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![[Post New]](/s/i/i.gif) 2012/05/21 07:10:17
Subject: Beasts of War - 6th Ed Rumor videos
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Most Glorious Grey Seer
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Nalathani wrote:I have to say, I hate watching the BOW videos. Watching those guys fidget and stutter makes me cringe. Is there like a transcript of these things floating around so I can read what they say without having to watch them?
No. Why? Because a transcript isn't cinematic.
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![[Post New]](/s/i/i.gif) 2012/05/21 11:30:13
Subject: Beasts of War - 6th Ed Rumor videos
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Servoarm Flailing Magos
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I like it. ICs should be immune,since they should be leading from the front anyway, but everything else it would work. Just leave your meltaguns a couple of inches behind the front guys.As others have said, being able to remove models from the back essentially gives assault armies free movement, sometimes 3 or 4 inches worth. It's stupid.
It's also the complete opposite of Fantasy rules. People winging about 40k becoming more like Fantasy have probably never played Fantasy, or 40k.
Oh and duels sound wicked, especially if a charector who turns down a duel loses his special ability. This would mean a priest would always accept a duel (since to refuse would mean his squad lost the re-roll to hit), whereas a pysker might not. It balances gameplay with epicnness.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/05/21 12:17:19
Subject: Beasts of War - 6th Ed Rumor videos
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Unhealthy Competition With Other Legions
York, North Yorkshire, England
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| Imperial Guard-1000pts | Eldar-1000pts | Space Wolves-1000ptsWIP|
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| High Elves-1500pts | Dwarfs-1500ptsWIP|
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| Trollbloods-35ptsWIP|
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http://projectpictor.blogspot.co.uk/ |
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![[Post New]](/s/i/i.gif) 2012/05/21 12:22:07
Subject: Beasts of War - 6th Ed Rumor videos
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Servoarm Flailing Magos
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I give it 2 minutes before people start whinging about 40k becomming more like Fantasy.
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This message was edited 1 time. Last update was at 2012/05/21 12:22:15
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/05/21 12:48:11
Subject: Beasts of War - 6th Ed Rumor videos
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Horrific Howling Banshee
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Any summary for those of us websensed?
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![[Post New]](/s/i/i.gif) 2012/05/21 12:50:32
Subject: Beasts of War - 6th Ed Rumor videos
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Smokin' Skorcha Driver
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Random psyker powers.
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![[Post New]](/s/i/i.gif) 2012/05/21 13:00:04
Subject: Beasts of War - 6th Ed Rumor videos
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Huge Hierodule
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First post edited to contain the link. thanks for the heads-up on that one, deejay.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/05/21 13:19:28
Subject: Beasts of War - 6th Ed Rumor videos
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Cultist of Nurgle with Open Sores
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I'm totally up for random psychic powers as long as there's enough to keep it interesting.
Could be something like if there's five psychic powers and on a D6 roll of 1-5 you take the power rolled but on a 6 you can pick one. I suspect there'll be 6 for each race though.
Could do what they do with the warhammer magic lores though. Each lore has one signature spell that the player can substitute one of his random rolls for. That'd work pretty well.
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Slottabases for the Slottabase God!
Daemon host - 2000
Death Guard & Iron Wraiths Chaos Space Marines - 1500 pts incl. mini's from my Daemon Host
Beastmen Warherd - between 1000-1250 points (depending on magic items etc.)
Necromunda/RT Genestealer Cult
Necromunda/RT Beastmen Cult
Old West Lawmen + Cowboys posses
VSF British
Hasslefree Mesaan Army (wip)
Various Post Apocalyptic minis and vehicles for Wasteland 3 Meltdown |
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![[Post New]](/s/i/i.gif) 2012/05/21 13:31:00
Subject: Beasts of War - 6th Ed Rumor videos
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Huge Hierodule
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I didn't watch the whole video (i'm at work currently), but this almost seems as if they'd need to re-write every codex's psychic powers into a d6 rollable chart, adding extra, new powers where necessary, in the BRB.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/05/21 13:39:27
Subject: Beasts of War - 6th Ed Rumor videos
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Unhealthy Competition With Other Legions
York, North Yorkshire, England
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tetrisphreak wrote:I didn't watch the whole video (i'm at work currently), but this almost seems as if they'd need to re-write every codex's psychic powers into a d6 rollable chart, adding extra, new powers where necessary, in the BRB.
