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Made in us
Loyal Necron Lychguard






Maelstrom808 wrote:Okay, with good photos, I'm officially impressed with the models...even the flayed ones don't look all that bad. One or two of them look rediculous, but the others are actually pretty decent, still too expensive though. The only asthetic complaint I can come up with is the little green balls on the preatorian jump packs look silly. That is easily remedied and the rest of the pack design is awesome.

Stat lines on the overlords and ICs are disapointing, but I think at least in characters like Imotekh and Trazyn, you end up trading statlines for some pretty strong special rules.


That's true. They [necrons] seem very focused on not letting you get to them easily.
   
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Kinebrach-Knobbling Xeno Interrogator





Massachusetts

Anyone else having issues with the cryptek's beardy-thingy?

Skalk Bloodaxe wrote:When the Death Guard and World Eater forces split after their last battle as allies, this particular Champion simply loaded his squad into the wrong Rhino and has yet to notice.

Yggdrasil wrote:"First shalt thou take out your whole Unholy Army. Then shalt thou count to Seven, no more, no less. Seven shall be the number thou shalt count, and the number of the counting shall be Seven. Eight shalt thou not count (bloody -fanatics), neither count thou six (fing sex-addicts), excepting that thou then proceed to Seven. Nine is right out (goddn mock seers) . Once the number seven, being the seventh number, be reached, then formest thou thy first Plague Marine squad. Likewise, thou shall marshall thy remaining troops in squads of Seven, and Seven shall be the number of brothers in each of your squad."
 
   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Okay, so we can officially say that whomever came up with the idea that Warscythes have 2D6 armor penetration was incorrect.

The Lycheguard preview text on GW's site says that when armed with Warscythes they can deal with anything short of a Land Raider, which pretty much seals the deal.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Versteckt in den Schatten deines Geistes.

Gotto say, now that I see some better pics I really like the Stormlord model. Great pose, good detail, has a regal feel to him. Very impressed.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Dakka Veteran





H.B.M.C. wrote:Gotto say, now that I see some better pics I really like the Stormlord model. Great pose, good detail, has a regal feel to him. Very impressed.


First the coffin shields, now the coffin cloak.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
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Raging Ravener





I was just wondering. Warriors over Immortals. Are Immortals any better than Warriors considering the point difference. If so, would one take a gauss blasters or tesla carbines. I mean if I'm right in presuming the stats

Gauss Blaster: 24" S5 Ap4 Rapid fire with auto glance on a 6 rule

Tesla Carbine: 24" S5 Ap- Assault 1 with the every 6 is 3 hits rule

Which gun is better, or is it gauss for anti tank-ish and tesla for anti infintry/horde. tesla you can move and shoot at full range but it has no Ap so i just dont know which is better.

What do you think?


Automatically Appended Next Post:
H.B.M.C. wrote:Gotto say, now that I see some better pics I really like the Stormlord model. Great pose, good detail, has a regal feel to him. Very impressed.


I say the overlord has an awesome pose as well

This message was edited 1 time. Last update was at 2011/10/29 01:09:09


May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

I think they look great. I love the size and look of the Ghost Ark. I see Necron warriors with a tek being a beast unit. Not ultra dangerous, but impossibly irritating. I can't wait.

W/L/D
2/0/0
W/L/D
2/0/0 
   
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Frenzied Juggernaut





Australia

Im planning on taking lots of immortals with tesla weapons.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Fresh-Faced New User





I am with those that say the Overlord states are somewhat disappointing. Very few HQs in the game have base stats equal to that of none HQ units(Guard I think is the only real one with Senior commanders having equivalent stats to veterans/stormtroopers, and even then they have generic HQs with better stats like commisars).. The least they could have done was traded the lowered Initiative for an extra one.. I would figure if any generic HQ should have 4 wounds and not be a MC it would be Necrons more than anything. WS5 and BS5 would have really been something to show that the Overlords were a cut above the rest. Now they are just an elite choice with 1 more attack and 2 more wounds. Hopefully they will have more than enough cooky(and not so cooky) options to make generic Overlords a fun and viable option compared to the power of the Stormlord and other Special Characters.

