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Made in no
Longtime Dakkanaut





Jaon wrote:These are all nasty and 100% lethal, but Broadsides are the clear winner because none of the other ones can kill monoliths!
I had 18 Fire Dragons firing at a Monolith once, during an apocalypse game. They wasted 18 melta shots without destructive result. Only three survived to fire again next round, still without the wanted result. Eventually they assaulted the monolith and destroyed it with three meltabombs.

What's my point? Fire Dragons CAN kill Monoliths...
   
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Longtime Dakkanaut






Louisville, KY

Baxx wrote:
Jaon wrote:These are all nasty and 100% lethal, but Broadsides are the clear winner because none of the other ones can kill monoliths!
I had 18 Fire Dragons firing at a Monolith once, during an apocalypse game. They wasted 18 melta shots without destructive result. Only three survived to fire again next round, still without the wanted result. Eventually they assaulted the monolith and destroyed it with three meltabombs.

What's my point? Fire Dragons CAN kill Monoliths...

...what exactly was the status of the Monolith when this happened? Did it have all of its weapons? Was it immobilized?

I ask because the BEST result you can get with a Meltabomb (a S8 weapon) is an Immobilized result, and that's if you roll sixes to glance, and then sixes again on the damage table.

So you'd have to roll six sixes, getting three Immobilized results (or a few fives, but doesn't the power matrix keep Weapon Destroyed from turning into Immobilized or Wrecked?) in order to even get close to wrecking it.

This message was edited 1 time. Last update was at 2010/09/14 20:41:29


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Melta weapons give a +1 bonus on the vehicle damage chart, so the best result would be 5 (wrecked).
   
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Louisville, KY

Baxx wrote:Melta weapons give a +1 bonus on the vehicle damage chart, so the best result would be 5 (wrecked).

No, AP1 weapons give a +1 bonus. Melta weapons roll 2d6 for armor pen at close range, except against Monoliths.

Meltabombs are not AP1.

This message was edited 1 time. Last update was at 2010/09/14 20:46:39


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Made in no
Longtime Dakkanaut





Ahh yes of course... must have been immobilized then.

This message was edited 1 time. Last update was at 2010/09/14 20:54:49


 
   
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Longtime Dakkanaut






Louisville, KY

In which case, any Immobilized results would become Weapon Destroyed, and enough of those would wreck it.

Three seems like a very low number of meltabomb hits to wreck it in one turn, though.

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Hehe no, it was after 2 turns of shooting. The first turn 18 Fire Dragons fired, the next turn only the few survivors, then assaulted and finally destroyed it. Too bad he had 3 monoliths that game.
   
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Slarg232 wrote:
Jaon wrote:These are all nasty and 100% lethal, but Broadsides are the clear winner because none of the other ones can kill monoliths!


I once saw a monolith get shot by a long Guardsmen with a Meltagun at 12" and get blown up.

The dude basically shot it over his shoulder as he was running away..


Events like those should cause auto rally even if below half.
   
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SaintHazard wrote:In which case, any Immobilized results would become Weapon Destroyed, and enough of those would wreck it.

Three seems like a very low number of meltabomb hits to wreck it in one turn, though.


You cannot weapon destroy a monolith to death; the power matrix can never be destroyed, AND the other weapon never gets destroyed, just loses shots.

The only way a S8 weapon can kill a monolith is if it is AP1
   
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nosferatu1001 wrote:
SaintHazard wrote:In which case, any Immobilized results would become Weapon Destroyed, and enough of those would wreck it.

Three seems like a very low number of meltabomb hits to wreck it in one turn, though.


You cannot weapon destroy a monolith to death; the power matrix can never be destroyed, AND the other weapon never gets destroyed, just loses shots.

The only way a S8 weapon can kill a monolith is if it is AP1


And I believe EMP and Haywire are the only grenades that will kill it.

This message was edited 1 time. Last update was at 2010/09/14 21:40:30


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Louisville, KY

nosferatu1001 wrote:You cannot weapon destroy a monolith to death; the power matrix can never be destroyed, AND the other weapon never gets destroyed, just loses shots.

The only way a S8 weapon can kill a monolith is if it is AP1

That's what I thought, but I wasn't certain. Been reading the Monolith entry in my codex trying to figure this out.

So how did you manage to destroy this Monolith, then, Baxx?

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Lincolnshire, UK

By using some BROADSIDE allies?

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"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

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- Magnus the Red, to a statue of Leman Russ
 
   
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the nightbringer kills tanks dead

Ariel: He will do what he must when the time comes.
Raziel: By choosing his own death? A sacrifice for the world? You don't know Kain very well.

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lowmanjason wrote:the nightbringer kills tanks dead


I do believe that the Nightbringer Kills EVERYTHING. Just sayin'. 360 points of unstoppability. And yes, I did make up that word.

Commissar NIkev wrote:
This guy......is smart
 
   
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Lincolnshire, UK

micahaphone wrote:
lowmanjason wrote:the nightbringer kills tanks dead


I do believe that the Nightbringer Kills EVERYTHING. Just sayin'. 360 points of unstoppability. And yes, I did make up that word.


OK, some great insight there guys. As incredibly powerful as the Night-bringer is, he's VERY slow and VERY short-ranged. oh and VERY expensive. you're going to have to go to a lot of effort to actually catch any cats with him let alone have him make his points back!
Sorry, but for the best anti-tank unit in the game, he doesn't quite cut-it IMHO...

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
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Louisville, KY

Nightbringer gets bonus points for looking unbelievably cool while doing it.

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USA

The Broadsides win outright.
willydstyle wrote:I base my anti-tank prowess more on being able to kill rhinos consistently than monoliths

Going by this definition, it would be a unit of three hydras.

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Made in us
Longtime Dakkanaut





yeah, Hydras do have a tendency to kill av 11 dead.

HOWEVER, Here is an idea some of my guard friends have been throwing around.

Punisher, Pask, Plasma sponsons, with a lascannon

This message was edited 1 time. Last update was at 2010/09/14 23:01:18


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The sink.

Just Dave wrote:There were rumours - and emphasis on rumours - of a Dark Eldar weapon that'd be melta AND lance...


That still wouldn't kill a monolith ...


Anyways, how about 3 obliterators?
   
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What about Melta Storm troopers. With a re roll to scatter that means they are more likely to land in the intended area. and for 100 points for the squad, not a bad deal.

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USA

Yeah, but they're extremely expensive and you only have two meltaguns.

Not bad as a throwaway unit in a high-level game (though not good either), but it doesn't even qualify for testing to see if it's the best anti-tank unit in the game.

This message was edited 1 time. Last update was at 2010/09/15 05:22:02


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