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![[Post New]](/s/i/i.gif) 2011/09/13 17:16:27
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Terminator with Assault Cannon
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One ccw weapon option I would be interested in seeing is "on a 'to hit' (or maybe 'to wound') roll of 6, strikes as a thunderhammer."
And I don't recall the special rules for Raven Guard but I remember them having some.
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Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!
Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."
:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)
"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
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![[Post New]](/s/i/i.gif) 2011/09/13 18:23:05
Subject: Re:Chapter Creator Rules (UPDATED July 23/11) - Marik Needs YOU!
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Slippery Scout Biker
Talos 4: Dustball of the Imperium
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Rocketmike wrote:All of the following info was taken from http://wh40k.lexicanum.com/wiki and has some thoughts of my own added. I'm also not sure if you wanted some of the Chaos Warband stuff as well, so I threw in what I could anyway if at least for ideas.
Disciples of Caliban - The Chapter fleet houses great reliquaries celebrating the successes of their warriors and their forebears, and each Company has several Relic Bearers who carry these artifacts to war to inspire the battle brethren to the greatest feats of valor.
Doom Warriors - "The Doom Warriors are a Codex Chapter of unknown founding and origin. They have a defect in the Catalepsean Node. Because of this, Doom Warriors Space Marines do not sleep which in turn make them a morose, moody Chapter. This is why they specialize in cleansing campaigns." Extra orbital bombardments?
Fire Lords - "The Fire Lords are a Codex Chapter. The Fire Lords precede assaults with a barrage of incendiary missiles, and hurl themselves at the charred foe before the flames have burnt themselves out. The Fire Lords favored tactic is launching a planetary assault, which begins with incendiary bombardments, and should the defender survive, they only do so to face the Thunderfire Cannons and Land Raider Redeemers and face bombardment and promethium. Then, Tactical Squads will deploy in Drop Pods to bring death to the enemies of the Imperium."
Flawless Host - "Autopsies made on the corpses of slain warriors have confirmed that the Flawless Host uses an extreme amount of combat stimulants in battle." Once per game a squad can inject combat stimulants and get "-----" bonus for the rest of their turn.
Want my opinion?
Disciples of Caliban would be able to bring in relics, which make units around them fearless so long as the relic holder is alive. Probably an upgrade to command squads or maybe Veterans too. Presume a Dark Angel codex feel for this chapter. (I believe they already have this in their codex, but I can't recall as I've never used it myself.)
Doom Warriors I don't think would get orbital bombardments from the description you gave. Maybe a favor to flamers and template weapons...?
Fire Lords would probably have an option to take orbital barrages that strike in the first turn for +X points. Maybe even something similar to the Thrunderstrike option that Gunships get in Apocalypse? Like, before a Drop pod deepstrikes, place a template where it would land which would be a single orbital strike. The drop pod lands in the center of the template, moving to the side as little as possible if there is still anything underneath when it lands like a normal drop pod would. (I actually like the sounds of that.)
Flawless Host would probably have the Combat drugs special rule like some Dark Eldar models. They gain some small benefit randomly determined at the start of the game, and it stays will them for the whole game.
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3000 pts Silverwing (Dark Angels)
3000 pts Fire Drakes (Blood Angels)
3000 pts Moonstar Sept Tau
1000 pts Storm Bringers Eldar
1000 pts 33 Steel Talon Imperial Guard
600 pts Tyranids
"For the Greater Emperor! Wait... That doesn't seem right..."
(Spent too much time as a Tau...) |
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![[Post New]](/s/i/i.gif) 2011/09/13 18:50:17
Subject: Re:Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Been Around the Block
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Oh, I didn't quote the par tthat mattered for the rules lol. Anyway, the Doom warriors are apparently called upon on a regular basis when a planet needs to undergo Exterminatus. If they have the kind of fire power to annihilate entire planets on a regular basis, surely an orbital bombardment isn't that big a deal.
