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Made in us
Haemonculi Flesh Apprentice






Unholy_Martyr wrote:@Godwin

Guess you've never been to an event where they pride themselves in fair terrain distribution. The paper is their so they can outline the terrain pieces. In doing so, wheneer a piece is knocked around, you don't need a judge to put it back, you know where is was supposed to be.

You people complain far too much about the terrain from what I can tell...it either isn't up to studio standards or there is too much...ever heard of adapting and adjusting? Not everyone has access to breathtaking terrain, especially on a level for 10+ tables



I have never heard anyone complain there was too much terrain at a GT or RTT, I actually thought it was pretty clever tracing the paper but I think it was a bit extreme. I can only speak for myself, I am competitive by nature, but don't go into events looking to place top 5. I go to them to see great looking armies and themed tables. My competitive nature wants a fair amount of table coverage so the game isn't decided turn one but not at the expense of having a ridiculous looking table.

Also your claim that someone hasn't been to a fair event due to them not liking theoretical BLOS terrain pieces is ridiculous. My local gaming clubs have had first time events with 30+ in attendance and every table was at a high standard, BTW the entry fee was only 30 dollars and they provided pizza. Two people with 30 bucks in blue foam,spray paint and a hot knife can solve that problem in a half hour. Sorry but in the time it would take to make those idiotic things you could have made something that looked like you cared.

   
Made in us
Longtime Dakkanaut





I gotta agree. I've been to about 24 tournaments from a 6 person RTT up to a 94 player GT and everythiing in between. I've never had to play on anything close to brown paper and bookends. Only about 13 years ago playing dormhammer at college. I'd ask for a refund if I showed up to an event that claimed to be a "Grand Tournament" running its second year with tables like those. I've built myself 6 individual tables in the past 2 years and I'm pretty poor.

That aside, I think we should let Smitty get back to his reports and y'all can start a new thread in Tournament Discussions or something to continue the debate.

Good reports so far Smitty. I'm liking the Railhead ones better than the Alamo ones because of the army list, tactics, and less drama =)

This message was edited 1 time. Last update was at 2012/06/09 22:06:00


My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

The terrain isn't great, but smaller groups definitely struggle producing enough to give good coverage to this many tables. It's a sad reality, and it really helps us appreciate the events whose organizers bust their butts to have good amounts of attractive terrain.

I really dislike the looks of those bookend pieces, and it looks like they were placed badly on some tables, but they're cheap and effective, and they at least demonstrate that the organizers were aware of their serious lack of terrain, and did SOMEthing about it. Better to have them than no real LOS blocking at all.

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Made in us
Haemonculi Flesh Apprentice






We need more Cow Bell Smitty!....

   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

On that note, the butcher paper with the terrain outlined was AMAZING. First tournament I've been to where they did that, and it was awesome. Need to put your case down to take out models? No problem, just scoot the terrain aside. Can't position your defiler on that awkward hill? No problem, scoot it aside and move him into the footprint. That guy's run roll obviously didn't get him to where he'd be hidden behind the hill, but he can't quite stand on the edge, but putting him on top would be unfairly far from the objective? Take the hill away and stand him in the footprint where he's supposed to be.

It worked beautifully.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in gb
Defending Guardian Defender





I am just starting out with Eldar and this is a goldmine of strategy tips. Cheers for sharing.
   
Made in us
Longtime Dakkanaut






Dallas Texas

Paper : Didnt mind the paper at all, I thought out lining the terrain was a cool idea.

Terrain: Just to make my point clear. It was a good idea bad thought kind of thing. Making BLOS Terrain was a great idea, but the placement and height and amount of pieces really changed the dynamic of some games.

I have alot of reports written. My Goal is to put up Game 4 tonight, and then get all the day 2 reports up within half days of eachother.

After that there will be about a week where the thread has no new information, and then I go to wargames con, post those 7 games and its a wrap!

