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Made in fi
Twisted Trueborn with Blaster






40k is a game that all of us love (that is, if you play it, of course) but sometimes everything just can't go your way. Some Codex have way too overpowered units. So I ask you, which YOU think that is the most overpowered unit in the game (effectiness vs. points)?

Win/Draw/Lost statics
Space Orks: 11/1/1
Space Marines: 10/2/5
Lizardmen: 8/2/3
High Elves: 13/2/2 and one tournament victory!
Dark Eldar: 1/0/0 
   
Made in ca
Serious Squig Herder






I'm the most overpowered because I can destroy any character on the board on a whim. I can even make attacks against my opponent! I also ignore all saves and wound on 1s.

blarg 
   
Made in ca
Serious Squig Herder






Oops double post.

This message was edited 1 time. Last update was at 2009/04/10 06:23:53


blarg 
   
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Devastating Dark Reaper




Chicago

I'll give you a list of what people will say:

Nob Bikers
Seer Council on Jetbikes
Lash Princes

I think I covered everything.

40k armies:
Fantasy: TK, Dwarfs, VC 
   
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Da Head Honcho Boss Grot





Minnesota

Chaos Spawn.

Flash Gits.

Aun'Va.

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Made in ca
Serious Squig Herder






Orkeosaurus wrote:Chaos Spawn.

Flash Gits.

Aun'Va.


None of those compare to Cybork Grots or Chaos Furies.

blarg 
   
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Pyromaniac Hellhound Pilot





Calgary

Space Pope?

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Longtime Dakkanaut






pakman wrote:I'll give you a list of what people will say:

Nob Bikers
Seer Council on Jetbikes
Lash Princes

I think I covered everything.


I'll agree

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Armies:
1850+ pts. 3000+ pts. 2000+

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Made in us
Longtime Dakkanaut



Beaver Dam, WI

Ork boyz:

6 pts - 2 attacks (S3 or S4), 2 shots 18" S4

No list can match this for the cost and all T4.

Think of it... 180 pts for 60 S4 attacks all fearless.

170 for 10 marines...

Just on average orks shoot and average 10 wounds on the marines. If the marine has a heavy bolter, the marines average a little over 3 wounds. We don't need to talk about HTH...




2000
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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

10 Assault Termies.

However, they eventually die quickly if not supported well.

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Made in ca
Frightening Flamer of Tzeentch



in Canada

im gonna agree assault terminators with 3up invulnerable. (storm sheilds I think) How the F would you beat that in cc?
   
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Wolf Guard Bodyguard in Terminator Armor







thedarkside69 wrote:im gonna agree assault terminators with 3up invulnerable. (storm sheilds I think) How the F would you beat that in cc?


30 boys.

I mathammered it out a while back and found out its about even for each group to win, so 30 boys, + some random loota shots=dead marines.

every unit has a weakness that can be exploited, so "overpowered" is really just saying "i have nothing that can exploit this units weakness"

but in terms of cost vs utility, i vote ork boys as #1, they are dirt cheap, so you can buy them as albative wounds for a boss, they hit hard in CC, you can win by just volume of attacks vs. just about anything, they actually can shoot decently well if you choose to do so (again, just with volume of attacks)

but even they have a couple of exploitable weaknesses, they are difficult to move around the battlefield, and no im not saying they cant charge 18" with a lucky Waaagh. they can move, but they are a very large blob that is unweildly. template weapons, tank shock with a template-armed vehicle to cluster them up, then toast them (flamer/combi flamer rhino, or land raider redeemer)


going OT,
sorry for thread hijack

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Resourceful Gutterscum




All units are overpowered if at least one member of your gaming group owns and regularly uses weighted dice.


On a serious note, Assualt terminators. I can't remember a single moment where they never wiped out the unit they were fighting at the time.

 
   
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Regular Dakkanaut




Plank of Wood wrote:All units are overpowered if at least one member of your gaming group owns and regularly uses weighted dice.


On a serious note, Assualt terminators. I can't remember a single moment where they never wiped out the unit they were fighting at the time.


You know, I think assault terminators are good, but I wouldn't put them in the 'best unit in the game' category.

It's 400 points for a ten man squad. Sure, it will kill anything it charges, but unless it charged 400 points worth of models, it didn't do its job. And they're not very mobile to completely lack shooting. Granted, they make up for this in sheer survivability so they are good...just not terribly overpowered.

40k, like most things, is all about efficiency. If you have a 6 pt. ork boy who takes out a 15 pt. marine, he's operating at 250% efficiency, where a 400 pt. assault terminator squad that kills 399 points of the opponent's army looks like it did a lot of damage, but never even made you its points back.

Build a fire for a man and he will be warm for a day; set a man on fire and he will be warm for the rest of his life.

Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain.

Sly Marbo doesn't go to ground, the ground comes to him.  
   
Made in ca
Fresh-Faced New User





If we're including special characters, I'll toss in Eldrad Ulthran and Abaddon the Despoiler. Both are expensive, but both also single-handedly shape the battlefield. Eldrad has unmatched versatility, with access to every Eldar psychic power and the ability to use three psychic powers per round. Abaddon in contrast is virtually unstoppable in an assault. Regardless of whatever he fights, he will kill it and kill it easily.
   
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Furious Fire Dragon





Fenway Park, Monster Seats

I know I'm probably alone...

Orky Battlewagon w/ Deffrolla...

What else in the game automatically hits, with d6 S10 hits?

The game is based on 3 rolls to do damage, to hit, to wound and armor save. The deathroller pretty much negates two of those.

   
Made in us
Wicked Warp Spider





South Carolina

Overpowered Units are subjective....