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Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
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![[Post New]](/s/i/i.gif) 2011/09/13 19:06:39
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Slippery Scout Biker
Talos 4: Dustball of the Imperium
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Ah. Makes more sense. Maybe if they just have more models that can order in an Orbital Barbardment... but do they really even fight planetside if they are usually doing Exterminatus?
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3000 pts Silverwing (Dark Angels)
3000 pts Fire Drakes (Blood Angels)
3000 pts Moonstar Sept Tau
1000 pts Storm Bringers Eldar
1000 pts 33 Steel Talon Imperial Guard
600 pts Tyranids
"For the Greater Emperor! Wait... That doesn't seem right..."
(Spent too much time as a Tau...) |
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![[Post New]](/s/i/i.gif) 2011/09/13 20:03:09
Subject: [quote=DakkaDakka]
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Infiltrating Hawwa'
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This message was edited 1 time. Last update was at 2020/03/15 01:32:26
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2011/09/13 21:05:26
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Been Around the Block
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Well, their specialty is supposed to be cleansing so I suppose they fight planetside with the flamers and such when the planet is still salvageable, but often times are required to perform exterminatus. Where this would bother other chapters, I guess they just don't care.
I can't help but think of that chapter being comprised of Emo's suffering from insomnia. I thought I remembered there being a minimum requirement of sleep imposed in order to prevent abuse of the catalepsean node which would result in the SM going "crazy" kind of like a normal human would. Specifically I think I remember reading a story about a Librarian who went too long without sleeping and started hearing voices that he thought were his own but it was actually the work of Chaos...
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Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
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![[Post New]](/s/i/i.gif) 2011/09/13 23:53:24
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Legendary Master of the Chapter
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Great to see people are helping this guy out.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2011/09/14 00:22:55
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Been Around the Block
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Personally, I love this kind of stuff. The customization is the biggest part of 40k for me, and something like this is exactly what I have been looking for to create my own unique but fair chapter. If I can't use it with anyone but friends, so be it. It's making me rethink building that GK army that I already have a ton of old models for and actually building my own chapter, which might use a lot of GK models anyway.
And lets face it, most of us like to see it when our opinions and ideas make it into somebody else's work. I'll have some more chapter tactics/mutations/variations up in a bit....
Automatically Appended Next Post: Here are some more Chapters and some nifty info about them from http://wh40k.lexicanum.com/wiki that might be useful/inspiring.
Imperial Fists - "Importantly, however, the Chapter retains its previous special ability in siege warfare, urban warfare and defense, although preference is given to aggressive rather than defensive options." After choosing sides, you get to place some trenches, sandbags or emplacements anywhere on the table so long as it is more than 12 inches away from your enemy's deployment zone?
Invaders - "The Invaders excel in planetary subjugation, crushing resistance through massed aerial and orbital attack. Their tactics require reliance on Scout and Tactical squads to secure landing zones and staging areas, while squads of Vanguard veterans and Terminators crush centres of resistance." Tactical Marines have access to the Scout USR for so many points, or just have it? Also the ability to purchase extra Orbital Bombardments makes sense.
Iron Hands - "Additionally, the Iron Hands are infamous for their extensive use of bionics... going so far that there are rumors of some battle brothers being wholly mechanical. The Iron Hands also eschew the traditional office of Chaplain in favor of their Iron Fathers, specially trained Techmarines who serve to protect the faith of their brethren." Nothing not already in your Chapter creator, but these guys love bionics and tech marines.
Iron Snakes- "The Chapter armory is able to issue combat shields, warblades (short-swords) and sealances (javelin-type fighting spears) to all brothers, enabling them to close up and use phalanx (shield-wall) style tactics. The Iron Snakes are unique in their tactical squads in the fact that all squads are attached with an Apothecary unlike other codex Astartes who are assigned one per company. " This sounds cool imo. It would be cool if there could be some kind of bonus for the squad staying in base to base contact as they move across the field to represent the benefit of phalanx style tactics. Increasing their INV save would make sense but that would be a 2+ invulnerable save and that sounds crazy. It does make them very vulnerable to template weapons though. Maybe increasing their toughness would be more fair? They also have an apothecary in every squad.
