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Made in au
Stalwart Veteran Guard Sergeant





South Of The South Poll

Hey, is there any rules it there that can let you do something the the grey knight ghost knights?

   
Made in us
Khorne Rhino Driver with Destroyer





This document is gorgeous and I wanted to show my support.
How long did it take to put that together?

 
   
Made in gb
Rampaging Reaver Titan Princeps





On your roof with a laptop

great and very well put together!


But i've being waiting on that 91% for oh so long...

This message was edited 1 time. Last update was at 2012/03/23 08:23:00


This is a signature. It contains words of an important or meaningful nature. 
   
Made in gb
Terrifying Wraith




London, England, Holy Terra

Here's my attempt.
Fire Lords
Combat Practices
Cleanse And Purify – All flamers, heavy flamer, meltaguns and multi-meltas count as twin-linked. Heavy Weapons users may replace heavy bolters with flamers or plasma cannons with meltaguns.
Death From Above- Units equipped with Jump Packs or mounted in Drop Pods re-roll failed Deep Strike reserve roles and only scatter D6”.
Suffer Not the Work of Heretics- All non-vehicle units & Dreadnoughts in the army have Tank Hunters.

Chapter Tactics
Descend and Destroy- All squads must be mounted in a vehicle (Dreadnoughts must be in a drop pod), equipped with a jump pack, or with the Infiltrate/Scouts special rules. All vehicles have Deep Strike, and models without Infiltrate or Scouts must Deep Strike in, following the rules for the Drop Pod Assault special rule.


Chapter Master Jaric Phoros- 270 points
WS6 – BS6 – S4 – T3 – W4 – I5 – A3 – Ld10 – Sv2+
Special Rules: And They Shall Know No Fear, Suffer Not the Work of Heretics, Descend and Destroy, Cleanse And Purify, Do Not Yield, Tactical, Master of the Chapter
Tactical: As long as Phoros is on the table, you may re-roll any reserve rolls – even successful ones.
Do Not Yield: Phoros and his squad have the Counter-Attack special rule.

Equipment: Artificer armour, Pyreblade, Fires of Redemption, frag and krak grenades, meltabombs, Iron Halo

Fires of Redemption: Range: Template – S:6 – AP:4 – Type: Assault 2
Pyreblade: The Pyreblade is a Relic Blade that ignores Invulnerable Saves.

Rules build below:
Spoiler:
Captain (100pts)
Custom weapon (ranged) – Fires of Redemption
• Heavy Flamer (5pts)
• Powerful (5pts)
• Spray (5pts)
Custom weapon (melee) – Pyreblade
• Power weapon (15pts)
• Powerful (15pts)
• Phasing (15pts)
Infernus pistol (15pts)
Meltabombs (5pts)
Artificer armour (15pts)
Counter-attack (with squad) (20pts)
Tactical (25pts)
Master of the Chapter (25pts)
+1 Wound (10pts)
+1 WS (10pts)

This message was edited 1 time. Last update was at 2012/05/04 13:20:22


Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ 
   
Made in gb
Neophyte Undergoing Surgeries





hers my attempt
the blood watchmen
combat practices
master your craft
any sergeant in the chapter who dose not already have artificer Armour or terminator armour may purchase artificer armour for +10 points (per model upgrade). any indepenet characters with artificer armour automatically gain the eternal warior universal special rule
swift and deadly
all non-veicle models gain fleet
chapter tactics
Knowlege is power
through faith we gain strength

chapter master the lord watchman
WS 7– BS5 – S5 – T5 – W4 – I5 – A5 – Ld10 – Sv2+
Special Rules: And They Shall Know No Fear, god of war,eternal warior, fleet, hated by chaos, preferd enemy all, lone warior, sap, rage,
Equipment:terminator heavens piller, storm bolter, hell dart,
heavens piller: storm sheild, hated relic eldar
hell dart: awkward, daemon bane, labourd (i1), psycher bane, power weapon
by my maths it equals 300

   
Made in ca
Dakka Veteran






do you hear the voices to wrote:This document is gorgeous and I wanted to show my support.
How long did it take to put that together?


I'd say well over a combined total of over 24 hours worth of work, though thats just rough estimate as I don't really keep track of time while I'm creating.

ironhandstraken wrote:Hey, is there any rules it there that can let you do something the the grey knight ghost knights?


If you can provide info on what you're talking about I can try to accomodate.


