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![[Post New]](/s/i/i.gif) 2009/12/06 19:10:44
Subject: doubles tactics: jaws of the wolf + lash
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Major
far away from Battle Creek, Michigan
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I'm playing in a doubles tournament in two weeks and some players have come up with the spacewolf jaws of the wolf and csm lash of submission combo. Could be nasty. The lash lines up a unit in a straight row bearing on the space wolf and then blamo--the ground opens up.
What are some other cheesy as  combos?
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PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
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![[Post New]](/s/i/i.gif) 2009/12/06 20:04:16
Subject: doubles tactics: jaws of the wolf + lash
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Grisly Ghost Ark Driver
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WOW!!!!
I play CSM and try to keep it as Competitive and NON cheesy as possible.... but i constantly play SM cheese and bash it to the ground... but that.... thats just MEAN!
mmmm i smell fresh gouda...
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![[Post New]](/s/i/i.gif) 2009/12/06 20:17:33
Subject: doubles tactics: jaws of the wolf + lash
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Wolf Guard Bodyguard in Terminator Armor
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yes, my adepticon team has been practicing on how to beat this specifically, because we know its going to be the "hot new combo" for adepticon 2010.
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THE HORUS HERESY: Emprah: Hours, go reconquer the galaxy so there can be a new golden age. Horus: But I should be Emprah, bawwwwww! Emprah: Magnus, stop it with the sorcery. Magnus: But I know what's best, bawwwwww! Emprah: Horus, tell Russ to bring Magnus to me because I said so. Horus: Emprah wants you to kill Magnus because he said so. Russ: Fine. Emprah's always right. Plus Ole Red has already been denounced as a traitor and I never liked him anyway. Russ: You're about to die, cyclops! Magnus: O noes! Tzeentch, I choose you! Bawwwww! Russ: Ah well. Now to go kill Horus. Russ: Rowboat, how have you not been doing anything? Guilliman: . . . I've been writing a book. Russ: Sigh. Let's go. Guilliman: And I fought the Word Bearers! Horus: Oh shi--Spess Puppies a'comin? Abbadon: And the Ultramarines, sir. Horus: Who? Anyway, this looks bad. *enter Sanguinis* What are you doing here? Come to join me? Sanguinius: *throws self on Horus's power claws* Alas, I am undone! When you play Castlevania, remember me! *enter Emprah* Emprah: Horus! So my favorite son killed my favorite daughter! Horus: What about the Lion? Emprah: Never liked her. Horus: No one does. Now prepare to die! *mortally wounds Emprah*Emprah: Au contraire, you dick. *kills Horus* Dorn: Okay, now I just plug this into this and . . . okay, it works! Emprah? Hellooooo? Jonson: I did nothing! Guilliman: I did more nothing that you! Jonson: Nuh-uh. I was the most worthless! Guilliman: Have you read my book? Dorn: No one likes that book. Khan: C'mon guys. It's not that bad. Dorn: I guess not. Russ: You all suck. Ima go bring the Emprah back to life.
DA:80-S+++G+++M++++B++I+Pw40k97#+D++++A++++/fWD199R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2009/12/06 21:26:38
Subject: doubles tactics: jaws of the wolf + lash
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Arch Magos w/ 4 Meg of RAM
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Demogerg wrote:yes, my adepticon team has been practicing on how to beat this specifically, because we know its going to be the "hot new combo" for adepticon 2010.
How exactly would you beat that? Stay in your transports? Play Eldar/Slaaneshi/Stealer Shock?
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![[Post New]](/s/i/i.gif) 2009/12/06 21:29:14
Subject: doubles tactics: jaws of the wolf + lash
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Grisly Ghost Ark Driver
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me guess would be anything that can take out a DP as soon as possible.... Or The stormcaller.... maybe Grey Knights With a Vindicare paired with mech guard to null both powers?
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![[Post New]](/s/i/i.gif) 2009/12/06 21:37:56
Subject: doubles tactics: jaws of the wolf + lash
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Junior Officer with Laspistol
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Assuming that you're playing marines (as a base-line) each marine only has a 1/3 chance of dying from the jaws.
