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Barpharanges






Limbo

Actually, if you think about it....now Dark Elf armies can more reliably have a Magic Phase along with the Ring of Hotek. Eek.

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Steelcity

Noisy_Marine wrote:Whoah the Steam Tank is T10 with a 1+ armor save! How is anything supposed to hurt that?


6s always wound

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But when it was T6 most everything was wounding it on 6s anyway. This makes it much more difficult for infantry to beat it back once its hit combat especially since its unbreakable. This is a pretty radical change and for no real reason other than re-balancing when it didn't seem like they did that for other armies.
   
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Steelcity

Yeah I dont really understand the change since thats not a FAQ issue, its changing its stats. It's also now a chariot.. can it be poisoned? It says "replace all of its special rules with the following profile".. so does magic affect it normally again? Thanks FAQ

Means great weapons are pretty much useless against it now.. ah well

This message was edited 1 time. Last update was at 2010/07/09 14:44:22


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Limbo

Dwarf Oathstones seem quite a bit nicer now.

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Southampton

Ixquic wrote:But when it was T6 most everything was wounding it on 6s anyway. This makes it much more difficult for infantry to beat it back once its hit combat especially since its unbreakable. This is a pretty radical change and for no real reason other than re-balancing when it didn't seem like they did that for other armies.



Meh, say hello to my Screaming Bell, which has a nice little result on its damage table designed to affect anything T7 or higher

   
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Flashman wrote:
Ixquic wrote:But when it was T6 most everything was wounding it on 6s anyway. This makes it much more difficult for infantry to beat it back once its hit combat especially since its unbreakable. This is a pretty radical change and for no real reason other than re-balancing when it didn't seem like they did that for other armies.



Meh, say hello to my Screaming Bell, which has a nice little result on its damage table designed to affect anything T7 or higher


I hope this happens every game against it.

Also my favorite answer:

Q. Can a Damsel in the second rank of a Lance formation cast magic
missiles through the model in front of her in the same way as, for
example, a bow-armed model could shoot? (p40)
A. Yes.
   
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Wicked Warp Spider





South Carolina

Of course, they make no mention of the FAQs, that you need to play, on the first page of their website.

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

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Nasty Nob






Joplin, Missouri

My favorite from the Empire's FAQ is that Alfred's Casket of Sorcery allows the Empire player to control any Undead that are summoned from a spell (after it is stolen). T 10 on the Stank is cool as well.

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What I don't get is of all the things to change (not just clear up questions like with invincible warmachines, actively make new statlines for) for this edition, T10 steamtank is the thing they decided needed it the most?
   
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Nimble Pistolier





England

Casper wrote:Of course, they make no mention of the FAQs, that you need to play, on the first page of their website.


If you read the What's new today post, they are announcing them later. GW always has stuff on there site for a few hours before it is announced.
   
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Barpharanges






Limbo

Dark Elf FAQ:
Page 43 – Eternal Hatred
Change “[...]Dark Elves may[...]” to [...]models with this
rule[...]” Ignore the last sentence

So Dark Elf mounts still get Eternal Hatred, I see.


EDIT ADDITION:
While it clarified that DE Assassins don't take up any slots, it didn't do the same for Harpies. I imagine you'll take it as precedence and say they also don't count toward Min Core?

This message was edited 1 time. Last update was at 2010/07/09 15:07:07


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Norristown, PA

So for lizardmen...

Page 53 – Kroxigors, Great Reach
Ignore this special rule.


Does this mean that kroxigors can't strike over the first rank of skinks? Kroxes gotta be up front?

 
   
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It means that second rank always gets to attack anyways, so the rule is moot.

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Decrepit Dakkanaut




Also noticed that the Cauldron of Blood is T10 - presumably to make non-guess range cannon / ST sniping less effective?
   
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No it's so you can actually hurt it.
   
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Jin wrote:
While it clarified that DE Assassins don't take up any slots, it didn't do the same for Harpies. I imagine you'll take it as precedence and say they also don't count toward Min Core?


Actually, no need for precedence. The main rulebook already says that they don't.

And Dark Elf mounts do not get Eternal Hatred...The sentence removed is the one that says that mounts benefit from the rider's hatred. (And the mounts...At least Cold Ones...Don't have hatred.)

This message was edited 1 time. Last update was at 2010/07/09 15:16:35


 
   
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NC, USA

Well since work has blocked GW for some odd reason, what clarifications did they throw in about the doomwheel?
   
