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Made in au
Purposeful Hammerhead Pilot





Australia, Victoria

Yes.. i want to field a small unit of sentinals. Why?

- Damn cheap point wise
- Cool looking
- Lots of choices

I'm not 100% sure on what i wish to take.. someone help me here!

I was thinking armored sentinals with lascannons for Anti-tank duties but i'm not 100% sure..

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Made in us
Regular Dakkanaut





What I was thinking of doing was mounting an HK missle on my scout sentinels along with missle launchers. This way I can attempt to take out armor with the HK, and then use the missle launchers for anti-armor should those fail or small template anti-infantry should they succeed. 48" range isnt that bad considering the board we play on is 49"inches wide. Just my thoughts on the subject.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I think the absolute best use of a sentinel is as a sentinel bomb.

Get it up into close combat, potentially do a little damage, then explode and cause a STR3 hit against everything in 6". Great way to take down Orks, IG, hormogaunts and genestealers.

   
Made in us
Missionary On A Mission




The Eye of Terror

Lascannon sentinels are good tank hunters, they can get good shots at side and rear armor.

 
   
Made in gb
Proud Phantom Titan







No ones going to laugh at you for taking sentinels, they can be tough little sods.

First are you going to be sitting back and shooting or getting up close? If your sitting back shooting then the Armoured Sentinel is probably for you (If your up close then the side armours going to be on show). Personal favourite flavour is the plasma cannon it roasts most things.

If your getting up close then next question is are you going to out flank or scout?
If your going to out flank then ether stick with the multi laser or take flamers if you want to kill infantry and take LasCannons (and possibly HK's) if you want to hunt tanks
If your scouting you'll mainly be using them as a general screen for your army a mix of weapons works best (assuming you take 3 then 1 multi laser, 1 heavy flamer and 1 missile launcher) they can take over a ruin. Take camo-nets as once they into the ruin they'll be sitting there
   
Made in us
Dominar






I personally like the Heavy Flamer sentinel a lot, and the Armored Sentinel can become invaluable for its ability to bog down elite CC units.

That's how I view the Sentinel; a close-support unit that can be used most effectively in the counter charge. Let's face it, IG players don't really need more gun mounts; there's dozens of vehicles to mount any array of weapons that you require. Where they fall short is in close-in combat inferiority, and that can be compensated for quite well by the proper use of armored sentinels.
   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

Well unfortunately if you go with armored sentinels they really aren't cheap. That said i usually field 3 of them with plasma cannons. They combine good range, decent front armor, decent weapon options, and are not open topped.

3 with plasma cannons comes out to 225 points with no other upgrades (that's only 5 points less than an executioner with plasma sponsons) but then again they always seem to have an impact on the battle.
They aren't perceived as a major threat like a russ, valk, or hellhound variant in my experience.

They are also decently tough in close combat with armor 12 on the front requiring that the enemy be at least s6 to hurt them or use grenades which hit on 6s.
   
Made in us
Stalwart Veteran Guard Sergeant






I personally field three armored sentinels as a fire platform behind my gunline. Not only do they work as a mobile firing platform and countercharge unit but when you need to move forward to say contest an objective then you can move the sentinels without disrupting the fire of your line. They are extremely useful, but if you want to ensure that they survive then take armored sentinels, those twenty points go a long way.

Kroissen 31st 2000pts

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Made in us
Dakka Veteran





Unfortunately, the rest of the guard codex has better options for everything sentinels can be used for. As usual, I think if you're going to use them, look at what the rest of your list brings (in terms of AT, AP, blast, etc firepower) and fill the holes. As I think they are an overall weak choice, I'd go with something cheap...scout sentinels with multilasers or autocannons get a good number of high power, decent ranged shots and can therefore threaten just about anything. Autocannon is probably the best choice, with multilaser a close second. The str 7 and 48" range is a bargain upgrade for 5 points.

Tri wrote:No ones going to laugh at you for taking sentinels, they can be tough little sods.

First are you going to be sitting back and shooting or getting up close? If your sitting back shooting then the Armoured Sentinel is probably for you (If your up close then the side armours going to be on show). Personal favourite flavour is the plasma cannon it roasts most things.


Actually, I think a lot of people will view it as a silly choice. If you want a cheap version (multilaser) of either the scout or armored sentinel, you might as well buy chimeras for your troops (even if the troops don't sit in them). AV12, two weapons, faster, can tank shock and can transport scoring units.

Anti-tank duties (lascannon) are better handled by vendettas. Same fast slot, cost the same as about 2.5 lascannon sentinels but has better armor, speed, firepower and transport capacity.

Yeah, the more I consider it, the more I see that the toughest weapon to efficiently spam in the IG list is the nice, mid-strength autocannon. 120 for 3 of the guys doesn't seem too bad, although they're dying on 3+ pen rolls due to open top and squadron rules, which really hurts.

sourclams wrote:I personally like the Heavy Flamer sentinel a lot, and the Armored Sentinel can become invaluable for its ability to bog down elite CC units.

That's how I view the Sentinel; a close-support unit that can be used most effectively in the counter charge. Let's face it, IG players don't really need more gun mounts; there's dozens of vehicles to mount any array of weapons that you require. Where they fall short is in close-in combat inferiority, and that can be compensated for quite well by the proper use of armored sentinels.