Yep, they do hint at that, Wolves have 7, Blood angels have 9 are the example they have used. So yes random roll of a D6 currently would not work and some revision would be needed.
They also hinted at that being annoying for the player to have FAQ's floating about everywhere.
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| Imperial Guard-1000pts | Eldar-1000pts | Space Wolves-1000ptsWIP|
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| High Elves-1500pts | Dwarfs-1500ptsWIP|
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| Trollbloods-35ptsWIP|
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http://projectpictor.blogspot.co.uk/ |
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![[Post New]](/s/i/i.gif) 2012/05/21 13:42:25
Subject: Beasts of War - 6th Ed Rumor videos
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Huge Hierodule
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deejaybainbridge wrote:tetrisphreak wrote:I didn't watch the whole video (i'm at work currently), but this almost seems as if they'd need to re-write every codex's psychic powers into a d6 rollable chart, adding extra, new powers where necessary, in the BRB.
Yep, they do hint at that, Wolves have 7, Blood angels have 9 are the example they have used. So yes random roll of a D6 currently would not work and some revision would be needed.
They also hinted at that being annoying for the player to have FAQ's floating about everywhere.
That's almost no different from now - Just about every codex has a multi-page internet FAQ that players have to keep with them. This FAQ would be no different in terms of aggravation. In the scheme of things carrying around a few sheets of extra paper is nothing compared to the (hopefully) 300+ page hardcover BRB.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/05/21 13:48:15
Subject: Beasts of War - 6th Ed Rumor videos
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Unhealthy Competition With Other Legions
York, North Yorkshire, England
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tetrisphreak wrote:deejaybainbridge wrote:tetrisphreak wrote:I didn't watch the whole video (i'm at work currently), but this almost seems as if they'd need to re-write every codex's psychic powers into a d6 rollable chart, adding extra, new powers where necessary, in the BRB.
Yep, they do hint at that, Wolves have 7, Blood angels have 9 are the example they have used. So yes random roll of a D6 currently would not work and some revision would be needed.
They also hinted at that being annoying for the player to have FAQ's floating about everywhere.
That's almost no different from now - Just about every codex has a multi-page internet FAQ that players have to keep with them. This FAQ would be no different in terms of aggravation. In the scheme of things carrying around a few sheets of extra paper is nothing compared to the (hopefully) 300+ page hardcover BRB.
True, but most FAQ's are just clarification, this would result in a chart required for constant reference. I pencil in the FAQ changes to the codex. But an entire table become a bit more of a hassel. Unless of course they are all in the new rule book.
Also expecting the book to be more like fantasy, pushing 500+ pages. Nice and lightweight for carrying around with you.
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| Imperial Guard-1000pts | Eldar-1000pts | Space Wolves-1000ptsWIP|
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| High Elves-1500pts | Dwarfs-1500ptsWIP|
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| Trollbloods-35ptsWIP|
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http://projectpictor.blogspot.co.uk/ |
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![[Post New]](/s/i/i.gif) 2012/05/21 13:48:29
Subject: Beasts of War - 6th Ed Rumor videos
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Mighty Brass Scorpion of Khorne
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Ever since there were first hints of this rumour I've not been able to figure out how it will work for some xenos armies where theres several different types of psykers. Might it result in Doom-casting Warlocks? Zoanthropes casting Catalyst? And what about Warp 'Ead's, who's powers are already randomized? I'm not saying its a bad idea, but I just don't see how it will work in every situation. For Librarians I can see it working well though.
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This message was edited 1 time. Last update was at 2012/05/21 13:48:50
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![[Post New]](/s/i/i.gif) 2012/05/21 14:42:43
Subject: Beasts of War - 6th Ed Rumor videos
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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deejaybainbridge wrote:True, but most FAQ's are just clarification, this would result in a chart required for constant reference. I pencil in the FAQ changes to the codex. But an entire table become a bit more of a hassel. Unless of course they are all in the new rule book.
Oh? I was playing this Black Templar guy a few weeks ago and he was totally awed that I simply believed that his guys work the same as all other marines now, whenever he declared that he would take a storm shield save, fire a cyclone missile launcher or the like, he was already reaching for his copy of the FAQ.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/05/21 15:09:09
Subject: Beasts of War - 6th Ed Rumor videos
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Most Glorious Grey Seer
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This many changes to the basic ruleset would almost require a minidex like was put into the back of 3rd Edition.
