For the last game of day 1, I get paired up against ChapterHouse Nick's necrons. For those of you who dont know, Nick owns ChapterHouse Studios, a great bitz website located in Dallas. Nicks a great guy and I would highly recommend his products.
http://chapterhousestudios.com/
Nick and I are both undefeated, meaning that we will both make it into the upper bracket day 2. Nick also tells me how some attractive girls (men) called him and asked him to go out to the lake on Sunday, so he will not be returning to the tournament the next day. Apparently attractive women are better than playing with plastic models with a bunch of dudes. Yea I know some people are wierd.
So because were both in the upper division, and Nick isnt even returning tommorow, this game literally doesnt matter.
Regardless, Nick and I played it out so I can give YOU the VIEWERS a battle report against Immotekh Necrons. Immotekh Necrons are a very prominent build right now, and something we will see a lot of in 6th edition. Knowing how to play against
IMO Necrons is important, because you will fight against him in tournaments.
Immotekh: A Necron Character that has Lighting and Night Fighting. His Night Fighting is automatic turn 1, and after that you need to roll higher than the turn, so turn 2 on a 3+ night fighting continues. When there is night fighting, Immotekh rolls for every enemy unit. On a 6 the unit gets
d6 str8 hits against it.
Chronotekh : A
HQ bodyguard that lets you re-roll lightingning.
Wraiths: 2 wound t4 models str6 rending that ignore cover with a 3+ invul save.
Scarabs : Models that get 5 attacks, beasts, on a 4+ a vehicle looses a point of armor.
Nick's List
Immotekh the StormLord
Destroyer Lord - Sythe, Mindshackle.
Royal Court(3) - Eternity(Chrono)/Destruction(lance)/Despair(Veil)
Deathmarks X 5
Warriors X 10 , Ghost Ark
WarriorsX 11
Warriors X 10
WarriorsX 5
Wraiths X5 , Allocation Shenanigans
WraithsX5, Allocation Shenanigans
4x Scarabs
2x Spiders
Mission Primaries:
Kill Points
Objectives (3): Each opponent places one in their deployment. One in the center counts as 2 points. It has a chance of blowing up every turn and does some serious damage to things near by.
Assassination : Pick an
HQ and kill it.
He gets eldrad
I get destroyer lord.
Deployment

oW
Special Rule: Night Fight. On turn 4, players roll a d6 and on a roll of 4+ night fighting starts for the entire game. On turn 5 it starts on a 3+. On turns 6+ it starts automatically
My objective goes to the right on my hill.
Nicks goes to the far left corner.
Middle one is on the center of the landing pad in the middle.
Necrons 1
Nick Wins the roll to go first, and takes it.
He deploys deathmarks on the back left by his objective.
He Deploys a unit of warriors with immotekh and chronotech in center ruins on his side.
Wraith units spread out, on center one far left.
Squad of 5 is in a ghostark which is to the left.
One unit reserves.
The other unit walks forward in the center to get to the center objective on top of the landing pad.
Eldar 1
This is literally the worst kind of mission I could have been dealt in warhammer
40k. Instead of night fighting having a chance to go away later in the game with Immotekh, it basically is gurenteed to stay around the entire game with his re-roll and it starting back up turns 4.
My plan is simple.
Kill Points : Im going to loose it by alot.
Objectives : Im going to take mine, and take middle as well.
Assasination : A destroyer lord is easier to kill than eldrad, this is where fire dragons will go.
My army is really gimped in this mission, and I really cant believe a mission like this exists in the tournament, but whatever. Better to react than complain.
My Army comes in far right, using the hill as a fire base.
DAVU go right. Dragons go Left.
Walkers are all around the back of my serpents.
My plan here is simple , RIDE OUT THE STORM.
Im going to sit my eldar but here, im going to shoot when he gets close with EVERYTHING, and im going to shoot him off the board when he gets close. Im not moving.
Necrons 2
Storm Continues.
Immotekh lighting rolls 6's for
EML Walkers, Eldrads Serpent, Fire Dragons Serpent. He rolls 5/6 hits for each.
