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Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Everytime I try to throw together a power blob, I get really carried away and they end up costing 800 pts. Yet I see that most people's powerblobs are 300-400 points. What do your power blobs have in them?

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Made in gb
Annoyed Blood Angel Devastator



Fleet

Well for orks its as many power weapons in a unit as you can and for gaurd its 20-40 guys with a commisar all the seargeants have power weapons and joined by priests

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Ye Olde North State

Well, i'm talking about specificly IG powerblobs. Any hope for a points value, or something a little more specific? Thanks for the quick answer though.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Pulsating Possessed Chaos Marine





Charleston, SC

For guard, how i run it, Is two 10 man squads, giving the sargents power weapons, and two flamers. adding in a commissar with a powerweapon as well. All in all that should run around 175. Though i think 3-4 squads in the blob is more the normal, raising the cost along with that.

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Chaplain with Hate to Spare






The most successful, as far as I can tell, is the 30 man blob with 3 Power weapon sergeants, 3 Autocannons or Lascannons, a Commissar with a Power weapon and a single Vox caster.
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Still too much bloat Darkvoid. A real Powerblob is this:

PIS, Power Weapon, Commissar w/ Power Weapon
PIS, Power Weapon
PIS, Power Weapon
225

You don't need Vox Casters since the unit is Ld9. The unit will always be moving, so don't bother with Heavy Weapons. It is too difficult to bring Meltaguns to bear with such a large squad, so leave those to your SWS, CCS and PCS. Just get this unit close, blast away with a million lasguns and then take a charge like a champ.

20 is too few to survive more than a single round of close combat. 40 will leave you with models that aren't close enough to attack in close combat. 30 is the magic number, and don't let anyone tell you different.

This message was edited 1 time. Last update was at 2011/04/24 19:14:30


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Ye Olde North State

Yeah, thanks all, whenever I try to put some together I end up piling in max gaurd squads with conscripts and heavy weapons and stuff, and then I notice that just one squad is a third of my army.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

DarkHound wrote:Still too much bloat Darkvoid. A real Powerblob is this:

PIS, Power Weapon, Commissar w/ Power Weapon
PIS, Power Weapon
PIS, Power Weapon
225

You don't need Vox Casters since the unit is Ld9. The unit will always be moving, so don't bother with Heavy Weapons. It is too difficult to bring Meltaguns to bear with such a large squad, so leave those to your SWS, CCS and PCS. Just get this unit close, blast away with a million lasguns and then take a charge like a champ.

20 is too few to survive more than a single round of close combat. 40 will leave you with models that aren't close enough to attack in close combat. 30 is the magic number, and don't let anyone tell you different.


This. But be sure to take more than 1 blob, that's when blob lists get deadly.

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Made in us
Stalwart Veteran Guard Sergeant





When you have more than one blob, you get the special rule where you get to laugh at his face when you lose 20 models in one blow and dont care.

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Frenzied Berserker Terminator




In your squads, doing the chainsword tango

yeah 30-40 mangs, with p.weap's and a commissar. If special weapons are if you have the points spare. If you're running a gunline, then look into AC's for the blob/s, for the first turn volley, but they generally dont get used after that.

   
Made in us
Junior Officer with Laspistol





University of St. Andrews

My blobs are as follows.

PIS: Flamer, Meltabombs, PW, Commissar w/ Power Weapon
PIS: Flamer, Meltabombs, PW
PIS: Flamer, Meltabombs, PW
Priest w/ Eviscerator

310 pts all together, and I take two (which still really isn't enough to be honest...)

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Made in ca
Rampaging Carnifex





Toronto, Ontario

I run my power blobs 30 men strong, but I run them in a hybrid list along with mechanized infantry and heavy armour. For this reason, I kit my power blob to be a little more independent so that the rest of the army can roll forward and do what armour is supposed to do. To do this, I give all the Sergeants power swords AND melta bombs, should the enemy get around my armour somehow. This allows the blob to take on any walkers or other vehicles that get close to them. For the special weapons, I give them meltas to deal with vehicles that get too close. The juicy contents inside should succumb to the massed lasfire or the power swords.

Cheaper blobs work if you're doing a list that relies entirely on your infantry, but if they're part of a hybrid force you need to give them the tools they need to deal with anything that comes their way. Particularly if they're sitting on objectives far behind your other units.
   
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Tzeentch Veteran Marine with Psychic Potential





I find that taking Straken and keeping him around eliminates the need for a Priest. Plus, Straken is awesomesauce.

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Made in us
Junior Officer with Laspistol





University of St. Andrews

True, but a Priest also gives you a handy dandy can opener, which is always useful to have when you've got a lot of tanks coming your way.

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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

I used to run priests, but for 60pts (with eviscerator), it just became too expensive. To echo the thoughts, 30 man blobs are where I've found greatest success. I know that some people here swear by 20 man blobs, but I find them too fragile. I run...

PIS: Meltagun, Meltabombs, PW, Commissar w/PW
PIS: Meltagun, Meltabombs, PW
PIS: Meltagun, PW

For 265pts. Does the trick, flamers are decent too, though I normally run 4 flamers in one of the PCS nestled inside a blob. Add Straken increased awesomeness.