Joey wrote:I give it 2 minutes before people start whinging about 40k becomming more like Fantasy.
Nah. For most of us BoW has become a "two nerds one hobby" meme. Their stuff is beyond white knighting and well into brown-nosing territory. I'm beginning to wonder if they haven't struck some sort of deal to have their videos used at GW training seminars. At last that would explain why he keeps using the word "cinematic" over and over and over.
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This message was edited 1 time. Last update was at 2012/05/21 15:16:07
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![[Post New]](/s/i/i.gif) 2012/05/21 15:15:28
Subject: Beasts of War - 6th Ed Rumor videos
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Fireknife Shas'el
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I wouldn't be surprised if it was that in the back of the 6th ed rulebook or entirely new FAQs for all armies.
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![[Post New]](/s/i/i.gif) 2012/05/21 15:17:24
Subject: Beasts of War - 6th Ed Rumor videos
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Beautiful and Deadly Keeper of Secrets
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Jidmah wrote:deejaybainbridge wrote:True, but most FAQ's are just clarification, this would result in a chart required for constant reference. I pencil in the FAQ changes to the codex. But an entire table become a bit more of a hassel. Unless of course they are all in the new rule book.
Oh? I was playing this Black Templar guy a few weeks ago and he was totally awed that I simply believed that his guys work the same as all other marines now, whenever he declared that he would take a storm shield save, fire a cyclone missile launcher or the like, he was already reaching for his copy of the FAQ.
That poor guy, he must have been shellshocked if he really had to reach for it each time.
Ever since there were first hints of this rumour I've not been able to figure out how it will work for some xenos armies where theres several different types of psykers. Might it result in Doom-casting Warlocks? Zoanthropes casting Catalyst? And what about Warp 'Ead's, who's powers are already randomized?
So warpheads will be double rolling? Sweet, I might get to roll, roll again, and than reroll with the upgrade! I'd have a better chance !
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![[Post New]](/s/i/i.gif) 2012/05/21 16:48:53
Subject: Re:Beasts of War - 6th Ed Rumor videos
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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The fact that Weird Boyz have all their powers at hand means that they may very well be the best psyker in the game if this is true
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This message was edited 1 time. Last update was at 2012/05/21 16:49:05
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![[Post New]](/s/i/i.gif) 2012/05/21 18:54:18
Subject: Beasts of War - 6th Ed Rumor videos
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Insect-Infested Nurgle Chaos Lord
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Be a nice change, because right now they bite
Of course one in six of their powers is highly detrimental to their health...
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/05/21 19:01:36
Subject: Beasts of War - 6th Ed Rumor videos
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Ferocious Black Templar Castellan
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Joey wrote:I like it. ICs should be immune,since they should be leading from the front anyway, but everything else it would work. Just leave your meltaguns a couple of inches behind the front guys.As others have said, being able to remove models from the back essentially gives assault armies free movement, sometimes 3 or 4 inches worth. It's stupid.
It's also the complete opposite of Fantasy rules. People winging about 40k becoming more like Fantasy have probably never played Fantasy, or 40k.
Oh and duels sound wicked, especially if a charector who turns down a duel loses his special ability. This would mean a priest would always accept a duel (since to refuse would mean his squad lost the re-roll to hit), whereas a pysker might not. It balances gameplay with epicnness.
How is removing models from the back "free movement"? If anything, being forced to remove models from the front would be reduced movement, not the other way 'round.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/05/21 19:11:28
Subject: Beasts of War - 6th Ed Rumor videos
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Servoarm Flailing Magos
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AlmightyWalrus wrote:Joey wrote:I like it. ICs should be immune,since they should be leading from the front anyway, but everything else it would work. Just leave your meltaguns a couple of inches behind the front guys.As others have said, being able to remove models from the back essentially gives assault armies free movement, sometimes 3 or 4 inches worth. It's stupid.
It's also the complete opposite of Fantasy rules. People winging about 40k becoming more like Fantasy have probably never played Fantasy, or 40k.
Oh and duels sound wicked, especially if a charector who turns down a duel loses his special ability. This would mean a priest would always accept a duel (since to refuse would mean his squad lost the re-roll to hit), whereas a pysker might not. It balances gameplay with epicnness.
