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Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Lady Malys:

Precognisant (after both sides deploy the DE player can reposition D3 units in the army, including putting them in reserve)

Invulnerable Save 4++

Lady's Blade: Power Weapon. Make two bonus attacks each round of combat. Unless you roll a double then you can't have any further bonus attacks.

Crystal Heart: Lady Malys, and any unit she joins, is COMPLETELY IMMUNE to psychic powers. NULL ZONE IS VOID!!!


Idea for a nasty army based around this formidable WS 7 BS 7 4 attacks I 7 walking ninja:

HQ

Lady Malys
130

Haemonculus Ancient
Venom Blade
Webway Portal
120

Haemonculus
Hexrifle
65

Haemonculus
Hexrifle
65

ELITES

Incubi (3 man)
Klaivex
Demi-Klaives
Murderous Assault
DT: Venom
Night Shields
2 Splinter Cannons
186

Kabalite Trueborn (6 man)
x 4 Blasters
x 2 Dark Lances
DT: Raider
Night Shields
Flickerfield
262

Kabalite Trueborn (6 man)
x 4 Blasters
x 2 Dark Lances
DT: Raider
Night Shields
Flickerfield
262

TROOPS

Kabalite Warriors (10 man)
Splinter Cannon
DT: Raider
Splinter Racks
Night Shields
Flickerfield
190

Kabalite Warriors (10 man)
Splinter Cannon
DT: Raider
Splinter Racks
Night Shields
Flickerfield
190

Wyches (10 girl)
Razorflails x 2
140

Wyches (10 girl)
Razorflails x 2
140


Malys and the Ancient go with the 3 man Incubi squad in the Venom. The Ancient has a higher WS and BS so more useful in a fight (with a 2+ poisoned weapon!) and he also has a webway portal. This means when he deploys it near the enemy lines (assuming all goes to plan) the enemy will have Malys, the Incubi, and 2 full squads of wyches on drugs suddenly assaulting them. Oh and the ancient gives Malys and the Incubi Feel No Pain.
The other two Haemonculi go with the Trueborn to give them Feel No Pain, and they have Hexrifles so they can take targets out at range.

The Kabalite Warriors have Splinter Cannons, so they can reroll to hit with those (Splinter Racks) and the Wyches have 2 razorflails in each squad which reroll to hit AND wound!

   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

splinter racks do not work with splinter cannons, only splinter rifles and pistols.



 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

ah well. they're still cool. 9 twin-linked splinter rifles and a splinter cannon = poisoned death!
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I wonder why there is such fascination with putting nightshields and flickerflields on raiders. Flickerfields come with a venom, but why nightshields as well? The multitudes of lascannons, missile launchers, and other 48" nonsense doesn't help you when you're going to be shooting from 36" - and if you're 36" away. For the cost of those two upgrades on two vehicles, you could buy another transport. If you can sit at precisely 36" away from a heavy bolter that isn't moving....you get to flip the bird...but I don't see armies based around heavy bolters. If you're 36" away from chimera multi-lasers, they can move 6" up and fire at you anyway.

The only reason nightshields used to be used were as protection for ravagers sitting in the backfield, but when your intent is to deliver Incubi, trueborn blasters....you're spending points on something you're not going to get a return on.

   
Made in us
Sybarite Swinging an Agonizer



Alabama

Dashofpepper wrote:I wonder why there is such fascination with putting nightshields and flickerflields on raiders. Flickerfields come with a venom, but why nightshields as well? The multitudes of lascannons, missile launchers, and other 48" nonsense doesn't help you when you're going to be shooting from 36" - and if you're 36" away. For the cost of those two upgrades on two vehicles, you could buy another transport. If you can sit at precisely 36" away from a heavy bolter that isn't moving....you get to flip the bird...but I don't see armies based around heavy bolters. If you're 36" away from chimera multi-lasers, they can move 6" up and fire at you anyway.

The only reason nightshields used to be used were as protection for ravagers sitting in the backfield, but when your intent is to deliver Incubi, trueborn blasters....you're spending points on something you're not going to get a return on.


All of that ^

In addition, why put blasters and Darklances in the same squad of trueborn? If the squad moves, the Dark Lances are useless. If the squad sits still further than 18" from a target, the blasters are useless. I would pick one or the other. The blaster squad is a pretty popular choice, I've used it in my recent games and it does work very well. Also, you need ravagers. You need something else that can pop transports/tanks regularly. You have 2 squads that will do well at it and they'll be targeted for that very reason. They might get 2 rounds of shooting, 3 if you're lucky.
   
Made in us
Dakka Veteran





The ability to build a 1750 army with such limited AT firepower is truly amazing, especially when you consider over half of them (10 of 16) are tied up in the confused purpose trueborn squads.

Also, why the investment in hexrifles for the haemonculi? Where do they even fit in, with the dismounted wych squads?

I just don't see the synergy here.

Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago 
   
Made in us
Deadly Dark Eldar Warrior





U.S.A

I agree with Grimdaldi, i see no synergy. also if you're going to take squads of wyches, it would be a LOT smarter to put the wyches in the raider instead of the warrior. (Unless of course you plan to hold the wyches in reserve and pull them out of the webway portal.)
Also, like ThePhish says, a blaster squad would be much more effective, they get the same stats as the DL but with half the range, and they should make it to an 18"range fairly quickly if theyre in a venom. Also, as for the night shields on the raiders they dont make sense. For optimal use, you would want your warriors in the raider at at most a 12" range so each splinter rifle can get its two shots. 6" wont matter for a weapon at 12" away from the models. You definitely need ravagers (THOSE should get the night shields, cuz theyll most likely be sitting behind cover and shooting in one spot.) And one last thing, , reaver jetbikes would be smarter than wyches imo, because you can give them heatlances, and with the turbo boost+bladevanes, each jetbike is GUARANTEED at least one str 4 hit, which could cut up a space marine squad fairly well if you have 6 reavers (max hits is 24 hits with x2 cluster caltrops in a squad of 6 jetbikes) Other than that, it looks good. Hope that helped

DE 1500
 
   
Made in us
Tough Tyrant Guard





Sacramento, ca

its a good list but why not throw in a viod dragon or night wing in there for anti troops / vechicle.... I know there no model for them yet just use a card board cut out... you will see how much fun those vechicles are....
with 6o inches of reach move 12 unload everything .
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

void dragon? doesn't exist in the codex.
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

I think is what he means is a Voidraven bomber, because I'm pretty sure the C'Tan arent Dark Eldar units

I'm curious to see how the webway portal/foot wych thing pans out. My webway portal preorder arrived 2 days ago so I'm itching to use it (and hope its worth it ).

   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Voidraven Bomber is an idea.

But Ravagers work just as well. and easier to use.

Plus AV11 compared to AV10
   
 
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