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Made in au
Longtime Dakkanaut







Non-Meq? There is nothing more hilarious (well actually there is) than watching your lootas win a toe to toe battle against those BA.

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in us
Commanding Orc Boss




Ok, summing it up quickly:

Rifle Dread: Average 4 Hits with an autocannon
Lootas x15: On just ONE SHOT EACH they average 5 hits with an autocannon profile.

They are pretty much 150 points that sits in cover the entire game and each turn destroys or makes almost useless anything below armour value 14, or makes a MC or unit with worse than a 3+ save Dissapear.

I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in us
Charing Cold One Knight




Lafayette, IN

zeekill wrote:Ok, summing it up quickly:

Rifle Dread: Average 4 Hits with an autocannon
Lootas x15: On just ONE SHOT EACH they average 5 hits with an autocannon profile.

They are pretty much 150 points that sits in cover the entire game and each turn destroys or makes almost useless anything below armour value 14, or makes a MC or unit with worse than a 3+ save Dissapear.


15 lootas cost much more than 150 points...

15 lootas is 225 Riffle dred is 125.

Lets take those lootas down to 9 strong, so 135. Give them 2 shots on average. So 18 shots. 6 hits. Pretty comparable, they are slightly better on average per point than the dred, and a good roll for shots can make them much better. But a bad roll can make them slightly worse. The real issue is how durable AV 14 is vs LD7 rely on numbers T4 guys with bad saves. So it is comparing apples to oranges.

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I havnt used them yet, but I gotta say they are incredibly tempting to me. Ive been thinking up a new build that is super shooty and they are going to be the stars in that build I think. They just pulverize pretty much everything. Really the only thing that shouldnt fear them is AV14. Even if you get an armor save, just the volume of shots can make up for that.
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Not really. You're comparing units with long-range firepower.

Lootas aren't necessarily all that easy to kill when they're in Cover, which they should be. They also can't be shaken, and a few less shots from a Loota Mob that loses a few Boyz is preferable to a shaken Dread that doesn't shoot at all.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in au
Longtime Dakkanaut







Just remember - 2 squads are better than 1.

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in ca
Tough-as-Nails Ork Boy






I like to max out the meks in my lootas, KMB/Rokkits can hopefully mess up anything the deffgun cant.

This message was edited 1 time. Last update was at 2010/10/07 04:17:05


Rokkit Robbaz (Deathskull)

10 Boyz
1 Nob 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

the_ferrett wrote:Just remember - 2 squads are better than 1.


Totally true. If the first mob doenst kill what you wanted, the second can, and the best case for that is, 2 loota mobs shooting at 2 different units

Borkin wrote:I like to max out the meks in my lootas, KMB/Rokkits can hopefully mess up anything the deffgun cant.



Personally I think taking a KMB mek or rokkit mek is not a smart idea, and a waste of points. Witha BS of 2, your going to be missing more then anything. Id just take a loota only unit. Sticking a BigMek with them is usually good. Either for the KFF or to pair the SAG with their deffguns.
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Eh, I'm not all that fond of Lootas. I'm not all that fond of Autocannons either. I suppose it stems from the fact that Lootas aren't mobile in an army that, regardless of play style, moves. They're just so vulnerable sitting in the backfield all alone; sure you can leave a mob to protect them, but then you're doubling the unit's price.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in us
Regular Dakkanaut




Charleston, SC

Lootas have won me many games.

I take 1 or 2 squads - only 5 in a squad and have had pretty good success with them this way.

   
Made in au
Longtime Dakkanaut







Dark - I sit them next to my big gun batteries.

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in us
Charing Cold One Knight




Lafayette, IN

Borkin wrote:I like to max out the meks in my lootas, KMB/Rokkits can hopefully mess up anything the deffgun cant.


The KMB has about the same chance of killing the mek as killing a marine. And Bs2 rokkits are pretty horrid. Soooo giving up a decent shooter for a crap shooter is doing what for you?

 
   
Made in us
Battle-tested Knight Castellan Pilot






Lootas are fine the way they are...

The only argument is putting them in groups of 5 or maxing them out.

 
   
Made in au
Skillful Swordmaster






I love my lootas the only downside to them is they are really expensive in terms of cash to buy a decent amount of them.

So far its cost me about $100 for 12 models.....because who really uses the 1 mek model you get in the box

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in us
Lead-Footed Trukkboy Driver






Graham Washington

You can cut the cost by using regular boyz and beefing up their Dakka. I've made a couple of home grown Lootas that have monstrous guns.

Like this one:

This message was edited 1 time. Last update was at 2010/10/07 13:09:44


 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Jubear wrote:I love my lootas the only downside to them is they are really expensive in terms of cash to buy a decent amount of them.

So far its cost me about $100 for 12 models.....because who really uses the 1 mek model you get in the box



This is why you learn how to cast. Cast one gun set up and presto your gold. Or if your one of those that think casting is the devils work, your an Ork player, youve got plenty of guns sitting around, Im sure you can build one from scratch


And yea The only real argument with them as posted above, is do you go 5 man, or max, Ive seen them played well both ways, but if it were me, Id probably go max, as over saturation is something I like
   
Made in us
Longtime Dakkanaut






The land of cotton.

I love the Lootas and when I use them, take a lot. Prefer to run two squads of at least a dozen each.

Lootas are great for killing infantry, monstrous creatures and the like. I feel they are NOT the best anti-tank choice, though you can pop the Rhino/Razorback in a pinch.

Big Guns, Tankbustas and Powerklaws are better anti-tank choices.

   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

@The_ferret,

You use big guns too? Nice. I had nine zzap guns against the competition of Da Grand Waaagh! The three maxed out loota squads played flank-guard.

My real complaint against lootas -- and this is very real -- is that they are so big on the base, so bulky, I find them really hard to deploy unless there is a lot of elevated buildings, and even that situation presents its own challenges. I would love to saw of the barrels!

Paul Cornelius
Thundering Jove 
   
Made in us
Charing Cold One Knight




Lafayette, IN

Big guns can be pretty good. But zzap guns got a big nerf, needing a roll to hit, a random strength roll... yeah, its hard to target with that much variance.

I like cannons, 3 units of 3 cannons is a fair amount of long range anti transport. At 20 points per gun, it is a cheap alternative to the kan wall.

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Ive messed with kannons once. They got hoed, because I left my BW in reserve so the SM player used the drop pod sternguard that was suppose to be for the BW on the cannon crew But they did manage to unload at point blank and even killed 2 sternguard before going down. Again, if used in mass they would definitely rain down on the enemy. 9 krak shots would be pretty hard to handle. HEll they would even be good on units that have a 5+ save or worse just to frag em.

I really think I should build more, just taking 3 isnt the answer at all, again...working on a super shooty build, those just might make it in there. Damn now I need to buy more grots
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

Not to get off target too much, I must defend the zzap gun. Against heavy armor, zzap guns are obviously problematic. However, against MEQ or TEQ, seeing as rolling a four or less is small, six of higher much better; ergo, you blast on terminators, etc. with no armor save. The same applies for the SAG (discounting hilarious mishaps). Should either have no infantry target; they can (unreliably) deal with high armored vehicles.

Ideally, the situation would be thus: lootas pop rhino; SAG templete blasts survivors; zzap gun finishes them off.

Paul Cornelius
Thundering Jove 
   
Made in us
Ork Boy Hangin' off a Trukk




El Paso, Texas

I love lootas they are one of the reason I choose orks as my first army

3000 speed freeks
2/6/0 Going to keep track starting next game

http://redonezgofaster.blogspot.com/ 
   
 
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