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![[Post New]](/s/i/i.gif) 2009/12/28 12:44:55
Subject: Tyranid Info , [content deleted] .......
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Terminator with Assault Cannon
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twistinthunder wrote:true but how do we know that the spawned unit are scoring units?
Because someone quoted the rule that says they are?
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![[Post New]](/s/i/i.gif) 2009/12/28 12:52:08
Subject: Tyranid Info , [content deleted] .......
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Regular Dakkanaut
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So can anyone tell me how "Toxic Miasma" now works? do opponents take wounds at the start/end of the Assault Phase?
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![[Post New]](/s/i/i.gif) 2009/12/28 14:03:21
Subject: Tyranid Info , [content deleted] .......
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Blood-Drenched Death Company Marine
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Lyracian wrote:So can anyone tell me how "Toxic Miasma" now works? do opponents take wounds at the start/end of the Assault Phase?
At the end of every player turn, every enemy model in base contact with a 'Nid with Toxic Miasma has to take a Toughness test or take a wound. Regular saves (except cover saves) apply. Vehicles are immune.
So I think these wounds don't count for the assault result either.
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![[Post New]](/s/i/i.gif) 2009/12/28 14:54:14
Subject: Tyranid Info , [content deleted] .......
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Jervis Johnson
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Why would you possibly bother asking me a question when you don't believe my answers?
I have no vested interest in whether your answers are believable or not. What I don't believe is that you're holding a final copy of the English Codex: Tyranids like a said earlier. I find it objectionable that someone would brag and try to take some sort of twisted parody of pride in something which is a blatant lie. Even if it wasn't a lie, I wouldn't consider your attitude strange. Wonders of internet.
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This message was edited 1 time. Last update was at 2009/12/28 14:54:48
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![[Post New]](/s/i/i.gif) 2009/12/28 15:46:38
Subject: Tyranid Info , [content deleted] .......
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Foxy Wildborne
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Therion wrote:Why would you possibly bother asking me a question when you don't believe my answers?
I have no vested interest in whether your answers are believable or not. What I don't believe is that you're holding a final copy of the English Codex: Tyranids like a said earlier. I find it objectionable that someone would brag and try to take some sort of twisted parody of pride in something which is a blatant lie. Even if it wasn't a lie, I wouldn't consider your attitude strange. Wonders of internet.
What I have is 100% as good as a printed and bound Codex (which I never said is what I had), as years of internet leaks have proven time and time again. If me calling your ignorant guess what it is offended you so much, report me, but don't try to discredit my information.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2009/12/28 15:49:05
Subject: Re:Tyranid Info , [content deleted] .......
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Longtime Dakkanaut
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Please forgive me if this has been asked before, but what does the Tyrgon's Entry Hole do?
Can units arrive from it the same turn the Trygon does?
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Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)
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![[Post New]](/s/i/i.gif) 2009/12/28 16:28:14
Subject: Re:Tyranid Info , [content deleted] .......
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Fixture of Dakka
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Mahu wrote:Please forgive me if this has been asked before, but what does the Tyrgon's Entry Hole do?
Can units arrive from it the same turn the Trygon does?
From reading the rumours only the Tyrgon DS out of the hole first, but can't move or assault, but just fire. After he moves out of the hole the next turn if it's not covered up by enemies, (vecihles, not shure what else can cover a hole) then ONE other unit can come out of it, but it can't move or assault out of it either, just fire.
Again only going by rumours I read, so it could be inacurate.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2009/12/28 16:45:34
Subject: Tyranid Info , [content deleted] .......
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The New Miss Macross!
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is luna banned for posting the nid info? his sig talks about being banned. maybe i just didn't notice it before...
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![[Post New]](/s/i/i.gif) 2009/12/28 17:19:55
Subject: Tyranid Info , [content deleted] .......
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Tunneling Trygon
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Please forgive me if this has been asked before, but what does the Tyrgon's Entry Hole do?
Can units arrive from it the same turn the Trygon does?
Rough Translation of his subterranean assault rule:
If the Trygon Deep Strikes into an enemy unit or impassable terrain, reduce the scatter by the minimum distance to avoid a mishap. Once the Trygon has, place a marker the size of his base where he lands. Any infantry coming in from reserve may use the Trygon's hole instead of the table edge. Place the unit within 6" of the hole, the unit may not move or assault. Only one unit may come in this way per hole.