Lamentors - "In combat the Lamenters favour shock assault and close air-support tactics, and are used to performing drop-assaults and boarding actions." They also dont appear to suffer from the Black Rage as their founders, the Blood Angels, do. They are considered a cursed chapter however as apparently they always have terrible accidents or something. I'm thinking that when an opponent rolls on the vehicle damage chart, you can make them re-roll but must add +1 to the result and must accept that result. It kind of tests your luck that way.
Mantis Warriors - "The Geneseed of the Mantis Warriors has a flaw - it does not function properly with the Preomnor implant. As such when a Mantis Warrior sets himself into a certain frame of mind the Prenomor gland secretes a potent neuro-toxin that permanently...alters the marine's sense of space and time, increasing his reaction rate to near precognitive states; it also increases his strength to a great extent... the change is irreversible and the marine's sight becomes tunneled to the point of not noticing anything that is not a target."
The Mentors - "The Mentors have an extraordinary capacity for learning, particularly of military matters. Because of this, the chapter's main pursuit is perfecting the fusion between science, the art of war and military technology.The Mentors do not engage in campaigns or wars as other chapters do, but instead 'loan' squads of Marines to other Imperial military bodies. Squads of Mentors may be found fighting alongside the Imperial Guard or even other chapters throughout the galaxy. The basic rationale behind squad loaning is that the Mentors are able to extract the maximum amount of information regarding the fighting prowess and techniques of just about any Imperial military organisation. 'Loaned' squads returning to chapter HQ bring with them an invaluable record which is without parallel in the galaxy."
That's it for now. More to come later.
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This message was edited 1 time. Last update was at 2011/09/14 02:14:36
Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
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![[Post New]](/s/i/i.gif) 2011/09/14 04:23:11
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Death-Dealing Devastator
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I have a question with the mutations. I am working on my own chapter, the War Bears, a more codex compliant SW successor chapter. In fluff they exhibit bear mutations like higher strength (I am currently using you superior strength mutation) but they also have a keener sense of smell or equal sense to that of a SW. Should I work that out on my own or a rule to have two but before game roll to decide between the two to use just one in game?
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-1750 pt - 50% painted
-1000 pt- 50% painted
Set up shop and blast 'em to pieces is my favourite strategy.
DT:80+S+G+M--B--I+Pw40k10#-D+A+/wWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2011/09/14 04:34:48
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Been Around the Block
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Seeing as the Chapter Creator is a guideline and unofficial, I'd go ahead and take both but maybe increase the point cost of everything that has both rules by a point or something. acute Senses is a minor benefit really, or at least I would think that it is.
Perhaps to that end, Mutations should be split into two different categories. You can have 2 mutations. Two Minor Mutations or a minor and a major mutation, but never two major mutations. Only reason I wouldnt do it that way is because simpler is better and the benefits are already split into combat practices and mutations.
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Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
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![[Post New]](/s/i/i.gif) 2011/09/14 04:54:36
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Dakka Veteran
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I've gotten quite a few new ideas for Combat Practices, Deviations (formerly Mutations), and Chapter Tactics from the stuff you guys have been bringing up for already established chapters. Keep up the good work and keep the ball rolling!
Battle_Brother_Bruening wrote:I have a question with the mutations. I am working on my own chapter, the War Bears, a more codex compliant SW successor chapter. In fluff they exhibit bear mutations like higher strength (I am currently using you superior strength mutation) but they also have a keener sense of smell or equal sense to that of a SW. Should I work that out on my own or a rule to have two but before game roll to decide between the two to use just one in game?
I thought long and hard about it and Acute Senses/Night Vision is now a Combat Practice instead of a Deviation (Mutation), so feel free to take both for the time being.
