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Somewhere in the Webway

On the GW website, I checked the 'what's new today', and found a large artical on the new imperial assasins. After reading abit, only one thought could fill my head:


WS 8! thats better than a DE Archon who would have been practicing for hundreds of years! and almost on par to Lelith Hesperax, best Wych ever to live!
S 4? why on Earth are they as strong as Super-Human Space Marines? they train to be fast right? not beefy and brawny!
Neural Shredder? for taking out MEN! then it should AP3/_ everyone will just use this on the biggest tanks on the board!
Eversor with a AP 2 Poisoned 2+ pistol? thats better than the DE's, who dedicated their WHOLE LONG lives to find better poisons!

This is all I tell you! !
The one known as Ward must be behind this...

This message was edited 1 time. Last update was at 2011/04/17 11:29:57


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Yep. Assassins have always been the best part of Inquisitorial detachments/armies.


Automatically Appended Next Post:
Also, no one expects the inquisition.

This message was edited 1 time. Last update was at 2011/04/14 07:13:19


   
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They are 130-145 points, unique, can get instant killed by str 8, and take up an elite slot on their own, and have a +4 save. If I was fighting them they would be a very high priority target considering the damage they can do.

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Urien_Rakarth wrote:
WS 8! thats better than a DE Archon who would have been practicing for hundreds of years! and almost on par to Lelith Hesperax, best Wych ever to live!


Considering that an assassin's entire life is about neutralizing singular threats like Archons, it shouldn't be surprising.

S 4? why on Earth are they as strong as Super-Human Space Marines? they train to be fast right? not beefy and brawny!


Assassins juice. A lot.

Neural Shredder? for taking out MEN! then it should AP3/_ everyone will just use this on the biggest tanks on the board!


Except for that bit saying that they can't harm vehicles, sure.

Eversor with a AP 2 Poisoned 2+ pistol? thats better than the DE's, who dedicated their WHOLE LONG lives to find better poisons!


I don't think you understand just how important an assassin's mission is. A Dark Eldar may dedicate his life to finding better poisons, but the Imperium will dedicate billions upon billions of lives of work to ensure that an Assassin's job gets done.

This is all I tell you! !
The one known as Ward must be behind this...


I hate Ward as much as the next guy, but Assassins are fine. Maybe if you realized that DE aren't supposed to be the be-all end-all of 40k, you'd understand.
   
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Assassins were originally WS 8. That was back in the days when they had their own codex...

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I have to be honest, I was a little taken aback by that article also.

But then again I hadn't read the codex, and thought assassins were an upgrade to an INQ retinue.

Now reading the points and fact that they are a 1 model elite choice, seems much fairer!

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Cottonjaw wrote:
Also, no one expects the inquisition.




Codexes are different. I mean GK battlesuit better than my tau, armor better than my CSM, melee better than my berzerkers, ect ect... but they are an elite army, their stuff is supposed to be good.

Just shoot the damn assassin, it will drop like a fly to a raider full of dudes doing a driveby.

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Assassin's have always been like this, it's their whole point. They used to have their own codex.
STR 4 Toughness 4 with a 4+ invulnerable "dodge" save is they way they always have been and the way they should be.

In the HH novel Nemesis, an Eversor assassin kills a Son of Horus Space Marine using basically his bare hands. Not easily, mind you, but he still does it. If he would have had a power weapon it would have been over for the marine in a heartbeat.

Matt Ward has nothing to do with making Assassins what they are today. Because it's the way they've always been

This message was edited 1 time. Last update was at 2011/04/14 13:20:04


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If anything all assassins not named Vindicare are weaker now...

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Fafnir wrote:
Urien_Rakarth wrote:
WS 8! thats better than a DE Archon who would have been practicing for hundreds of years! and almost on par to Lelith Hesperax, best Wych ever to live!


Considering that an assassin's entire life is about neutralizing singular threats like Archons, it shouldn't be surprising.


That's one point of view. Another one is; Archons as supreme masters of hand to hand combat. Better throw an electric heater into their bath, then.

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Yeah i played a 1vs1vs1 game the other day and a ten man squad of sisters were closing in on my objective from behind my lines. I decided the best thing i could do was get my assassin in CC with them since he was the closest thing i had to em (so many people are going to yell at me for that). He was able to draw in CC for two turns against them and finally died in the third turn. Pretty crazy.


Automatically Appended Next Post:
Shoulda specified it was a Vindicare...

