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Made in us
Longtime Dakkanaut





 Kanluwen wrote:

Am I crazy or is that an Elysian redesign?


Is that a new tank? Cannon doesn't match the rogal dorn, nor does the tank tread shape. Butt is too small to be a baneblade and sponsons on the side seem huge.
   
Made in us
Humming Great Unclean One of Nurgle






 alextroy wrote:
tneva82 wrote:
Tyel wrote:
Maybe it was the shortness - but really kind of "meh" on today's lore article.

I mean it could be cool because there isn't much in Segmentum Pacificus. They can make up some worlds that can be fought over - and if they are saved or lost, it doesn't have to mean setting death.

But... as it stands I feel we have "Hive Fleet Leviathan has pivoted a bit left from where it was going previously. The usual suspects go and fight them." So basically in much the same way as Abaddon's latest tantrum and the Silent King waking up... its going to be a thing for about 5 minutes and will probably be never mentioned again after 2023.


Welcome to "evolving storyline". Players wanted it, players got it
Warhammer 40,000: The more things change, the more things stay the same because in the grim darkness of the far future, there is only war.
*shrug* people can speak for themselves; overall I have been quite happy with the story development. Psychic Awakening was an incredible dud (in more ways than one) but outside that the various campaigns have had stories I find both interesting and relevant to the setting. I have really enjoyed Arks of Omen so far.

That said, I am incredibly understanding underwhelmed with the Tyranid fleet being Leviathan again. It should have been a new one, both for narrative reasons and for a color scheme that doesn't look so dam clowny.

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I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
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Gathering the Informations.

drbored wrote:
 Kanluwen wrote:
Spoiler:

Am I crazy or is that an Elysian redesign?


Is that a new tank? Cannon doesn't match the rogal dorn, nor does the tank tread shape. Butt is too small to be a baneblade and sponsons on the side seem huge.

It's a Macharius from the looks of the sponson placement. You had me going for a second though!
   
Made in us
Fixture of Dakka





Denison, Iowa

 Kanluwen wrote:
drbored wrote:
 Kanluwen wrote:
Spoiler:

Am I crazy or is that an Elysian redesign?


Is that a new tank? Cannon doesn't match the rogal dorn, nor does the tank tread shape. Butt is too small to be a baneblade and sponsons on the side seem huge.

It's a Macharius from the looks of the sponson placement. You had me going for a second though!


Not a Macharius, the turret is way too far forward. Either it's a new tank, artistic license, or just something an artist thought looked cool and won't be in plastic.
   
Made in us
Been Around the Block





drbored wrote:
 Kanluwen wrote:

Am I crazy or is that an Elysian redesign?


Is that a new tank? Cannon doesn't match the rogal dorn, nor does the tank tread shape. Butt is too small to be a baneblade and sponsons on the side seem huge.

I wouldn’t give any credence to a painting hinting at new stuff. I made same assertion with a 40k novel cover years ago & nothing came of that. Got the same sage advice here on Dakkadakka not to read into artsy pics.
   
Made in us
Deathwing Terminator with Assault Cannon






Grzzldgamerps5 wrote:
drbored wrote:
 Kanluwen wrote:

Am I crazy or is that an Elysian redesign?


Is that a new tank? Cannon doesn't match the rogal dorn, nor does the tank tread shape. Butt is too small to be a baneblade and sponsons on the side seem huge.

I wouldn’t give any credence to a painting hinting at new stuff. I made same assertion with a 40k novel cover years ago & nothing came of that. Got the same sage advice here on Dakkadakka not to read into artsy pics.


It's likely nothing, but I'd also guess there's a fairly high likelihood that the Leman Russ will be getting more rounded redesign with more proportionate weapons to match the Dorn and new Sentinel whenever GW gets around to doing another wave of Guard releases.