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Made in us
Junior Officer with Laspistol





University of St. Andrews

Hmm, I've always kept my CCS back with my heavy weapons teams, so I find Priests a must have for my army. The extra punch they get on the charge kind of make it worth the 60 points for me.

"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

ChrisWWII wrote:Hmm, I've always kept my CCS back with my heavy weapons teams, so I find Priests a must have for my army. The extra punch they get on the charge kind of make it worth the 60 points for me.


The only problem I had and still have with priests, is that without them, I can take another blob, or nearly anyways. If I had 60pts to spare (or even 45), sure, I'd throw in a priest, assuming I don't already have Marbo. That, and there are a number of armies that can more easily dictate who gets the charge and when, which can quickly reduce a priests effectiveness. They're a decent choice, but I find that regular blobs with Straken or even on their own are very solid.

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Made in us
Tzeentch Veteran Marine with Psychic Potential





But you have to get the priest into base to base contact for him to do anything. And against any vehicles that want to get into CC with you, the Priest we get bitchslapped for he gets to attack. Just use Meltaguns for anti-tank, or better yet, use something *good* at killing tanks. Like Vendettas.

EDIT: The extra "punch" added by Priests? So more Strength 3 attacks? Big woop. A blob works by outlasting the opponent, not charging in and kicking ass.

This message was edited 1 time. Last update was at 2011/04/25 01:26:51


"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

odorofdeath wrote:Just use Meltaguns for anti-tank, or better yet, use something *good* at killing tanks. Like Vendettas.


This. I subscribe to this train of thought after I cracked open a land raider in assault cause I didn't have any other available antitank nearby...the resulting explosion got a bunch of dudes, then the pissed off marines insides boltered and flamed before assaulting me...not pleasant...

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Pyromaniac Hellhound Pilot





killeen TX

thirty seems to be the best. i have them outifited with three melta guns, sgts with power weapons and a commissar with a power weapon.

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Guard Heavy Weapon Crewman






I just want to add that in lists with 1 or more powerblobs, a Lord Commissar with a camo cloak becomes a viable choice. This is because the squad gets so big that the enemy almost has to shoot at it at one point, and the LC gives the entire squad +1 to cover.

GLs as opposed to flamers are also not a bad choice, because a 30 man squad will not have the mobility, and seldom have the opportunity, to make good use of the flamers.
   
Made in gb
Chaplain with Hate to Spare






Redscare wrote:I just want to add that in lists with 1 or more powerblobs, a Lord Commissar with a camo cloak becomes a viable choice. This is because the squad gets so big that the enemy almost has to shoot at it at one point, and the LC gives the entire squad +1 to cover.


Wait, what? Since when did one dude wearing a bed roll make thirty dudes harder to hit?
   
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Junior Officer with Laspistol





University of St. Andrews

SInce the FAQ came out, and said one model with stealth gives the whole unit stealth. You're supposed to assume that he's giving them instructions on where to hide.

This message was edited 1 time. Last update was at 2011/04/25 10:32:22


"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
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Made in gb
Chaplain with Hate to Spare






ChrisWWII wrote:SInce the FAQ came out, and said one model with stealth gives the whole unit stealth. You're supposed to assume that he's giving them instructions on where to hide.


What the gak? That's stupid.
   
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Junior Officer with Laspistol





University of St. Andrews

That's what I say, but it's the rules now. An IC with Stealth gives Stealth to whatever unit he joins, be that a squad of Ogryns, or a 50 man Guard blob.

Edit:

It looks like your kitteh is going DO NOT WANT to Caramelldance Marine.

This message was edited 1 time. Last update was at 2011/04/25 11:00:01


"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)

Visit my nation on Nation States!








 
   
Made in gb
Chaplain with Hate to Spare






ChrisWWII wrote:That's what I say, but it's the rules now. An IC with Stealth gives Stealth to whatever unit he joins, be that a squad of Ogryns, or a 50 man Guard blob.

Edit:

It looks like your kitteh is going DO NOT WANT to Caramelldance Marine.


Noice, you edited whilst I simultaneously pressed quote.

God damn you Games Workshop, God damn you.


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Junior Officer with Laspistol





University of St. Andrews

Maybe it'll distract us from the idiocity of IC giving stealth to 30 man powerblobs.

This message was edited 1 time. Last update was at 2011/04/25 11:16:56


"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)

Visit my nation on Nation States!








 
   
Made in gb
Chaplain with Hate to Spare






ChrisWWII wrote:Maybe it'll distract us from the idiocity of IC giving stealth to 30 man powerblobs.


Just wait 'til you hear about GK Hammerhand shenanigans..
   
Made in fi
Major




i usually run my blobs as
pis: melta+pw+commisar w/pw
pis: melta+pw

relatively cheap and can get the job done (or die horribly)
   
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Chaplain with Hate to Spare






Devastator wrote:relatively cheap and can get the job done (and die horribly)


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