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Made in us
The Last Chancer Who Survived





Norristown, PA

No I guess I still counted it as 2 models. Like if I were to ave 10 wounds to save, I'd roll the 10 dice and if the HW guy took a wound I'd remove his buddy instead.

So, if you have a squad of 3 teams and someone shoots a melta gun at you, you gotta take off a whole base even though it's assault 1? But if all 3 get splashed with a flamer, they roll for 3 wounds, not 6? Then if all 3 are wounded do you end up with 3 models with 1 wound, or 2 models and 1 have 1 wound left?

 
   
Made in us
Regular Dakkanaut




Necros wrote:No I guess I still counted it as 2 models. Like if I were to ave 10 wounds to save, I'd roll the 10 dice and if the HW guy took a wound I'd remove his buddy instead.

So, if you have a squad of 3 teams and someone shoots a melta gun at you, you gotta take off a whole base even though it's assault 1? But if all 3 get splashed with a flamer, they roll for 3 wounds, not 6? Then if all 3 are wounded do you end up with 3 models with 1 wound, or 2 models and 1 have 1 wound left?


This my friend is why they never should have put the weapon teams on one base to start with .

fellblade wrote:Always buy ugly dice. Pretty dice think it's enough that they look good; ugly dice put out.
 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

They might do something silly like give them eternal warrior and vulnerable to blasts. The actual unit rules aren't known yet.

Another oddity: When charging, a heavy weapon team will get three attacks instead four. This doesn't bother me much.

Some people might be tempted to mix heavy weapons in an attempt to use wound allocation to retain some of the old survivability. I do not plan to do so.

Agitator noster fulminis percussus est 
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

Necros wrote:No I guess I still counted it as 2 models. Like if I were to have 10 wounds to save, I'd roll the 10 dice and if the HW guy took a wound I'd remove his buddy instead.

So, if you have a squad of 3 teams and someone shoots a melta gun at you, you gotta take off a whole base even though it's assault 1? But if all 3 get splashed with a flamer, they roll for 3 wounds, not 6? Then if all 3 are wounded do you end up with 3 models with 1 wound, or 2 models and 1 have 1 wound left?


It will be HW-team = 1 model, 2 wounds.
Heard it before, got it confirmed and now its in tHe reference-sheet.

Unfunny vs ID attacks. But arent guardsmen always doomed?



Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
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[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Woah, hang on.

What about the people who field their missile launcher teams on two 28mm bases?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Rough Rider with Boomstick





BrookM wrote:Woah, hang on.

What about the people who field their missile launcher teams on two 28mm bases?


Looks like you better put them on a large base (my ML are on small bases as well).

Yes, turning two 1 wound models into one 2 wound models has its draw backs (S6 will kill them outright, might loose a lasgun shot), but I think we will live.

Of course, there may be a special rule of some sort that says when the HW team has two wounds it can fire a lasgun and the HW, or when moving can fire two lasguns. We do not know yet.

The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
Made in us
Longtime Dakkanaut






Richmond, VA

I am magneting them on one base if it comes to that, but the are not getting glued as such.

And also, this will seriously make me re-think even HAVING HWs in my IG army. I can make do with more tanks, right? Right???
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

Isn't the last weapon team plastic kit already 2 men at 1 base?

So every 2x28mm owner can go for sets of bigger bases then?

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S



I can see why support squads can be attached to platoons all of the sudden.



Fatum Iustum Stultorum



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Made in us
Regular Dakkanaut




Wow HW squads being one model? That's purely stupid. On so many levels. I don't think one single person was confused about how the "2 models 1 base" thing worked, why change it? Ugh.

Ah well, just means more tanks in the end, which is more scary...
   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

I have tediously cut so many guys off of large bases due to the superiority of 2 small. I don't like this at all. and 2 wounds means that they will take priority fire if they get wounded as well. 50% casulties? slightly less casulties! and losing the 2nd lasgun shot just adds insult to injury

"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in us
Longtime Dakkanaut






Richmond, VA

We don't technically KNOW that we lose the lasgun shot... Though it is likely. Maybe this is the big nerf! Honestly, on the whole that's not bad.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

So from now on our squads will be either ten or nine strong..?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

BrookM wrote:So from now on our squads will be either ten or nine strong..?

Or the infantry squad loses the HWT-option and all HWT are gathered in HWT-squads.

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in us
Longtime Dakkanaut






Richmond, VA

That would ALSO suck.
   
Made in us
Drop Trooper with Demo Charge



Kansas

Honestly I think GW should have just said that the HW teams must maintain coherancy within the squad and been done with it.

Centurion.