This message was edited 1 time. Last update was at 2011/04/14 13:40:10


 
   
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Exopheric wrote:Assassins were originally WS 8. That was back in the days when they had their own codex...

Huh? Where'd you read this? They were pretty much the same as to how they were in the Deamonhunter release. Assassins never really had their own "Codex" it was just a small supplement to imperial armies as far as I'm aware.

Yknow the one with the Eversor on the front right?
   
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The assassins not the vindicare took a hit (other than the culexus... that works well within the book due to ammount of psykers)

I still love the eversor tho. Lightning claw = awesome.


 
   
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Imperial Assassins have been the shizzit ever since I started playing when dinosaurs ruled the earth. The eversor, when first released, slaughtered a banshee squad, seriously chopped up an Avatar and exploded gloriously half way into the game in the first WD batrep he showed up in.

Vindicares didn't get nearly so much love back in those days because targetting rules and ICs were not as crucial, it picked off 1 heavy weapon guy a turn, and yeah that was about it. The Calidus was the assassin of choice for most because it was the easiest way of killing off one devastator by appearing, then munching the rest of the squad in subsequent melee. Eversor was choice for people who wanted a giant tyranid monster in human form.

They are meant to be awesomely good. They have always been also meant to be easy enough to kill with massed small arms shots or sustained combats against hordes of grunts. Everybody rolls 1s.

This message was edited 1 time. Last update was at 2011/04/14 14:11:38


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Pen - they had their own codex, called codex: assassins.
   
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Meh, just use clever movement and bolter shock and they'll go down, quite potentially in a single turn.

Just like all my other opponents.

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The only one I've got a problem with is the Vindicare. I don't approve of him getting a rifle that is second in anti-tank capability only to the sort of guns you build superheavy tanks around.

Pen≥Sword wrote:
Exopheric wrote:Assassins were originally WS 8. That was back in the days when they had their own codex...

Huh? Where'd you read this? They were pretty much the same as to how they were in the Deamonhunter release. Assassins never really had their own "Codex" it was just a small supplement to imperial armies as far as I'm aware.

Yknow the one with the Eversor on the front right?

They've had two codices - one in 2nd and one in 3rd - as well as their inclusion in the DH and WH codices.

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Pen≥Sword wrote:
Exopheric wrote:Assassins were originally WS 8. That was back in the days when they had their own codex...

Huh? Where'd you read this? They were pretty much the same as to how they were in the Deamonhunter release. Assassins never really had their own "Codex" it was just a small supplement to imperial armies as far as I'm aware.

Yknow the one with the Eversor on the front right?


Yeah... that was called Codex: Assassins

So they did have their own codex

http://wh40k.lexicanum.com/wiki/Codex:_Assassins_%283rd_Edition%29

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Urien_Rakarth wrote:On the GW website, I checked the 'what's new today', and found a large artical on the new imperial assasins. After reading abit, only one thought could fill my head:


WS 8! thats better than a DE Archon who would have been practicing for hundreds of years! and almost on par to Lelith Hesperax, best Wych ever to live!
S 4? why on Earth are they as strong as Super-Human Space Marines? they train to be fast right? not beefy and brawny!
Neural Shredder? for taking out MEN! then it should AP3/_ everyone will just use this on the biggest tanks on the board!
Eversor with a AP 2 Poisoned 2+ pistol? thats better than the DE's, who dedicated their WHOLE LONG lives to find better poisons!

This is all I tell you! !
The one known as Ward must be behind this...


So, to summarise:

"My Dark Eldar were the best, now they're not. Waah!"


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Kilkrazy wrote:That's one point of view. Another one is; Archons as supreme masters of hand to hand combat. Better throw an electric heater into their bath, then.

lol sigged

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Guitardian wrote:Imperial Assassins have been the shizzit ever since I started playing when dinosaurs ruled the earth. The eversor, when first released, slaughtered a banshee squad, seriously chopped up an Avatar and exploded gloriously half way into the game in the first WD batrep he showed up in.

Vindicares didn't get nearly so much love back in those days because targetting rules and ICs were not as crucial, it picked off 1 heavy weapon guy a turn, and yeah that was about it. The Calidus was the assassin of choice for most because it was the easiest way of killing off one devastator by appearing, then munching the rest of the squad in subsequent melee. Eversor was choice for people who wanted a giant tyranid monster in human form.

They are meant to be awesomely good. They have always been also meant to be easy enough to kill with massed small arms shots or sustained combats against hordes of grunts. Everybody rolls 1s.


