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Made in us
Napoleonics Obsesser






This was just a friendly game, and I wanted to try out some new things (everything that isn't mandatory is sort of like that).

Those termies were pretty suck, as were the raptors. If I want plasma cannons, I'll take oblits, not a dreadnought next time The core of my list did it's job well, but that was it!


If only ZUN!bar were here... 
   
Made in gb
Fresh-Faced New User






Don't rule out twin linked flamers against sisters. They will only use faith points to bulk up their invuns so don't bother taking it away.
   
Made in us
Consigned to the Grim Darkness





USA

I almost never use Spirit of the Martyr if I'm playing right. I only use it if I make a mistake and have to use it.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Napoleonics Obsesser






Ooh, my opponent is apparently keeping tabs on this thread. Which is irritating in itself. I got his list right, except for one thing.

Dunno what it was, so he's out of luck.


If only ZUN!bar were here... 
   
Made in us
Angelic Adepta Sororitas




Texas AM

Samus_aran115 wrote:Ooh, my opponent is apparently keeping tabs on this thread. Which is irritating in itself. I got his list right, except for one thing.

Dunno what it was, so he's out of luck.


not a bad thing... now he knows you can't be cheated
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Melissia wrote:I almost never use Spirit of the Martyr if I'm playing right. I only use it if I make a mistake and have to use it.


I forget, is that the Invo one? That was in my Top 3 "To Use" list. If it looked like a severe round of shooting was about to occur (or a PW squad in Assualting rang) the Act was indeispensible. It infuriated my opponents to no end.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in au
Devestating Grey Knight Dreadknight





I must agree with Emperors Faithful, a 2+ inv is insanely useful, if the price is right. It would ruin my space marines tactics. a 2+ invulnerable even laughs at mass bolter fire, and even more so at plasma and power weapons. The day you kill 1 sister charging with 5 assault terminators is the day you forget everything you have ever said about women.

In response to the OP, I think battle sisters give us some of that good ol' 4th or lower ass kicking. Not many below-4th armies can beat 5th, but hell sisters are awesome.

   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

If you're having to take a lot of 2+ invo's then you're not utilising the Canoness to her greatest effective. You only need to fail 3 times, AND she's not immune to instant death. It's more useful with small squads of Celestians (or left over Battle Sisters if needs be)

Sisters are a basic bare bones army. Unlike most 5th ed Armies there isn't a huge range of workable tactics available. They do have some, and those builds work well enough, but there isn't the diversity you experience with most other Armies.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in gb
Stealthy Space Wolves Scout






Just a small point and tbh I agree with Mel on most of this but calling AF out on the Marines Sgt was incorrect, you pay 90 points for sgt+4 blokes and the 16 for each additional guy so how did you work out that marines get a sarge for free? Looks like 10 pts for +1A and +1LD to me.

On topic I personally think Sisters got a fantastic deal at the time and one that holds up even now, I would have said OP then (marine captains couldn't get any better than 4++ and they used to cost serious points for a tooled up one) but now it all helps to keep sisters in the game.

I do understand the point about sisters not paying for faith, having had a game a couple of months back with my UM's where my opponent agreed to see what would happen without faith, and they still gave a good account of themselves even then, given that was in dense terrain which favoured the WH but I still reckon they can hold their own without it. Better than DH anyway, though if you use the invun power in my shooting phase the purgation squad with psycannons will be looking your way

This message was edited 1 time. Last update was at 2010/09/01 13:08:03


Emperor's Faithful wrote
- I would rather the Blood Angels have gone down the darker path of the Flesh Tearers than this new "Awesome Codex McBatnipples". *blegh*

6 Marine Armies and counting... Why do I do it to myself ? Someone help me I'm an addict  
   
Made in us
Repentia Mistress





DEATH89 wrote:Just a small point and tbh I agree with Mel on most of this but calling AF out on the Marines Sgt was incorrect, you pay 90 points for sgt+4 blokes and the 16 for each additional guy so how did you work out that marines get a sarge for free? Looks like 10 pts for +1A and +1LD to me.

On topic I personally think Sisters got a fantastic deal at the time and one that holds up even now, I would have said OP then (marine captains couldn't get any better than 4++ and they used to cost serious points for a tooled up one) but now it all helps to keep sisters in the game.

I do understand the point about sisters not paying for faith, having had a game a couple of months back with my UM's where my opponent agreed to see what would happen without faith, and they still gave a good account of themselves even then, given that was in dense terrain which favoured the WH but I still reckon they can hold their own without it. Better than DH anyway, though if you use the invun power in my shooting phase the purgation squad with psycannons will be looking your way


Its "free" becaue its worked out in the squad cost. Sisters must pay for the upgrade so saying that sisters cost 11 points each is a little disingenous. Thats the point Mel was tryign to make. The minimum squad as squad size for Sisters is 10 as well. If you look at point cost for a SM Squad and a Sisters squad with upgrades and a Rhino its extremely close.

The game has changed dramatically in some directions. Space Marines have a readily available 3+ invuln save (which they pay for of course), but given a Marines other attributes it can be pretty effective. Sisters are still effective as well, but they have a lot of holes in their lineup in 5th edition which affects their competitiveness.
   
Made in us
Longtime Dakkanaut






Louisville, KY

The bottom line, and I agree with Death here, is that it's still not free.

But otherwise M's points are solid.

...wasn't this conversation over a few days ago?

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in us
Napoleonics Obsesser






I thought it was over too

He realizes he was wrong, so we're having a rematch. But I'm playing IG EAT BATTLECANNON FEMANONS!


If only ZUN!bar were here... 
   
 
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