Fire Dragon serpent - destroyed.
Eldrads Serpent – Stunned, Weapon taken off.
EML Walkers – Super Stunned and loose one.
He poops out scarabs.
His units shuffle around, but nothing really changes.
Eldar 2
I stand fast.
Double Fortune
Walkers move to cover for saves against storm (
TO's rulled that walkers in terrain get cover vs storm).
Dragons move into cover.
Rest of the Army holds fast.
Shooting : Nothing is in range because SpotLights are 2 complicated a technology, and we are dark eldars slowed cousin so we dont get acute senses.
Necrons 3
He rolls for Storm. Nick Rolls a 2, and then re-rolls another 2. BAHAHAHAHAHAHA night fighting is gone this turn GF Immotekh.
His units shuffle around.
His reserve warrior unit comes in on his objective.
He poops out more scarabs (that are to the back left of the building).
His wraiths shuffle around to get located centrally.
Immotekh and his warrior unit are in back ruins.
Unit of 5 is with a ghostark on the left.
Unit of 10 is on OBJ.
Unit of 10 is on the center objective (you cant see them as they are on a ledge behind the building I cant see from my side of the board).
Shooting : There is none because hes storm necrons.
Eldar 3
I move my army up, and I cast double guide on the War Walker serpents.
I shoot everything I have into the Necrons in the middle ruins, and I take down all 11 warriors, and the chronotekh.
Nick then tries rolling for re-animation protocalls. I tell him that
IC’s don’t count for the units Re-animation number, and that the unit is whiped.
The judges come over, and rule that if the Chronotekh comes back, then the warriors can also come back. (I think this is some
BS, but I don’t care as the game doesn’t really matter).
Nick of course rolls a 5+ for his chronotekh, and 4 warriors come back to life.
Necrons 4
He rolls a 4+, and night fighting returns. The
TO’s rule that Immotekh can begin his storm nonsense once again (
lol).
He moves his wraiths around the left side of the building, poops more scarabs, and doesn’t do anything else.
His ghostark starts repairing the diminished unit, and by the end of the game he will bring it above half.
Eldar 4
I move a couple wave serpents around the right side of the building to get shots at his warriors hiding there.
I roll poorly and only take out a few warriors from the center objective.
Necrons 5
He makes more scarabs, repairs some warriors.
One unit of wraiths moves on top of the building.
One unit of wraiths moves behind them.
Warriors on objectives hold.
His Scarabs move 6” right. Then they get a 6” fleet roll, putting them around the outside of the building.
He gets his 12” Charge move, and he is somehow able to get a multi charge off on 3 of my wave serpents due to a 24” charge range.
“No big deal” I think, I moved them all 12 what can he do.
Apparently each scarab base gets 5 attacks on the charge. He rolls a stupid amount of 6’s on every wave serpent. He then rolls the 4+ and takes out around 7 points of armor, on every wave serpent.
He then rolls the attacks that hit, and even tho they are strength 3, they auto pen every wave serpent.
He destroys all 3 wave serpents, leaving 2 DAVU squads and a fire dragon squad out in the open.
13 bases = 65 Attacks.
65 Attacks = 11 Hits.
11 Hits = around 6 points of armor taken off total.
That means my wave serpents rear armor should have been lowered to like 7-8.
I honestly have no idea how Nick was able to roll so well vs all 3 wave serpents. He was able to get like 10 Hits vs every wave serpent, and lowered the armor by 7 on all of them. I think he messed up the rolling, and either rolled too many dice, or rolled all the attacks for the armor pen, not just the ones who actually hit. Regardless tho, I have no idea how 13 Scarabs were able to kill 3 wave serpents that moved 12”.
Eldar 5
I cast double guide on my war walkers, and I doom the middle unit with the Wraiths and destroyer lord.
I then turbo boost Eldrads serpent up onto the building (and don’t roll a 1) to contest the objective.
I move my Dire Avengers closer to my objective, but unfortunantly they are all pretty far away do to dieing to scarabs.