 
   
Made in au
Sacrifice to the Dark Gods




I'm considering converting imhotek into Zahndrek - the pose is awesome and the weapons would't be hard top replace. Do you think he's going to get his own model or will we have to convert him?

 
   
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Irked Necron Immortal




Rhizome 9

The Metal Tide wrote:I was just wondering. Warriors over Immortals. Are Immortals any better than Warriors considering the point difference. If so, would one take a gauss blasters or tesla carbines. I mean if I'm right in presuming the stats

Gauss Blaster: 24" S5 Ap4 Rapid fire with auto glance on a 6 rule

Tesla Carbine: 24" S5 Ap- Assault 1 with the every 6 is 3 hits rule

Which gun is better, or is it gauss for anti tank-ish and tesla for anti infintry/horde. tesla you can move and shoot at full range but it has no Ap so i just dont know which is better.

What do you think?


I would say it depend on what the rest of your army is. But I would almost always go with the blaster. The glance on a 6 is more reliable than extra hits, mainly because of rapid fire. AP4 has the benefit of going through everything that's not a marine or terminator. Although pilling on wounds might be the only way to kill those models and the Tesla has that opportunity, but you also have the issue with AP~. A low AP weapon is fine, but now you have no chance to do any reliable damage to a vehicle, needing yet another 6 just to destroy a weapon. A -3 penalty on the vehicle damage chart isn't bueno.




 
   
Made in nz
Raging Ravener





MightisRight wrote:I'm considering converting imhotek into Zahndrek - the pose is awesome and the weapons would't be hard top replace. Do you think he's going to get his own model or will we have to convert him?


I hope we do. And to have him come with obryon would be even better


Automatically Appended Next Post:
I must say, I don't like the little crown on top of the lychguard head. I don't think i will be using that head option when i build them. I'll just use the ptaetorian heads

This message was edited 1 time. Last update was at 2011/10/29 01:23:51


May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in ca
Irked Necron Immortal






I rather like the destroyer models they have now..the old flayed ones looked better imo as well but meh overall looks amazing cant wait to start

Morat Noob

New Sylvans eventually

10k+

30k

Snowy bases for the snow god!!
 
   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA



Generic Overlords start with a Staff of Light (regular CC weapon that also has a 12" S5, AP3, Assault 3 shooting attack). They can exchange (and in some cases pay more points for):

• Warscythe
• Gauntlet of Fire
• Hyperhase Sword
• Voidblade

I think I've discussed all those weapon options before in other unit descriptions, so I won't bother going over them.

They also have the option to take any of the following Wargear:

• Phylactery
• Mindshackle Scarabs
• Sempiternal Weave
• Tesseract Labyrinth (one use only. choose a character or monstrous creature in base contact and instead of making CC attacks the victim must roll under its remaining wounds on a D6 or be removed as a casualty with no saves allowed).
• Tachyon Arrow
• Resurrection Orb
• Phase Shifter


Destroyer Lords come stock with the Warscythe and have the same weapon options as the Overlord (except they can't get the Staff of Light).

The only wargear choices Destroyer Lords have are:

• Sempiternal Weave
• Mindshackle Sacarbs
• Tachyon Arrow
• Resurrection Orb



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in au
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Versteckt in den Schatten deines Geistes.

ChaosxVoid wrote:I rather like the destroyer models they have now.


The Destroyer models haven't changed.

Yak the Mighty wrote:Destroyer Lords ... can't get the Staff of Light


Because of arbitrary!!!

Oh well. Sucks if you modelled your Destroyer Lord with a Staff of Light, y'know, the weapon that was kinda useful to have when he was working with Destroyers because it was a shooty HTH weapon.

This message was edited 2 times. Last update was at 2011/10/29 01:29:55


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nz
Raging Ravener





Also I think GW is sly in the way that they make you buy a transport tank, which they put in the same box as the big battle tank, and then charge you the price of the battle tank. No other army is in a situation such as this. The MEQ would be paying for a predator just to make a rhino. This is sly IMHO, but a good business strategy.