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CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2011/09/15 14:37:23
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Slippery Scout Biker
Talos 4: Dustball of the Imperium
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(Edit: Just going to add in what I happen to notice is not in the last edition. If you have added them in already, great! Ignore this post. Just trying to be helpful and make this as good as we can.) Oh, I noticed your old version didn't have drop pods. I know it isn't something that is likely to get customized, but I figured you might want to still add it into the guide. There was something else I wanted to make sure was going to be in, as it would be rather standard for space marines, but I can't recall it... I'll post it up later if I recall it. Okay? Automatically Appended Next Post: Heavy Armour upgrades, along with any other upgrades for vehicles. (So you don't have to constantly look into the space marine codex for points and stuff.) Also, stating what vehicles come with what (or just have them all come with no wargear) could be helpful as well. Took me a while to realize that the Landspeeder CAME WITH the heavy bolter... Automatically Appended Next Post: Flame Storm Cannons are also currently missing. Automatically Appended Next Post: Points for giving things deep strike rules maybe too? Like the Blood Angels and their abilities to Deep Strike Landraiders and the like...? Ordinance Barrage special rules should have a point as well so you could upgrade someone with it. Example, maybe a member of the command squad could be upgraded to commander of Ordinance? I figure about +25 points for it, seen as that seems to be the only real difference between a captain (company master) and a chapter master... (being a once per game effect like the normal rule as well. Maybe pay additional points to make it once per turn like the Ordnance master from the IG codex? Might be a bit too powerful for SMs though. Cyclonic Missile Launcher is also currently missing. (Unless you just counted it as two Missile launchers.) Melta Bombs (+5 points) and Granades are also not in the old version. Venerable Status upgrade without a change to WS and BS. +20 points? ( DA codex)
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This message was edited 7 times. Last update was at 2011/09/15 18:41:23
3000 pts Silverwing (Dark Angels)
3000 pts Fire Drakes (Blood Angels)
3000 pts Moonstar Sept Tau
1000 pts Storm Bringers Eldar
1000 pts 33 Steel Talon Imperial Guard
600 pts Tyranids
"For the Greater Emperor! Wait... That doesn't seem right..."
(Spent too much time as a Tau...) |
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![[Post New]](/s/i/i.gif) 2011/09/16 00:01:34
Subject: Re:Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Fresh-Faced New User
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My addition to the list of things that make chapters unique using a mix of Lexicannum and imperial armor 9 sorry for any repetitivety
Novamarines
Due to their work guarding shipping lanes near the maelstrom they have a very powerful fleet
Raptors
Favor hit and run tactics, but promote independently choosing combat doctrines
Red Scorpions
Are insane about gene-seed purity apothecary's replace seargents as their combat tactics on Commande culln
Revilers
use deamon weapons
Sons of Medusa
place an unusual reliance on technology and equipment
Charcadons
Unusually aggressive use slash and burn tactics they have lots of terminators
Soul Drinkers
Strange mutations I'm pretty sure their leader has 8 arachnid legs
Blood Ravens
lots and lots of libbys possible thousand sons loyalists
Star Phantoms
very stealth-oriented attacked Huron under the cover of the Charcadons assault
Blood Drinkers
Drink Blood thats it
White Scars
bikers
White Scars (1st Edition book of the astronomicon White Scars)
They had a high number of navigators and astronomicons
a special unit with refractor feilds
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![[Post New]](/s/i/i.gif) 2011/09/16 15:25:25
Subject: Re:Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Been Around the Block
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Here are some more interesting bits of lore from http://wh40k.lexicanum.com/wiki
Praetors of Orpheus - The technological lore of the Praetors of Orpheus is second only to that of the Adeptus Mechanicus.
Purple stars - The Purple Stars are a Space Marine chapter with ties to the Adeptus Mechanicus and the Inquisition.
-I don't see anything about this other than allowing allies from other Imperial forces.