Useful but not game changing. Basically a way to get units to objectives unharmed as far as I am concerned. Wish the reserve bonuses Tyranids got were rerolls and not +1s. Delaying reserves would be much handier.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2009/12/28 17:52:20
Subject: Tyranid Info , [content deleted] .......
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Longtime Dakkanaut
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Banned for something else not relevant to the tyranid discussion.
As per the german codex the Tyrant can join tyrant guard as an IC, meaning that while ranged shots are allocated in the usual manner the Tyrant fights as an IC in assault meaning he can be singled out in the assault phase.
But don't worry. With certain powers and the improved stats to him in certain areas it's going to be very tough for even a dedicated assault squad to kill him (not to mention focusing all your attacks on the Tyrant will free up the TG to beat on you with no recourse). My planned Tyrant is a melta shy of a naked landraider but will slap even a Thunderstorm termie squad around.
Yes, 1 Tervigon can be taken for every brood of termagants as a troop choice and any new termagants spawned by it count as a normal termagant squad for all intents and purposes (ie scoring, give up kp's, have IB, etc etc etc). So you could have 5 Tervigons in the army.
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--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
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![[Post New]](/s/i/i.gif) 2009/12/28 18:04:50
Subject: Tyranid Info , [content deleted] .......
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Best case scenario, `Nids get 41 Scoring Units. In tournaments where you have degrees of win by holding X more objectives than your opponent, that can be really potent.
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![[Post New]](/s/i/i.gif) 2009/12/28 18:09:35
Subject: Re:Tyranid Info , [content deleted] .......
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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Tervigons seems like one of the stronger units in the dex. Tough to kill, makes scoring units, force multiplies every thing close to it.
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This message was edited 1 time. Last update was at 2009/12/28 18:12:40
Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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![[Post New]](/s/i/i.gif) 2009/12/28 20:21:05
Subject: Tyranid Info , [content deleted] .......
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Fixture of Dakka
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i have a question, wich I don't understand from reading the rumours. What is the point of the Tyrant Guard? Does he still take wounds before the Hive Tyrant?
I don't get the rule of if the HT dies the TG become angry and have some special USR then. So if they are suppose to take wounds before the HT how does a HT die before a HG? If a HG dosn't take damage that went to a HT, then what would be the use or purpose of a HG then?
*edit* Sorry, just noticed I was in Rumours thread, sorry, can a mod move this to the proper section it should be in.
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This message was edited 1 time. Last update was at 2009/12/28 20:21:51
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2009/12/28 20:30:32
Subject: Re:Tyranid Info , [content deleted] .......
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Sneaky Kommando
Alberta, Canada
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Question about the Warriors:
In WD battle report, there's a unit with just devourers, and another unit with Venom Cannon and 2 deathspitters. What is the min/max size of the Warrior unit and can you mix guns in it? Im working on a couple of boxes of the models right now. So far I have 2 devourers and a barbed strangler version done.
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![[Post New]](/s/i/i.gif) 2009/12/28 20:57:53
Subject: Tyranid Info , [content deleted] .......
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Tyrants join units of Tyrant Guard to keep from being picked out by shooting. Because of wound allocation rules however, they could still die before their guard if enough fire is thrown their way. They are also able to be picked out in close combat as a separate target.
I forget how big the Warrior broods could be, but all Warriors in the brood must be equipped with all the same weapons, with the exception that One may have a Venom Cannon or a Barbed Strangler.
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![[Post New]](/s/i/i.gif) 2009/12/28 21:04:40
Subject: Re:Tyranid Info , [content deleted] .......
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Blood-Drenched Death Company Marine
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Davor wrote:i have a question, wich I don't understand from reading the rumours. What is the point of the Tyrant Guard? Does he still take wounds before the Hive Tyrant? I don't get the rule of if the HT dies the TG become angry and have some special USR then. So if they are suppose to take wounds before the HT how does a HT die before a HG? If a HG dosn't take damage that went to a HT, then what would be the use or purpose of a HG then? You can still allocate wounds to the Tyrant Guard when shot from range, but the enemy can indeed target the Hive Tyrant individually in close combat. So the Tyrant Guard still adds some protection to your Tyrant, plus he can carry stuff like a Lash Whip or a Bonesword for added defense or offense. Orangecoke wrote:Question about the Warriors: In WD battle report, there's a unit with just devourers, and another unit with Venom Cannon and 2 deathspitters. What is the min/max size of the Warrior unit and can you mix guns in it? Im working on a couple of boxes of the models right now. So far I have 2 devourers and a barbed strangler version done.
