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Made in ca
Regular Dakkanaut




In this thread, please choose 1 (only one!!!) choice in the army that you think is the best. And the worst. One that could be deleted from the book and you wouldn't care. Feel free to answer about any army you play or know well enough to comment on.

Tyranids:

Best: Tervigon: Spawning gaunts, synergy to gaunts, can be HQ or troops, T6 W6, what more to say?

Worst: Pyrovore: What a bag of crap. And a $40 model, so I don't even want to buy one and give it a chance.

Orks:

Best: Ork boyz: Just simply so economical and so deadly in large numbers.

Worst: Big Gunz: Just fail. I wouldn't even consider putting them in my list.

Record:

8th edition:
Tyranids: 5-4-3
Orks: 4-2-1

5th edition

Orks:18-5-1
Tyranids: 17-10-4

6th edition

Tyranids: 6-4-1
Orks: 3-1-0 
   
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Esteemed Veteran Space Marine





Australia

Crons

Destroyer-Amazing

Pariahs-Given the necron rule they could be good. buuuuuuutt...

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Towering Hierophant Bio-Titan





Fareham

Daemons


Best - Crushers - If you have played with or against them i dont need to start explaining.


worsed - Nurglings - They have no use what so ever.

   
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Beijing, China

DE

Best: Trueborn. Excellent weapon choice, relatively cheap, I dont see any army with extra elite slots not taking more trueborn.

Worst: Grotesques. 35points per model for a unit of s@ck that needs to be accompanied by an IC or will destroy your own army. Only 4 fit in a raider. Sure they have S5T5 but so do a lot of things. Beastswarms and Sslyth both do the same thing much better.

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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

۞ Jack ۞ wrote:Daemons


Best - Crushers - If you have played with or against them i dont need to start explaining.


worsed - Nurglings - They have no use what so ever.


Comedy value? like snotlings

   
Made in gb
Powerful Chaos Warrior




Northampton United Kingdom

۞ Jack ۞ wrote:Daemons


Best - Crushers - If you have played with or against them i dont need to start explaining.


worsed - Nurglings - They have no use what so ever.

i play daemons and in objective nurglings are great they hold thing and tie up dev teams for at least 3 turns and if you ever ran a mono nurgle list with epidemis they have the possiblities of getting 2+wounding power weps not bad for the little guys (i don't have the codex to hand atm so may not be entirely accurate)

 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Its nowhere near right mate


Nurglings cant hold objectives.
Being a swarm they dont mix with blasts.
Low T means alot of things instant death the whole swarm.
They cant fight to any extent, no matter what you do to them.


Jihallah - Whats comical about them other than the price?

   
Made in gb
Monstrously Massive Big Mutant






Nurglings can be amazing. I run an epidermus tally list and nurglings are great in that list. They are cheap and get the same bonuses as everyone else.

Tau

Best: crisis suits- Great for every role, I always take as many as possible.

Worst: ethereal- allows you to give the enemy the chance to make all units flee, for no real benefit.



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Made in us
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Tau:

Best: Broadsides - pretty much the premiere gun platform in 40k imo.

Worst: Space Pope

CSM:

Best: Daemon Princes - customizable beatsticks, yessir.

Worst: meh, few options here, I will go with Possessed simply because they do not come any where near to what their model/fluff potential could imply.

 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

IG:

Best - Platoons. The amount of men you can put down is pretty awe inspiring, also there are so many different ways to run them.

Worst - Deathstrike. Can be fun but not the most useful unit ever invented.

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Made in us
Longtime Dakkanaut





Holland , Vermont

Tau:
Best:
Hammerhead : strikes hard moves quickly, great upgrades, and tends to strike alot of fear in landraiders for some reason....
Runner up:
Crisis suits : just so darn fun to use and frustrates the crap outta your enemies, especially in a cityfight enviro.

Worst:
Sniper drones : I love the idea but to take up a precious heavy slot.....I don't think so, its just not worth it.
Runner up:
Vespid : again great concept..poor usage

Imperial Guard:
Best:
Leman Russ MBT : to many variations to list, and always a preformer.
Runner up:
Guard infantry squads : often under-estimated but always useful.

Worst:
Ratling snipers : just ugly models (IMHO) and can be done almost as well in a special weapon squad.
Runner up:
Rough riders : I love cavalry but I wish these guys had a few more options.

ORKs

Best:
Nobz: big bad and dangerous to know.
Runner up:
Killer Kanz : at one time the secret weapon of the Ork codex now just incredibly useful and pt. cheap.

Worst:
Flash gitz: It kills me to say it cause in the last edition of the Orks they were alot of fun now just to expensive to justify.
Runner up:
Big Gunz: since the neutering of Zzap gunz, its just no fun to field these anymore.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

I'm going to agree that for guard the best is infantry platoons, though a very honorable mention goes to the CCS. Lots of options, meta-bending advisers, bufftastic orders. Hell of a thing.

As for worst, I'm going for techpriest. Because... seriously...


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Hurr! Ogryn Bone 'Ead!



CT

IG:
Best: Basic Guard Infantry Squad. It is cheap and can be kitted to perform any job effectively.