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Game 4vs. ChapterHouse Nick's Necrons

Spoiler:


For the last game of day 1, I get paired up against ChapterHouse Nick's necrons. For those of you who dont know, Nick owns ChapterHouse Studios, a great bitz website located in Dallas. Nicks a great guy and I would highly recommend his products. http://chapterhousestudios.com/

Nick and I are both undefeated, meaning that we will both make it into the upper bracket day 2. Nick also tells me how some attractive girls (men) called him and asked him to go out to the lake on Sunday, so he will not be returning to the tournament the next day. Apparently attractive women are better than playing with plastic models with a bunch of dudes. Yea I know some people are wierd.

So because were both in the upper division, and Nick isnt even returning tommorow, this game literally doesnt matter.

Regardless, Nick and I played it out so I can give YOU the VIEWERS a battle report against Immotekh Necrons. Immotekh Necrons are a very prominent build right now, and something we will see a lot of in 6th edition. Knowing how to play against IMO Necrons is important, because you will fight against him in tournaments.

Immotekh: A Necron Character that has Lighting and Night Fighting. His Night Fighting is automatic turn 1, and after that you need to roll higher than the turn, so turn 2 on a 3+ night fighting continues. When there is night fighting, Immotekh rolls for every enemy unit. On a 6 the unit gets d6 str8 hits against it.

Chronotekh : A HQ bodyguard that lets you re-roll lightingning.

Wraiths: 2 wound t4 models str6 rending that ignore cover with a 3+ invul save.
Scarabs : Models that get 5 attacks, beasts, on a 4+ a vehicle looses a point of armor.

Nick's List
Immotekh the StormLord
Destroyer Lord - Sythe, Mindshackle.

Royal Court(3) - Eternity(Chrono)/Destruction(lance)/Despair(Veil)

Deathmarks X 5

Warriors X 10 , Ghost Ark
WarriorsX 11
Warriors X 10
WarriorsX 5

Wraiths X5 , Allocation Shenanigans
WraithsX5, Allocation Shenanigans
4x Scarabs
2x Spiders

Mission Primaries:
Kill Points
Objectives (3): Each opponent places one in their deployment. One in the center counts as 2 points. It has a chance of blowing up every turn and does some serious damage to things near by.
Assassination : Pick an HQ and kill it.

He gets eldrad
I get destroyer lord.

DeploymentoW

Special Rule: Night Fight. On turn 4, players roll a d6 and on a roll of 4+ night fighting starts for the entire game. On turn 5 it starts on a 3+. On turns 6+ it starts automatically

My objective goes to the right on my hill.
Nicks goes to the far left corner.
Middle one is on the center of the landing pad in the middle.




Necrons 1

Nick Wins the roll to go first, and takes it.

He deploys deathmarks on the back left by his objective.
He Deploys a unit of warriors with immotekh and chronotech in center ruins on his side.
Wraith units spread out, on center one far left.
Squad of 5 is in a ghostark which is to the left.
One unit reserves.
The other unit walks forward in the center to get to the center objective on top of the landing pad.





Eldar 1

This is literally the worst kind of mission I could have been dealt in warhammer 40k. Instead of night fighting having a chance to go away later in the game with Immotekh, it basically is gurenteed to stay around the entire game with his re-roll and it starting back up turns 4.

My plan is simple.
Kill Points : Im going to loose it by alot.
Objectives : Im going to take mine, and take middle as well.
Assasination : A destroyer lord is easier to kill than eldrad, this is where fire dragons will go.

My army is really gimped in this mission, and I really cant believe a mission like this exists in the tournament, but whatever. Better to react than complain.

My Army comes in far right, using the hill as a fire base.
DAVU go right. Dragons go Left.
Walkers are all around the back of my serpents.

My plan here is simple , RIDE OUT THE STORM.

Im going to sit my eldar but here, im going to shoot when he gets close with EVERYTHING, and im going to shoot him off the board when he gets close. Im not moving.



Necrons 2

Storm Continues.

Immotekh lighting rolls 6's for EML Walkers, Eldrads Serpent, Fire Dragons Serpent. He rolls 5/6 hits for each.
Fire Dragon serpent - destroyed.
Eldrads Serpent – Stunned, Weapon taken off.
EML Walkers – Super Stunned and loose one.

