerator, Nemesis Greatsword.
Nemesis DredKnight- Doomfist, Nemesis GreatSword.
Primary
1)Objectives(5). 2 control objectives 12” from middle. 3 Others.
2)Assasination. Kill your opponents
HQ (Pick one if theres two
3)Table Quarters. Partial units count as full. Troops and their transports 3” away from an objective do not count towards the table quarter total.
Objectives – There are 2 “control” objectives. In order to control ANY objectives, you need to have a control objective. If you have the 3 other objectives, but no control obectives it counts as 0. You need to control a control objective to unlock the other objectives.
I did have a problem with this mission. In the mission it says “To control an objective marker there must be a scoring unit within 3” of it and no enemy units (any unit wheather scoring or not) within 3 inches of it. “EXCEPT
AS NOTED ABOVE”.
If you then read a small box at the top of the page it says “control objectives can only be claimed or contested by scoring units”.
I didn’t read the sub clause, so I was un aware of this, and in my opinion it was a horribly worded mission, because it contradicted itself within the packet, but whatever.
Objectives and Board (things in middle are controls, everything else are regular)
Control Objectives
Grey Knights win the roll off and elect to go first (Shocker)
GK Deployment
Crowe and Dreds go behind rhinos that make a wall. NDK’s on sides.
Eldar Deployment/Pre Game
Grey Knights are the one thing that I didn’t want to play against, mainly because there shooting can match mine.
John has 6 str8 shots coming at me, with a crapload more str7 shots. I can castle up behind my serpents, but I worry about john moving up 12”, Getting out 2”, and being in range of my army with 8 psycannons. I worry that if John does this tactic, He will obliderate my walkers in a matter of a few turns, and although I will be able to take out mabe 1-2 strike squads, his NDK’s will be able to smash into my lines. I worry that if John is able to use his full army against me, that I will be smacked off the board very Easily.
Because I worry about this all in strategy, I decide to Deploy as follows.
Eldrad, and His Serpent, and 9 Walkers come in Behind a BLOS Wall. I finagle them in a way where John cant see any of them, even if he moves his dreds 6”. I actually go over to johns side of the board so many times to check my
LOS that he said if I do it another time Im buying him dinner (that is my last time checking
LOS).
The rest of my 5 skimmers are coming in from reserve. I plan to put serpents into rear shots and to try and split johns army AWAY from my firing base. I also plan to send Fire Dragons into Crowe/Dreds.
Grey Knights One
John moves his army up, and pops sporadic smoke.
Both NDK’s are moving up middle.
John cant shoot anything, as my entire army is behind a large wall.
Eldar One
I guide
EML Walker, Close Scatter Walker, and fortune the one on the front with cover.
I keep the right walkers behind cover.
I shoot 6
EML’s into the far left rhino, and Im able to do no damage.
I then shoot Scatter Lasers into the same rhino, and im able to do no damage.
This is a pretty akward game, I don’t want to come out of cover. I have no idea how to handle the dredknights and dreds, besides fire dragons. Not to mention that crowe is literally hiding on the opposing corner edge.
GK 2
Crowe Hides in the Back corner.
A couple Rhinos advance, one gets immobilized in cover.
One NDK moves up the right side of the wall.
Another NDK makes a shunt move right next to my wall.
He Shoots at my war walkers through cover and destroys a scatter laser war walker.
Eldar 2
I Guide Guide and Doom the NDK next to my Wall (I don’t need
LOS).
I get 2 Dire Avenger Serpents, but no fire dragons come in from reserves.
I move all my walkers out left and right.
I shoot into the far right dredknight with serpents and I manage to put a wound on it!
I shoot into the Venerable Dred, and I manage to stun it with
EML’s!
I shoot both Scatter Laser Walkers into the NDK putting pressure on me. 24 Shots Doomed Guided does 1 wound. I then shoot the other Scatters into it, and cause like 18 wounds. John rolls 6 1’s and I burst out laughing as it dies!
Decent Turn. I stunned a dred, put a wound on a NDK, and managed to kill another NDK. If I hadn’t killed the 2nd NDK I would be loosing 6 walkers the next turn, but now if hes in charge range (I suspect he is) I will only loose 3. When my walkers go down I should have fire dragons in that can finish it off!
GK 3
One Rhino moves towards the far back left objective on my side.
Crowe is behind the wall in the back left.
His Dreds are making a curve motion, towards my side of the board. Around the left side of the wall and closer to my board edge.
HIS NDK moves up next to my 3 Walkers to the front right.
His shooting does minimal things, and mabe immobilizes a wave serpent on my board edge.
He has 1 squad in the back left out of range, one advancing towards me, And 2 in the middle going after the control objectives.
HIS NDK that moved up 12” is now in assault range of my walkers. He strikes and causes a triple shaken result (rofl). I then kick him in the face and cause a wound, bringing him down to 2 left.
Eldar 3
I guide the 2 walkers squads I have left.
I get my last Davu serpent, and 2 fire dragon serpents (although 1 stays out).
I turbo boost 1 fire dragon serpent towards my opponents back left edge, (Operation melt crowe)
I most other Fire Dragons up 12” towards his venerable dred in the middle of the field, and get out my fire dragons in melta range.
I shoot, I put some damage results on Rhinos.
Fire Dragons destroy the vend dred, I re roll like 4 results and the same thing happens! HUZZAH
EML Walkers shoot into the rifle dred and shake it.