This message was edited 2 times. Last update was at 2023/04/07 00:34:51


 
   
Made in us
Fixture of Dakka






I think before a new Russ, GW would get a lot more mileage out of a new Basilisk/Medusa kit. Give it a Vanaheim style gun shield and they could use that to mix in the slight curves of the Dorn and new Sentinel. And get rid of an ancient kit instead of replacing a much newer one. And an artillery tank would fit theme wise if GW felt like expand Kreig to have their own HWT and command squad kits
   
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Dominating Dominatrix





Hopefully today we will get some useful info about 10th.
   
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Towering Hierophant Bio-Titan






 Shadow Walker wrote:
Hopefully today we will get some useful info about 10th.


WarCom article today: "Find out what results you might get on a D6 in the new edition!"
   
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Servoarm Flailing Magos




Germany

 xttz wrote:
 Shadow Walker wrote:
Hopefully today we will get some useful info about 10th.


WarCom article today: "Find out what results you might get on a D6 in the new edition!"


"Number 7 will surprise you... wait what?"

I hope they do some teeny-tiny easter-egg reveal, but i'd prefer that to be Epic Ep-egg, whatever, i'm prepared to pay the price of terrible puns if that's what it takes.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






It could be many many different regiments, however, it may be the mordant acid dogs with all the bone trinkets etc and more modernish equipment.

Just artistic licence.

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Upstate, New York

Some days it’s artistic license, other times things like the venomcrawler are revealed in the background.

It goes both ways.

   
Made in at
Longtime Dakkanaut





The long awaited Faction Rules article is here
https://www.warhammer-community.com/2023/04/07/faction-rules-are-leaner-and-cleaner-in-the-new-edition-of-warhammer-40000/

TLDR shamelessly stolen from B&C:
Index cards will come with one Detachment.
The Detachment represents "a common fighting style for a particular faction".
Every Detachment must fit onto a double-page spread.
"Every faction gets an army ability regardless of which Detachment you’re using."
"Orks get Waaagh!, Tyranids get Synapse, the Astra Militarum get Orders, and the Space Marines get Oath of Moment."
Rerolls are "significantly less common."
Stratagems and Enhancements are also now part of your Detachment.
No Detachment will contain more than 6 Stratagems.
12 Core Stratagems.
Enhancements replace the old Relics and Warlord Traits.
There are no Core Enhancements, each is tied to a Detachment.
Reference to characters "leading units." Vague, but might imply attaching characters to a unit may be back?

The Index Cards released at the dawn of the new edition will each come with one Detachment, representing a common fighting style for a particular faction, and more will emerge as new Codexes arrive and armies expand.

On top of this, every faction gets an army ability regardless of which Detachment you’re using. This represents the totemic aspect of that faction in war – so the Orks get Waaagh!, Tyranids get Synapse, the Astra Militarum get Orders, and the Space Marines get Oath of Moment.

Re-rolls are significantly less common in the new edition, so the ability to single out one target per round for complete annihilation reinforces the Space Marines’ reputation for disciplined, targeted hammerstrikes.

The Tyranids begin their adventures in the new edition as an Invasion Fleet. The Invasion Fleet’s Detachment rule is Hyper-adaptations, which provides three different abilities you can choose from each battle, depending on what you’re fighting.

Stratagems and Enhancements are also now part of your Detachment. No Detachment will contain more than six Stratagems. Add that to a robust universal menu of 12 Core Stratagems, and there’s now simply less to keep track of.

Enhancements replace the old Relics and Warlord Traits, offering a unified list of unique upgrades for each Detachment.


Seems like Characters can join units again
These include refined personal wargear like Artificer Armour, or tactical talents that allow a commander to enhance the unit they’re leading.

This message was edited 14 times. Last update was at 2023/04/07 14:04:43


 
   
Made in gb
Ridin' on a Snotling Pump Wagon






That’s quite nice, that. Quite brutal against stuff like Knights, where you’d typically be wanting to focus your fire in the first place. For horde armies, obvious use is to better ensure a given unit, perhaps one on or approaching an objective is suitably deleted.