Worst: I'm going to agree with the Tech Priest. 1 w with a 3+ sv thats stuck on its own or with servitors....bleh

Also the only thing bad about rough riders is taking Mogul Kamir as a unit upgrade. he gets my vote for worst entry in the codex.

BA:
Best is the Predator IMHO. Cheap mobile firepower that can be decent anti tank or a good anti infantry unit.

Worst: Death Company Tycho. I mean really, would you like a free Kill point that I have no control over?

Cheers,
~Volkan

This message was edited 3 times. Last update was at 2011/02/21 18:55:11


 
   
Made in gb
Bounding Ultramarine Assault Trooper




In the redeemer on Grissen

SM:
Best: Thunderfire. Unbeliveable firepower that can negate cover saves. Usualy only lasts one turn but so do the infantry squads it fires at

Worst: Well hard choice but.....AssultTerminators. Very expensive and just cant kill enough and its pointless trying to deep strike them becouse....

 
   
Made in gb
Daring Dark Eldar Raider Rider





Hertfordshire

Orks:

The best lot:
- IMHO, (and I know this might go against the grain something serious) ork stormboyz. In those high point games (1750+) where my troop slots run out, knowing that I can use a FA slot to take what is essentially a faster mob of boyz is a godsend.

Runner up:
- Skorcha wartracks. Fast, durable skorchas that will rip through almost any infantry. Even MEQs don't react well to 3 S5 templates worth of wounds. And if you run into some firewarriors... 2+ wound with no saves. Slap those fish on the BBQ!

The worst:
- For me, the weirdboy. The one time he does something useful is counteracted by the many times he completely ruins your strategy.

Runner up
- Looted Wagons, BS2 (or is it 1?) template with open topped and no AV to speak of, expect huge scatters, wasted shooting phases when the damn thing presses dat and drives off, completely useless... (proceeds to be violently ill all over computer)

Dark Eldar - Kabal of the Poisoned Tongue
2000



 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

۞ Jack ۞ wrote:Daemons


Best - Crushers - If you have played with or against them i dont need to start explaining.


worsed - Nurglings - They have no use what so ever.



Fiends are better than Crushers in most any circumstance. They have more attacks, can actually get somewhere once they land, and are better against vehicles.

Also, Beasts of Nurgle are way worse than Nurglings. Nurglings become amazing in a Mono-Nurgle Tally list when they have 3 attacks that wound on 2's and ignore armor.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
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Slaanesh Veteran Marine with Tentacles





Alaska

Dark Eldar:

Best:
Archon. After playing Chaos Marines for so long, having an HQ that can actually weather a TON of fire and attacks in close combat is a novelty to me (with Shadowfield) . Oh, and it can kill almost anything in the game, barring vehicles. With an escort of Incubi, nothing's stopping you.

Worst:
Mandrakes. Oh god, Mandrakes. One of the coolest models in the goddamn game, and they give it conflicting rules that don't benefit it's 'role'. I mean, really, a close combat unit without any sort of power weapon, rending rule, or even advanced strength score, and then just a 5+ to top it off? I would have been happy with a 4+ ARMOR save rather than the 5+, to be honest.

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Ohio

۞ Jack ۞ wrote:Its nowhere near right mate


Nurglings cant hold objectives.
Being a swarm they dont mix with blasts.
Low T means alot of things instant death the whole swarm.
They cant fight to any extent, no matter what you do to them.


Jihallah - Whats comical about them other than the price?


You do know that all Daemons have Eternal Warrior right?

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
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My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Nurglings are also great if you know you are going to a tournament that is only doing kill points. Spend ~80 points to have your troops done and you can spend a lot more on the heavies, elites and HQs. Worst models for daemons have to be plaguebeasts. Twice the cost of plague marines and next to worthless. If they were just bumped up to T6 instead, they'd be much better... Also, best unit is either Fiends or Flamers for daemons-I just tend to be safe and run both

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Made in gb
Wicked Warp Spider






Eldar Best: Fire dragons. The only melta unit in the army besides some characters, and the best melta carriers in the game.
Eldar Worst: Swooping Hawks? Several "strong" contenders here.

IG Best: Seconding some opinions here, platoons or vets or command squads. Then again, vendettas and manticores are both scary . . .
IG Worst: Conscripts. Absolutely unnecessary at 80% the cost of vastly superior infantry squads.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Witch Hunters

Best
Celestians - Cheap unit that can take 2x Melta and an Immolator with Faith they can gain all sorts of neat powers.

Worst
Orbital Strike - It is keyed to a piece of terrain, required a unit to unlock it that is pretty bad on its own (Inquisitor) and scatters all over the place. They are expensive, unlikely to make back their points and horribly predictable!

Runner Up:
Penitent Engines - They are expensive (80 points) require a bad 40 point character to unlock them (Priest) who comes with no gear. They are AV 11, open topped and you have no control over where they go making them hard to hide. Add to that the fact they are I3 so most things swing first and they compete with one of the best HS choices in the game (Exorcist).

Chaos Daemons
Best
Fiends in my opinion, these are brutal and effective in almost any list.