How is removing models from the back "free movement"? If anything, being forced to remove models from the front would be reduced movement, not the other way 'round.
Because the one at the front has died, but the ones at the back got to move up a couple of inches for free.
Protip - if someone's dead, they're no longer where they were. So if his friend is where he was, that's free movement.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/05/21 19:42:05
Subject: Beasts of War - 6th Ed Rumor videos
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Ferocious Black Templar Castellan
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Joey wrote:AlmightyWalrus wrote:Joey wrote:I like it. ICs should be immune,since they should be leading from the front anyway, but everything else it would work. Just leave your meltaguns a couple of inches behind the front guys.As others have said, being able to remove models from the back essentially gives assault armies free movement, sometimes 3 or 4 inches worth. It's stupid.
It's also the complete opposite of Fantasy rules. People winging about 40k becoming more like Fantasy have probably never played Fantasy, or 40k.
Oh and duels sound wicked, especially if a charector who turns down a duel loses his special ability. This would mean a priest would always accept a duel (since to refuse would mean his squad lost the re-roll to hit), whereas a pysker might not. It balances gameplay with epicnness.
How is removing models from the back "free movement"? If anything, being forced to remove models from the front would be reduced movement, not the other way 'round.
Because the one at the front has died, but the ones at the back got to move up a couple of inches for free.
Protip - if someone's dead, they're no longer where they were. So if his friend is where he was, that's free movement.
Or, you know, the bullets hit the guy at the back. Shocking, I know.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/05/21 19:59:43
Subject: Beasts of War - 6th Ed Rumor videos
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Servoarm Flailing Magos
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AlmightyWalrus wrote:Joey wrote:AlmightyWalrus wrote:Joey wrote:I like it. ICs should be immune,since they should be leading from the front anyway, but everything else it would work. Just leave your meltaguns a couple of inches behind the front guys.As others have said, being able to remove models from the back essentially gives assault armies free movement, sometimes 3 or 4 inches worth. It's stupid.
It's also the complete opposite of Fantasy rules. People winging about 40k becoming more like Fantasy have probably never played Fantasy, or 40k.
Oh and duels sound wicked, especially if a charector who turns down a duel loses his special ability. This would mean a priest would always accept a duel (since to refuse would mean his squad lost the re-roll to hit), whereas a pysker might not. It balances gameplay with epicnness.
How is removing models from the back "free movement"? If anything, being forced to remove models from the front would be reduced movement, not the other way 'round.
Because the one at the front has died, but the ones at the back got to move up a couple of inches for free.
Protip - if someone's dead, they're no longer where they were. So if his friend is where he was, that's free movement.
Or, you know, the bullets hit the guy at the back. Shocking, I know.
Also literally impossible.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/05/21 20:18:26
Subject: Beasts of War - 6th Ed Rumor videos
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Drone without a Controller
Scotland, UK
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Joey wrote:AlmightyWalrus wrote:Joey wrote:AlmightyWalrus wrote:Joey wrote:I like it. ICs should be immune,since they should be leading from the front anyway, but everything else it would work. Just leave your meltaguns a couple of inches behind the front guys.As others have said, being able to remove models from the back essentially gives assault armies free movement, sometimes 3 or 4 inches worth. It's stupid.
It's also the complete opposite of Fantasy rules. People winging about 40k becoming more like Fantasy have probably never played Fantasy, or 40k.
Oh and duels sound wicked, especially if a charector who turns down a duel loses his special ability. This would mean a priest would always accept a duel (since to refuse would mean his squad lost the re-roll to hit), whereas a pysker might not. It balances gameplay with epicnness.
How is removing models from the back "free movement"? If anything, being forced to remove models from the front would be reduced movement, not the other way 'round.
Because the one at the front has died, but the ones at the back got to move up a couple of inches for free.
Protip - if someone's dead, they're no longer where they were. So if his friend is where he was, that's free movement.
Or, you know, the bullets hit the guy at the back. Shocking, I know.
Also literally impossible.
I think the idea is the front guy dies and then someone runs forward to pick up his gun, rather than bullets hitting the guy in the back, because sometimes thats impossible.