Nob Bikers, Lash Princes, Jetseer...all can be countered and they can still roll 's. Besides they are paying enough points for the unit to be that powerful so it should survive for awhile.

Most Cost effective but not overpowered is the ork boy by far.

Specail Character wise I would agree that Abaddon will kill any unit by himself and his terminator buddies are their just to soak up wounds and finish off the leftovers if there are any. Also agree with Eldrad the three powers is nasty and you can use 2 of the same powers that turn.

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

2+ goes down to small arms.

Nightbringer is still good, and it/ he gets Run now. So are Destroyers and the Monolith.

Orks are winning their games for reasons. Nob Bikerz and Boyz.

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Regular Dakkanaut



NSW Australia

Personally I think the Monolith is grossly overpowered, though thanks to phase out you can try to ignore it though that's still unnecessarily difficult. I absolutely cannot stand any kind of superheavy vehicle and refuse to play apocalypse for that reason. Then there's chaos daemons, next to Tau they're the only army I ever have problems with, and at least 90% of their units are grossly undercosted and overpowered.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





For the points cost of a unit of Bloodcrushers, they are absolutely phenominal. I would say the efficiency and sheer power of the unit certainly makes it one of the most powerful in the game.

Lash Princes, Jetlock councils and Nob Bikes are also very strong. At least in the case of Nob Bikes though, if Adepticon was any indication, they lose a lot of their luster now that people know they exist and how to play against them. If a Nob Bikes unit/army runs into someone who doesn't expect them though, it is going t obe very ugly.
   
Made in ca
Serious Squig Herder






I think players are the most overpowered, with their 'Whine and snivel because they don't prepare' special ability.

But player that took the 'Half a brain' upgrade also gain the "Cheese with that whine?" ability to counter the former ability.

blarg 
   
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Sneaky Striking Scorpion




monolith

assault squads
   
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Hamburg

assault squads

Marine Assault units are mediocre in cc. Don't count too much on them.

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whocares wrote:
It's 400 points for a ten man squad. Sure, it will kill anything it charges, but unless it charged 400 points worth of models, it didn't do its job. And they're not very mobile to completely lack shooting.
...........kills 399 points of the opponent's army looks like it did a lot of damage, but never even made you its points back.



IMO this is a mindset that just needs to go away. I've said this before: A unit making it's points back doesn't mean anything in 5th edition, especially since victory is NOT calculated with victory points. Objectives no longer give you VP's, Wiping enemy units no long gives you VP's.

A unit that kills 399 points of the enemy probably DID do a lot of damage. If it's a KP mission, that could be as many as 3 KP's: a 3:1 ratio is pretty damn efficient. Consider also that in KP games you want to have as FEW KP's on the board as possible, then the point cost/ efficiency model is even MORE obsolete.

Even if it's not a KP mission, 399 points worth of dead enemy very likely means an objective which is at the very least contested. In a game where all you need is one more than your opponent, contested objectives are gold. To quote myself on this subject:

Lordhat wrote: Don't be afraid to lose ANY unit you field. I catch a lot of flak about my 'overcosted' Vangaurd squad, how they 'die too easy' and 'don't make their points back'. Outside of tournaments, the points you pay are meaningless to the result of the game. A VV squad is one KP. So is an Assault Terminator squad, so is.... you get the point. Each unit you field should have a purpose for that game. The combination of purposes should lead to the win. If your units do what you planned on them doing, instead of what your opponents plans on them doing, then they have 'made their points back', regardless of what, if anything, they have killed.

As long as you have a good strategy, that can flex to the changing battle, and clear goals for each unit, don't be afraid to give up "VP's" to get the win.


This message was edited 1 time. Last update was at 2009/04/12 18:05:17


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Australia

whocares wrote:40k, like most things, is all about efficiency. If you have a 6 pt. ork boy who takes out a 15 pt. marine, he's operating at 250% efficiency, where a 400 pt. assault terminator squad that kills 399 points of the opponent's army looks like it did a lot of damage, but never even made you its points back.

Your units only have to make their points back if they die.

Also the whole "making its points back" is a terrible philosophy anyway. How about "this works well with my army and helps me win" as a philosophy?

This message was edited 3 times. Last update was at 2009/04/12 18:21:36


109/20/22 w/d/l
Tournament: 25/5/5 
   
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Mira Mesa

KHARN THE BETRAYER!

RWAAARGH! KILLS A LANDRAIDER WITH HIS AXE! KILLS A TERMINATOR SQUAD WITH HIS AXE! KILLS ELDRAD WITH HIS AXE! KILLS YOUR GUNLINE WITH HIS AXE! KILLS A COUPLE OF YOUR GUYS FOR THE LULZ! THEN GOES AND KILLS ANOTHER LANDRAIDER WITH HIS AXE!

Need I go on?

EDIT: Oh yeah, and he's hilariously cheap, leaving room for the extra Berserkers he's going to kill (for the lulz).

This message was edited 1 time. Last update was at 2009/04/12 19:08:14


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Hamburg

I'm not afraid about Kharn.
He will die before he reaches my front ranks.

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Well fine, but you can say that about any CC oriented commander (which is all of them). If you shoot enough guns at it, it will die.

Now, what if I put him in a Landraider with all that money I saved switching to Khorneco?

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DarkHound wrote:Well fine, but you can say that about any CC oriented commander (which is all of them).


Eldrad (or any Fortune/Doomseer)
No way is he CC oriented, and he is one of the best HQs in the game. Watch him hide in a Falcon or WS the whole game, and still wreak havoc by Fortuning and Dooming everything.

   
 
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