Vindicares also lacked unlimited ammunition. If you missed with your shot (unlikely, but possible) or if it failed to cause any noticable damage, you're not gonna get a second shot. The new unlimited ammunition really help make him a force to be reckoned with. However the bump to 4D6 made him just devastating (on average it will glance a Land Raider).

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Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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Back then I always thought of the vindicare as the assassin for the artist players, eversor for the charging bloodthirsty brutes, and calidus for the gimmick players who want a cheap trick. Call it elitism if you like, but Vindicare's had class. It's funny that in fluff, the vindicares are the careful planning ones, the eversors are the raging maniacs, and the calidus are the conniving tricksters. Pretty similar really.

This message was edited 1 time. Last update was at 2011/04/14 15:45:51


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MechaEmperor7000 wrote:
Guitardian wrote:Imperial Assassins have been the shizzit ever since I started playing when dinosaurs ruled the earth. The eversor, when first released, slaughtered a banshee squad, seriously chopped up an Avatar and exploded gloriously half way into the game in the first WD batrep he showed up in.

Vindicares didn't get nearly so much love back in those days because targetting rules and ICs were not as crucial, it picked off 1 heavy weapon guy a turn, and yeah that was about it. The Calidus was the assassin of choice for most because it was the easiest way of killing off one devastator by appearing, then munching the rest of the squad in subsequent melee. Eversor was choice for people who wanted a giant tyranid monster in human form.

They are meant to be awesomely good. They have always been also meant to be easy enough to kill with massed small arms shots or sustained combats against hordes of grunts. Everybody rolls 1s.


Vindicares also lacked unlimited ammunition. If you missed with your shot (unlikely, but possible) or if it failed to cause any noticable damage, you're not gonna get a second shot. The new unlimited ammunition really help make him a force to be reckoned with. However the bump to 4D6 made him just devastating (on average it will glance a Land Raider).


Pen a Landraider you mean.

it's still a sniper rifle and so is Str3 vs vehicles.

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Urien_Rakarth wrote:
The one known as Ward must be behind this...

Cut it out with that already.

Assassins were unstoppable killing machines before he was even employed at GW.

There was a time when Vindcares shot twice a turn; Callidus auto-killed a model of their choice, before wiping out his squad conventionally; Eversors could kill an entire army in one turn (not hyperbole, they actually had the ability to do this); and Culexus were mostly untargetable.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Actually, im sure that this isn't cheese at all.

Fluff-wise, aren't the assassin's of the imperium known for killing Primarchs, C'tan, Greater Demons, and anything else that would take an IG regiment or a SM chapter to take on.

Heck, im surprised they arent hitting faster or more that Lelith. She is still getting (up to ) 12 Power-Weapon swings at I 9, which is more than enough to kill MEQ squads. Throw in furious charge and she'll have an easier time with it too.

I have to say the only thing im dissapointed about is the fact that i can no longer take assassins as auxillaries, i would had loved to use the Vindicare Assassin's rules for Mad Larkin in my Tanith IG army.

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Urien_Rakarth wrote:On the GW website, I checked the 'what's new today', and found a large artical on the new imperial assasins. After reading abit, only one thought could fill my head:


WS 8! thats better than a DE Archon who would have been practicing for hundreds of years! and almost on par to Lelith Hesperax, best Wych ever to live!
S 4? why on Earth are they as strong as Super-Human Space Marines? they train to be fast right? not beefy and brawny!
Neural Shredder? for taking out MEN! then it should AP3/_ everyone will just use this on the biggest tanks on the board!
Eversor with a AP 2 Poisoned 2+ pistol? thats better than the DE's, who dedicated their WHOLE LONG lives to find better poisons!

This is all I tell you! !
The one known as Ward must be behind this...


Cottonjaw wrote:Yep. Assassins have always been the best part of Inquisitorial detachments/armies.


Automatically Appended Next Post:
Also, no one expects the inquisition.


Hido wrote:They are 130-145 points, unique, can get instant killed by str 8, and take up an elite slot on their own, and have a +4 save. If I was fighting them they would be a very high priority target considering the damage they can do.


Fafnir wrote:
Urien_Rakarth wrote:
WS 8! thats better than a DE Archon who would have been practicing for hundreds of years! and almost on par to Lelith Hesperax, best Wych ever to live!


Considering that an assassin's entire life is about neutralizing singular threats like Archons, it shouldn't be surprising.