He poops out scarabs.
His units shuffle around, but nothing really changes.



Eldar 2

I stand fast.

Double Fortune

Walkers move to cover for saves against storm (TO's rulled that walkers in terrain get cover vs storm).
Dragons move into cover.
Rest of the Army holds fast.

Shooting : Nothing is in range because SpotLights are 2 complicated a technology, and we are dark eldars slowed cousin so we dont get acute senses.




Necrons 3

He rolls for Storm. Nick Rolls a 2, and then re-rolls another 2. BAHAHAHAHAHAHA night fighting is gone this turn GF Immotekh.

His units shuffle around.
His reserve warrior unit comes in on his objective.
He poops out more scarabs (that are to the back left of the building).
His wraiths shuffle around to get located centrally.
Immotekh and his warrior unit are in back ruins.
Unit of 5 is with a ghostark on the left.
Unit of 10 is on OBJ.
Unit of 10 is on the center objective (you cant see them as they are on a ledge behind the building I cant see from my side of the board).

Shooting : There is none because hes storm necrons.



Eldar 3

I move my army up, and I cast double guide on the War Walker serpents.

I shoot everything I have into the Necrons in the middle ruins, and I take down all 11 warriors, and the chronotekh.

Nick then tries rolling for re-animation protocalls. I tell him that IC’s don’t count for the units Re-animation number, and that the unit is whiped.

The judges come over, and rule that if the Chronotekh comes back, then the warriors can also come back. (I think this is some BS, but I don’t care as the game doesn’t really matter).
Nick of course rolls a 5+ for his chronotekh, and 4 warriors come back to life.



Necrons 4

He rolls a 4+, and night fighting returns. The TO’s rule that Immotekh can begin his storm nonsense once again (lol).

He moves his wraiths around the left side of the building, poops more scarabs, and doesn’t do anything else.

His ghostark starts repairing the diminished unit, and by the end of the game he will bring it above half.



Eldar 4

I move a couple wave serpents around the right side of the building to get shots at his warriors hiding there.

I roll poorly and only take out a few warriors from the center objective.





Necrons 5

He makes more scarabs, repairs some warriors.

One unit of wraiths moves on top of the building.
One unit of wraiths moves behind them.
Warriors on objectives hold.

His Scarabs move 6” right. Then they get a 6” fleet roll, putting them around the outside of the building.
He gets his 12” Charge move, and he is somehow able to get a multi charge off on 3 of my wave serpents due to a 24” charge range.

“No big deal” I think, I moved them all 12 what can he do.

Apparently each scarab base gets 5 attacks on the charge. He rolls a stupid amount of 6’s on every wave serpent. He then rolls the 4+ and takes out around 7 points of armor, on every wave serpent.

He then rolls the attacks that hit, and even tho they are strength 3, they auto pen every wave serpent.

He destroys all 3 wave serpents, leaving 2 DAVU squads and a fire dragon squad out in the open.

13 bases = 65 Attacks.
65 Attacks = 11 Hits.
11 Hits = around 6 points of armor taken off total.
That means my wave serpents rear armor should have been lowered to like 7-8.

I honestly have no idea how Nick was able to roll so well vs all 3 wave serpents. He was able to get like 10 Hits vs every wave serpent, and lowered the armor by 7 on all of them. I think he messed up the rolling, and either rolled too many dice, or rolled all the attacks for the armor pen, not just the ones who actually hit. Regardless tho, I have no idea how 13 Scarabs were able to kill 3 wave serpents that moved 12”.



Eldar 5

I cast double guide on my war walkers, and I doom the middle unit with the Wraiths and destroyer lord.

I then turbo boost Eldrads serpent up onto the building (and don’t roll a 1) to contest the objective.

I move my Dire Avengers closer to my objective, but unfortunantly they are all pretty far away do to dieing to scarabs.

I move all my fire dragons into view of the wraiths on top of the building.

15 Fire Dragons shoot into the Wraiths. I score like 13 wounds due to really good hits. Nick Fails like ½ of his armor saves, and the Wraith units get whiped to Fire Dragons alone.

