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![[Post New]](/s/i/i.gif) 2009/12/28 04:57:27
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Longtime Dakkanaut
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Maybe at Apoc levels but 9 Carnies and 2 Tyrants would cost around 2300 pts.
At 2500 pts you could do it but it won't work in under 2k.
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--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
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![[Post New]](/s/i/i.gif) 2009/12/28 05:00:23
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Blackclad Wayfarer
From England. Living in Shanghai
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It's ok though. Who wants to use the carnifex now that trygons and mawlocs have stolen the spotlight?
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Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2009/12/28 05:02:01
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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Longtime Dakkanaut
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*Raises hand*. Sorry but I don't buy into the whole optimal/sub-optimal bs. I use the units I want for the look or for theme.
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--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
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![[Post New]](/s/i/i.gif) 2009/12/28 05:42:25
Subject: Re:Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Noisy_Marine wrote:I'm a little worried that Nids can now have 9 carnies and 2 Hive Tyrants. How are my poor CSM gonna deal with all that MC? HUH? Well considering thats 1,870 minimum points for 11 models, none of which have a 2+ save you could try just shooting them to death. When they only have 130 points left for troops you could just shoot those and keep a rhino in reserve to win you the game. I'm fairly confidant my current marine force could kill 5 carnifexes on it's first turn (drop sternguard with 5 combi plasmas 5 combi meltas and 11-14 missile launchers). The loss of that 2+ save and the price increase bit into the concept of nidzilla pretty thoroughly. I expect you'll be seeing considerably more mixed arms forces using carnifex squads as a supporting hammer much like dreadnauts or other walkers are used now. It's ok though. Who wants to use the carnifex now that trygons and mawlocs have stolen the spotlight?It's ok though. Who wants to use the carnifex now that trygons and mawlocs have stolen the spotlight? A carnifex would beat a trygon to death. They have different uses, at strength six and initiative four a trygon really isn't as scary a close combat opponant as it seems for 200 points.
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This message was edited 2 times. Last update was at 2009/12/28 05:46:08
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2009/12/28 05:50:32
Subject: Re:Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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LunaHound wrote:Can someone tell me which mod deleted my Tyranid Compilation?
Because there is still a whole copy pasted warseer post still there.
So why is mine so special to be deleted? There isnt a single pm about my compilation from mods ,
and yes i was banned. To all of you that asked me where it went and i couldnt answer.
Considering you posted copyrighted pictures and didn't really hide point values it's not particularly surprising. Though it's strange they would ban you without emailing and PMing you. All the times I've been banned I've never missed the courtesy.
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-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2009/12/28 06:07:52
Subject: Tyranid Info , Final Compilation [Complete] Page 1 original post edited.
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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It could be they got a request to have it deleted.
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-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2009/12/28 06:22:38
Subject: Re:Tyranid Info , [content deleted] .......
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Boosting Space Marine Biker
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Which is strange, because it's back up again on the front page I believe. Great stuff, now I don't have to travel an hour to leaf through the store copy.
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Riddle me this: what has four sides, moves twelve inches, and moved fourteen?
RAW-RAW-RAWsputin, Lover of the Russian Queen/ there was a cat who really was gone... |
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![[Post New]](/s/i/i.gif) 2009/12/28 06:29:21
Subject: Tyranid Info , [content deleted] .......
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Tunneling Trygon
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Fateweaver wrote:I mean that's like IG players whining that lasguns are only S3 and that bolters are better because they can glance a landspeeder.
You missed the point of my post entirely or you fail at analogies. Perhaps both.
But personally the point savings and the ability to glance a large number of vehicles in the game far outweighs killing a couple more guardsman a turn.
Call me crazy. Hell call me a power gamer if you like. Just don't say I am whining m'kay? I'm not even the least bit annoyed by the change. I just don't think it makes alot of sense.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2009/12/28 07:16:51
Subject: Re:Tyranid Info , [content deleted] .......