Raptors -They specialize in "Jungle Warfare, Hit-and-Run-Tactics, Infiltration, Ambush and Sabotage"
Raven Guard - " The Raven Guard rely heavily on their Scouts for pinpointing enemy positions and to scout for good drop sites. Because of their hit and run tactics they also make extensive use of Assault Squads. The Tactical Squads of the Raven Guard are often deployed via Thunderhawks or Drop Pods. The favorite weapons of the Raven Guard Commanders are the Lightning Claws and it is a common sight that their command squads also come equiped with these weapons in addition to their Jump Packs. "
Red Hunters - "The Red Hunters specialize in assisting forces of the Inquisition. When sequestered by the Inquisition the Red Hunters chapter will act as a corps of elite shock troops when divided amongst Inquisitors during large campaigns,"
Red Scorpions - "The Chapter is noted for the purity of geneseed tithes which is heavily tied to its fanatical belief in purity, in deed and thought as well as physically. According to an assessment of progenoid samples by Inquisitor Lord Varius' Biologis', the Chapter retains over 94% purity, with the only exception being an overactive Betcher's gland" - The overactive Betcher's gland could be interesting. Maybe it could work like automatic digital weapons or the Eldar Striking Scorpions mandiblasters.
Relictors - They collect all sorts of Chaos weaponry and relics, using them against Chaos.
Salamanders - "As such, Flamers, Melta Weapons and Thunder Hammers are widely used throughout the chapter. ..As a result, the Salamanders Chapter has an unusually high number of Master-Crafted Weapons and Artificer Armour. The Chapter also favours the use of Land Raider Redeemers...training with certain units such as Land Speeders and Bikes difficult, therefore the chapter makes little use of them...for some inexplicable reason, they naturally have slightly slower reflexes than most Space Marines."
Sons of Antaeus - "The Sons of Antaeus' livery is grey and black, and they are capable of withstanding damage that would kill any normal Space Marine in seconds. There are many rumors as to why they are so difficult to destroy, ranging from reinforced skeletons to ancient genetics. At this time, the truth is not known. "
Sons of Medusa - "the Sons of Medusa have a particularly exacting recruitment and indoctrination process, which can result in a lower-than-average number of initiates at any one time. On the plus side of this equation, the high wash-out rate does ensure the chapter has a large number of servitors."
Star Phantoms - The Star Phantoms broadly conform to the standards laid down in the Codex Astartes, but has displayed a marked preference for first strike tactics, exemplified by drop pod assaults. The Chapter also seemed to prefer long ranged bombardment using heavy weaponry over the chaos of melee... Instead of having two Devastator Squads per Battle Company as per Codex norm, the Star Phantoms instead have three squads of Devastators...
Steel Confessors - The Steel Confessors are a Space Marine Chapter, associated with the Adeptus Mechanicus.
Storm Wardens - "Despite being a Codex Chapter, there is one strategy the Storm Wardens have near perfected - the armoured assault. Preceding the assault, the enemy is condemned to a short yet devastating bombardment delivered by a Strike Cruiser or Thunderhawk Gunships."
White Scars - "They also do not possess any Dreadnoughts since the thought of confining a warriors' spirit within a sarcophagus is abhorrent to them...The Chapter is highly mobile even for Space Marines, specializing in lightning warfare, and making use of attack bikes and other fast vehicles."
So far as I can tell, that is pretty much all of the info available about significant variations of combat practices, mutations and force orginizations that are not already in a codex. Hope it helps!
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Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
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![[Post New]](/s/i/i.gif) 2011/09/17 04:13:00
Subject: Re:Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Wicked Canoptek Wraith
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Ok, first, great job. These are excellent rules and form a great basis for chapter creation.
Second, does anybody else play/paint Brazen Claws?
Third, I may have plasma spammed with these rules, just saying. And I almost have all the models complete to field the army against a willing opponent.
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Ya, I play Crons, what about it?
Also, they are just shiny space zombies with guns.
6700 |
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![[Post New]](/s/i/i.gif) 2011/09/17 11:52:13
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Been Around the Block
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I would be willing to play anyone with an army made by these rules. I usually lose anyway lol! I don't have the time at the moment, but with Marik's permission I might take this project and try to slightly convert it to a Craftworld Creation for Eldar. It would be a while before I could get started, but I think it would be neat. I might just do an Aspect Shrine creator though. We'll see.