S 4? why on Earth are they as strong as Super-Human Space Marines? they train to be fast right? not beefy and brawny!


Assassins juice. A lot.

Neural Shredder? for taking out MEN! then it should AP3/_ everyone will just use this on the biggest tanks on the board!


Except for that bit saying that they can't harm vehicles, sure.

Eversor with a AP 2 Poisoned 2+ pistol? thats better than the DE's, who dedicated their WHOLE LONG lives to find better poisons!


I don't think you understand just how important an assassin's mission is. A Dark Eldar may dedicate his life to finding better poisons, but the Imperium will dedicate billions upon billions of lives of work to ensure that an Assassin's job gets done.

This is all I tell you! !
The one known as Ward must be behind this...


I hate Ward as much as the next guy, but Assassins are fine. Maybe if you realized that DE aren't supposed to be the be-all end-all of 40k, you'd understand.


Exopheric wrote:Assassins were originally WS 8. That was back in the days when they had their own codex...


Leigen_Zero wrote:I have to be honest, I was a little taken aback by that article also.

But then again I hadn't read the codex, and thought assassins were an upgrade to an INQ retinue.

Now reading the points and fact that they are a 1 model elite choice, seems much fairer!


juraigamer wrote:
Cottonjaw wrote:
Also, no one expects the inquisition.




Codexes are different. I mean GK battlesuit better than my tau, armor better than my CSM, melee better than my berzerkers, ect ect... but they are an elite army, their stuff is supposed to be good.

Just shoot the damn assassin, it will drop like a fly to a raider full of dudes doing a driveby.


NagothDaCleaver wrote:Assassin's have always been like this, it's their whole point. They used to have their own codex.
STR 4 Toughness 4 with a 4+ invulnerable "dodge" save is they way they always have been and the way they should be.

In the HH novel Nemesis, an Eversor assassin kills a Son of Horus Space Marine using basically his bare hands. Not easily, mind you, but he still does it. If he would have had a power weapon it would have been over for the marine in a heartbeat.

Matt Ward has nothing to do with making Assassins what they are today. Because it's the way they've always been


Amaya wrote:If anything all assassins not named Vindicare are weaker now...


Kilkrazy wrote:
Fafnir wrote:
Urien_Rakarth wrote:
WS 8! thats better than a DE Archon who would have been practicing for hundreds of years! and almost on par to Lelith Hesperax, best Wych ever to live!


Considering that an assassin's entire life is about neutralizing singular threats like Archons, it shouldn't be surprising.


That's one point of view. Another one is; Archons as supreme masters of hand to hand combat. Better throw an electric heater into their bath, then.


Drake118 wrote:Yeah i played a 1vs1vs1 game the other day and a ten man squad of sisters were closing in on my objective from behind my lines. I decided the best thing i could do was get my assassin in CC with them since he was the closest thing i had to em (so many people are going to yell at me for that). He was able to draw in CC for two turns against them and finally died in the third turn. Pretty crazy.


Automatically Appended Next Post:
Shoulda specified it was a Vindicare...


Pen≥Sword wrote:
Exopheric wrote:Assassins were originally WS 8. That was back in the days when they had their own codex...

Huh? Where'd you read this? They were pretty much the same as to how they were in the Deamonhunter release. Assassins never really had their own "Codex" it was just a small supplement to imperial armies as far as I'm aware.

Yknow the one with the Eversor on the front right?


Urien_Rakarth wrote:On the GW website, I checked the 'what's new today', and found a large artical on the new imperial assasins. After reading abit, only one thought could fill my head:


WS 8! thats better than a DE Archon who would have been practicing for hundreds of years! and almost on par to Lelith Hesperax, best Wych ever to live!
S 4? why on Earth are they as strong as Super-Human Space Marines? they train to be fast right? not beefy and brawny!
Neural Shredder? for taking out MEN! then it should AP3/_ everyone will just use this on the biggest tanks on the board!
Eversor with a AP 2 Poisoned 2+ pistol? thats better than the DE's, who dedicated their WHOLE LONG lives to find better poisons!

This is all I tell you! !
The one known as Ward must be behind this...


Iago wrote:The assassins not the vindicare took a hit (other than the culexus... that works well within the book due to ammount of psykers)

I still love the eversor tho. Lightning claw = awesome.


Guitardian wrote:Imperial Assassins have been the shizzit ever since I started playing when dinosaurs ruled the earth. The eversor, when first released, slaughtered a banshee squad, seriously chopped up an Avatar and exploded gloriously half way into the game in the first WD batrep he showed up in.

