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I think the Imperial Titans would destroy a lot of them, but eventually they'd be overwhelmed unless they managed to make it to destroy the SupCom force's base.

As for in space, we don't know anything about potential supcom stuff in space, only that they DO have space faring vessels. You can see one in the opening CGI of both Supreme Commander and Forged Alliance.

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Melissia wrote:I think the Imperial Titans would destroy a lot of them, but eventually they'd be overwhelmed unless they managed to make it to destroy the SupCom force's base.

As for in space, we don't know anything about potential supcom stuff in space, only that they DO have space faring vessels. You can see one in the opening CGI of both Supreme Commander and Forged Alliance.

Me too,but quantity has it's own qualitiy.

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yeah, SupCom might be able to stand toe to toe on the ground, but the IoM justs has to fight untill the Navy gets into Orbital bombardment positions.


teliporters are common in 40k as well so there would be a way to detect a force incoming(by "common" i mean they aren't unknown and the ways how they work are well known)


SupCom, not having infantry means they would be extreamly vulnerable.

IoM Titans fear infantry in large quantities. the SupCom wouldn't be able to deal with equal numbars of Titans AND masses of Infantry and Tank forces.

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Melissia wrote:Supreme Commander. It's a set of games (Supreme Commander, Forged Alliance, and Supreme Commander 2) which are a spiritual successor to the Total Annihilation games.

The games focus on huge scale battles (the smallest unit in any given faction is a predator or armored sentinel equivalent, and they can have dozens or even hundreds of these in even a small battle), and justify the quick building aspects of the games through nano-machine construction methods. They also harvest resources through nanomachines, literally harvesting "mass".


Those games took so long. It was mind boggling how much time you had to invest just to complete a single mission.

Don't discount the infantry though, I didn't see too much in the way of security forces. To neutralize a building or even a base all you'd have to do would be infiltrate or deepstrike some Storm Troopers or even Terminators. I'm pretty sure they could clear out the inside of most bases quick-smart.

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That depends...

... most of the buildings didn't have an entrance to begin with. Or interiors. I mean they were completely autonomous buildings, designed to run on AI tied to the ACU. They were repaired by spraying specially programmed nanomachines into them. And they could be built in seconds in some cases, or minutes in others, using the resources that were commonly lying around.

This message was edited 1 time. Last update was at 2010/10/01 22:31:06


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Hmmm, well that would make taking the building that much easier if one could get inside. Meltaguns for ST, Powerfists for Termies?

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Get inside a solid metal structure?

It has no entrances, no rooms, no corridors, no doors. Just a lot of armor, and compartments with no room for humans containing the various working parts. They aren't really buildings as we normally think of the term. A power plant is really just a particularly large and well armored power plant and NOTHING more. A turret is just... a turret with power plant, AI, and weapon, and the armor to protect it. A factory is a well-armored wall and some flat metal space with movable parts that spray specially programmed nanomachines at the right area, no room for personnel to enter. A research center is literally just a rather large and extremely well armored AI unit dedicated to researching enemy armor, weapons, and battle tactics in order to come up with ways to resist their weapons, penetrate their armor, and come up with new on-the-spot upgrades to deal with their tactics.

You don't "enter" these buildings. You have to destroy them from the outside. I suppose you could melta your way in and toss a satchel charge in there, but even then you run the risk of being taken down by the turrets. The light turrets are certainly fast enough to track human sized targets (And they don't do enough damage to be worth much against anything bigger than a sentinel anyway).

Especially UEF buildings, which often all have their own individual turrets. And anti-air turrets.

This message was edited 5 times. Last update was at 2010/10/02 00:24:48


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SupCom exagerates the abilities of nanobots.

there is no way that a building bigger then a small bedroom could be built in less then a few seconds. you still need the matter to build the structure and that isn't contained within the seeding of the Nanobots.


i could see Nanobots building a small factory to produce small arms in 24-36 hours, but a factory capable of building fast attack walkers? no!



Turrets there may be, but a single melta charge or Melta gun will wipe the Structure's power supply.

alternativly the IoM uses Fusion torpedos to EMP the electronic components of SupCom.






SupCom, IMO, doesn't really qualify to goe against IoM. it isn't as much of a Sci-fi universe as others that have been mentioned. we really know very little about it.

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The nanobots DO have the mass to do so, that's why you have mass extractors.

Though they do go a little too heavy on the word Quantum at times.