My Scatter Laser Walkers then shoot into the doomed destroyer lord. (The TO’s ruled that doom lasted even tho the unit was dead). I cause like 15 wounds on his Lord, and he goes down. (Giving me a primary).

I then shoot Dire Avengers/Tanks/Scatter Laser War Walkers into the Scarab Unit. They don’t get cover and my str6 Phases the Entire Scarab unit off the board. CYA HICK!








Nick Rolls a 1 and the game ends.

Primary:
Objectives, Nick wins 1-0. He has his objective, I don’t have mine, and we both contest middle.
Assassination, Eldar Wins. I have killed his destroyer lord, and Eldrad remains alive.
Kill Points, Tie : Neither of us win by 3.

The Game now goes to Victory Points.

We tally up the points, and Nick has killed 70 more points than me.

Victory to the Necrons by 70 Victory Points.

Game 4 Summary

The entire game basically had 4 Highlights. His lightning doing damage turn 1. My Strike killing his warriors. His Scarabs killing 3 Tanks. My Army killing Lord/Wraiths/Scarabs.

I cant really express how stupid this game was. I don’t care as the game DIDN’T matter at all, but I couldn’t of been handed a worse set of cards.

The night fighting was stupid, and as Eldar gunline I had no ways to handle it as Eldar don’t have spotlights or acute senses.

In my opinion immotekh is stupid and broken. If you roll well as Immotekh, theres really nothing your opponent can do. The thing I don’t like about immotekh, isn’t what he does, its how he does what he does. As a necron player, you don’t have to do anything interesting when placing him. You just put him on the board, screw your opponent with night fighting, and then roll lots of 6’s. It takes no skill, no strategy, no placement, NO ANYTHING. It just requires you to go out and buy the model, and put him on the board. I don’t like units that require no skill that can cripple an opponents army. Imo imotekh is a stupid broken character.

Game Tactics : Nick and I both stale mated the first 4 turns of the game. He moved out with his scarabs, and through stupid good rolling destroyed 3 of my tanks which gave him the game. I have no idea how 13 bases of Necrons can kill 3 Eldar tanks that move 12”, but apparently they did. He hit something like 8 Hits on each vehicle, and lowered my armor by ATLEAST 4 points on each wave serpent.

It was a mistake to move my Wave serpents out, but I really didn’t think he could charge me from behind the back left side of the building, but calvarly charge ranges are insane.

I then responded by killing 3 units, giving myself 3 kill points and the HQ objective.

I have no idea why Nick decided to move his wraith unit unsupported into my lines, if he had kept that unit back, or even his destroyer lord back he would have won the game hands down, but by putting that unit in the Jaws of my army, I was able to whipe them out pretty easily.

The game was stupid from the start. I could have won if.
1) Night fighting hadn’t been so deadly turn 2.
2) My wave serpents hadn’t gotten smacked, allowing me to tie objectives.
3) His Chronotekh hadn’t gotten up, giving me kill points and VP’s to win the game.
If some one can check the judges ruling on The chronotekh allowing the warriors to come back that would be great. I honestly don’t understand the rule.
I enjoyed the game, and honestly I spent more time messing with Nick and Laughing than I did actually playing 40k. Although the mission and army I was playing sucked, playing nick is always fun, and we had a pretty chill game.
Day 1 Recap

Well Walker Spam managed to go 3-1, and lost 1 game by a total of 70 VP’s in a game where I was under a huge disadvantage.

Im in the top bracket for the next day, and I head out with my head held high.

All my games were pretty fun. Game 1 and 4 were pretty close, while games 2-3 were less close. Ive had a lot of fun, and had some pretty cool games as WalkerSpam.

Im ready for Day 2, where I can mabe win the tournament!

This message was edited 1 time. Last update was at 2012/06/11 05:03:23


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Fix the necron report. Near the end you say it's the game FIVE summary, but that was only game 4.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Spellbound wrote:Fix the necron report. Near the end you say it's the game FIVE summary, but that was only game 4.


no idea what im bringing to wargamescon

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

I'm 99% sure you got screwed on both the warriors getting back up and the restarted night fight rulings.