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Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
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![[Post New]](/s/i/i.gif) 2011/09/17 23:27:02
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Dakka Veteran
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Rocketmike wrote:I would be willing to play anyone with an army made by these rules. I usually lose anyway lol! I don't have the time at the moment, but with Marik's permission I might take this project and try to slightly convert it to a Craftworld Creation for Eldar. It would be a while before I could get started, but I think it would be neat. I might just do an Aspect Shrine creator though. We'll see.
I have a few ideas up my sleeve after I'm finished with the Chapter Creator, some of which are "new" armies while others are more customization rules for stuff like Eldar and Tau.
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CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2011/09/18 21:48:14
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Been Around the Block
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Marik Law wrote:
I have a few ideas up my sleeve after I'm finished with the Chapter Creator, some of which are "new" armies while others are more customization rules for stuff like Eldar and Tau.
Sounds good. I'd be willing to help in any way I can. Just let me know when you decide to get to it after all the SM stuff is done.
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Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
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![[Post New]](/s/i/i.gif) 2011/09/25 02:15:48
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Legendary Master of the Chapter
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You need a trait that says you may take assualt squads without jump packs but instead gain inflatrate and move through cover and are called Space Marine Recon Squads
Would be cool to do that but I would never get a game played ever.
Also i would love to see a crusader like draw back. Will disregard formation on this roll
Sorry to revive a thread but it is needed.
The chapters that have been brought up thus far are already very different and i can't find too many traits that follow these guys.
Also you need a draw back that is like We Stand Alone.
Or like the Marines Malovent who should be able to bombard an area without caring for casualties.
Or every member in a vanguard squad gets free power weapons in exchange for less squad members or something.
would be interesting.
thus far everything suggested would be awesome.
You should also consider chapters using the chapter creator rules.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2011/09/25 03:56:48
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Been Around the Block
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I think he is already planning on making some of the "official" chapters using his rule set. I myself simply haven't posted lately because I figured the next post would be an update concerning psychic powers. Since my chapter relies heavily on psychic abilities, i decided to wait on making it until the next update.
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Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
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![[Post New]](/s/i/i.gif) 2011/09/25 22:41:00
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Dakka Veteran
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Asherian Command wrote:You need a trait that says you may take assualt squads without jump packs but instead gain inflatrate and move through cover and are called Space Marine Recon Squads
Would be cool to do that but I would never get a game played ever.
Also i would love to see a crusader like draw back. Will disregard formation on this roll
Sorry to revive a thread but it is needed.
The chapters that have been brought up thus far are already very different and i can't find too many traits that follow these guys.
Also you need a draw back that is like We Stand Alone.
Or like the Marines Malovent who should be able to bombard an area without caring for casualties.
Or every member in a vanguard squad gets free power weapons in exchange for less squad members or something.
would be interesting.
thus far everything suggested would be awesome.
You should also consider chapters using the chapter creator rules.
There will eventually be a Chapters section for the finalized rules, but they won't be in the next version.
Also, the reason the Drawbacks system was left out was due to it feeling so unnecessary, especially in light of Codex Space Marines where any non-Codex (Blood Angels, Dark Angels, Space Wolves) chapter can use any units even though their prior lore says otherwise. It also added tendencies for people to just abuse the Drawbacks system by taking drawbacks involving units they (the player) never used or bothered with to begin with.
A good example of this is White Scars. White Scars don't use Dreadnoughts because they think it's not right to have a warriors body/soul contained as such after death, yet by the new Codex Space Marines you can have a White Scars army that uses Dreadnoughts no problem. It's up to the White Scars player to determine if they want to be fluffy and not include Dreadnoughts or be just a gamer and use the Dreadnoughts anyways.
With that said, there will be optional rules eventually included with the Chapter Creator rules, they just won't be in the next release version. These optional rules will add even more balance to the system via one method or another (such as grouping like-minded Combat Practices/Mutations and Chapter Tactics).
Rocketmike wrote:I think he is already planning on making some of the "official" chapters using his rule set. I myself simply haven't posted lately because I figured the next post would be an update concerning psychic powers. Since my chapter relies heavily on psychic abilities, i decided to wait on making it until the next update.
