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Made in us
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Oakley, CA

Here is the latest from Warseer. Not to sure I'm thrilled about some of these rumors.


Shadowphrakt wrote:Ok folks, again I'm stating some more rumours - just becasue I feel its necessary with you guys

If drop pods are taken, the whole army must take them.

Bjorn the Fellhanded has AV14 on all sides, better stats.

There is some mad Wulfen Character, who has his own personal drop pod. Can choose who he fights in combat. like a challenge in WFB. No-one else can fight him apart from the person hes attacking, unless said model is killed, in which case his squad can then attack him.

All rules for SC have been rebuffed - all of them can take terminator armour for +50 points. All SC models are getting re-done, if not for the actual release then in subsequent releases.

Any character can take terminator for 50pts, which includes weapons.

Runic weapons I believe function as relic blades, but with something else quite snazzy.

Wolf Guard (in terminator armour) with lightning claws rack up 6 attacks on the charge each. A very broken thing to do (think this ill be omitted from the final codex) is put them with Ragnar Blackmane, who gives them Fleet of foot and rending, though dont' quote me on rending.

Individual wolf guard can replace squad leaders - all should look individual.

No model in the SW codex at all has the option to take a thunderhammer and storm shield.

Wolf Scouts won't be troops.

Wulfen are back in (old)

Thats all I found out - is due for release this year.

Cheers,

Shad.


I know there are lots who don't like the fact we are getting another Imperial/Marine codex, but can we please keep the moaning to a minimum.



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Perth

It's not the fact that it's another Imperial army that has me whining/moaning.

<gets his nerdrage up>

Viking Marines without Thunderhammers and Storm Shields? What's up with that?

And Terminator Armor at 50 pts? Is it worth 10 more than normal SM because it's on a SW?

The Wulfen character sounds pretty amazingly limited in it's usage. His only targets will be small, non-CC squads.

Bjorn sounds badass, though.

This message was edited 1 time. Last update was at 2009/04/22 20:33:06


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Orlando, Florida

If drop pods are taken, the whole army must take them.


Seems like an odd choice. I wouldn't have been surprised if they just remove the option from the codex, considering the fluff, but this may be a fair compromise.

Bjorn the Fellhanded has AV14 on all sides, better stats.


This may be fun! A Dreadnought that isn't lackluster.

There is some mad Wulfen Character, who has his own personal drop pod. Can choose who he fights in combat. like a challenge in WFB. No-one else can fight him apart from the person hes attacking, unless said model is killed, in which case his squad can then attack him.


This might be the 13th Company guy, though a Drop Pod seems an odd choice.

All rules for SC have been rebuffed - all of them can take terminator armour for +50 points. All SC models are getting re-done, if not for the actual release then in subsequent releases.

Any character can take terminator for 50pts, which includes weapons.


50 points seems a bit much. All those models should be redone with the exception of Grimnar. The inclusion of weapons should still keep the Armor cost to 30-40 at most.

Runic weapons I believe function as relic blades, but with something else quite snazzy.


I wonder if they will keep the difference between Runic Weapons and Frost Blades.

Wolf Guard (in terminator armour) with lightning claws rack up 6 attacks on the charge each. A very broken thing to do (think this ill be omitted from the final codex) is put them with Ragnar Blackmane, who gives them Fleet of foot and rending, though dont' quote me on rending.


These are the type of thigs Space Wolves should do.

Individual wolf guard can replace squad leaders - all should look individual.


I wouldn't be surprised if Wolf Guard just become Squad leaders now. maybe Space Wolves will be the only army with the option not to take leaders in squad.

Wolf Scouts won't be troops.


They never where, and they shouldn't change that much.

Wulfen are back in (old)


You could see this coming a mile away. I just hope that they make a codex that makes them useful. They are still great models that just don't have a home.


Besides the high cost of Terminator Armor, all this sounds about right.


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Oakley, CA

Death By Monkeys wrote:It's not the fact that it's another Imperial army that has me whining/moaning.