Warriors come with Devourers and Scything Talons standard. Brood size is 3 to 9 Warriors. Each brood must be equipped identically, except for 1 warrior that may get a bigger weapon (Barbed Strangler or Venom Cannon). The Scything Talons can be replaced by Rending Claws, a pair of Boneswords or a Bonesword and a Lashwhip. The Devourer can be replaced by Rending Claws, Spinefists, a Deathspitter, Scything Talons (which may not be replaced again by another melee weapon) or one of the 2 heavy weapons.
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This message was edited 1 time. Last update was at 2009/12/28 21:05:23
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![[Post New]](/s/i/i.gif) 2009/12/28 21:05:35
Subject: Re:Tyranid Info , [content deleted] .......
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Sneaky Kommando
Alberta, Canada
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ok cool tyvm
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![[Post New]](/s/i/i.gif) 2009/12/28 21:05:43
Subject: Tyranid Info , [content deleted] .......
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Davor wrote:i have a question, wich I don't understand from reading the rumours. What is the point of the Tyrant Guard? Does he still take wounds before the Hive Tyrant?
I don't get the rule of if the HT dies the TG become angry and have some special USR then. So if they are suppose to take wounds before the HT how does a HT die before a HG? If a HG dosn't take damage that went to a HT, then what would be the use or purpose of a HG then?
*edit* Sorry, just noticed I was in Rumours thread, sorry, can a mod move this to the proper section it should be in.
It keeps the hive tyrant from getting shot to death early, which is the biggest danger to it. The tyrant can now be singled out in combat like any independent character, but keep in mind it is a T6 WS8 4 attack monstrous creature, so it's probably most comfortable in the fight.
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-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2009/12/28 21:24:43
Subject: Re:Tyranid Info , [content deleted] .......
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Sneaky Kommando
Alberta, Canada
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I tend to fight pretty much only MEQ armies locally. Is a devourer pretty good for those, or am I better served to take Deathspitters?
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![[Post New]](/s/i/i.gif) 2009/12/28 21:28:43
Subject: Re:Tyranid Info , [content deleted] .......
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Blood-Drenched Death Company Marine
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Orangecoke wrote:I tend to fight pretty much only MEQ armies locally. Is a devourer pretty good for those, or am I better served to take Deathspitters?
The Devourer is S4 AP- Assault 3 while the Deathspitter is S5 AP5 Assault 3. So the Deathspitter is slightly better, but it has a higher point cost to match.
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![[Post New]](/s/i/i.gif) 2009/12/28 21:31:41
Subject: Tyranid Info , [content deleted] .......
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Pragmatic Primus Commanding Cult Forces
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Orangecoke, I think that's the wrong question. Neither weapon is really anti-MEq. The right question is whether you take scything talons, rending claws or boneswords.
Considering that WS5 + Adrenal glands or poison + boneswords = lots of dead MEqs, I'd give the boneswords a try first.
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![[Post New]](/s/i/i.gif) 2009/12/28 21:34:19
Subject: Re:Tyranid Info , [content deleted] .......
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Sneaky Kommando
Alberta, Canada
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ah I see
'course, the one option I dont have proper model bitz for
So warriors can somewhat reliably make it into close combat?
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![[Post New]](/s/i/i.gif) 2009/12/28 21:36:17
Subject: Re:Tyranid Info , [content deleted] .......
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Orangecoke wrote:ah I see
'course, the one option I dont have proper model bitz for
So warriors can somewhat reliably make it into close combat?
3 wound and a 4+ save but no eternal warrior and a toughness of four. It really depends on the amount of str 8 or above your opponent fields. IG will tear them apart, orks or eldar will have more difficulty.
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-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2009/12/28 21:38:41
Subject: Tyranid Info , [content deleted] .......
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Blood-Drenched Death Company Marine
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gorgon wrote:Orangecoke, I think that's the wrong question. Neither weapon is really anti-MEq. The right question is whether you take scything talons, rending claws or boneswords.