Circling up a unit to take max hits from a vindicator is a much better way to kill stuff, so I wouldn't be too worried about this combo.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/12/06 21:45:03
Subject: doubles tactics: jaws of the wolf + lash
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Joined the Military for Authentic Experience
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Mech up!
Lash + Anything is the way to win at doubles though. Such a stupidly overpowered power.
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![[Post New]](/s/i/i.gif) 2009/12/06 21:53:01
Subject: doubles tactics: jaws of the wolf + lash
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Junior Officer with Laspistol
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Da Boss wrote:Mech up!
Lash + Anything is the way to win at doubles though. Such a stupidly overpowered power.
Not really. If you're good at positioning and using range, then Lash can be helpful, but is not really all that good.
Every time I bring lash in my Chaos army, I wish I had brought my flying nurgle prince instead.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/12/06 22:15:46
Subject: doubles tactics: jaws of the wolf + lash
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Grisly Ghost Ark Driver
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willydstyle wrote:Da Boss wrote:Mech up!
Lash + Anything is the way to win at doubles though. Such a stupidly overpowered power.
Not really. If you're good at positioning and using range, then Lash can be helpful, but is not really all that good.
Every time I bring lash in my Chaos army, I wish I had brought my flying nurgle prince instead.
and thats y i only field 2 nurgle winged princes
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![[Post New]](/s/i/i.gif) 2009/12/06 23:54:26
Subject: Re:doubles tactics: jaws of the wolf + lash
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Longtime Dakkanaut
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Callidus and jaws is even better.
Plus its not as unfluffy as chaos and SM working togther.
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Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
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![[Post New]](/s/i/i.gif) 2009/12/07 01:24:24
Subject: doubles tactics: jaws of the wolf + lash
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Wicked Canoptek Wraith
Vancouver, BC
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How about Fortuned Nob Bikers? My friend and I are still undefeated in doubles games with that combo.
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http://gamers-gone-wild.blogspot.com/
riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other
lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb |
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![[Post New]](/s/i/i.gif) 2009/12/07 01:39:57
Subject: doubles tactics: jaws of the wolf + lash
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Fixture of Dakka
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Must use some rules that allow you to do so.. Fortune specifically says "Eldar unit within 6"
Jaws + lash is fine but so are plasma cannons and theyre more common
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This message was edited 1 time. Last update was at 2009/12/07 01:40:20
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2009/12/07 01:59:48
Subject: doubles tactics: jaws of the wolf + lash
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Krazy Grot Kutta Driva
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Chaos and DE
Lash and ravagers? Thats three plasma templates on a nice grouped up unit. Much much nastyer than JOTWW and for only 20 points more. Also nice and fluffy (well more fluffy than most combos so far)
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![[Post New]](/s/i/i.gif) 2009/12/07 02:36:24
Subject: doubles tactics: jaws of the wolf + lash
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Dangerous Skeleton Champion
Canada
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If you could fortune necrons, THAT would be cheese. but, if what kirasu said is true, then its not possible.
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![[Post New]](/s/i/i.gif) 2009/12/07 02:54:48
Subject: doubles tactics: jaws of the wolf + lash
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Stormin' Stompa
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Lash+tzeentch daemons w/ flamers is pretty gnarly - the deepstrikes can be a bit off, and you can still gather them towards you for a maximised firebath. It's far more effective than JOTWW, but taking SW is a cheaper way to get around the fact that Tzeentch are horrible in combat - we all know that Khorne+Tzeentch hybrids are powerful.
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![[Post New]](/s/i/i.gif) 2009/12/07 04:39:34
Subject: doubles tactics: jaws of the wolf + lash
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Last plus Pavane?