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Been Around the Block





 Nevelon wrote:
Some days it’s artistic license, other times things like the venomcrawler are revealed in the background.

It goes both ways.
[Thumb - A1D78D5E-0B11-4C10-AE81-4DAF7D9B0BA4.png]

   
Made in us
Fixture of Dakka






I'm going to guess that Sustained Hits is the name for exploding 6s, Lethal hits is the "6s to hit auto wound" and Precision is a way to prevent non-character models from tanking wounds from a Character
   
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 MajorWesJanson wrote:
I'm going to guess that Sustained Hits is the name for exploding 6s, Lethal hits is the "6s to hit auto wound" and Precision is a way to prevent non-character models from tanking wounds from a Character


Good guess, that's exactly what the article says for the first two!

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Tampa, FL

> Less re-rolls
> Gives marines full re-rolls (albeit against one unit)

Yep, sounds like GW. I do like the new stratagem layout though, although I don't think that 18 stratagems is much "less" (12 core + 6 detachment).

Interesting that the next teaser is about leading units... going back to characters joining a unit?

- Wayne
Formerly WayneTheGame 
   
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One faction having set conditions for mass re-rolls doesn’t equate to re-roll frequency remaining the same though, does it?


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 Mad Doc Grotsnik wrote:
One faction having set conditions for mass re-rolls doesn’t equate to re-roll frequency remaining the same though, does it?



The most basic (yet to be seen if most popular) detachment for the most popular army in the game gives out army-wide re-rolls. The frequency isn't the same but it doesn't feel drastically reduced when the average pickup game has a high probability of seeing re-rolls every turn for at least one player.

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And I also make tabletop wargaming videos!
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Longtime Dakkanaut





Did we already hit the trifecta of bad design on a single faction.
Ability to ignore defence buffs on a unit with terminators, ability to ignore a negative on a unit in response to targeting.
And ability to buff a massive amount of damage potential onto a single unit.

We are starting off good!
Honestly the tyranids seems mostly fine so far, marines will probably be stuck in balance hell again as they try and balance them around a bunch of high stats and potentially breaking systems again.

Would have really liked if they went though the systems in a better way so the more revels give a picture of the game.
It’s so anti hype right now.
   
Made in us
Fixture of Dakka






 Rihgu wrote:
 MajorWesJanson wrote:
I'm going to guess that Sustained Hits is the name for exploding 6s, Lethal hits is the "6s to hit auto wound" and Precision is a way to prevent non-character models from tanking wounds from a Character


Good guess, that's exactly what the article says for the first two!


May have helped if I actually read the article, and not just what was posted here.
   
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Perfect Shot Dark Angels Predator Pilot




Stuttgart

The article makes me carefully optimistic that the game will be more fun in the next edition. Now it really depends on the missions and terrain rules ...
   
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Ridin' on a Snotling Pump Wagon






 Rihgu wrote:
 Mad Doc Grotsnik wrote:
One faction having set conditions for mass re-rolls doesn’t equate to re-roll frequency remaining the same though, does it?



The most basic (yet to be seen if most popular) detachment for the most popular army in the game gives out army-wide re-rolls. The frequency isn't the same but it doesn't feel drastically reduced when the average pickup game has a high probability of seeing re-rolls every turn for at least one player.


Against a single unit each turn. It’s definitely more than some might expect, but not striking me as too many.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

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If terrain gets a solid 2 pages of rules, it would be far better than 8th.
   
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Pious Palatine




While I don't think Oath is going to be OP, I do think that because marines are so ubiquitous, it will singlehandedly push a lot of armies to MSU.


Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
 Rihgu wrote:
 Mad Doc Grotsnik wrote:
One faction having set conditions for mass re-rolls doesn’t equate to re-roll frequency remaining the same though, does it?