<gets his nerdrage up>

Viking Marines without Thunderhammers and Storm Shields? What's up with that?



I found that really odd myself!



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I call shenanigans. I think there's possibly some truth to some of these, but I think most of them are off by a little to a lot.

For starters, a Runic Weapon is a force weapon. A Frostblade is the closest to a Relic Blade, and I assume that is what they meant.

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I hope all these Space Wolfs rumors don't become like those of Dark Eldar.

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"No-one else can fight him apart from the person hes attacking, unless said model is killed, in which case his squad can then attack him."

This wording makes no sense. "Congratulations on winning your duel, sire. Now it's the honor of your SW squad to attack you."

GW is not the only one who needs a proof reader. : /

This message was edited 1 time. Last update was at 2009/04/22 23:00:58



 
   
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Wolf Guard Terminator with Lightning Claws has 6 attacks on the charge...

That's as much as a Khorne LORD with Lightning Claws has on the charge. Sigh... clearly I'm going to have a make a SW army now.
   
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Shadowphrakt wrote:Ok folks, again I'm stating some more rumours - just becasue I feel its necessary with you guys

If drop pods are taken, the whole army must take them.


Works for me. The current drop pod assault rules for marines don't really work unless the whole army is in one.

Shadowphrakt wrote:Bjorn the Fellhanded has AV14 on all sides, better stats.


ooooooooh. Frankly I'm just glad he's back, let alone 'ard.

Shadowphrakt wrote:There is some mad Wulfen Character, who has his own personal drop pod. Can choose who he fights in combat. like a challenge in WFB. No-one else can fight him apart from the person hes attacking, unless said model is killed, in which case his squad can then attack him.


A wulfen in a drop pod? ooookay. And a wulfen that is a character killer at that. Doesn't seem to make too much sense to me but more wulfen is always a good thing.

Shadowphrakt wrote:All rules for SC have been rebuffed - all of them can take terminator armour for +50 points. All SC models are getting re-done, if not for the actual release then in subsequent releases.

Any character can take terminator for 50pts, which includes weapons.


good to know that the SC's are being rebuffed. Why is termie armour 50 pts? 25 for p-fist, 5 for stormbolter, 20 for 2+ and 5+?? seems a bit steep. Unless termie honours are making a return.

Shadowphrakt wrote:Runic weapons I believe function as relic blades, but with something else quite snazzy.


runic weapons? as in force weapons? surely you mean frostblades? In which case noooooooo. Kepp them as sis, they are wonderful.

Shadowphrakt wrote:Wolf Guard (in terminator armour) with lightning claws rack up 6 attacks on the charge each. A very broken thing to do (think this ill be omitted from the final codex) is put them with Ragnar Blackmane, who gives them Fleet of foot and rending, though dont' quote me on rending.


So that's 2 base, 1 for claws, 1 for charge maybe another 1 for some kind of berserk charge rule. I can't see where the 6th is coming from. Frankly I would rather have cheaper wolf guard I may actually use rather than uber wolfguard that are too expensive once I have my expensive troops, expensive hq's and mandatory expensive heavy support. That's the problem they have now. Great unit, waaaay too pricy to put in most armies.

Shadowphrakt wrote:Individual wolf guard can replace squad leaders - all should look individual.


as now? Do they still use an elite slot because that is a pointless and silly rule.

Shadowphrakt wrote:No model in the SW codex at all has the option to take a thunderhammer and storm shield.


Why? This is stupid beyond words.

Shadowphrakt wrote:Wolf Scouts won't be troops.


Which hopefully means they keep OBEL and their stat-line.

Shadowphrakt wrote:Wulfen are back in (old)


Everyone rejoices!

   
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"No-one else can fight him apart from the person hes attacking, unless said model is killed, in which case his squad can then attack him."

This wording makes no sense. "Congratulations on winning your duel, sire. Now it's the honor of your SW squad to attack you."


