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Made in gb
Stalwart Tribune




vishra wrote:

*sigh* I said I wouldn't comment, but I hate dumb comments.

"Mark the START and END points of the Reavers movement, and trace an imaginary line BETWEEN THE TWO POINTS. Once the move is complete, the unit inflict D3 S4 AP - hits per Reaver on one unengaged, non-vehicle unit that lies under the line.."

Taken directly from the DEldar codex, pg. 29. Nowhere does it say to trace the Reavers path, as I imagine it would if they wanted to allow that. This is a case of RAI being looked at with a microscope by RAW people. Not saying it makes you a bad player or a jerk, but c'mon, toy soldiers and all that. Also, Buffo already talked with *ahem* a very special person about this, who said that it is a straight line between the end and beginning points. Still leaves some shenanigans open though, since you can *technically* bladevane a unit you don't fly over. But thats for YMDC, not this thread!


I think you misunderstanded me start point is same as end point but you move in a straight line X Inchs in one direction then X Inchs in another direction (as Buffo played it in the vid) talking about the vid one thing is have not seen is Buffo use Eldar Jetbikes move 6" in the assualt phase instead of assaulting. (Think Tau Jetpacks).

talking about the Turbo Boost Dark Eldar say

Building Enemy Squad
Reavers

Reavers turbo Boost over Enemy Squad and then hide behind building like this

Reavers Building Enemy Squad (hit with Bladevines)

It comes down to can you change direction when using bladevines or do you have to turbo boost in a straight line and stop.

This message was edited 2 times. Last update was at 2010/12/08 23:39:35


 
   
Made in us
Regular Dakkanaut




i don't think that moving in a straight line is the issue with the reaver's turbo-boosting/bladevane's thing ThatMG...

in your example you'd have this.


(space),building,enemy unit
(space),reavers

then, after your reavers turbo boosted you'd have...

reavers, building, enemy unit
space1, space2, space3

considering that the original starting point for the reavers would be space2 (in the second diagram), the codex instructs you to draw a line from space2 to the reavers spot beside the building. you get to hit 1 enemy unit that falls under that line. since no enemies are under that line, the codex says you lose out on a chance to hit the enemy unit from diagram one, even if you spent movement points to move over it during your movement phase.

this is what all the hub-bub is about (as far as i know). buffo plays it that the enemy unit gets whacked by the blade vanes. his anonymous informant (and a few others here on dakka) point out that that's incorrect as per the codex.

hope this helps shut this side-topic down for all of our sakes...i do enjoy the bat-reps and i'm sure it's all buffo can do to not pull his remaining hair out reading posts like this.

"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
 
   
Made in us
Furious Fire Dragon




The problem is, when you play it like buffo, reavers become simply cheap units that are near unbeatable.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I'm all for giving people a bit of a hard time but he's already admitted he was wrong, we can probably drop it

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Sinewy Scourge





Lodi CA

I've enjoyed watching/reading your reports! Any chance you will have a game against some chaos daemons?










 
   
Made in us
Infiltrating Broodlord





United States

Hückleberry wrote:I've enjoyed watching/reading your reports! Any chance you will have a game against some chaos daemons?


There is a single Demon player in my area, and I have been trying to get a game in with him over the past three weeks!

Once I track him down and kill him, I'll have a game for you

Hulksmash wrote:I'm all for giving people a bit of a hard time but he's already admitted he was wrong


If you or any of the other trolls on here had any maturity, you would have dropped this long ago when the Moderators told you so. But now I see why you kids didn't, because its not like you fear the moderators actually doing something.

This message was edited 2 times. Last update was at 2010/12/09 18:15:27


Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" 
   
Made in us
Sinewy Scourge





Lodi CA

Right on! Looking forward to it. Keep up the good work theres only 1 DE player in my area and watching your reports are helping me prepare for what he has in store.










 
   
Made in us
Focused Fire Warrior





5 miles north of Funkytown

Hey BuFFo, first off I would like to thank you for posting these battle reports and apoligize for doing so 'late in the game'. As I am planing on collecting a dark eldar force soon these reports are a godsend. They are especially great that you use all of the units once in a while to test them out and show us what they can do. It is a pleasure to see the trial and error/ learning through the games as you are obviously gettting better and better with DE.

After saying this, I was wondering if your gaming group ever does 1850-2000 point games (the more popular points level in my area), if you have soon coming up can you let me know so I can kept my eyes open? Thank you

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Made in nz
Twisted Trueborn with Blaster





New Zealand

Which one of your army lists was your favorite to play with? I'm interested to know how easy you found the dark eldar shooting phase now that weapons are poisoned 3+?