I was thinking if it isnt possible to pin the ghost ark or for those who dont know how or dont want to, the doomsday cannon would make a great turret mount or objective.

May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in us
Loyal Necron Lychguard






South Dakota

Kevin949 wrote:
Anpu-adom wrote:I'm giving Trazyn a second look. Trazyn on a CCB will be awesome. On a 6 you'd be able to assign wounds and increase your chance of gutting your opponent's units. (Barge sweep attack uses the IC's CC attacks and CC special rules).

Looks like he won't be able to used Mindshackle Scarabs though (requires base contact BEFORE combat begins).


Automatically Appended Next Post:
On another note, what do people think about magnetizing the Ark? Seems like it would only be 3 large magnets or so (maybe some pinning to keep things orientated correctly, too.)


Automatically Appended Next Post:
Warrior page confirms that there are 3 scarab swarms in the box...

Weirdly, they have a part count (120 parts). By my quick count (base +8 parts per scarab swarm, base +8 parts per warrior), they don't seem to have changed anything in that box.


You can't use Trazyn's CC ability on the command barge, he has to be in B2B with the enemy he kills and, as yak put it, locked in CC.


We may have to wait for the Codex (or a FAQ) to settle that. I read somewhere official that Named Lords and Overlords could use their CC specials from the CCB. I'll keep looking for it and get back to everyone if I can find it again.

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"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Pulsating Possessed Chaos Marine






Your Lychguard and Immortals may be transported in a Night Scythe. Oh, by the way, Night Scythe isnt being released until wave 2. Anyone else a bit disappointed?

Chaos daemons 1850
Chaos Marines 1850
2250+

2500++ (Wraithwing)

I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. 
   
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Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The Metal Tide wrote:Also I think GW is sly in the way that they make you buy a transport tank, which they put in the same box as the big battle tank, and then charge you the price of the battle tank. No other army is in a situation such as this. The MEQ would be paying for a predator just to make a rhino. This is sly IMHO, but a good business strategy.


It could be worse. They could have reduced Necron Warriors to 8 per box and put the price up 20%.

The Metal Tide wrote:I was thinking if it isnt possible to pin the ghost ark or for those who dont know how or dont want to, the doomsday cannon would make a great turret mount or objective.


I'm hoping that you can build the Doomday Arc the other way up, so basically just like the Ghost Arc, but with the cannon running down the middle rather than the fold-up Battle Droids.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Freaky Flayed One



Canada

Does the overlord need to be clutching his "orbs" so protectively? Seems like hes actively avoiding a nut shot.

Fetish for Dragons.  
   
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Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Defeatmyarmy wrote:Oh, by the way, Night Scythe isnt being released until wave 2.


Do we know that for a fact?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Anpu-adom wrote:
We may have to wait for the Codex (or a FAQ) to settle that. I read somewhere official that Named Lords and Overlords could use their CC specials from the CCB. I'll keep looking for it and get back to everyone if I can find it again.


You CAN use the special abilities of CC weapons when making a sweep attack on a barge, just not this one because it specifically says:

"If Trazyn kills one or more enemies in close combat, the Empathic Obliterator unleashes a psionic shockwave. This occurs after all blows have been struck, but before the Assault Results are determined."

and:

"To resolve the psionic shockwave, roll a D6 for every model in the combat...


As you can see, with Sweep Attacks there are no 'assault results' and there is no 'combat' for other models to be a part of. The Command Barge simply passes over the enemy unit and does 3 Attacks.

No FAQ even remotely needed.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
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Plaguelord Titan Princeps of Nurgle




Alabama

Advance Orders are up!

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

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Made in nz
Raging Ravener





H.B.M.C. wrote:
The Metal Tide wrote:Also I think GW is sly in the way that they make you buy a transport tank, which they put in the same box as the big battle tank, and then charge you the price of the battle tank. No other army is in a situation such as this. The MEQ would be paying for a predator just to make a rhino. This is sly IMHO, but a good business strategy.