Considering that WS5 + Adrenal glands or poison + boneswords = lots of dead MEqs, I'd give the boneswords a try first.
Of course, at that point your Warriors cost more than a Terminator each and still have to make due with their T4 W3 and a 4+ save (or 5+ if you take winged ones). They're expensive glass hammers, but then again, the new codex seems to be full of those. I guess a new tactic is taking some many deadly but vulnerable units that if one or two do finally get to the enemy lines, they kill plenty of stuff.
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![[Post New]](/s/i/i.gif) 2009/12/28 21:41:19
Subject: Re:Tyranid Info , [content deleted] .......
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Dakka Veteran
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Mahu wrote:Please forgive me if this has been asked before, but what does the Tyrgon's Entry Hole do?
Can units arrive from it the same turn the Trygon does?
You see, when a mommy Trygon and a daddy Trygon love each other a whole lot...
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Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
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![[Post New]](/s/i/i.gif) 2009/12/28 21:48:20
Subject: Re:Tyranid Info , [content deleted] .......
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Fresh-Faced New User
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I field my Warriors with Claws and Deathspitters.
They`ll use the flanking special rule of the tyrant.
For additional CC power they get the alpha warrior with deathspitter, bonesword/ lash and regeneration.
This squad has a good chance to destroy the rhino and then attack the passengers.
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![[Post New]](/s/i/i.gif) 2009/12/28 21:50:15
Subject: Re:Tyranid Info , [content deleted] .......
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Longtime Dakkanaut
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I already equipped my Warriors with Deathspitters and Scything Talons based on the Rumor. They will die too easily in combat, but in cover with the equivalent of IG Heavy Bolters? Yes please.
According to WD, a unit of 4 with Death Spitters and a Venom Canon are the same cost as 25 Hormagaunts or 30 Termagaunts.
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Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)
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![[Post New]](/s/i/i.gif) 2009/12/28 21:52:20
Subject: Tyranid Info , [content deleted] .......
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Pragmatic Primus Commanding Cult Forces
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Define "reliably get into close combat", LOL.
Winged Warriors will get there faster but only have a 5+ save, so you'll need to make use of cover, to be sure. Regular Warriors have to slog it or pod in.
Although they're certainly a lot more dangerous in CC than shooting devourers or deathspitters. Four Warriors with Devs will kill 1 MEq per volley. With DS it "jumps" up to 1.3 MEqs. With boneswords and adrenal glands, you're looking at 7ish dead MEqs at I5 on the charge.
Warriors can be really nasty if you can get them stuck in. Automatically Appended Next Post: Redemption wrote:Of course, at that point your Warriors cost more than a Terminator each and still have to make due with their T4 W3 and a 4+ save (or 5+ if you take winged ones). They're expensive glass hammers, but then again, the new codex seems to be full of those. I guess a new tactic is taking some many deadly but vulnerable units that if one or two do finally get to the enemy lines, they kill plenty of stuff. 
Seems to me that the irony of T4 W3 Warriors is that they become easier to hide in a MC-heavy list than a horde list. So much for them being synapse support.  It's kinda looking as though Tervigons have stolen that role, although I still think filling Troops slots with Tervigons and Termagants and not Genestealers, Warriors or Hormagaunts puts a lot of pressure on the rest of the org chart to be very killy.
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This message was edited 1 time. Last update was at 2009/12/28 22:03:28
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![[Post New]](/s/i/i.gif) 2009/12/28 22:50:27
Subject: Tyranid Info , [content deleted] .......
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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I want to do a up a unit of Warriors with Boneswords and Deathspitters, if for no other reason than nostalgia.
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![[Post New]](/s/i/i.gif) 2009/12/28 23:30:52
Subject: Re:Tyranid Info , [content deleted] .......
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Fixture of Dakka
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RxGhost wrote:Mahu wrote:Please forgive me if this has been asked before, but what does the Tyrgon's Entry Hole do?
Can units arrive from it the same turn the Trygon does?
You see, when a mommy Trygon and a daddy Trygon love each other a whole lot...
LMFAO
Thanks guys for the explanation about the HT and TG, I am just getting into gaming now. Been painting and collecting for years but finally starting to play.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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