This message was edited 1 time. Last update was at 2010/10/02 02:01:02


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vs





I think we know who wins...

*The Titan*

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Hrm, that warhound titan looks rather small. That'd be only a little bit larger than a T3 walker in SupCom... SupCom has TANKS larger than that.

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the titans are at 1/4 scale compared to the miniatures.

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Melissia wrote:

*snip*



Hmmmm, the obvious answer would be to blow it up then. *frowns*

Oooh! Hey, what about a boarding party against the Command Suit? Termies teleport, kill pilot and...well whatever.

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I'm gonna hafta toss in the Anti-Spirals and the Tenga Toppa Gurren Lagann into the mix. Sure, it's completely absurd, but I think I recall them using entire galaxies as weapons at one point.

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Emperors Faithful wrote:
Melissia wrote:

*snip*



Hmmmm, the obvious answer would be to blow it up then. *frowns*

Oooh! Hey, what about a boarding party against the Command Suit? Termies teleport, kill pilot and...well whatever.


Well, the command unit inside the ACU is basically just an armored sphere with a command couch and interactive things in it which is inserted into/onto the ACU (depending on which game you're talking about). In the sequel, the ACU can detach this head in an emergency, and it becomes a controllable, highly maneuverable escape pod which can rebuild the ACU if it finds a safe place and enough resources to do it.

I don't know if the AdMech would approve of the SupCom technology, but the galaxy would be pretty fethed if they managed to capture one of these pods. Even worse if it was captured by Orks or Chaos.

This message was edited 2 times. Last update was at 2010/10/02 12:30:31


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del'Vhar wrote:

I wonder how the Daleks would do, assuming they were at the height of their power (ability to teleport planets across the galaxy/time travel etc.)


Nothing, bar plot-trauma, could really sttand against the Dalek Empire at it's greatest. We never really saw it, but somewhere before the first season of the revived show, the Daleks were raised up to literally unfathomable levels of power thanks almost exclusively to their mastery of time travel and ruthless willingness to use said time travel to unravel everything in the universe that wasn't a Dalek. Only another time-travelling super power (i.e. the Time Lords) could hope to stand against such a foe, and even then it's not so much a war in the traditional sense but a crazy twenty-dimensional game of chess to see who can erase the other from existence 'first'.

The Daleks travel back in time and sterilize the Earth in the year 10,000BC, game over.




Time travelling races should not be allowed in this discussion, for the simple reason that any race with time travel automatically beats every race without it.
   
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Xyptc wrote:
del'Vhar wrote:

I wonder how the Daleks would do, assuming they were at the height of their power (ability to teleport planets across the galaxy/time travel etc.)


Nothing, bar plot-trauma, could really sttand against the Dalek Empire at it's greatest. We never really saw it, but somewhere before the first season of the revived show, the Daleks were raised up to literally unfathomable levels of power thanks almost exclusively to their mastery of time travel and ruthless willingness to use said time travel to unravel everything in the universe that wasn't a Dalek. Only another time-travelling super power (i.e. the Time Lords) could hope to stand against such a foe, and even then it's not so much a war in the traditional sense but a crazy twenty-dimensional game of chess to see who can erase the other from existence 'first'.

The Daleks travel back in time and sterilize the Earth in the year 10,000BC, game over.




Time travelling races should not be allowed in this discussion, for the simple reason that any race with time travel automatically beats every race without it.


The Emperor can time travel... why are you looking at me funny. No, i'm serious... In one of the novels, he STOPS time... this demonstrates that he does have some control over time, we just don't know how much.

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Well, Stasis chambers stop time.


Stopping time, even temporarily, doesn't equal the ability to time travel.


Stopping Time is likely far easier then reversing the process.

Time Travel and manipulation does happen in many 40k novels, but the instances are usually caused by warp fluctuations and are uncontrollable(Ravenor)


If time is water flowing down a stream, then what the emperor did is like Freezing the stream. True time manipulation wouldbe able to cause the water to reverse the flow, and stop it, and start it back again.

the Warp does strange things, but no 40k entity, aside from posssably Tzeench, is capable of true time travel. IE: no machine they can get in and punch a button to get where and when they want to go.

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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The Borg can time travel.

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Mass produced mini titans vs ones that cannot be replaced.

Str 6 basic weaponry, mass flying transports that HEAL
Tactical nukes, cloaking ( I recall the IoM doesn't have detection...)
Battlecrusiers + yamato cannon, nuff said.