His NDK and my walkers play patty cake for a while longer
GK 4
He Rolls Fortitude for his Stunned Dred. He perils. I roll a 6 for the glancing hit and Immobolize it with a 6. ELDRAD
FTW!@!!!!@!@#!@#!@#@!#@!#!@#@!#@! I also burst out laughing and cant stop for around 5 minutes.
A Strike squad moves up and gets out to pelt walkers with psybolts.
A Strike squad gets out on the far left ready to shoot/assault my wave serpent going for crowe.
The strike squad stuns a walker.
HE shoots/Assaults my Wave Serpent Far Left and doesn’t do anything to it with normal attacks with no hammerhand. (you scared to cast it????)
HIS NDK does finish off my Walkers in close combat tho.
Eldar 4
Guide Guide Doom on NDK
Fire Dragons on foot move up to shoot at the rifle dred.
Wave Serpent on far left moves up, and fire dragons get out to Melta Crowe.
I shoot 5 Fire Dragons into the NDK, causing 4 wounds. He passes 3 invul saves leaving one left.
I shoot 5 Fire Dragons into Crowe. I get 4 wounds. John goes to ground AND DOESN’T FAIL A SINGLE SAVE!! RAGE RAGE RAGE
I shoot 5 Fire Dragons into the rifle dred and I immobilize it and take its second weapon off ( I took a weapon off earlier).
I shoot the rest of my army into the strike squad right in front of my walkers, and due to decent rolling by me and bad rolling by john the Strike squad gets whipped.
GK 5
Rhino in middle doesn’t move towards objective because its immbolized.
Strikes move from middle to assault fire dragons.
Strike squad back left moves to shoot fire dragons next to crowe.
Strikes kill 4 fire dragons with shooting
NDK assaults 5 Fire Dragons in front of it and whipes them.
Strikes Whipe 5 Fire Dragons in Assault middle.
Eldar 5
Guide
Guide
Doom NDK (Nemesis Dred Knight)
I turbo boost a troop wave serpent into back left quarter to capture it.
I turbo boost eldrads serpent to top right quarter to capture it.
I turbo boost a fire dragon serpent into a control objective to contest it.
Other control objective, john isn’t within 3” so it isn’t captured.
1 Fire Dragon shoots into crowe, misses.
I shoot into the NDK, and Finally Kill it.
I shoot into the rear of the Dred in the middle with a wave serpent, and finally destroy it.
I shoot the rest of my army into the strike squad in the middle and bring them down 5 models.
Neither of us killed the
HQ.
Neither of us has objectives because neither of us has a control objective.
I have 4 Table Quarters to Johns 0.
John Rolls off and the game Ends!
I shake Johns hand and say good game, as Ive won 1-0.
John then shows me the rull packet and says I need a troop to contest the control. I say no “there must be a scoring unit within 3” of the control, and no enemy units (any unit scoring or not) within 3 inches at the end of the game”
John then says “Except as noted above” “Only scoring can contest”
Well gak, Looks like the fine print screwed me on that one rofl.
John has a control objective, and another giving him objectives, we are now tied 1-1.
Tie Breaker is Victory Points.
I look at my Army.
Ive lost. 14 Fire Dragons for (200). 1 Squad of Walkers for (180). I have an immobilized Wave Serpent (57.5), and half a walker squad (105).
Im honestly shocked, as johns only taken around 500 Victory Points from me. I have all 6 of my serpents, most of the squads still in tact, and only a walker squad completely gone.
I tell john that I have 1302.5 pts of my army left. He adds up both dreds, NDK’s, Strike squads and has less than 700 Points Left.
Eldar : 1302.5 Points Left.
GK : 800 Points Left.
ELDAR WIN!!@#!@#!@#!#!@#@!#!
Game 3 Summary
I was very worried of an all in assault/shooting move from john. Will all his psycannons, dred shooting, and the shunt moves from his NDK he could have hurt me pretty bad if he had hit me all at once. Luckily john kept 2 strike squads at middle (they didn’t do anything the entire game), and 1 squad back left (which killed 4 fire dragons for a total of 40 points). Also, Crowe hid. John basically had 800 points of his army that didn’t do anything.
If John had moved up his entire army 12” and popped smoke. Then moved up, Gotten out all 28 strikes, while shunt moving both dreds right into my face, I think I would have gotten tabbled. Luckily he didn’t utilize his army, and I was able to win.
My Deployment was very weird. I didn’t loose anything for around 2 turns, and I literally kept his dreds from doing Jack the entire game. My play against Crowe with the dragons was good, If he had died it would have been a 1 sided game. My Play on the control objectives and quarters were perfect, Unfortunantly tho due to the fact that im Illiterate, it made the game a lot closer as well. Turn 5 IF I had moved my DAVU serpent on the middle control, and my fire dragon serpent on the quarter, It would have won me the game. The reason I didn’t do that, Was that if I had moved DAVU on the control, they and the serpent wouldn’t of counted towards table quarters, because they were within 3” of an objective, so originally I thought it was a good idea, but I won all 4 quarters. I should have won the game 2-0, but due to crowe staying alive, and me not reading well, It was a closer game than it should have been.
Also, if Dragons had come in turn 2 I would have been able to blast the NDK’s off the board. Also, his NDK’s made above average armor saves, and NDK’s are one of the units I hate the most.