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@skyth. They also changed the wording that models with Eternal Hatred gain the benefits. Unless they clarified that previously, the mounts count as part of the model, no?

It just is worded awkwardly.

Also, apparently the German version has that the RoH still works the same as it does now.

This message was edited 1 time. Last update was at 2010/07/09 15:25:17


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Norristown, PA

Jin wrote:It means that second rank always gets to attack anyways, so the rule is moot.


The 2nd rank in any unit just gets 1 attack though... kroxes have 3 attacks each.. so the rule is moot, and kroxes got nerfed?

 
   
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Mattbranb wrote:Well since work has blocked GW for some odd reason, what clarifications did they throw in about the doomwheel?


It now uses the Random Movement rules is the big one.


Automatically Appended Next Post:
Necros wrote:
Jin wrote:It means that second rank always gets to attack anyways, so the rule is moot.


The 2nd rank in any unit just gets 1 attack though... kroxes have 3 attacks each.. so the rule is moot, and kroxes got nerfed?


Monstrous Infantry gets up to 3 attacks each.

This message was edited 1 time. Last update was at 2010/07/09 15:27:00


 
   
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@ Necros - Krox are also Monstrous Infantry, so they get full attacks from second rank, IIRC.

EDIT: Dammit, ninja'd.

This message was edited 1 time. Last update was at 2010/07/09 15:27:19


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Necros wrote:
Jin wrote:It means that second rank always gets to attack anyways, so the rule is moot.


The 2nd rank in any unit just gets 1 attack though... kroxes have 3 attacks each.. so the rule is moot, and kroxes got nerfed?


Aren't they monstrous infantry and thus get 3 attacks in the second rank?
   
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Dankhold Troggoth






Shadeglass Maze

I thought monstrous infantry got "full attacks" from the second rank, not limited to 3?

Did anyone see a clarification of what troop selections that didn't count towards minimum core requirement do now? I'm thinking of things like hounds. Where do their points go towards now... does it count towards the 25%?

Doesn't really matter for me, but it's something I was wondering about.
   
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RiTides wrote:I thought monstrous infantry got "full attacks" from the second rank, not limited to 3?


Nope, limited to 3.

Did anyone see a clarification of what troop selections that didn't count towards minimum core requirement do now? I'm thinking of things like hounds. Where do their points go towards now... does it count towards the 25%?


In the main rulebook, it explicitly says that they don't count towards any category.
   
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Shadeglass Maze

Got it, thanks!

My monstrous infantry only have 3 attacks (as do most), I wonder if this is just to prevent extra attacks from things like frenzy, AHW, etc. for some units. I'll need to double check it, though, since that's not the wording I remember...
   
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Eastern PA

nevermind...

This message was edited 1 time. Last update was at 2010/07/09 15:57:48


There ain't nearly enough Salvage in this thread!

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sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
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Steelcity

so basically dwarves are masters of anti-magic again

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Some quite big c hanges, like Magic Bows now doing magic damage as well as Magic Arrows in the Wood Elf book - looks like GW listened to the number of people who went "wtf?!" over that one!

HOwever the Moonstone entry looks suspicously like the previous FAQ before it got hurriedly changed - you had the un-assaultable unit, which is quite nasty...
   
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Ixquic wrote:
Jin wrote:Sweet, the Ring of Hotek's been nerfed.

Only affects if wizards are casting within 12" of the RoH, not targeting anything within 12" of it.



Page 102 – Ring of Hotek
Change to “Any Wizard (friend or foe) attempting to cast a
spell within 12" of the wearer must roll on the Miscast table on
any roll of a double, but will only cast a spell with irresistible
force on a roll of double 6.”

Q. Do area of effect spells miscast on a double if they affect any model
within 12" of the Ring of Hotek? (p102)
A. Yes.

That doesn't make any sense. So it only procs if you cast within 12" (and thus not when you are outside that range casting in) UNLESS you are using a bubble spell that affects something within the radius? It sounds like one of those answers is a mistake.

Edit: beaten!



But really T10 steamtanks, WTF?? If they were going to make changes like that the least they could do was make direwolves count for core or something.


The first part is an errata; a change to the actual text in the book. The second part is FAQ; an aswer to a common question. The part that makes the two make sense together is in the DE book on the page listed, in the unchanged text that isn't mentioned in the PDF.

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