"Don't worry bro, I got this."

Scarab Prince Corsairs: http://www.dakkadakka.com/dakkaforum/posts/list/328486.page

Protectorate of Menoth: http://www.dakkadakka.com/dakkaforum/posts/list/617825.page 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

BuFFo wrote:
Once I track him down and kill him, I'll have a game for you


This made me think of Weekend at Bernies...

Daemons Blog - The Mandulian Chapel 
   
Made in us
Infiltrating Broodlord





United States

InventionThirteen wrote:Which one of your army lists was your favorite to play with? I'm interested to know how easy you found the dark eldar shooting phase now that weapons are poisoned 3+?


Poison is 4+ for Dark Eldar.

I have no favorite list because I love fielding all the units in the book! God I love this codex!

calypso2ts wrote:
BuFFo wrote:
Once I track him down and kill him, I'll have a game for you


This made me think of Weekend at Bernies...


My favorite zombie movie!

Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" 
   
Made in gb
Stalwart Tribune




Painnen wrote:i don't think that moving in a straight line is the issue with the reaver's turbo-boosting/bladevane's thing ThatMG...

in your example you'd have this.


(space),building,enemy unit
(space),reavers

then, after your reavers turbo boosted you'd have...

reavers, building, enemy unit
space1, space2, space3

considering that the original starting point for the reavers would be space2 (in the second diagram), the codex instructs you to draw a line from space2 to the reavers spot beside the building. you get to hit 1 enemy unit that falls under that line. since no enemies are under that line, the codex says you lose out on a chance to hit the enemy unit from diagram one, even if you spent movement points to move over it during your movement phase.

this is what all the hub-bub is about (as far as i know). buffo plays it that the enemy unit gets whacked by the blade vanes. his anonymous informant (and a few others here on dakka) point out that that's incorrect as per the codex.

hope this helps shut this side-topic down for all of our sakes...i do enjoy the bat-reps and i'm sure it's all buffo can do to not pull his remaining hair out reading posts like this.


thx for understanding what I ment however see this

space0, building, enemy unit
space1, space2, space3

Reavers start in space2 they mark space0 as their destination but move to enemy unit X inches away and then head for space 0
they have moved in a straight line in this direction / then change to <---- Direction to get past the building.

I understand that this most likely get FAQ by GW as you have said it just become another GW shuting awsome tricks in faqs again. I dont think turbo-boosting has to be in a straight
line so if FAQ'd as is this be another GW changing rules to suit them (e.g. FNP/FC bubbles between S Guard and Tyranids). (Or Tyranids Hive Commander stacking vs HQ Eldar stacking)

This topic over now more awsome battle reports please buffo

This message was edited 2 times. Last update was at 2010/12/09 19:04:05


 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

I have been playing reavers as a straight line movement. If you can dart say 12" in one direction to intersect a desired unit and then move 24" to safety in another direction that would directly make the reaver blades more powerful. However, to me, even with straight line movement, the opponent needs to take reaver reprisal into their own movement decisions. Sure with proper placement and support an opponent can block a reaver overflight or position something to countercharge a reaver blade attack. Any opponent who does that has just spread out his forces to cover say all the possibilities of reavers in a 30 to 90 degree arc extending 36" from where the reavers currently are. In doing so, the reavers have just assisted the other elements of the DE army as there are probably enemy units more isolated from one another so your 2 or 3 kalabite warriors or whatever can concentrate their fire on that one unsupported enemy unit. If your opponent protects against you by bunching up, the reavers can probably overfly with impunity.

Put the reavers into reserve and position 1 or 2 webway portals and unless your opponent wants to hug the board edge. There is basically no where to hide from a reaver strike anywhere on the board.

2000
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Made in us
[MOD]
Solahma






RVA

Pointing out rules issues in Battle Reports is fine, but if it turns into a long-winded debate, shifting the discussion to YMDC to leave the Battle Report thread free for actual feedback is the better plan.

As such -- Please refer further discussion/debate of these issues to YMDC. You may be especially interested in reading these threads:


http://www.dakkadakka.com/dakkaforum/posts/list/330759.page
http://www.dakkadakka.com/dakkaforum/posts/list/329985.page

If your issue is not covered in those threads or another already-existing one, consider starting a new thread in YMDC.

Let us consider the matter at an end as far as this thread is concerned.

This message was edited 2 times. Last update was at 2010/12/09 20:23:57


   
Made in nz
Twisted Trueborn with Blaster





New Zealand

Why on earth did I say 3+? I did mean 4+. I love the book also, having played only three games with it so far, I'm finding it a lot more fun than the older one! I guess it's because it is aimed at 5th edition.