I move all my fire dragons into view of the wraiths on top of the building.
15 Fire Dragons shoot into the Wraiths. I score like 13 wounds due to really good hits. Nick Fails like ½ of his armor saves, and the Wraith units get whiped to Fire Dragons alone.
My Scatter Laser Walkers then shoot into the doomed destroyer lord. (The
TO’s ruled that doom lasted even tho the unit was dead). I cause like 15 wounds on his Lord, and he goes down. (Giving me a primary).
I then shoot Dire Avengers/Tanks/Scatter Laser War Walkers into the Scarab Unit. They don’t get cover and my str6 Phases the Entire Scarab unit off the board. CYA HICK!
Nick Rolls a 1 and the game ends.
Primary:
Objectives, Nick wins 1-0. He has his objective, I don’t have mine, and we both contest middle.
Assassination, Eldar Wins. I have killed his destroyer lord, and Eldrad remains alive.
Kill Points, Tie : Neither of us win by 3.
The Game now goes to Victory Points.
We tally up the points, and Nick has killed 70 more points than me.
Victory to the Necrons by 70 Victory Points.
Game 4 Summary
The entire game basically had 4 Highlights. His lightning doing damage turn 1. My Strike killing his warriors. His Scarabs killing 3 Tanks. My Army killing Lord/Wraiths/Scarabs.
I cant really express how stupid this game was. I don’t care as the game DIDN’T matter at all, but I couldn’t of been handed a worse set of cards.
The night fighting was stupid, and as Eldar gunline I had no ways to handle it as Eldar don’t have spotlights or acute senses.
In my opinion immotekh is stupid and broken. If you roll well as Immotekh, theres really nothing your opponent can do. The thing I don’t like about immotekh, isn’t what he does, its how he does what he does. As a necron player, you don’t have to do anything interesting when placing him. You just put him on the board, screw your opponent with night fighting, and then roll lots of 6’s. It takes no skill, no strategy, no placement, NO ANYTHING. It just requires you to go out and buy the model, and put him on the board. I don’t like units that require no skill that can cripple an opponents army.
Imo imotekh is a stupid broken character.
Game Tactics : Nick and I both stale mated the first 4 turns of the game. He moved out with his scarabs, and through stupid good rolling destroyed 3 of my tanks which gave him the game. I have no idea how 13 bases of Necrons can kill 3 Eldar tanks that move 12”, but apparently they did. He hit something like 8 Hits on each vehicle, and lowered my armor by ATLEAST 4 points on each wave serpent.
It was a mistake to move my Wave serpents out, but I really didn’t think he could charge me from behind the back left side of the building, but calvarly charge ranges are insane.
I then responded by killing 3 units, giving myself 3 kill points and the
HQ objective.
I have no idea why Nick decided to move his wraith unit unsupported into my lines, if he had kept that unit back, or even his destroyer lord back he would have won the game hands down, but by putting that unit in the Jaws of my army, I was able to whipe them out pretty easily.
The game was stupid from the start. I could have won if.
1) Night fighting hadn’t been so deadly turn 2.
2) My wave serpents hadn’t gotten smacked, allowing me to tie objectives.
3) His Chronotekh hadn’t gotten up, giving me kill points and
VP’s to win the game.
If some one can check the judges ruling on The chronotekh allowing the warriors to come back that would be great. I honestly don’t understand the rule.
I enjoyed the game, and honestly I spent more time messing with Nick and Laughing than I did actually playing
40k. Although the mission and army I was playing sucked, playing nick is always fun, and we had a pretty chill game.
Day 1 Recap
Well Walker Spam managed to go 3-1, and lost 1 game by a total of 70
VP’s in a game where I was under a huge disadvantage.
Im in the top bracket for the next day, and I head out with my head held high.
All my games were pretty fun. Game 1 and 4 were pretty close, while games 2-3 were less close. Ive had a lot of fun, and had some pretty cool games as WalkerSpam.
Im ready for Day 2, where I can mabe win the tournament!