Edit: and sometimes the guy in the front has a melta, which means he is one of the last ones to die. Because internet rules say so
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This message was edited 1 time. Last update was at 2012/05/21 20:19:47
2000pts Custom Sept (painting 30% done)
2000 pts Custom Hive Fleet (repainting 5% done) |
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![[Post New]](/s/i/i.gif) 2012/05/21 20:25:22
Subject: Beasts of War - 6th Ed Rumor videos
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Ferocious Black Templar Castellan
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Joey wrote:AlmightyWalrus wrote:Joey wrote:AlmightyWalrus wrote:Joey wrote:I like it. ICs should be immune,since they should be leading from the front anyway, but everything else it would work. Just leave your meltaguns a couple of inches behind the front guys.As others have said, being able to remove models from the back essentially gives assault armies free movement, sometimes 3 or 4 inches worth. It's stupid.
It's also the complete opposite of Fantasy rules. People winging about 40k becoming more like Fantasy have probably never played Fantasy, or 40k.
Oh and duels sound wicked, especially if a charector who turns down a duel loses his special ability. This would mean a priest would always accept a duel (since to refuse would mean his squad lost the re-roll to hit), whereas a pysker might not. It balances gameplay with epicnness.
How is removing models from the back "free movement"? If anything, being forced to remove models from the front would be reduced movement, not the other way 'round.
Because the one at the front has died, but the ones at the back got to move up a couple of inches for free.
Protip - if someone's dead, they're no longer where they were. So if his friend is where he was, that's free movement.
Or, you know, the bullets hit the guy at the back. Shocking, I know.
Also literally impossible.
Far from impossible, but I see your point. The rules work that way though, so it's not "free movement" per se.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/05/22 00:27:31
Subject: Beasts of War - 6th Ed Rumor videos
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Fixture of Dakka
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Remember guys, there will be no FAQs for 6th edition. FAQs are "softrules" don't really count. If anything it will be ERATA "hard rules" that do matter.
Yes I know people call them FAQs, but really they will be Errata
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2012/05/22 04:42:46
Subject: Beasts of War - 6th Ed Rumor videos
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Khorne Rhino Driver with Destroyer
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Those videos were annoying....
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![[Post New]](/s/i/i.gif) 2012/05/22 04:50:15
Subject: Beasts of War - 6th Ed Rumor videos
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Pulsating Possessed Chaos Marine
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Davor wrote:Remember guys, there will be no FAQs for 6th edition. FAQs are "softrules" don't really count. If anything it will be ERATA "hard rules" that do matter.
Yes I know people call them FAQs, but really they will be Errata
So youre saying offical rulings GW post are not actual rulings?
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Chaos daemons 1850
Chaos Marines 1850
2250+
2500++ (Wraithwing)
I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. |
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![[Post New]](/s/i/i.gif) 2012/05/22 05:27:26
Subject: Beasts of War - 6th Ed Rumor videos
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Ferocious Black Templar Castellan
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Defeatmyarmy wrote:Davor wrote:Remember guys, there will be no FAQs for 6th edition. FAQs are "softrules" don't really count. If anything it will be ERATA "hard rules" that do matter.
Yes I know people call them FAQs, but really they will be Errata
So youre saying offical rulings GW post are not actual rulings?
That's what GW says as well. The FAQs are not rule changes, but rather the house rules of the GW studio.
That said, everyone uses them anyway.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/05/22 06:20:55
Subject: Beasts of War - 6th Ed Rumor videos
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Dakka Veteran
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AlmightyWalrus wrote:Defeatmyarmy wrote:Davor wrote:Remember guys, there will be no FAQs for 6th edition. FAQs are "softrules" don't really count. If anything it will be ERATA "hard rules" that do matter.
Yes I know people call them FAQs, but really they will be Errata
So youre saying offical rulings GW post are not actual rulings?
That's what GW says as well. The FAQs are not rule changes, but rather the house rules of the GW studio.
In GW FAQ's, even the FAQ portion change rules all the time. Basically they only call it 'Errata' when they actually want change wording of the codex/ brb, but if they just change the rules it is ' FAQ'.
AlmightyWalrus wrote:That said, everyone uses them anyway.
Yeah, because GW can't write clear rules and there are huge amounts of stuff you can't make RAW based calls on that are on the FAQs.
Choices are to either:
1) Adopt your house rules on how to handle huge amount of stuff, argue about such house rules with every new guy you play against as they interpreted the rules differently
2) Use GW FAQs
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