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![[Post New]](/s/i/i.gif) 2011/03/16 18:22:13
Subject: Forgeworld rules, use 'em or hate 'em?
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Human Auxiliary to the Empire
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As the title says, if you went up against someone who wanted to use forgeworld rules, ie, a forgeworld character. But they would only use them if you allowed it, they wouldn't force you, then would you let them or not?
Because as an upstart tau player I've figured out that tau independent characters really stink. They are "okay" I suppose, but for the points value I'd expect something a lot better. What in the world would a tau army do with farsight? He's great in CC (relative to tau), its too bad no one else is in the tau, and the one auxiliary that is good you can't use. And shadowsun, is shadowsun.
Yet some of the forgeworld IC's are pretty sick. Definitely what I'd expect for 200 point IC's.
So, what would you guys do, let them use the forgeworld rules, or not?
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The tau are new and always ahead of their time, they were meching it up before it was "cool".
DeathKoptas don't fly, they beat the air into submission
Knowledge is knowing that a tomato is not a fruit, wisdom is not putting it in a fruit salad. |
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![[Post New]](/s/i/i.gif) 2011/03/16 18:52:25
Subject: Forgeworld rules, use 'em or hate 'em?
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Thinking of Joining a Davinite Loge
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Overall it is your call, but I think you will find that most people will let some things like that fly in friendlier games.
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Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.
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![[Post New]](/s/i/i.gif) 2011/03/16 20:06:58
Subject: [quote=DakkaDakka]
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Infiltrating Hawwa'
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This message was edited 1 time. Last update was at 2020/03/15 02:22:31
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2011/03/17 01:33:19
Subject: Forgeworld rules, use 'em or hate 'em?
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Human Auxiliary to the Empire
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okay, thanks, I figured no sense in using the money if I cant use it in game. Although, the experience of painting un utter badass would have been enough incentive.
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The tau are new and always ahead of their time, they were meching it up before it was "cool".
DeathKoptas don't fly, they beat the air into submission
Knowledge is knowing that a tomato is not a fruit, wisdom is not putting it in a fruit salad. |
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![[Post New]](/s/i/i.gif) 2011/03/17 03:13:09
Subject: Re:Forgeworld rules, use 'em or hate 'em?
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Lord of the Fleet
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I think they're fun and interesting. Then again, I also quite often play purely for kicks, or scenario based wargaming where there are no point value (gasp!). For example, you can field an absurd number of WS4 stubborn, las-pistol/CCW guardsmen using the Krieg list, which makes for a really fluffy and fun guard list.
I like them.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2011/03/17 07:27:48
Subject: Forgeworld rules, use 'em or hate 'em?
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Ancient Chaos Terminator
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I dont have any problem with them as long as my opponent has the rules for them not just "I think they get this.."
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"I have traveled trough the Realm of Death and brought back novelty pencils"
Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. |
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![[Post New]](/s/i/i.gif) 2011/03/17 09:21:09
Subject: Forgeworld rules, use 'em or hate 'em?
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Wicked Warp Spider
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There's the one or two models I wouldn't play, and then there's the ones I'm not familiar with strictly rules-wise - those I won't play. An expansion may be legit, but if we agree on playing WH40K we've not automatically agreed on the expansion, so to speak. Maybe I don't want to play against Dark Archons today.
However, the reverse is true. If I bring a Warp Hunter, I expect the same consideration from my opponents. If they don't like a fast skimmer D-Cannon, then I don't hold it against them for saying no.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2011/03/17 10:56:45
Subject: Forgeworld rules, use 'em or hate 'em?
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Mighty Brass Scorpion of Khorne
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If they have Imperial Armour with them and are willing to wait 5 mins whilst a read through their entry and see if I think its broken then I wouldn't mind.
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![[Post New]](/s/i/i.gif) 2011/03/17 11:05:24
Subject: Re:Forgeworld rules, use 'em or hate 'em?
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Lead-Footed Trukkboy Driver
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I wouldn't mind playing against any Forgeworld units, they're kinda interesting and especially for the Tau (who I play against a fair bit) they could do with some interesting characters.
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![[Post New]](/s/i/i.gif) 2011/03/17 11:11:11
Subject: Forgeworld rules, use 'em or hate 'em?
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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Gorechild wrote:If they have Imperial Armour with them and are willing to wait 5 mins whilst a read through their entry and see if I think its broken then I wouldn't mind.
I agree. I would have to look at the rules before I could decide whether I wanted to play against it.
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![[Post New]](/s/i/i.gif) 2011/03/17 11:20:05
Subject: Forgeworld rules, use 'em or hate 'em?
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Mighty Brass Scorpion of Khorne
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It also depends on what sort of size battle you're playing. Even if I have the rules available, for some reason people dont like playing against my 888 point greater daemon in a 2000 point game
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This message was edited 1 time. Last update was at 2011/03/17 11:22:04
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![[Post New]](/s/i/i.gif) 2011/03/17 14:21:38
Subject: Forgeworld rules, use 'em or hate 'em?
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Human Auxiliary to the Empire
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Gorechild wrote:It also depends on what sort of size battle you're playing. Even if I have the rules available, for some reason people dont like playing against my 888 point greater daemon in a 2000 point game
From what I've heard, people don't like playing against greater daemons period.
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This message was edited 1 time. Last update was at 2011/03/17 14:26:50
The tau are new and always ahead of their time, they were meching it up before it was "cool".
DeathKoptas don't fly, they beat the air into submission
Knowledge is knowing that a tomato is not a fruit, wisdom is not putting it in a fruit salad. |
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![[Post New]](/s/i/i.gif) 2011/03/17 14:26:49
Subject: Forgeworld rules, use 'em or hate 'em?