However, why did you not reserve? You really had nothing to loose and a lot to gain from reserving in this game. At a minimum 1 less turn of lightning, less chance of loosing KP's early and more chance of your opponent making mistakes.

   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Meh immotekhs only broken against MSU armies, because that's what he was designed to beat; anything with tons of spammed low armor transports. Issue with immocrons is they're not as good as other builds. As well, you got screwed on both rulings as far as lightning and warriors.

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Made in ca
Twisted Trueborn with Blaster





Nice report vs the Crons.

IMO that ruling on the chronotech was BS! like ultra BS...

Oh well. Cant wait to see what happend day 2.


 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

Sucky mission, sucky calls from the Judge....well played overall though smitty, cant wait to see day 2 now!

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Made in us
Nurgle Predator Driver with an Infestation





Collinsville IL

I like how well organised your battle reps are, thanks so much for the effort.

   
Made in gb
Decrepit Dakkanaut






UK

Still reading, but would like to point out that the Judge's call for the Chronotek Crons is 100% wrong:

Q: If an entire unit, including an attached character
from a Royal Court, is wiped out, do you get to make
any Reanimation Protocol rolls? (p29)
A: You would only get to make one roll for the
attached character as he has the Ever-living special rule.
Note that in this case, he must be placed within 3" of
the counter as his unit has been wiped out.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2170012a_Necron_FAQ_Version_2_0_January_2012.pdf

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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Made in us
Badass "Sister Sin"






Camas, WA

All players should bring their own FAQ with them and the event organizers should have all of them available.

Inexcusable.

I am starting to find Smitty's rage against brokenness amusing now though.

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Made in us
Longtime Dakkanaut






Dallas Texas

Illumini wrote:I'm 99% sure you got screwed on both the warriors getting back up and the restarted night fight rulings.

However, why did you not reserve? You really had nothing to loose and a lot to gain from reserving in this game. At a minimum 1 less turn of lightning, less chance of loosing KP's early and more chance of your opponent making mistakes.


umm probably the biggest reason I didnt reserve was that his only shooting was lightning. I also was concerned about Scarabs/Wraiths/Destroyer Lord bum rushing me out of the gates, and if I had reserved I might not have the units on the field to preserve the walkers from getting into close combat. Besides that I was only playing the Objective/HQ assasination because I assumed I would loose kill points, and reserving would only benefit the kill point mission which ive already lost.

not saying reserve is a bad idea,just that was my reasoning at the time for not reserving.


Automatically Appended Next Post:
pretre wrote:All players should bring their own FAQ with them and the event organizers should have all of them available.

Inexcusable.

I am starting to find Smitty's rage against brokenness amusing now though.


what Immotekh does isnt broken, but how he does it. Its literally based on good dice rolling and nothing more.


Automatically Appended Next Post:
Avatar 720 wrote:Still reading, but would like to point out that the Judge's call for the Chronotek Crons is 100% wrong:

Q: If an entire unit, including an attached character
from a Royal Court, is wiped out, do you get to make
any Reanimation Protocol rolls? (p29)
A: You would only get to make one roll for the
attached character as he has the Ever-living special rule.
Note that in this case, he must be placed within 3" of
the counter as his unit has been wiped out.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2170012a_Necron_FAQ_Version_2_0_January_2012.pdf


Which would mean that I get 140 more VP and actually would have won the game.

Honestly didnt matter , but thanks for showing me that FAQ.


Automatically Appended Next Post:
Newabortion wrote:I like how well organised your battle reps are, thanks so much for the effort.


thanks for reading!


Automatically Appended Next Post:
Zid wrote:Meh immotekhs only broken against MSU armies, because that's what he was designed to beat; anything with tons of spammed low armor transports. Issue with immocrons is they're not as good as other builds. As well, you got screwed on both rulings as far as lightning and warriors.


life goes on

This message was edited 4 times. Last update was at 2012/06/11 15:51:39


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Speedy Swiftclaw Biker




Austin Texas

Spellbound wrote:On that note, the butcher paper with the terrain outlined was AMAZING. First tournament I've been to where they did that, and it was awesome. Need to put your case down to take out models? No problem, just scoot the terrain aside. Can't position your defiler on that awkward hill? No problem, scoot it aside and move him into the footprint. That guy's run roll obviously didn't get him to where he'd be hidden behind the hill, but he can't quite stand on the edge, but putting him on top would be unfairly far from the objective? Take the hill away and stand him in the footprint where he's supposed to be.