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Twisted Trueborn with Blaster
Webway
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S%^£ N*(^%
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![[Post New]](/s/i/i.gif) 2009/12/28 07:40:45
Subject: Re:Tyranid Info , [content deleted] .......
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Nasty Nob on Warbike with Klaw
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In a couple of weeks it will be a moot point anyway.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2009/12/28 07:51:12
Subject: Tyranid Info , [content deleted] .......
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Fanatic with Madcap Mushrooms
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Huh.
So Tyranids can have a potential 11 Scoring units?
3 Terivgons at troops, 3 Gaunts, 2 Tervigons as HQ's, all Tervie's vomit out a unit of Gaunts.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/12/28 07:56:43
Subject: Tyranid Info , [content deleted] .......
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Their potential's a lot higher than that given Tervigons Could put out a new unit of Gaunts Every turn.
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![[Post New]](/s/i/i.gif) 2009/12/28 08:05:59
Subject: Re:Tyranid Info , [content deleted] .......
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Nasty Nob on Warbike with Klaw
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That's right! unless they do something asinine like saying that the newly created units are not scoring.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2009/12/28 08:16:22
Subject: Tyranid info ( hope its not covered in warseer )
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Jervis Johnson
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That's right! unless they do something asinine like saying that the newly created units are not scoring.
It seems to me that Tervigons are HQ choices not troops, and neither are the Gaunts they create.
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![[Post New]](/s/i/i.gif) 2009/12/28 09:35:38
Subject: Tyranid info ( hope its not covered in warseer )
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Foxy Wildborne
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Therion wrote:That's right! unless they do something asinine like saying that the newly created units are not scoring.
It seems to me that Tervigons are HQ choices not troops, and neither are the Gaunts they create.
Why do you people keep making these wild uneducated guesses when some of us are reading directly from the Codex?
"A Termagant unit created by a Tervigon is identical to a Termagant unit from the Troops section of the army list in every way, and is treated equally regarding scenario objectives."
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2009/12/28 09:42:51
Subject: Re:Tyranid Info , [content deleted] .......
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Blood-Drenched Death Company Marine
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One thing that baffled me with the new codex is, that for an army that seems to be focussed a lot on assault, only one unit comes with Frag Grenades, and they can't even assault on the turn they arrive! (Lictors + Deathleaper) And only the Carnifex seems to be able to buy Frag Grenades as an upgrade... I would have at least expected assault units like Genestealers or Raveners to have them.
Unless I'm missing something, that would kind of suck as all the high initiative values a lot of 'Nids have are wasted against a smart opponent that just puts his units in cover.
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![[Post New]](/s/i/i.gif) 2009/12/28 09:55:59
Subject: Tyranid Info , [content deleted] .......
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Foxy Wildborne
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But there are ways to reduce enemy Initiative
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2009/12/28 10:26:55
Subject: Re:Tyranid Info , [content deleted] .......
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Twisted Trueborn with Blaster
Webway
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LunaHound wrote:Farmer wrote:S%^£ N*(^%
Yay every want to join in to get this thread locked / deleted?
Thats whats going on right? o_o
Well that wasn't the plan but it seems a good idea.
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![[Post New]](/s/i/i.gif) 2009/12/28 10:28:32
Subject: Tyranid Info , [content deleted] .......
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Avatar of the Bloody-Handed God
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Or you can tell me what
Farmer wrote:S%^£ N*(^%
means
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Paused
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2009/12/28 10:41:15
Subject: Tyranid Info , [content deleted] .......
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Dwarf High King with New Book of Grudges
United States
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Equation for signal to noise ratio.
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Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. |
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![[Post New]](/s/i/i.gif) 2009/12/28 10:49:44
Subject: Tyranid Info , [content deleted] .......
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Avatar of the Bloody-Handed God
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dogma wrote:Equation for signal to noise ratio.
Seriously?