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![[Post New]](/s/i/i.gif) 2009/12/07 05:04:15
Subject: Re:doubles tactics: jaws of the wolf + lash
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Revving Ravenwing Biker
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250 guardsmen. with two inquisitors with null rods for our command squads. Knock yourself out, but just let me know when you are ready to concede
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-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake. |
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![[Post New]](/s/i/i.gif) 2009/12/07 05:47:21
Subject: doubles tactics: jaws of the wolf + lash
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Rotting Sorcerer of Nurgle
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Well you'd get an Inq lord and then an elite inquisitor to get 2 rods....so only one could join a command squad.
As for 250 guardsmen, I find it more annoying than hard to play against...esp. in timed tournys....I never fail to get someone who has to count each lasgun shot...melon-fethers. <---(very bad exp vs. IG Infantry spam).
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/12/07 05:54:11
Subject: doubles tactics: jaws of the wolf + lash
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Longtime Dakkanaut
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Mech Up and laugh at both powers.
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Comparing tournament records is another form of e-peen measuring.
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![[Post New]](/s/i/i.gif) 2009/12/07 07:45:57
Subject: doubles tactics: jaws of the wolf + lash
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Ladies Love the Vibro-Cannon Operator
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I'd take a fully mechanized army.
If you constantly put pressure on the enemy
the opponents will eventually have a hard time to implement this combo. Automatically Appended Next Post: Those tourneys with doubles have a bad taste.
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This message was edited 1 time. Last update was at 2009/12/07 08:15:02
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/07 09:00:42
Subject: doubles tactics: jaws of the wolf + lash
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Infiltrating Oniwaban
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Those tourneys with doubles have a bad taste.
Naw, the odd challenge makes them fun even if terribly exploitable. It's not about balance, that's for sure.
Fully mech Eldar plus fully mech IG should be nasty versus this and most other combos with Lash. Inquisitors with nullrods as mentioned above will own further and protect dismounted troops. And those inquisitors are gonna be there for the DS protection anyways... so I really wouldn't bet on Lash doing much in a gladiator doubles setup.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2009/12/07 09:59:37
Subject: doubles tactics: jaws of the wolf + lash
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Proud Phantom Titan
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Sanctjud wrote:Well you'd get an Inq lord and then an elite inquisitor to get 2 rods....so only one could join a command squad.
As for 250 guardsmen, I find it more annoying than hard to play against...esp. in timed tournys....I never fail to get someone who has to count each lasgun shot...melon-fethers. <---(very bad exp vs. IG Infantry spam).
Your doing it wrong... You start with witch hunters or Daemon hunters Take 3 Elites inquisitors (+ HQ and 2 min sized troop) Then take 3 Guard platoons .......
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![[Post New]](/s/i/i.gif) 2009/12/07 13:23:52
Subject: Re:doubles tactics: jaws of the wolf + lash
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Dakka Veteran
Arkahm
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Easy, take vets in chiemeras, storm troopers in Valks, and 2 demolishers, and pound both the Lash prince and the Jaws of the Wolf cast with a wave of ap 2 templates and a lascannon. if all hit, 4 wounds, all invuln saves.
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This message was edited 1 time. Last update was at 2009/12/07 13:24:14
Orkeosaurus wrote:But can he see why kids love Cinnamon Toast Crunch?
xxmatt85 wrote:Brains for the brain god!
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![[Post New]](/s/i/i.gif) 2009/12/07 14:46:48
Subject: Re:doubles tactics: jaws of the wolf + lash
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Longtime Dakkanaut
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250 guardsmen. with two inquisitors with null rods for our command squads. Knock yourself out, but just let me know when you are ready to concede
200+ orks yawn at this...
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Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
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![[Post New]](/s/i/i.gif) 2009/12/07 16:58:37
Subject: Re:doubles tactics: jaws of the wolf + lash
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Proud Phantom Titan
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Pyriel- wrote:250 guardsmen. with two inquisitors with null rods for our command squads. Knock yourself out, but just let me know when you are ready to concede
200+ orks yawn at this...
why?
Orks are only slightly better in close combat and only if they get the charge. If they don't get the charge IG go first against every thing but nobs .... and most nobs will be using P.Klaws so still going last.