"Don't worry bro, I got this."

Scarab Prince Corsairs: http://www.dakkadakka.com/dakkaforum/posts/list/328486.page

Protectorate of Menoth: http://www.dakkadakka.com/dakkaforum/posts/list/617825.page 
   
Made in us
Infiltrating Broodlord





United States

InventionThirteen wrote:Why on earth did I say 3+? I did mean 4+. I love the book also, having played only three games with it so far, I'm finding it a lot more fun than the older one! I guess it's because it is aimed at 5th edition.


From your games, which units have you used that stick out in anyway? Any favorites so far?

Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" 
   
Made in nz
Twisted Trueborn with Blaster





New Zealand

Trueborn baby! Hells yeah, tried a unit of ten (much to most dark eldar players horror, not that I care.) with 3 shredders, 2 splinter cannons, 4 shard carbines and a dracon with an agoniser/blast pistol combo. That unit blew anything away that got a little too close with the share amount of splinter fire, and if that didn't kill 'em the shredder's templates came down with a nasty strength five pop. This was against deathguard plague marines, so I can only imagine how heavy the squad would be against the likes of ork hordes... Putting the duke into the unit of trueborn certainly helps, I can deploy them in the center of the board like a gun line and with those poisoned weapons now a 3+ it is worth noting them.

I think the Voidraven Bomber is a tasty addition, having deployed it's void mine when arriving unscathed, the bomb is devastating but I will say I got lucky, with armour 11, a flickerfield looks to be a good option, I didn't take one and every opponents shooting phase had me wondering why I hadn't thrown the bomber into reserve (bad tactics, my bad). The void lances are perfect for popping transports and watching the opponent squirm to cover is just amusing, unleashing the void mine on them (if it hits home) is all the merrier.

Anyway that's my 5 cents. I don't call my self a master strategist or create lists of total doom, so I await the backlash of many annoying posters who will hate on this!

Enjoying the battle reports Buffo, keep em coming!

"Don't worry bro, I got this."

Scarab Prince Corsairs: http://www.dakkadakka.com/dakkaforum/posts/list/328486.page

Protectorate of Menoth: http://www.dakkadakka.com/dakkaforum/posts/list/617825.page 
   
Made in gb
Stalwart Tribune




I prefer Blaster Trueborn than shredders
   
Made in us
Infiltrating Broodlord





United States

Hey, for those of you watching my videos and supporting me, this is for you! Enjoy!

500 Hellion Gangers versus Chaos Space Marines - Game 20

Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" 
   
Made in us
Longtime Dakkanaut




Just saw that batrep.

I hate people who turtle. IG I can see and Tau as their whole M.O is to sit back and shoot but CSM's, even regular joe-worshiper, is meant to assault (hence the 3 attacks per on the charge).

--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.

“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”


 
   
Made in us
Furious Fire Dragon




Buffo, you are awesome. Vassal AND video!! I think I'm gonna watch/look at them both!
   
Made in us
Huge Hierodule





Louisiana

I feel like turtling was a valid tactic given the matchup between the armies. Good batrep BuFFo, keep them coming!

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

tetrisphreak wrote:I feel like turtling was a valid tactic given the matchup between the armies. Good batrep BuFFo, keep them coming!


Agreed, if he had just charged wildly ahead, he would have been cut to ribbons. Buffo could have engaged smarter, blowing up the rhino's with heatlances before committing to an all-out charge.

   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Last report was cool! Any idea what size game and opponent we'll be seeing next?

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Made in us
Infiltrating Broodlord





United States

Mannahnin wrote:Last report was cool! Any idea what size game and opponent we'll be seeing next?


The last few days have been hectic with college finals, gaming, etc, so I haven't decided which game will be next.

Lets see....

I'll choose a 1500 point game against Tau for the next report.

Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" 
   
Made in us
Sslimey Sslyth




BuFFo wrote:
InventionThirteen wrote:Why on earth did I say 3+? I did mean 4+. I love the book also, having played only three games with it so far, I'm finding it a lot more fun than the older one! I guess it's because it is aimed at 5th edition.


From your games, which units have you used that stick out in anyway? Any favorites so far?


I know this wasn't directed to me, but I'll answer anyway

In a game against BA, my Incubi with HB/ST Archon was ridiculous. I got to S6 on the Archon in turn three by killing a Sanguinary Priest. I don't think I lost even a single Incubus, and the unit had five pain tokens by the end of the game.