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Paused
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2009/12/28 11:04:15
Subject: Tyranid info ( hope its not covered in warseer )
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Jervis Johnson
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Why do you people keep making these wild uneducated guesses when some of us are reading directly from the Codex?
I don't believe for a second that you're reading from an official and final version of the actual Codex: Tyranids. However, from your leaked pre-release Codex pdf, are you also reading that Tervigons are troops choices, like people are 'wildly and uneducatedly' guessing?
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This message was edited 1 time. Last update was at 2009/12/28 11:05:30
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![[Post New]](/s/i/i.gif) 2009/12/28 11:05:46
Subject: Re:Tyranid Info , [content deleted] .......
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2009/12/28 11:14:41
Subject: Tyranid Info , [content deleted] .......
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Terminator with Assault Cannon
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You know, Tervigon spawn counting as standard units is a double-edged sword. On the one hand, it means that you get more scoring units. On the other, it means that KP scenarios are very much not your friends.
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![[Post New]](/s/i/i.gif) 2009/12/28 11:30:07
Subject: Re:Tyranid Info , [content deleted] .......
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Hungry Little Ripper
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Can anybody clarify the conflicting rumours regarding Tyrant joining Tyrant guard? I heard them ranging from - The Tyrant + Guard unit cannot gain any cover saves, to - When assigning wounds the Guard has to take wounds first.
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4500 pts |
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![[Post New]](/s/i/i.gif) 2009/12/28 11:32:50
Subject: Tyranid Info , [content deleted] .......
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Blood-Drenched Death Company Marine
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Therion wrote:Why do you people keep making these wild uneducated guesses when some of us are reading directly from the Codex?
I don't believe for a second that you're reading from an official and final version of the actual Codex: Tyranids. However, from your leaked pre-release Codex pdf, are you also reading that Tervigons are troops choices, like people are 'wildly and uneducatedly' guessing?
The final version is already for preview in stores, most notably german ones. And you can take 1 Tervigon as a Troops choice for every unit of Termagants.
Fetterkey wrote:You know, Tervigon spawn counting as standard units is a double-edged sword. On the one hand, it means that you get more scoring units. On the other, it means that KP scenarios are very much not your friends.
You can choose not to spawn though. This is also useful when you have no room to spawn any Termagants (e.g., surrounded by enemies) and don't want to risk exhausting the Tervigon (rolling a double).
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![[Post New]](/s/i/i.gif) 2009/12/28 11:42:53
Subject: Tyranid info ( hope its not covered in warseer )
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Foxy Wildborne
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Therion wrote:Why do you people keep making these wild uneducated guesses when some of us are reading directly from the Codex?
I don't believe for a second that you're reading from an official and final version of the actual Codex: Tyranids. However, from your leaked pre-release Codex pdf, are you also reading that Tervigons are troops choices, like people are 'wildly and uneducatedly' guessing?
Why would you possibly bother asking me a question when you don't believe my answers?
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2009/12/28 11:44:34
Subject: Tyranid Info , [content deleted] .......
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Terminator with Assault Cannon
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True, but if you're relying on those extra Termagants you might be in for a nasty surprise. Tervigons definitely seem like a strong unit to me, especially in the Troops slot, but they are weaker in KP missions than in objective-based ones.
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![[Post New]](/s/i/i.gif) 2009/12/28 12:14:34
Subject: Tyranid Info , [content deleted] .......
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Angry Blood Angel Assault marine
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true but how do we know that the spawned unit are scoring units?
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This message was edited 1 time. Last update was at 2009/12/28 12:16:16
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![[Post New]](/s/i/i.gif) 2009/12/28 12:43:47
Subject: Tyranid Info , [content deleted] .......
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[DCM]
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I just spent too much time cleaning up OT chatter and spam in this thread.
There's so much of it, that I just gave up on trying to completely tidy it up.
So, if there is a lot more of that happening in here, this thread's going to get locked.
And, as always, if ANYONE has ANY issues with ANYTHING that happens on here, be it Mod directed or not, please feel free to contact Yakface about it.
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