The his in the reference to the character that the wulfen attacked. So if attacked Guardsmen A and killed him before the Guardsquad could fight back, then the rest of Guardsmen A's Squad could target and fight the SW Character. Though this could conflict with the rule that all models that start a combat able to fight are able to do so regardless of causualties. If they aren't able to fight at the beginning of the combat anyways then the point of the squad attacking the Wulfen is moot.

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Shadowphrakt wrote:If drop pods are taken, the whole army must take them.


Somehow I doubt it's all or nothing. Can't see making scouts take them.

In fact, I'm hoping that if you take a unit of scouts you get to place a locator beacon on the table before turn 1. Distinct advantage, and fluffy, too.
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To the guys who think the AV14 Dreadnought isn't going to be lackluster... how much you want to bet its going to be in the 250+ pt range.
   
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aka_mythos wrote:To the guys who think the AV14 Dreadnought isn't going to be lackluster... how much you want to bet its going to be in the 250+ pt range.


Logan is already 250 points, so we're used to paying that much. And he doesn't have av14 all around. And whoever said drop pods went against the fluff...not at all. They don't teleport, and they don't like jump packs, but drop pods are just fine. Shoot into the heart of the enemy where you can get both feet on the ground.

As far as fluff goes, I also think that Land Speeders should be gone from the SW list too, but that is just me.
   
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My fear is that they're going to be an ultra-elite army like Grey Knights, where a basic trooper is like 20 points. I hope that Grey Hunters stay in the 16 to 18 point range, even if it means that they get less 'abilities'.

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"If drop pods are taken, the whole army must take them. "

Which is how is always should have been.

 
   
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Shadowphrakt wrote:Ok folks, again I'm starting some more rumours - just becasue I feel its necessary with you guys


Shad.



Fixed.

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Kid_Kyoto wrote:"If drop pods are taken, the whole army must take them. "

Which is how is always should have been.


Hopefully it actually reads. "If drop pods are taken, any unit capable of taking them must take them"

Otherwise, you will never see a SW battle tank and drop pods on the same table. That would suck.

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Kid_Kyoto wrote:"If drop pods are taken, the whole army must take them. "

Which is how is always should have been.

I can't disagree with this. But, I almost think they need to create two lists. The 'we're starting on the board' list and the 'we're plummeting to the surface in a tin can' list. Drop pods are always noted as being used en-masse as a surprise assault, not to get your tac squad onto an objective. The problem with all drop, is that you have minimal heavy weapon support. If SWs can take two meltas (or even a melta and a combi-melta) for a reasonable price, it could work though.

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As a long time Wolf player, I'm looking forward to seeing how badly they screw them up. Hopefully, they'll only do some minor tweaking here & there, but, let's face it, thier track record isn't so great.

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Kelly is writing the codex, he makes some good rules.
   
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Maybe with the 50 points for termie armor you are getting options for lightning claws, power weapons, etc... included i.e. you have enough weapon options to make it worth it.

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barlio wrote:Maybe with the 50 points for termie armor you are getting options for lightning claws, power weapons, etc... included i.e. you have enough weapon options to make it worth it.

I agree, that seems the most likely thing. Its one of those things that they seem to be streamlining, when would you ever take terminator armor and at least a power weapon. I also wouldn't be surprised if this 50pts is just a working number that will likely change.

Jayden63 wrote:
Kid_Kyoto wrote:"If drop pods are taken, the whole army must take them. "

Which is how is always should have been.


Hopefully it actually reads. "If drop pods are taken, any unit capable of taking them must take them"

Otherwise, you will never see a SW battle tank and drop pods on the same table. That would suck.
I'm still surprised GW has done some rule to represent tanks being carried in and rapidly deployed by Thunderhawk transport. Sounds like a space wolves thing... doubt it'll happen.

I think the reason drop pods shouldn't be all or nothing is because they should also represent the reinforcements that are being dropped in to assist an otherwise overwhelmed force.

Rated G wrote:
aka_mythos wrote:To the guys who think the AV14 Dreadnought isn't going to be lackluster... how much you want to bet its going to be in the 250+ pt range.