Vindicares didn't get nearly so much love back in those days because targetting rules and ICs were not as crucial, it picked off 1 heavy weapon guy a turn, and yeah that was about it. The Calidus was the assassin of choice for most because it was the easiest way of killing off one devastator by appearing, then munching the rest of the squad in subsequent melee. Eversor was choice for people who wanted a giant tyranid monster in human form.

They are meant to be awesomely good. They have always been also meant to be easy enough to kill with massed small arms shots or sustained combats against hordes of grunts. Everybody rolls 1s.


nosferatu1001 wrote:Pen - they had their own codex, called codex: assassins.


Melissia wrote:Meh, just use clever movement and bolter shock and they'll go down, quite potentially in a single turn.

Just like all my other opponents.


AlexHolker wrote:The only one I've got a problem with is the Vindicare. I don't approve of him getting a rifle that is second in anti-tank capability only to the sort of guns you build superheavy tanks around.

Pen≥Sword wrote:
Exopheric wrote:Assassins were originally WS 8. That was back in the days when they had their own codex...

Huh? Where'd you read this? They were pretty much the same as to how they were in the Deamonhunter release. Assassins never really had their own "Codex" it was just a small supplement to imperial armies as far as I'm aware.

Yknow the one with the Eversor on the front right?

They've had two codices - one in 2nd and one in 3rd - as well as their inclusion in the DH and WH codices.


NagothDaCleaver wrote:
Pen≥Sword wrote:
Exopheric wrote:Assassins were originally WS 8. That was back in the days when they had their own codex...

Huh? Where'd you read this? They were pretty much the same as to how they were in the Deamonhunter release. Assassins never really had their own "Codex" it was just a small supplement to imperial armies as far as I'm aware.

Yknow the one with the Eversor on the front right?


Yeah... that was called Codex: Assassins

So they did have their own codex

http://wh40k.lexicanum.com/wiki/Codex:_Assassins_%283rd_Edition%29


Miraclefish wrote:
Urien_Rakarth wrote:On the GW website, I checked the 'what's new today', and found a large artical on the new imperial assasins. After reading abit, only one thought could fill my head:


WS 8! thats better than a DE Archon who would have been practicing for hundreds of years! and almost on par to Lelith Hesperax, best Wych ever to live!
S 4? why on Earth are they as strong as Super-Human Space Marines? they train to be fast right? not beefy and brawny!
Neural Shredder? for taking out MEN! then it should AP3/_ everyone will just use this on the biggest tanks on the board!
Eversor with a AP 2 Poisoned 2+ pistol? thats better than the DE's, who dedicated their WHOLE LONG lives to find better poisons!

This is all I tell you! !
The one known as Ward must be behind this...


So, to summarise:

"My Dark Eldar were the best, now they're not. Waah!"



Brother Heinrich wrote:
Kilkrazy wrote:That's one point of view. Another one is; Archons as supreme masters of hand to hand combat. Better throw an electric heater into their bath, then.

lol sigged


MechaEmperor7000 wrote:
Guitardian wrote:Imperial Assassins have been the shizzit ever since I started playing when dinosaurs ruled the earth. The eversor, when first released, slaughtered a banshee squad, seriously chopped up an Avatar and exploded gloriously half way into the game in the first WD batrep he showed up in.

Vindicares didn't get nearly so much love back in those days because targetting rules and ICs were not as crucial, it picked off 1 heavy weapon guy a turn, and yeah that was about it. The Calidus was the assassin of choice for most because it was the easiest way of killing off one devastator by appearing, then munching the rest of the squad in subsequent melee. Eversor was choice for people who wanted a giant tyranid monster in human form.

They are meant to be awesomely good. They have always been also meant to be easy enough to kill with massed small arms shots or sustained combats against hordes of grunts. Everybody rolls 1s.


Vindicares also lacked unlimited ammunition. If you missed with your shot (unlikely, but possible) or if it failed to cause any noticable damage, you're not gonna get a second shot. The new unlimited ammunition really help make him a force to be reckoned with. However the bump to 4D6 made him just devastating (on average it will glance a Land Raider).


Guitardian wrote:Back then I always thought of the vindicare as the assassin for the artist players, eversor for the charging bloodthirsty brutes, and calidus for the gimmick players who want a cheap trick. Call it elitism if you like, but Vindicare's had class. It's funny that in fluff, the vindicares are the careful planning ones, the eversors are the raging maniacs, and the calidus are the conniving tricksters. Pretty similar really.