I always carry three magazines. One to get me to cover. One to put up a spirited defense. And one to get me to where I left my weapon. 
   
Made in us
Savage Khorne Berserker Biker





It makes sense. Loaders rarely have time to fire their own weapon, as they have to spot/ look out for weapon jams, watch for overheating.... etc. Also, gunners and loaders are normally right next to eachother..... 2" in game turns is about 6 feet/yards? Imagine a loader trying to load a gun from 6 feet/yards? away? Doesn't happen. Also, when two men are right next to eachother like this.... it's a lot easier to kill them both with one shot.... so something like a lascannon, that vaporizes terminator armor.... would have little problem going through two guardsmen standing side by side. As far as only 3 attacks go on the charge..... I doubt the gunner, holding a heavy weapon such as a lascannon, would be very good swinging the thing around in a fist fight. Also... ever tried to knife fight after firing off a heavy machine gun? Needless to say even if they dropped the lascannon/ heavy bolter and pulled out their bayonette. they're more likely to drop the bayonette as well than do any real damage with it. Does it suck in game terms? Yes. Is it more realistic? Yes

Unfortunatly, when you play the only army in the game that has any basis in reality, your gameplay suffers from it

This message was edited 1 time. Last update was at 2009/02/20 18:50:37


Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Pfft. This is just the first step on the road to further simplification of the guard. Soon you won't have individual guardsmen (Let's face it, they don't spend much time on the table anyways).

We'll just have giant, 10 wound entities with a rapid fire 10 lasgun. Mounted on a 150mm base.


Iorek on Zombie Dong wrote:I know you'll all keep thinking about it. Admit it. Some of you may even make it your avatar


Yup. 
   
Made in us
Longtime Dakkanaut






Richmond, VA

Hey, that's good idea!

Kill me please.
   
Made in us
Savage Khorne Berserker Biker





AlexCage wrote:Pfft. This is just the first step on the road to further simplification of the guard. Soon you won't have individual guardsmen (Let's face it, they don't spend much time on the table anyways).

We'll just have giant, 10 wound entities with a rapid fire 10 lasgun. Mounted on a 150mm base.



Isn't that what they have been in the past editions anyway? A giant 10 wound lascannon with eternal warrior and vulnrable to templates? Heck, a lot of people have even been mounting them on one base as a movement tray.

Heck, I'd be happier if they got rid of the lascannons and replaced them in the fluff with "All of the guardsmen in the unit cross the beams of their lasguns"...... I might just hafta do that myself.... and make all my cadians have little ghosts crossed out on their shoulders.

This message was edited 1 time. Last update was at 2009/02/20 19:03:43


Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

while i don't like it from a pain in the butt modelling perspective, i do like it from a fluff perspective. it shows that although the IG field many of the same weapons as SM chapters, their status as non-'roided supermen requires a change in how they do it (requires two regular humans constantly working together instead of one high tech spacemarine). i always liked that the metal cadian special weapon guys had to hook up their weapons to a backpack and the marines didn't (you could assume that it was hooked up to the power armor instead) as it followed the same premise. i don't understand why they would change the heavy weapons to fit that but then add the special weapons without backpacks to the command sprue. i'm fine ultimately either way; i just wish they were consistent.
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I'm not really planning to run HW teams in my regular squads anyway, I stopped doing that a little while ago, makes it easier to have the troops more mobile for objective capturing and then you don't have to worry about giving up a lascannon shot, so I started making my HW teams be in HQ anti-tank squads and it's worked a lot better for me. So that's how I'll continue to do it, and I'll take all those extra special weapons that my drop troop vets were using and just make special weapon squads for the regular platoons.

 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Necros wrote:So, if you have a squad of 3 teams and someone shoots a melta gun at you, you gotta take off a whole base even though it's assault 1? But if all 3 get splashed with a flamer, they roll for 3 wounds, not 6? Then if all 3 are wounded do you end up with 3 models with 1 wound, or 2 models and 1 have 1 wound left?

Yes & Yes. 2 models (1 w/ 1 wound). slowed.

If they get fanned by an enemy Exterminator (Heavy 4 S7), the entire unit dies. slowed.
____

Narlix wrote:This my friend is why they never should have put the weapon teams on one base to start with .

QFT.

2 models each on 25mm bases is a *lot* easier to manage, and a lot less confusing.

Worst case, require 2" coherency between gunner and loader.

____

BrookM wrote:Woah, hang on.

What about the people who field their missile launcher teams on two 28mm bases?

Well...

We can be "counts as" 1 model with 2 wounds, using the Loader as a wound counter.