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Mighty Brass Scorpion of Khorne
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tbh, most of the time they are okay. Sure they can be very killy, but they are managable. Apparently an apocalypse gargant thats nearly 900 points is a bit much though
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![[Post New]](/s/i/i.gif) 2011/03/17 14:35:54
Subject: Forgeworld rules, use 'em or hate 'em?
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Storm Trooper with Maglight
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I'd say sure. I love seeing new models.
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I'm just a simple guy who is trying to make Daemon Princes look like Pokémon. - The Baron
That's my ACTUAL Necron Army list you turd. +27 scarabs. Stop hatin'! -Dash of Pepper |
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![[Post New]](/s/i/i.gif) 2011/03/17 14:36:32
Subject: Re:Forgeworld rules, use 'em or hate 'em?
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Kid_Kyoto
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I'm cool with FW long as I know that's how it's going to be before I make my list. The attitude usually changes when I mention that I have a Hades Breaching Drill though. I want to get a Lucius Drop Pod for my SM so that I have something broken for SM also.
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![[Post New]](/s/i/i.gif) 2011/03/19 17:22:33
Subject: Re:Forgeworld rules, use 'em or hate 'em?
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Longtime Dakkanaut
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daedalus wrote:I'm cool with FW long as I know that's how it's going to be before I make my list. The attitude usually changes when I mention that I have a Hades Breaching Drill though. I want to get a Lucius Drop Pod for my SM so that I have something broken for SM also.
So wait, you are only OK with it if you know before hand so you can custom tailor a list to defeat it? That is a pretty damn lame sauce tactic right there.
Also SM's don't need anything else to be broken, 3/4 of their codex's can produce stupidly broken combos as it is already.
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![[Post New]](/s/i/i.gif) 2011/03/19 17:49:31
Subject: Re:Forgeworld rules, use 'em or hate 'em?
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Fixture of Dakka
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As long as it isn't super-heavies or gargantuan creatures, people can use whatever they feel like from Forge World.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/03/19 18:19:50
Subject: Forgeworld rules, use 'em or hate 'em?
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Theyre Tau... anyone who would be concerned about losing to a Tau army because there is one FW unit included should probably be kicked in the balls...
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![[Post New]](/s/i/i.gif) 2011/03/19 22:25:38
Subject: Forgeworld rules, use 'em or hate 'em?
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Battlewagon Driver with Charged Engine
Ye Olde North State
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chaos0xomega wrote:Theyre Tau... anyone who would be concerned about losing to a Tau army because there is one FW unit included should probably be kicked in the balls...
Agreed, good sir.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/03/19 22:43:00
Subject: [quote=DakkaDakka]
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Infiltrating Hawwa'
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This message was edited 1 time. Last update was at 2020/03/15 02:21:50
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2011/03/19 22:50:25
Subject: Forgeworld rules, use 'em or hate 'em?
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Acolyth
Danmark
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Any FW models, aslong as they aren't structure points or gargantuan creatures..
And if they field FW stuff, I just want to know they are, not exactly the unit, then its fine with me..
I played Death Guard with Blight Drones and Plaguehulks, so I asked people and usually they were okay with it.
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Full time commision painter
http://9kpainting.dk/ |
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![[Post New]](/s/i/i.gif) 2011/03/22 01:48:06
Subject: Re:Forgeworld rules, use 'em or hate 'em?
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Longtime Dakkanaut
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Che-Vito wrote:jp400 wrote:daedalus wrote:I'm cool with FW long as I know that's how it's going to be before I make my list. The attitude usually changes when I mention that I have a Hades Breaching Drill though. I want to get a Lucius Drop Pod for my SM so that I have something broken for SM also.
So wait, you are only OK with it if you know before hand so you can custom tailor a list to defeat it? That is a pretty damn lame sauce tactic right there.
Also SM's don't need anything else to be broken, 3/4 of their codex's can produce stupidly broken combos as it is already.
Everyone tailors their list. Period. They tailor it to what's expected and played by the majority of the people out there. Necron lists are different now, then they were in 3rd, then they were in 4th.
It's fair to give your opponent a heads up when you're fielding something that would not be seen in a standard game of 40k.
You are completely missing my point. I'm talking about specifically finding out what your opponent that day is going to field, then building a specific list afterward to deal with it.
The above is incredibly unsportsmanlike and oozes of WAAC stupidity.
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![[Post New]](/s/i/i.gif) 2011/03/22 07:39:43
Subject: Re:Forgeworld rules, use 'em or hate 'em?
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Been Around the Block
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If you have the rules on hand and can give me a quick overview on the high points, such as "this is his BOOM stick S 15 Ap -7 large blast" then I'm ok with it.
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![[Post New]](/s/i/i.gif) 2011/03/22 21:39:06
Subject: Re:Forgeworld rules, use 'em or hate 'em?
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Shas'la with Pulse Carbine
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FW seems kind of situational to me. A lot of it that isn't super heavies or gargants seems fine, but there are a few that I don't like in games, with the best example that I see locally is probably the drop pod that allows the dreadnaught in it to assault the same turn it comes down. It's game changing, I can't tell you the number of times I've seen otherwise killy units that can't kill an AV 13 dread get insta tar-pitted by a furioso popping out of that thing, or a pod of sternguard blasting away a kroot screen which leaves the dread free to assault a broadside unit and render it useless.
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40K: The game where bringing a knife to a gun fight means you win.
2000 Orks
1500 Tau |
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![[Post New]](/s/i/i.gif) 2011/03/22 22:16:07
Subject: Forgeworld rules, use 'em or hate 'em?
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Devastating Dark Reaper
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I love the forge worge models so in anything that would allowed them to be used is all good in my books.
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Peatreed wrote:To 'The only jp' - that was the most dumbest post in the history of dumb! |
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