It could be worse. They could have reduced Necron Warriors to 8 per box and put the price up 20%.

The Metal Tide wrote:I was thinking if it isnt possible to pin the ghost ark or for those who dont know how or dont want to, the doomsday cannon would make a great turret mount or objective.


I'm hoping that you can build the Doomday Arc the other way up, so basically just like the Ghost Arc, but with the cannon running down the middle rather than the fold-up Battle Droids.


From what I've seen of it (the pictures and 360 view) I would say yes. Build it ROUGHLY like it would be put on upside down (except the attachment parts as they must go on two different way for ghost and annihilation barge) then stick it on the other way . . . maybe. Also if the cannon is pinned you could have it as a transport by taking the cannon off and leaving it with out the warriors in it. It wouldn't look as good as if it had the warriors in it but it would allow it to be used as a transport or battle tank when needed.

May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in us
Loyal Necron Lychguard






South Dakota

yakface wrote:
Anpu-adom wrote:
We may have to wait for the Codex (or a FAQ) to settle that. I read somewhere official that Named Lords and Overlords could use their CC specials from the CCB. I'll keep looking for it and get back to everyone if I can find it again.


You CAN use the special abilities of CC weapons when making a sweep attack on a barge, just not this one because it specifically says:

"If Trazyn kills one or more enemies in close combat, the Empathic Obliterator unleashes a psionic shockwave. This occurs after all blows have been struck, but before the Assault Results are determined."

and:

"To resolve the psionic shockwave, roll a D6 for every model in the combat...


As you can see, with Sweep Attacks there are no 'assault results' and there is no 'combat' for other models to be a part of. The Command Barge simply passes over the enemy unit and does 3 Attacks.

No FAQ even remotely needed.



Thanks for the wording, Yakface. Even though it crushes my soul a bit.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Pulsating Possessed Chaos Marine






H.B.M.C. wrote:
Defeatmyarmy wrote:Oh, by the way, Night Scythe isnt being released until wave 2.


Do we know that for a fact?


I'm hoping they release it soon but if not, Im using the ghost ark as the Night Scythe

Chaos daemons 1850
Chaos Marines 1850
2250+

2500++ (Wraithwing)

I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Found this on the Heavy Destroyer page:

Heavy Destroyers provide long range firepower for a Necron army. Their speed and weapon range makes them perfect for sniping enemy vehicles and elite units. At strength 9 and AP2 the Heavy Gauss Cannon will penetrate even the thickest armour. Your Heavy Destroyers can also be used to give you an advantage in the deployment phase. By deploying a Heavy Destroyer first you can wait and see where your opponent puts his own choice before committing a more expensive unit like a Monolith. Again, using a single Heavy Destroyer, you can push your opponent right back into his deployment zone. By deploying your Heavy Destroyer as far forward as possible you will force your opponent to deploy his units 24" back into his own table half, your Heavy destroyer can then turbo boost to a more sensible position on the first turn.


Doesn't really make a whole lot of sense.
   
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Versteckt in den Schatten deines Geistes.

I think the blurb for the HD is still talking about the old rules when they were both Heavy Support choices and were also Jetbikes.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nz
Raging Ravener





Defeatmyarmy wrote:
H.B.M.C. wrote:
Defeatmyarmy wrote:Oh, by the way, Night Scythe isnt being released until wave 2.


Do we know that for a fact?


I'm hoping they release it soon but if not, Im using the ghost ark as the Night Scythe


That's what should have happened anyway. Why would the necrons build a transport that only certain units can use. I would have thought that it could take any unit as long as that unit was allowed to use a transport.

May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in us
Dakka Veteran




Wow, the new plastic kits that are available are awesome and I will definitely be buying a squad of deathmarks and then some immortals, but the finecast models are absurdly overpriced. 45 bucks for 5 flayed ones? Am I missing something here? Also, definitely gonna go buy the metal ctan at the local shop for 20 bucks before I buy a cruddy finecast version for 35.
   
 
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