As to the others about how long its taking, I ask that you please be patient. I have other commitments right now (two jobs) that are strangling all my time so odds are I won't be able to continue work on this again until at least mid-April.

CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) 
   
Made in ca
Shas'ui with Bonding Knife





Bah, I'd had a fancy Mutants list worked out, but my computer died and I lost the post.

Basic gist of it was the company was horrendously corrupted in a fight against a Chaos Serpent, turning otherwise loyal space marines into hideous monsters. They were banished, but not forsaken - sent out with some of the chapter's finest apothecaries, to see them through their final battles as they dwindle in number.

mechanically, they're S5 T5 Fleet, slow and purposeful marines with furious charge, D6 extra rending attacks, rerolling to hit, with 2base+1 for 2CCW wielding 2 CCW (as they have no access to armouries anymore, they've reverted to using whatever is on-hand).

They support their captain - the marine who slew the serpent, and made a weapon of its great fangs. The Serpents' Fangs are a pair of Power Weapons that ignore invuln and double strength. The entire army is hated by Space Marines, but the captain is specifically hated by chaos as well.

If you hadn't guessed, their basic gist is that they slowly weather every type of fire the enemy can throw at them, run into close combat, and attack like dozens of melee assault cannons.

This message was edited 1 time. Last update was at 2012/04/01 00:28:46


Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Quick-fingered Warlord Moderatus






I Like the chapter creator a lot! I hope some guy at my local GW will let me test it out (at least the captain) and things, Is there an updated copy of it or is it on the front page? thanks ^^

Here is my captain I made up, the combat practises uses the fist of the emperor rule for master crafted power fists (maybe) and suffer not the heretic to live.

Captain novem-197p
WS-6 BS-6 S-5 T-5 W-3 I-6 A-3 Ld-10 Sv-+3
+20 for third special rule thing. (or 10 for 2nd special rule)
Wargear: Power armor, Iron halo, Power-Fist (master crafted) storm bolter with x2 piercing (makeing it AP 3?) and twin linked.
Special rule: Rapid shot (ranged only) relentless (orders)


(Did i do this right? and would the power fist make my characters strength 10?)


And the unit he will be fighting with an 8 man stern guard squad with a vanilla librarian that has force dome and null zone and have one member of the stern guard squad be replaced with a Apothecary for 25 points. So if im right, The whole squad will get an extra shot as long as they are within 12"?

(need help with this please x-x)

This message was edited 9 times. Last update was at 2012/04/04 17:22:30


413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Been Around the Block






I just found this. I think it's worth the necro. Hopefully we can inspire Marik Law to update for 6e!

I'd also like to share a couple of my creations.

Unique Unit #1: Dragon Guard: Space marines riding flying monstrous creatures! Sounds like dragons to me.
Jump infantry. 3 models, 160 points; up to 7 more models for +50 each.
WS 5 / BS 4 / S 6 / T 7 / W 1 / I 5 / A 3 / Ld 8 / Sv 3++
Spoiler:
Space Marine Squad (16 ppm)
+1 WS (2 ppm)
+1 Attack (2 ppm)
Storm Shield (5 ppm)
Riding Beast (25 ppm ):
Monstrous (20 ppm)
Flying (18 ppm)
Quick Reflexes (4 ppm)
Quick Attacks (8 ppm)

I think that is hilariously awesome. I would love to field these guys. They would be so tough!

Unique Unit #2: Dragon Rangers
WS 4 / BS 5 / S 4 / T 4 / W 1 / I 4 / A 1 / Ld 8 / Sv 3+
Special Issue Ammunition
Jump infantry. 5 models for 170 points; Add up to 5 more models for +32 points each.
Spoiler:
Space Marine Squad (16 ppm)
+1 Ballistic Skill (2 ppm)
Jump Packs (4 ppm)
Special Issue Ammunition (10 ppm)

Fly around the battlefield peppering your enemy with accurate vengeance rounds. That sounds unbelievably fun.

Okay, getting serious.

My one question for today is the relationship between Wargear and Wargear Options. I can't see a way to have a squad that's generally toting power swords (for instance), but allows for one or more members to change to a power fist. I think that'd be useful in a fair number of cases. Are you allowed to give an individual model (say, a sergeant) any item from the "Wargear" list?