After all, the originals are always the best. Today's space marines have lost sight of their origins.

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Titans are replacable. They get trashed all the time. granted its a slow process, but the results are unparalled fighting machines.


Nukes are small bananas compared to some IoM weapons. Conventional to say the least.


Cloaking does exist in the IoM, mostly the Inquisition. detection is likely also held by the Inquisition.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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Grey Templar wrote:Titans are replacable. They get trashed all the time. granted its a slow process, but the results are unparalled fighting machines.


Nukes are small bananas compared to some IoM weapons. Conventional to say the least.


Cloaking does exist in the IoM, mostly the Inquisition. detection is likely also held by the Inquisition.


Just out of curiousity, which IoM... things are capable of cloaking?

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In the novel "Eye of Terror" by BarringtonJ. Bayley a null ship created by the AdMech for the Inquisition is sent into the EoT
It was the boast of the Adeptus Mechanicus that the vessel was invisible to any psychic or material probes which the Chaos Worlds could throw at it.
this is the final paragraph of page 12 if anybody is interested.

It isn't a cloaking field but it is undetectable...until the shields are lowered, It dosn't say what the shields are but I believe they are refering to psychic shields as it says that the ship would be vissible to any deamon or renegade psyker looking their way.

 
   
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Downunder

juraigamer wrote:

Mass produced mini titans vs ones that cannot be replaced.

Str 6 basic weaponry, mass flying transports that HEAL
Tactical nukes, cloaking ( I recall the IoM doesn't have detection...)
Battlecrusiers + yamato cannon, nuff said.

After all, the originals are always the best. Today's space marines have lost sight of their origins.


Dude, Starcraft was released in 1998, 40K was released in 1987; you have failed most basic Google-Fu.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
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In Neal Asher's Polity series the aggressive alien Prador were only beaten by humanity because... well, humans weren't in charge. Without A.I. the IoM might win vs such a small (by comparison) race as the Prador kingdom, but how much trouble would they cause?

For Asher readers, consider the IoM encountering Jain tech...

or chaos getting hold of it, for that matter.

I'm also with those who realize that the Culture would wipe the floor with any 40k race, hands down. Vast spacecraft able to create a 'cloud' of warships autonomously? Plus daemon-free FTL travel and numberless CREATED worlds? Hats off, Mr Banks, for creating the flipside to what the 40k universe became... the twisted utopia to its twisted dystopia.

In a way it's sad that really, the only two galactic civs in popular imagination are the IoM and SW Empire. Many others are just too damned obscure or not up to the same dizzying scale. My 2 cents worth is that the SW Empire MUST lose to 40k - because even in its most Vaderesque coolness, it contains the seeds of Jar Jar Binks.




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juraigamer wrote:Mass produced mini titans vs ones that cannot be replaced.
Mini titans that suck and in background can barely turn around, sure.

Str 6 basic weaponry

pfffffffffffff ahahaha I stopped reading your post here.

Ok, I stopped laughing, I'm back


Tactical nukes, cloaking ( I recall the IoM doesn't have detection...)
Ever heard of an auspex? No, I guess you probably haven't ever read anything with "40k" on the cover somewhere, or else you would have.

Battlecrusiers
Can be killed by flying beasts that spit spikey bone glaives.

+ yamato cannon, nuff said.
You've probably never heard of a nova cannon, or an Imperial battleship. You probably don't know that BFG even exists, huh.

After all, the originals are always the best. Today's space marines have lost sight of their origins.
lolololololololll



Universes/forces that I know of that 40k loses to:
Total Annihilation/Core and Arm
Supreme Commander (same as above)
The Culture
On the ground, quite possibly Starship Troopers (original only). In space, SST still loses.

Forces 40k beats:
Star Trek
Star Wars

This message was edited 3 times. Last update was at 2010/10/03 10:39:32


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Downunder

Jain Tech would pretty much screw the imperium as there are so many potential hosts, the Adeptus Mechanicus alone would fall to the last magos to Jain.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
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Thus the irony - a dead race would kill off the mighty IoM with greater ease than any living one!

Now, who's ready for a nostalgia trip....

the Ur-Quan Hierarchy of Battle Thralls! Yeah, they'd get killed, but I just wanted to bring them up. Big ol' three-eyed caterpillar things all launching fighters and stuff...




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Downunder

Actually, if Sub/Under-Space is similar to the warp that may result in IoM Ships being able to drop into the warp and sterilizing or pacifying Jain Nodes.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
 
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