Sorry about the delays, the Psychic Powers section is taking longer than expected as there are a daunting amount of options and variations present with Psychic Powers that I want to make sure I have a good array while, at the same time, making everything balanced. This is easily the most painstaking section of the Chapter Creator rules I've done so far, so please bear with me as I try to tackle this and get it working to a point where I'm comfortable.
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Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2011/09/26 01:28:16
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Been Around the Block
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Marik Law wrote:
Sorry about the delays, the Psychic Powers section is taking longer than expected as there are a daunting amount of options and variations present with Psychic Powers that I want to make sure I have a good array while, at the same time, making everything balanced. This is easily the most painstaking section of the Chapter Creator rules I've done so far, so please bear with me as I try to tackle this and get it working to a point where I'm comfortable. 
No worries, don't want you to feel rushed. I'm in no hurry. I figured the Psychic powers section would be the toughest one to customize and keep balanced. Just let us know if there is anything we can do to help again. Looking forward to seeing the final product though :-)
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Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
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![[Post New]](/s/i/i.gif) 2011/09/26 01:34:30
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Legendary Master of the Chapter
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Marik Law wrote:Asherian Command wrote:You need a trait that says you may take assualt squads without jump packs but instead gain inflatrate and move through cover and are called Space Marine Recon Squads
Would be cool to do that but I would never get a game played ever.
Also i would love to see a crusader like draw back. Will disregard formation on this roll
Sorry to revive a thread but it is needed.
The chapters that have been brought up thus far are already very different and i can't find too many traits that follow these guys.
Also you need a draw back that is like We Stand Alone.
Or like the Marines Malovent who should be able to bombard an area without caring for casualties.
Or every member in a vanguard squad gets free power weapons in exchange for less squad members or something.
would be interesting.
thus far everything suggested would be awesome.
You should also consider chapters using the chapter creator rules.
There will eventually be a Chapters section for the finalized rules, but they won't be in the next version.
Also, the reason the Drawbacks system was left out was due to it feeling so unnecessary, especially in light of Codex Space Marines where any non-Codex (Blood Angels, Dark Angels, Space Wolves) chapter can use any units even though their prior lore says otherwise. It also added tendencies for people to just abuse the Drawbacks system by taking drawbacks involving units they (the player) never used or bothered with to begin with.
A good example of this is White Scars. White Scars don't use Dreadnoughts because they think it's not right to have a warriors body/soul contained as such after death, yet by the new Codex Space Marines you can have a White Scars army that uses Dreadnoughts no problem. It's up to the White Scars player to determine if they want to be fluffy and not include Dreadnoughts or be just a gamer and use the Dreadnoughts anyways.
With that said, there will be optional rules eventually included with the Chapter Creator rules, they just won't be in the next release version. These optional rules will add even more balance to the system via one method or another (such as grouping like-minded Combat Practices/Mutations and Chapter Tactics).
Thanks for clearing that up. I would love to have a black templar or siege expert special ability. Like some marines may take this special weapon instead. or something along those lines.
Can't wait for the next update if you want me to I could help you put together like minded combat practices and chapter tactics with their chapter along with some help.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2011/09/26 02:22:00
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Dakka Veteran
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Asherian Command wrote:Thanks for clearing that up. I would love to have a black templar or siege expert special ability.
It's funny you mention Black Templars. After I've gotten the Final Alpha version of my Chapter Creator rules out I will be starting work on a Black Templars Redux book, which will bring the Black Templars up to 5th Edition standards (I also have plans for a Craftworld Creator and either a Tribal Kroot codex or a Chaos Cults codex after that).