The most basic (yet to be seen if most popular) detachment for the most popular army in the game gives out army-wide re-rolls. The frequency isn't the same but it doesn't feel drastically reduced when the average pickup game has a high probability of seeing re-rolls every turn for at least one player.


Against a single unit each turn. It’s definitely more than some might expect, but not striking me as too many.


It's basically an anti-deathball/anti-expensive vehicle ability. Sure, it's going to give knight players headaches, but against sisters of battle where our most expensive unit is generally around 150pts and would have died even without it, it's not going to accomplish much.

It's not OP, but it's certainly going to warp listbuilding to some degree.


Automatically Appended Next Post:
Wayniac wrote:
> Less re-rolls
> Gives marines full re-rolls (albeit against one unit)

Yep, sounds like GW. I do like the new stratagem layout though, although I don't think that 18 stratagems is much "less" (12 core + 6 detachment).

Interesting that the next teaser is about leading units... going back to characters joining a unit?


Think about it like this: If I want to play Dark Angel Space Marines one week, Sisters the next, and Tyranids the week after that, I'll need to know 30 statagems(6 per army+the core 12).

If I want to do that NOW, I need to know closer to 200 stratagems.

This message was edited 2 times. Last update was at 2023/04/07 14:39:57



 
   
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Automated Rubric Marine of Tzeentch




dorset

 Rihgu wrote:
 Mad Doc Grotsnik wrote:
One faction having set conditions for mass re-rolls doesn’t equate to re-roll frequency remaining the same though, does it?



The most basic (yet to be seen if most popular) detachment for the most popular army in the game gives out army-wide re-rolls. The frequency isn't the same but it doesn't feel drastically reduced when the average pickup game has a high probability of seeing re-rolls every turn for at least one player.


oh, no. thats not the DETACHMENT ability, thats the FACTION ability. all marines* get that, regardless of detachment, and then get a ADDITIONAL detachment rule on top of this.

the previewed tyranid rule is a detachment rule, and they said the nid faction ability is manipulation of battleshock tests.



*time will tell if this is just linked purely to codex marines, or if it extended to blood angels, dark angels, and other chapters that got 9e supplements.

This message was edited 1 time. Last update was at 2023/04/07 14:43:12


To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
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Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

WarCom wrote:On top of this, every faction gets an army ability regardless of which Detachment you’re using. This represents the totemic aspect of that faction in war – so ... Tyranids get Synapse...
Also WarCom wrote:For their army ability, the Tyranids can manipulate Battle-shock tests with Synapse and Shadow in the Warp – but we’ll find out what those do when we have a closer look at the Tyranid faction next month.
Umm... so is the army ability one rule, or more than one rule?

This message was edited 1 time. Last update was at 2023/04/07 14:43:30


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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Longtime Dakkanaut




I'm sure I'll get used to it, but I feel we are dangerously close to rushing past my "10 is a sensible number of USRs" and we've barely covered 3 datasheets and some detachment rules.

Maybe this is what it feels to get old but my brain rebels at "Sustained Hits mean you land an extra hit when you score a Critical Hit." The meaning of the rule is simple - but I feel that's too many uses of "hit". Especially when the next sentence talks about "Lethal Hits".
   
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Automated Rubric Marine of Tzeentch




dorset

 H.B.M.C. wrote:
WarCom wrote:On top of this, every faction gets an army ability regardless of which Detachment you’re using. This represents the totemic aspect of that faction in war – so ... Tyranids get Synapse...
Also WarCom wrote:For their army ability, the Tyranids can manipulate Battle-shock tests with Synapse and Shadow in the Warp – but we’ll find out what those do when we have a closer look at the Tyranid faction next month.
Umm... so is the army ability one rule, or more than one rule?


thats a facton rule, and the detachment (invasion fleet), rule. so, two rules, one of which is linked to detachments, one is a army wide one thats always on.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
 
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