One thing is for damn sure, I'm *not* cutting off two dozen tabs, buying new bases, and rebasing my minis. I'm going to field them on the bases which were supplied with the models, which happen to be 25mm slottabases. I didn't re-base my Termies, and I'm not rebasing my MLs.

What is interesting is to see what GW does with the other "classic" minis which have tabs, whether they're still going to be sold on individual 25mm bases.
____

strange_eric wrote:Wow HW squads being one model? That's purely stupid. On so many levels. I don't think one single person was confused about how the "2 models 1 base" thing worked, why change it? Ugh.

Ah well, just means more tanks in the end, which is more scary...

You know, I saw "2 models 1 base", and thought "oh, crap, there's a scat video for 40k?"

The problem was the "scenic" bases, so rather than be rules- and play-smart and clarify things to be uniform 25mm bases which are rules-simple, GW decided that large bases would be the answer.

Oh, there will be tanks!
____

AlexCage wrote:Pfft. This is just the first step on the road to further simplification of the guard. Soon you won't have individual guardsmen (Let's face it, they don't spend much time on the table anyways).

We'll just have giant, 10 wound entities with a rapid fire 10 lasgun. Mounted on a 150mm base.

Better line them up single file, so they can insta-die to a single autocannon hit...

This message was edited 1 time. Last update was at 2009/02/20 19:26:29


   
Made in de
Stalwart Veteran Guard Sergeant




Essen, Ruhr

Narlix wrote:
Calling 2 Guard squads with Chimeras a static gun line, is like calling 2 units of firewarriors with devilfish a static gun line. A static gun Line would be 4 Squads of IG grunts The chimeras means they can move and most likely will move.


Yet you assumed that the Chimeras and the squads get to fire everything, including infantry-borne heavy weapons. In this case, they must be sitting still. If they move at the same speed as the Valk, they will fire much less, and will have to care about difficult terrain. You cannot argue that the squads and IFV's have both mobility and superior firepower. Again, I'm sure this layout has some advantages (eg four units) but without knowing any more details, I'm loathe to say it is better or worse, and I'm not going to get all emo because we suddenly get a fast skimmer that addresses all our woes in the movement phase.

"Whenever the literary German dives into a sentence, that is the last you are going to see of him till he emerges on the other side of the Atlantic with his verb in his mouth." S. L. Clemens

All hail Ollanius Pius! 
   
Made in us
Hardened Veteran Guardsman





Angron wrote:Hmmm... then what is "Penal Guard"?


Penal Guard
   
Made in si
Foxy Wildborne







AlexCage wrote:Pfft. This is just the first step on the road to further simplification of the guard. Soon you won't have individual guardsmen (Let's face it, they don't spend much time on the table anyways).

We'll just have giant, 10 wound entities with a rapid fire 10 lasgun. Mounted on a 150mm base.



Yes, Guard are being so simplified that you have 20+ different tanks and probably the longest summary sheet in the game.
Heaven forbid you would get one tiny nerf amidst all the new bling. Smurfs have been doing just fine with 2-wound attack bikes since 2004.

And I for one would be thanking my lucky stars if my opponent was pouring massed melta/lascannon fire into my 4-pt infantry. But that's just me.

This message was edited 1 time. Last update was at 2009/02/20 20:09:34


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Recklessfable wrote:
Angron wrote:Hmmm... then what is "Penal Guard"?


Penal Guard
Hmm, I prefer a Black Russian myself, it always intimidates the clergy.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

The difference being, Attack Bikes are indeed a single model.

   
Made in si
Foxy Wildborne







JohnHwangDD wrote:The difference being, Attack Bikes are indeed a single model.


In exactly the same way any two guys mounted on one base are a single model, yes.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Sneaky Sniper Drone




lord_blackfang wrote:
AlexCage wrote:Pfft. This is just the first step on the road to further simplification of the guard. Soon you won't have individual guardsmen (Let's face it, they don't spend much time on the table anyways).

We'll just have giant, 10 wound entities with a rapid fire 10 lasgun. Mounted on a 150mm base.



Yes, Guard are being so simplified that you have 20+ different tanks and probably the longest summary sheet in the game.
Heaven forbid you would get one tiny nerf amidst all the new bling. Smurfs have been doing just fine with 2-wound attack bikes since 2004.

And I for one would be thanking my lucky stars if my opponent was pouring massed melta/lascannon fire into my 4-pt infantry. But that's just me.


This. A hundred times this.

DQ:80S+++G++M--B-I+Pw40k07+D+A++/mWD-R++T(T)DM+
2009 Ard Boyz Finalist ( )
(6k total, 1k painted) : 37-3-7 v
(codex only) : Will start once Tau are fully painted 
   
 
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