Also, I would like to request consideration of the special issue boltgun ammo cost. 10 points may be a few points too high.
Vanilla Sternguard Veterans: 25 ppm
Chapter Creator equivalent: 29 ppm
Spoiler:
Space Marine Squad (16 ppm)
+1 Attack (2 ppm)
+1 Leadership (1 ppm)
Special Issue Ammunition Boltgun (10 ppm)


Remember, too, that Sternguard veterans do not pay a 10 point premium for a sergeant. Maybe if someone pays for both +1 attack and +1 leadership, they should no longer have to pay for a sergeant. Not sure how that would work.

I know it's very complicated to get all these systems working together! I really appreciate the work that's gone into this, and hope it can be a source of fun for many in the new edition.

This message was edited 1 time. Last update was at 2012/07/24 06:57:20


 
   
Made in us
Slippery Scout Biker






Talos 4: Dustball of the Imperium

I have been thinking of something like this for my Fire Drake, as probably a commander, not a normal choice for squads. However, as a 50 point model, sound WAY too cheap for what they can do. Should probably be at least 100 points, or more. Look to the Dreadnight for some guidance on this one. Also, a storm shield should be costing you a minimum of +15 points, as any unit I've seen that can take a storm shield, even in a squad, has to at least pay that much. Even the Black Templar, replacing their bolt pistol and sacrificing all range combat and their extra attack in close combat, must pay 15 points per. Along with the Dark Angel Veterans, who can just take it.

When referencing to the codex creator, I know you can do all sorts of things that can be "really powerful", but try to be reasonable and try to think if it's going to be balanced before you place it in. Of course, I suggest test playing everything with a friend first and see what they feel about it. But consider this when you make a new unit, would you want to fight against it? Maybe find a unit that is worth the same points and test them against each other. Same points (in theory) should mean they should be at an even standing, especially if you are talking marine vs marine.

I do like how it's a 1 wound model though, but from the description, I'd consider making it a bit more expensive to take, and make them two wounds. You are talking a monstrous creature here, right?

Angrypuffin wrote:I just found this. I think it's worth the necro. Hopefully we can inspire Marik Law to update for 6e!

I'd also like to share a couple of my creations.

Unique Unit #1: Dragon Guard: Space marines riding flying monstrous creatures! Sounds like dragons to me.
Jump infantry. 3 models, 160 points; up to 7 more models for +50 each.
WS 5 / BS 4 / S 6 / T 7 / W 1 / I 5 / A 3 / Ld 8 / Sv 3++
Spoiler:
Space Marine Squad (16 ppm)
+1 WS (2 ppm)
+1 Attack (2 ppm)
Storm Shield (5 ppm)
Riding Beast (25 ppm ):
Monstrous (20 ppm)
Flying (18 ppm)
Quick Reflexes (4 ppm)
Quick Attacks (8 ppm)

I think that is hilariously awesome. I would love to field these guys. They would be so tough!

3000 pts Silverwing (Dark Angels)
3000 pts Fire Drakes (Blood Angels)
3000 pts Moonstar Sept Tau
1000 pts Storm Bringers Eldar
1000 pts 33 Steel Talon Imperial Guard
600 pts Tyranids

"For the Greater Emperor! Wait... That doesn't seem right..."
(Spent too much time as a Tau...) 
   
Made in ca
Shas'ui with Bonding Knife





Whenever I make something I think might be too strong for its points, I just add points until I wouldn't pick it anymore, and then shave points off until I feel "hey that's kinda worth it!"

usually ends up adding 5 or 6 ppm, but one time I ended up adding 80 points to a tank :Z

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in ca
Dakka Veteran






Sadly there won't be a 6th Ed update for this, it's pretty much a semi-dead project that evolved into me making my own Space Marine codex instead. I'll leave this up for now though and may get back to it eventually, but for the time being it is what it is.

CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) 
   
Made in us
Been Around the Block





indiana

Can't blame ya for not taking the project any further. A ton of work has gone into it already and then to have to rework it because GW want to make more money by making everyone buy new rule books and codices is just infuriating I'm sure. I'm glad to have it for what it is. It has been very helpful in formulating my own chapter. I haven't stuck to it in many cases, but it has been invaluable as a reference for making approximations on point values, etc. It's also been very handy to get the creative juices flowing. Thanks for all the work you put into this . When I'm done with the fluff and the core units that are unique to the army, I'll post something for them.

*Grumbles about having barely even used his 5th ed. rule book*


Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
 
   
Made in gb
Terrifying Wraith




London, England, Holy Terra

Aw, nuts. I was looking forward to a 6ed update for this. Oh well.

Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ 
   
 
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