Look at it this way ...
Orks have a higher WS and toughness. If they get the charge then they also have greater strength (and equal Initiative)
IG have higher Initiative and a better save ... they also have more power weapon attacks (with each Sargent being able to take one) and with at least on commissar they're unlikely to run even when they get the stuffing knocked out of them.
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![[Post New]](/s/i/i.gif) 2009/12/07 18:03:33
Subject: Re:doubles tactics: jaws of the wolf + lash
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Decrepit Dakkanaut
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Yea but your forgetting the fact that guard are STR3 vs T4. So they will lose ALOT of wounds just because of rolling 5+. So the boyz that are left will score a BOAT load, infact that many Orks itd be an aircraft carriers worth of attacks. Most of the IG will be killed just because of failed saves. Then add to the fact that with that many boyz, youll have alot of PK toting Nobz. So they will gladly show those commissars a good time.
Silly Imperial players always trying to make Orks sound less scary then they really are
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This message was edited 1 time. Last update was at 2009/12/07 18:05:19
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![[Post New]](/s/i/i.gif) 2009/12/07 18:28:28
Subject: doubles tactics: jaws of the wolf + lash
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Junior Officer with Laspistol
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Tri... power weapon attacks matter not against orks.
Lets do some math, shall we?
30 guard and a commissar assault 30 slugga boys. We will be nice and say that straken is near by.
70 str 4 attacks (3 sergeants add 6 attacks, and a commissar adds 4 on the charge).
35 hits, 17 wounds, 15ish dead orks. Ouch!
The slugga boys swing back with 42 attacks (the nob has yet to go!). That's 28 hits, 14 wounds, and 9-10 dead guardsmen.
The nob swings 3 times, hits twice, and is pretty likely to kill 2 more guardsmen with his klaw.
The orks lose combat, and 3-4 more die. The end result is 18 guardsmen and a commissar vs. 12 Slugga boys.
Believe it or not, because of the higher I, the guard are fairly likely to prevail over the next few rounds of CC, as long as he didn't allocate wounds to the sergeants.
So, if the guard charge, and if they have Furious Charge from Straken or Creed, they win by 3-4
Without furious charge, the guard are in much worse shape. As they kill about 5 less orks, they recieve about 15 more attacks, so that's 3 more dead guardsmen, leaving our totals at 15 Guard and a commissar vs. 17 slugga boys. In this scenario the slugga boys are going to prevail eventually.
Of course, given the Waaagh! rule, against a static infantry formation the orks are more likely to get the charge than the guard.
Here's some math for if the orks get the charge. We'll do our calculations assuming counter-attack from Straken.
116 str 4 attacks from the orks are simultaneous with 70 str 3 attacks from the guard.
78 hits for the orks, 52 wounds... all guard dead.
35 hits from the guard, 12ish wounds (remember, FC does not activate on counter-attacks!), 10 dead orks, leaving a fairly intact and dangerous ork unit.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/12/07 18:42:09
Subject: doubles tactics: jaws of the wolf + lash
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Proud Phantom Titan
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Its an endurance race, who ever gets the charge will do better. However the Guard have range. (edit) and power weapons are for the times you go up against something with armour ... same reason the nobs normally got a power claw.
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This message was edited 1 time. Last update was at 2009/12/07 18:45:10
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![[Post New]](/s/i/i.gif) 2009/12/07 18:58:02
Subject: doubles tactics: jaws of the wolf + lash
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Junior Officer with Laspistol
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If slugga boyz get the charge, then space marines or terminators die just fine even without a klaw.
The Klaw is for killing enemy tanks and walkers.
Also, if the boyz charge, it's anything but an endurance race. The guard just disappear from the table.
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This message was edited 1 time. Last update was at 2009/12/07 18:59:30
Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/12/07 20:26:59
Subject: doubles tactics: jaws of the wolf + lash
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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I'll be interesting to see what people come up with for the Doubles Tournament I'm running at the FLGS in March.
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