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Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2011/09/26 02:47:41
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Legendary Master of the Chapter
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Marik Law wrote:Asherian Command wrote:Thanks for clearing that up. I would love to have a black templar or siege expert special ability. It's funny you mention Black Templars. After I've gotten the Final Alpha version of my Chapter Creator rules out I will be starting work on a Black Templars Redux book, which will bring the Black Templars up to 5th Edition standards (I also have plans for a Craftworld Creator and either a Tribal Kroot codex or a Chaos Cults codex after that).
what about siege warfare experts there quite a few chapters that specailize in that. there are a few more chapters that are very unquie. But in my chapter the Storm Crusaders there is a symptom though rare where some marines turn from an astrates into a servant of chaos before they are implemented with black caparace or the geneseed. But there is also where the chapter has some marines that go from astrates to all of a sudden giant monster.
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This message was edited 2 times. Last update was at 2011/09/26 02:54:34
From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2011/09/26 05:20:42
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Dakka Veteran
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Asherian Command wrote:Marik Law wrote:Asherian Command wrote:Thanks for clearing that up. I would love to have a black templar or siege expert special ability.
It's funny you mention Black Templars. After I've gotten the Final Alpha version of my Chapter Creator rules out I will be starting work on a Black Templars Redux book, which will bring the Black Templars up to 5th Edition standards (I also have plans for a Craftworld Creator and either a Tribal Kroot codex or a Chaos Cults codex after that).
what about siege warfare experts there quite a few chapters that specailize in that. there are a few more chapters that are very unquie.
But in my chapter the Storm Crusaders there is a symptom though rare where some marines turn from an astrates into a servant of chaos before they are implemented with black caparace or the geneseed.
But there is also where the chapter has some marines that go from astrates to all of a sudden giant monster.
Siege Experts have rules in the final version, don't worry.
As for the other things you mentioned, such a thing is hard to do in a balanced way using the rules system present in the Chapter Creator. The new and improved Unit Creator will let you create something like that though or at least similar to it.
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Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2011/09/26 18:04:48
Subject: Chapter Creator Rules (UPDATED July 23/11) - 85% Complete
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Neophyte Undergoing Surgeries
Edinburgh
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This really is very awesome, you must have put a lot of work into it. I'm thinking of making a salamander list and might post it if it looks good.
EDIT: spelling
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This message was edited 1 time. Last update was at 2011/09/26 18:18:29
Modeled and base coated veteran squad. Ready to paint |
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![[Post New]](/s/i/i.gif) 2011/09/27 01:39:58
Subject: Re:Chapter Creator Rules (UPDATED Sept 26/11) - 90% Complete RELEASE!
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Dakka Veteran
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Unfinished version of the Final Release (Alpha) has been posted! You guys have been so patient that I couldn't bear to keep it from you any longer. Note that the unfinished version is missing a few sections (Custom Psychic Powers, Example Chapters, Alternate Rules, etc), but is fully functional as-is.
If you see any errors (spelling, foggy grammar, missing sections, missing points costs, etc) or see anything that could be unbalanced (or underpowered, even points costs) just let me know and I'll get about to fixing them for the Beta release.
EDIT: Note that there is a part missing from that document. I split up Praise the Machine God to be more similar to the other two Headquarters tactics but forgot to put in the advanced version. Advanced version should be treated similarly to the other advanced versions of HQ choices.
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This message was edited 2 times. Last update was at 2011/09/27 01:52:39
CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2011/09/27 02:49:39
Subject: Re:Chapter Creator Rules (UPDATED Sept 26/11) - 90% Complete RELEASE!
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Lord of the Fleet
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Awesome! Going to look through these now. I can see some really silly combos but really if you're going to use this dex to WAAC, then you need to rethink your life
Although...Land Raiders ignoring meltas/lances
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![[Post New]](/s/i/i.gif) 2011/09/27 02:55:38
Subject: Chapter Creator Rules (UPDATED Sept 26/11) - 90% Complete RELEASE!
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Legendary Master of the Chapter
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Want us to start getting good custom chapters up that use this as a basis? Also my chapter has 30 companies and doesn't follow the Codex Astrates. So what do I do now? only 15 of them are named, 7 of which are masters. So does this mean I can only have 17 named captains/masters?
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This message was edited 1 time. Last update was at 2011/09/27 03:12:43
From whom are unforgiven we bring the mercy of war. |
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