It worked beautifully.


I could not agree more. It was a very plain solution to mutiple problems that crop up all of the time.
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Although your opponent should have only rolled to bring back the Cryptek after that it would be perfectly legal to use a Ghost Ark to replenish the numbers since the "unit" is still on the table.

Enjoying the games thoroughly. Looking forward to the rest.

Looking for games in Shanghai? Send a PM 
   
Made in gr
Fresh-Faced New User




Nope, i am sorry but you are incorrect here.You must have a warrior model alive to repair the unit,not a cryptek.Furthermore,YOUR Battle Reports are awesome!I agree that immotech is completely broken.You just hide in the corner and you destroy stuff.The player doesnt need effort to even choose a proper deploy location for him ;P.

This message was edited 1 time. Last update was at 2012/06/12 19:46:08


 
   
Made in us
Axis & Allies Player




Texas

archonisthebesthqever wrote:Nope, i am sorry but you are incorrect here.You must have a warrior model alive to repair the unit,not a cryptek.Furthermore,YOUR Battle Reports are awesome!I agree that immotech is completely broken.You just hide in the corner and you destroy stuff.The player doesnt need effort to even choose a proper deploy location for him ;P.


The unit that the Cryptek is a part of is a Necron Warrior unit.
A Ghost Ark allows you to add models to a Necron Warrior unit.
Why do you think that a Necron Warrior model must be alive to add Warriors to the unit?
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Jwolf is spot on. The Chronotek should have been the only one coming back - but he could still ghost ark it back over half.

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There was a huge discussion in the necron tactica of warseer about this subject.Lets say you have 5 warriors and a cryptek.The warriors die and the cryptek is alive.You cannot attempt Rp.Afterwards,in another occasion the cryptek dies too,although he comes back from his ever living you cannot still try RP for the warriors.He might be alive,and part of a unit of warriors, BUT he is not whole alone a necron warriors unit.This should be in the last faq but ofc gw doesnt really care for the rules section of the game.

This message was edited 1 time. Last update was at 2012/06/13 08:42:06


 
   
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Axis & Allies Player




Texas

archonisthebesthqever wrote:There was a huge discussion in the necron tactica of warseer about this subject.Lets say you have 5 warriors and a cryptek.The warriors die and the cryptek is alive.You cannot attempt Rp.Afterwards,in another occasion the cryptek dies too,although he comes back from his ever living you cannot still try RP for the warriors.He might be alive,and part of a unit of warriors, BUT he is not whole alone a necron warriors unit.This should be in the last faq but ofc gw doesnt really care for the rules section of the game.


Which has nothing at all to do with the Ghost Ark making more warriors.
   
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Perfect Shot Dark Angels Predator Pilot






If the faq says you can't make RP rolls for the warriors, the WHY would be because the warrior unit is gone. So you can't make more warriors with the Ghost Ark, because the warrior unit is gone.

Smitty, I'm loving this thread. Keep it up!
   
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Christ,read your damn codex.It is saying "nominate a unit of necron warriors with 6"....Your unit is removed,dead call it whatever you want.You only have a lone scoring cryptek now get used to it.
   
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Badass "Sister Sin"






Camas, WA

archonisthebesthqever wrote:Christ,read your damn codex.It is saying "nominate a unit of necron warriors with 6"....Your unit is removed,dead call it whatever you want.You only have a lone scoring cryptek now get used to it.

Welcome to DakkaDakka! Now that you're here, you might want to start observing the rules and that includes Being Nice. :(

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[DCM]
Et In Arcadia Ego





Canterbury

Indeed.

Tone it down a bit please.

thanks

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
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K i must say i am sorry for being a hot heated person(teenager).I really need to separate the discussion about politics from games ;D
   
 
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