Worst
Furies - Expensive for what they do, they do not score and they are miserable in CC. They also don't shoot so I am not sure what to do with them exactly (these are way worse than nurglings imo).

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Made in us
Malicious Mandrake





Dark Eldar

Best: Duke Sliscus: Deepstriking army, 2 combat drug rolls, 2+ poison weapon that ignores armor on a 5+, turns a squad of trueborn or warriors into 3+ poisoned, and CHEAP!!!!

Worst: Kheradruakh: crappy deployment, crappy rules, and will die worse than Marbo when he actually appears. If he had been able to assault the turn he appeared he would have been outstanding, but without it, he's just a 140 pt target/killpoint

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Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.


And on a totally different topic:
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Richmond, VA

-Tau-

Best: Crisis suits: They can do anything you need them to do, minus decent CC. They kill stuff dead at range.

Worst: Four way tie between ethereal, sniper drones, skyray, and vespid. I don't really need to explain why.

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Been Around the Block




IG: best: Chimeras - cheap and sturdy. makes infantry hard to kill.

worst: Mogul Kamir. an "upgrade" that makes your riders worthless.
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Bavers wrote:
Worst: Well hard choice but.....AssultTerminators. Very expensive and just cant kill enough and its pointless trying to deep strike them becouse....


What what what what??!?

You certainly have a unique outlook on this game

Space marines:
Best: Many good units, but Assault terminators just fit so well in almost all lists.

Worst: Legion of the Damned. Just so insanely overcosted and useless.



   
Made in us
Alluring Mounted Daemonette






۞ Jack ۞ wrote:Its nowhere near right mate


Nurglings cant hold objectives.
Being a swarm they dont mix with blasts.
Low T means alot of things instant death the whole swarm.
They cant fight to any extent, no matter what you do to them.


Jihallah - Whats comical about them other than the price?


Except nurglings are daemons, and thus immune to instant death.


Automatically Appended Next Post:
Daemons:

Crushers and fiends obvious choices, but my vote goes to the Daemon Prince as probably the most versatile unit in the game.

Worst: Skarbrand. I know, everyone's like what??? But come on...giving your enemy re-rolls to hit in CC??? Especially a Khrone Greater Daemon...Khorne usually have a better weapon skill than their opponents, so the reroll benefits the enemy more than the home team.

This message was edited 1 time. Last update was at 2011/02/21 23:24:43



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Made in us
Junior Officer with Laspistol





University of St. Andrews

Imperial GUard
Best: Infantry Platoons. These guys are customizable enough to do anything. Firing line? Check. Close Combat? Check. Meat shield? Check. What more can you ask for?

Runner Up: Basilisk/Leman Russ. THE iconinc Imperial Guard units...these toys are nice, especially when they're hiding behinda meat wall. Nothing beats AP3 large blasts being shot out of an AV14 tank, or being dropped on you from a Bassie you can't even see.

Worst Unit: Mogul Kamir. The one upgrade that actually makes your unit WORSE.

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Automated Rubric Marine of Tzeentch






VA Beach

Chaos Space Marines:

There a few that come to mind but...

Best:
Daemon Prince. He can kill just about anything and can move 12' with wings. Honestly, I think it's the most feared CSM unit.

Worst:
Spawn. Slow and Purposeful, with none of the upsides and all of the downsides. It's not even a good annoying distraction unit. It just dies. The worst 40 points you could ever spend.



Let the galaxy burn.

 
   
Made in us
Irked Necron Immortal




On the train headin down to delicious town

Orks:

Best: Tooled up nobz! Insanely tough to kill though pricey you get what you pay for!

Runner up: Boyz...you can never have enough!
Lootas...awesome range light armor poppers, very very necessary most of the time

Worst: There are still too many units I havent tried yet for me to make a choice on worst...most people say flash gitz but I havent tried em! So I dont really have a choice here.

Necrons:

Best: Destroyers...T5 fast as hell S6 3 shot gun whats there not to love here?

Worst: As much as I hate to say it Flayed Ones...this is from extensive experience as I have tried numerous times to find a use for them (I love them so!)...but they just never seem to do anything but get wiped!

EDIT: pressed Enter too fast like an idiot before I finished my post!

This message was edited 1 time. Last update was at 2011/02/22 00:15:38


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Made in nz
Major




Middle Earth

My take on Imperial Guard

Best:
Veterans: Cheaper than a tacitcal squad by a long shot with more versatility. 3 special weapons and BS4, these guys are your go to infantry for all occasions.

Runner up:
Leman Russ: Arguably the best MBT in the game, the Russ excels at whatever you need it to do. Anti-marines, anti-horde, anti-tank and it can take a lot of punishment. Its psychological factor should also not be ignored either as it is easily capable of drawing a lot of anit tanks fire from manticores, hellhounds and vendettas.

Worst:
Mogul Kamir: An expensive downgrade on an already crappy unit.

Runner Up:
Rough Riders: Alright damage on the charge, pity you'll never get there because they're as weak as guardsmen but in a very small and usually exposed squad.

This message was edited 1 time. Last update was at 2011/02/22 00:30:04


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