In a game against Tyranids, a 15 strong unit of Hellions performed admirably. They ended the game with only three models left, but killed a unit of 20 Gants, the last two members of a Hive Guard Squad, and a Biovore Squad. Also, my two Fighters were crazy. They were kitted out with two Disintegrator Cannons and a Splinter Cannon & four Shatterfields. On the first turn, they beat up both of my opponent's two units of Hive Guard, and used their Nightshields to stay out of the HG's range. They both survived the game after dealing lots of wounds all over the place.
   
Made in us
Infiltrating Broodlord





United States

Saldiven wrote:I know this wasn't directed to me, but I'll answer anyway


How dare you take the initiative and partake in this discussion! +2000 reputation points for you, sir!

In a game against BA, my Incubi with HB/ST Archon was ridiculous. I got to S6 on the Archon in turn three by killing a Sanguinary Priest. I don't think I lost even a single Incubus, and the unit had five pain tokens by the end of the game.


Nice That is the hidden strength DE have against Blood Angels. A lot of our abilities work off of ICs, and Blood Angels having some of the weakest, easiest to kill ICs for us, massed all around the army, is a bonus! Even Mephiston is a push over for many of our ICs. And Blasters... But I digress...

In a game against Tyranids, a 15 strong unit of Hellions performed admirably. They ended the game with only three models left, but killed a unit of 20 Gants, the last two members of a Hive Guard Squad, and a Biovore Squad.


I am working on a battle report that will be out tomorrow, and it has a Hellion squad that did much the same as yours did. I won't spoil anything about the report though!

Also, my two Fighters were crazy. They were kitted out with two Disintegrator Cannons and a Splinter Cannon & four Shatterfields. On the first turn, they beat up both of my opponent's two units of Hive Guard, and used their Nightshields to stay out of the HG's range. They both survived the game after dealing lots of wounds all over the place.


I have a battle report I have not put up in weeks. I'll get to it eventually. In it, I took the Razorwings kitted out exactly as you have them, and my god, the power is amazing. People just don't know. They are literally the same power level as IG Leaf Blower Manticores and Medusas. The alpha strike ability of Razorwings is just disgusting. My 'Ard Boyz list for next year will likely feature three Razorwings over Ravagers.

Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" 
   
Made in us
Longtime Dakkanaut




Not to steal your thunder Buffo but I played an apoc game this weekend. I won't go into details but the archon is effin' brutal.

Combat drugs; soul trap; huskblade. I killed a GK Grand Master and trapped his soul to get to S8 (CD roll gave me +1S) and then in a very impressive showing he took the last 2 wounds off Lysander a few turns later and again trapped his soul. He then went on to kill a predator, a landraider and a leman russ before his shadow field finally gave out from a lascannon. At S10 he was just ripping tanks apart like they were made of paper and not ceramite and steel.

Archons are beasts and I know I won't build a list without one (excepting of course pure Coven lists).

Was also very impressed with the Reavers. 6 turbo-boosting over IG in cover mess them up nicely and the 3+ cover for turbo-boosting makes them fairly resilient.

My lances failed epically but for a first time with DE and in an Apoc game (facing 2 baneblades and a crap ton of LR's) I enjoyed DE and tomorrow night I hope to get in a few one v ones down at the local store where I can really see how they do for me.

I see the Archon being dubbed "broken" down at my FLGS.

This message was edited 1 time. Last update was at 2010/12/14 01:18:32


--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.

“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”


 
   
Made in us
Infiltrating Broodlord





United States

Fateweaver wrote:Not to steal your thunder Buffo but I played an apoc game this weekend. I won't go into details but the archon is effin' brutal.


Talking about Dark Eldar? Talking about your Battles?

STEAL AWAY!!!!

Combat drugs; soul trap; huskblade. I killed a GK Grand Master and trapped his soul to get to S8 (CD roll gave me +1S) and then in a very impressive showing he took the last 2 wounds off Lysander a few turns later and again trapped his soul. He then went on to kill a predator, a landraider and a leman russ before his shadow field finally gave out from a lascannon. At S10 he was just ripping tanks apart like they were made of paper and not ceramite and steel.


Did the Archon have a unit with him at any point? Did you run any Formations?

Was also very impressed with the Reavers. 6 turbo-boosting over IG in cover mess them up nicely and the 3+ cover for turbo-boosting makes them fairly resilient.


I use Reavers to clean out terrain of troublesome units such as snipers, long fangs, etc...

My lances failed epically but for a first time with DE and in an Apoc game (facing 2 baneblades and a crap ton of LR's) I enjoyed DE and tomorrow night I hope to get in a few one v ones down at the local store where I can really see how they do for me.


Dark Lances failed you? Welcome to the army fellow Archon!!

This message was edited 2 times. Last update was at 2010/12/14 02:37:44


Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" 
   
Made in us
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Dallas Texas

so when are you going to play someone good?

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