I just don't see this line of thinking working well. IG is supposed to be about "shooty"...lots of shooty keeps most of the enemy from reaching you, and then finishes off whatever reaches your line after you sacrifice a squad or two to it. Most assault-based armies I see have the spped to choose where to hit, so they'll avoid sentinels, or are strong enough to easily blow them apart. That, or the limited AT shooting they have is directed to take them out prior to charging.

I have several of them, and actually built more right before the new codex came out hoping they'd be improved. I think they were, slightly, but were rendered obsolescent by new additions to the codex the handled everything sentinels do better and cheaper.

Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in gb
Proud Phantom Titan







Grimaldi what exactly are you comparing them to? I'll go through your options.

VS Vendetta. Yes theres 20pts different but then you went on to say it could carry a scoring unit. Fair enough but that means that it cost more total then the Sentinels. Now on to the them attacking armour. If the both out flank (or even if the Vendetta DS) your moving so the Vendetta can only use 1 of the 3 Las-Cannons where as the Sentential can use all the Las-Cannons and could even fire HK missiles. So the tank your attack is more likely to die and less likely to turn round and murder you for trying.

Vs Chimera. Ok you have 2 weapons how many attacks do you get in Close combat? None and you get attack on you rear armour in CC (mobile Sentinels only get attack on their front armour... hope you brought something with Str4+ (or str6+ for the armoured), if not your stuffed). You also must remain stationary to fire both weapons so no major advantage there unless you don't move.

This message was edited 1 time. Last update was at 2009/07/19 18:38:31


 
   
Made in gb
Leader of the Sept







My preferred option is to field 2 or 3 Scout class machines with Autocannon. Pretty cheap with a good chance of hitting with some shots and S7 can do decent damage to heavy infantry and vehicle flanks.

My biggest problem with Lascannon armed sentinels is the relatively poor odds to hit with a single shot weapon. I would tend to leave the LC to infantry with orders, or Vendettas.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Heavy flamer sentinels with a HK missile...yummy. I think Sentinels belong outflanking, getting up close and personal, and I must reiterate....I think the sentinel bomb is the best use of a sentinel.

   
Made in us
Longtime Dakkanaut





Florida

I prefer autocannon sentinels. Side armor w S7 still works nicely. I have seen someone at my area use the Plasma cannon sentinels to a good degree of effectiveness.

Comparing tournament records is another form of e-peen measuring.
 
   
Made in gb
Twisted Trueborn with Blaster




Webway

How many sentinel can be in a squadron ? if 3 then i would take 9 of the buggers,Lascannon or Flamer depending what theme i would go with.


 
   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

Sentinel squads are 1-3 models. I really like the outflanking scout sents for side armor killing as well.

The reason I went with armored plasma cannon sentinels is that my list had a definite lack of ap 2 in it for killing heavy infantry. They seem to mesh well with copious amounts of av12 to 14. This seems to draw dedicated AT fire away from them towards russes and other tanks.

As for the vendetta being able to become scoring its a valid point. Also I don;t really factor in the cost of a squad its transporting due to the fact that the squad has the option to get in it, or not depending on the situation even it said squad has its own dedicated transport.

The bigger loss I think is not being able to load up on hellhound variants, all 3 are very solid, have great speed and g=can fill a role in the list. Just my 2 cents.

Cheers
~Volkan

This message was edited 1 time. Last update was at 2009/07/20 02:20:05


 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Northern Virginia

I think armored sentinels with creed allowing them to outflank could be a pretty effective surprise to CC units

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
Made in us
Foolproof Falcon Pilot





Somewhere in the unknown universe.

I personally like Plasma cannon toting Armored Sentinels.

Manchu wrote:
Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.


Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy.
 
   
Made in us
Hoary Long Fang with Lascannon





Kalamazoo

3 AC sentinels with camo that outflank, then sit in cover behind an enemy are great. Orks, Nids, and marines must send a unit back to deal with them, and no one wants to turn to expose rear armor to the rest of your army.
   
Made in gb
Devastating Dark Reaper






Mostly Oxfordshire. Some Kent, a little Rotherham

Are you playing pick up games ? Is this a tournament list ? hummm.

Are you just playing friendlies ? The best reason for fielding sentinal squadrons is that a lot of the IG fluff has them in. I love 'em. My ASL have six (4 LC & 2 PC), my heretics & renegades have two (flamer & chainsaw) and I have two to put togeather for my Valhallans (I only build for fluff). If you like 'em, play 'em. You know that they will sometimes not be competitive. Don't worry, it's only a game.

D20 has done to good roleplaying the same thing that McDonalds and Starbucks have done to good hamburgers and good coffee, respectively. Phasmaphobic

 
   
Made in us
Nimble Pistolier





it depends who you are fighting. against orks and especially nids take heavy flamers. against vehicles/ monstrous creatures take the lascannon with a HK missile.

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Glory for the first man to die!

the caption says " when there is something scary at the front, put something even scarier at the back." 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Personally, I'm thinking Armored Sentinels with a Missile Launcher and Hunter Killer missile would be a great support unit. It has versitile weapons and functions. Frag templates for anti-horde, and an amazing 6 S8 shots for anti-tank. On top of that, I'd imagine they'd be able to handle thinned out melee units like Orks, and run down any non-melee units they come across (Tau and Gaunts come to mind). I don't think there is anything in the Guard 'dex that packs that much versitility for 75 ppm.

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