Grey Templar wrote:
MechaEmperor7000 wrote:
Guitardian wrote:Imperial Assassins have been the shizzit ever since I started playing when dinosaurs ruled the earth. The eversor, when first released, slaughtered a banshee squad, seriously chopped up an Avatar and exploded gloriously half way into the game in the first WD batrep he showed up in.

Vindicares didn't get nearly so much love back in those days because targetting rules and ICs were not as crucial, it picked off 1 heavy weapon guy a turn, and yeah that was about it. The Calidus was the assassin of choice for most because it was the easiest way of killing off one devastator by appearing, then munching the rest of the squad in subsequent melee. Eversor was choice for people who wanted a giant tyranid monster in human form.

They are meant to be awesomely good. They have always been also meant to be easy enough to kill with massed small arms shots or sustained combats against hordes of grunts. Everybody rolls 1s.


Vindicares also lacked unlimited ammunition. If you missed with your shot (unlikely, but possible) or if it failed to cause any noticable damage, you're not gonna get a second shot. The new unlimited ammunition really help make him a force to be reckoned with. However the bump to 4D6 made him just devastating (on average it will glance a Land Raider).


Pen a Landraider you mean.

it's still a sniper rifle and so is Str3 vs vehicles.


DarknessEternal wrote:
Urien_Rakarth wrote:
The one known as Ward must be behind this...

Cut it out with that already.

Assassins were unstoppable killing machines before he was even employed at GW.

There was a time when Vindcares shot twice a turn; Callidus auto-killed a model of their choice, before wiping out his squad conventionally; Eversors could kill an entire army in one turn (not hyperbole, they actually had the ability to do this); and Culexus were mostly untargetable.


Anidem wrote:Actually, im sure that this isn't cheese at all.

Fluff-wise, aren't the assassin's of the imperium known for killing Primarchs, C'tan, Greater Demons, and anything else that would take an IG regiment or a SM chapter to take on.

Heck, im surprised they arent hitting faster or more that Lelith. She is still getting (up to ) 12 Power-Weapon swings at I 9, which is more than enough to kill MEQ squads. Throw in furious charge and she'll have an easier time with it too.

I have to say the only thing im dissapointed about is the fact that i can no longer take assassins as auxillaries, i would had loved to use the Vindicare Assassin's rules for Mad Larkin in my Tanith IG army.


   
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Urien_Rakarth wrote:On the GW website, I checked the 'what's new today', and found a large artical on the new imperial assasins. After reading abit, only one thought could fill my head:


WS 8! thats better than a DE Archon who would have been practicing for hundreds of years! and almost on par to Lelith Hesperax, best Wych ever to live!
S 4? why on Earth are they as strong as Super-Human Space Marines? they train to be fast right? not beefy and brawny!
Neural Shredder? for taking out MEN! then it should AP3/_ everyone will just use this on the biggest tanks on the board!
Eversor with a AP 2 Poisoned 2+ pistol? thats better than the DE's, who dedicated their WHOLE LONG lives to find better poisons!

This is all I tell you! !
The one known as Ward must be behind this...
You're so wrong it hurts, uhg.
Assassins are as they have been FOREVER.

I take it you are a complete noob. For that perhaps you can be forgiven. Learn more next time.

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I dont mind the Assassins Stats to much they are suppost to be elite and powerful, and they are expensive points wise to balance it out

I did find the over hype in the article amusing though!
   
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Anidem wrote:Actually, im sure that this isn't cheese at all.

Fluff-wise, aren't the assassin's of the imperium known for killing Primarchs, C'tan, Greater Demons, and anything else that would take an IG regiment or a SM chapter to take on.

Heck, im surprised they arent hitting faster or more that Lelith. She is still getting (up to ) 12 Power-Weapon swings at I 9, which is more than enough to kill MEQ squads. Throw in furious charge and she'll have an easier time with it too.

I have to say the only thing im dissapointed about is the fact that i can no longer take assassins as auxillaries, i would had loved to use the Vindicare Assassin's rules for Mad Larkin in my Tanith IG army.


Well, they killed one Primarch, who let himself be killed. I don't ever recall reading about them killing Greater Daemons, and I know they haven't killed any C'tan. There was that one story where a Callidus failed spectacularly to kill the Deceiver, but in game the only single being I know of who's defeated a C'tan one on one is the ol' Emprar.
   
 
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