Logan is already 250 points, so we're used to paying that much. And he doesn't have av14 all around. And whoever said drop pods went against the fluff...not at all. They don't teleport, and they don't like jump packs, but drop pods are just fine. Shoot into the heart of the enemy where you can get both feet on the ground.
I bet Logan will get an update. Eternal Warrior, maybe some other stuff, but relative to the other SM special characters he'd over priced. He'll probably end up closer to 200pts, unless they give him some extra stuff.

This message was edited 1 time. Last update was at 2009/04/23 21:52:23


 
   
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J'santai Khan wrote:As a long time Wolf player, I'm looking forward to seeing how badly they screw them up. Hopefully, they'll only do some minor tweaking here & there, but, let's face it, thier track record isn't so great.


The two codices SW have received in their history were both quite good at the time they were released. The current one is just old, that's all. Phil Kelly's the best designer they have...so have a little faith.

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Yeah, the main thing that hurts my lists is the insane SC costs, so if they fix that and maybe even add in a few extra goodies I'll be very happy!

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(THIS SPACE INTENTIONALLY LEFT BLANK)

Why are the space wolves so much better in combat then every other marine again? They don't train more. The don't have better equipment. They don't have better tactics. They aren't better equipped. So why do they seem to be heads and shoulders better then the rest? Moving past my annoyance at the fact that they get a giant standalone book at all, what justification do they have to get things like this?


Bjorn the Fellhanded has AV14 on all sides, better stats.


Why? Seriously. Titans don't even have AV14 all around. Why the hell does he?


Wolf Guard (in terminator armour) with lightning claws rack up 6 attacks on the charge each. A very broken thing to do (think this ill be omitted from the final codex) is put them with Ragnar Blackmane, who gives them Fleet of foot and rending, though dont' quote me on rending.


So space wolf honor guard are so much better because... They are grey?


Runic weapons I believe function as relic blades, but with something else quite snazzy.


It's good to know that space wolves work like orks. All you need to do is replace red goes fast with grey kills better.

This message was edited 4 times. Last update was at 2009/04/24 01:11:08


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They aren't better equipped. So why do they seem to be heads and shoulders better then the rest? Moving past my annoyance at the fact that they get a giant standalone book at all, what justification do they have to get things like this?



why are bezerkers better in combat than noise marines? same thing in the armour
argument can be used everywhere, but the logical reason would be due to the SW's feral nature.
rather than the basic marine a SW is huge (or atleast should be for a space viking)
they prefer CC fighting, so im guessing that may have something to do with it, much like the zerkers.

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(THIS SPACE INTENTIONALLY LEFT BLANK)


why are bezerkers better in combat than noise marines? same thing in the armour


Demonic empowerment and guiding by the galactic god of slaughter? Theres a lot more to it then just "They're angrier!". Khorne has a pretty big hand in their efforts.


rather than the basic marine a SW is huge (or atleast should be for a space viking)


That I don't buy. The models are the same size. They're the same size in the art. They were never bigger in the fiction. Magnus the reds the huge primarch, not russ.


they prefer CC fighting, so im guessing that may have something to do with it, much like the zerkers.


Which means they should get some assault marine stats or something. The blood angels love combat too. They don't get ultrarelic blades and honor guard that get more attacks then my god damn chapter master. Even taken with a huge grain of salt every one of these rumors makes the wolves look like the mary sue chapter of supermarines.

This message was edited 2 times. Last update was at 2009/04/24 01:22:59


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ShumaGorath wrote:Why are the space wolves so much better in combat then every other marine again? They don't train more. The don't have better equipment. They don't have better tactics. They aren't better equipped. So why do they seem to be heads and shoulders better then the rest? Moving past my annoyance at the fact that they get a giant standalone book at all, what justification do they have to get things like this?

...

Why? Seriously. Titans don't even have AV14 all around. Why the hell does he?

...

So space wolf honor guard are so much better because... They are grey?

...

It's good to know that space wolves work like orks. All you need to do is replace red goes fast with grey kills better.
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