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2018/03/30 09:38:40
Subject: Necromunda Underhive - Goliath weapon packs page 126
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Longtime Dakkanaut
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Where is that rumour from? I heard it about Genestealer cult, but never heard it about chaos before.
Maybe we'll see a return/remake of all WD gangs in some future Outlanders book?
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2018/03/30 10:13:31
Subject: Necromunda Underhive - Goliath weapon packs page 126
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Foxy Wildborne
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*le sigh*
Got my two #2 Escher packs. Broken needle rifle in one, broken needle pistol in the other.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2018/03/30 12:57:26
Subject: Necromunda Underhive - Goliath weapon packs page 126
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Tail-spinning Tomb Blade Pilot
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... I just buil my needle rifle with the nozzle from the combibolter and a scope on a lasgun. Looks basically identical...
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2018/03/30 13:06:08
Subject: Necromunda Underhive - Goliath weapon packs page 126
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Ancient Space Wolves Venerable Dreadnought
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Tyr13 wrote:... I just buil my needle rifle with the nozzle from the combibolter and a scope on a lasgun. Looks basically identical...
Me too. I also replaced the magazine/battery with a ‘tank’ made from a krak grenade but yeah, lasguns and needle rifles have a lot in common.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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2018/03/30 16:38:34
Subject: Re:Necromunda Underhive - Goliath weapon packs page 126
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[DCM]
Et In Arcadia Ego
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... chaos cult gangs rules are coming it seems :
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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2018/03/30 16:48:42
Subject: Re:Necromunda Underhive - Goliath weapon packs page 126
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Inquisitorial Keeper of the Xenobanks
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Translation:
battle report forgebane
new rules: Chaos cult gangs
a new threat coming from the deeps of the realms
battlefields: sceneries in the Death realm
Middle Earth: campaign of the last alliance
Warhammer underworlds en matched games (organised games, litteraly, so I guess it is matched game)
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2018/03/30 16:50:39
Subject: Necromunda Underhive - Goliath weapon packs page 126
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Longtime Dakkanaut
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Van Saar hopefully in May.
And Slaanesh Cultist OP
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This message was edited 4 times. Last update was at 2018/03/30 17:02:04
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2018/03/30 18:06:09
Subject: Necromunda Underhive - Goliath weapon packs page 126
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Inquisitorial Keeper of the Xenobanks
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I don't understand: +2 if the ritual is being made by the demagogue but you can't pick him in the deck ?
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2018/03/30 19:13:50
Subject: Necromunda Underhive - Goliath weapon packs page 126
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Nihilistic Necron Lord
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godardc wrote:I don't understand: +2 if the ritual is being made by the demagogue but you can't pick him in the deck ?
I believe you can choose it to be him, but if you don’t he can’t be picked at random.
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2018/03/30 19:16:03
Subject: Necromunda Underhive - Goliath weapon packs page 126
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Regular Dakkanaut
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Its +2 if hes spending the post battle action to perform the ritual I believe.
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2018/03/30 19:53:14
Subject: Re:Necromunda Underhive - Goliath weapon packs page 126
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Inquisitorial Keeper of the Xenobanks
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A French guy having the Whte Dwarf wrote that cultists have access to heavy flamer, shotgun, autogun, autopistol, machine gun, "griffe écorcheuse" (scratching claw / flayer claw ? one of the DV champion has it), clubs/ mauls / bludgeon, scourge, sword, flak armor, respirator, photoglasses, frag and krak grenades. Ruse / trickery and knowledge for the witch and ruse / trickery and ferocity for all the others In game, a cultist may turn into a chaos spawn (didn't say how) and in skirmishs you can buy up to 2 for 130 each. Sorry for the names of the weapons and skills, sometimes they dontt match in English and French, and my Necromunda rulesbook is in French too, I don't know how they are labelled in English.
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This message was edited 3 times. Last update was at 2018/03/30 19:56:45
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2018/03/31 02:38:20
Subject: Necromunda Underhive - Goliath weapon packs page 126
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Longtime Dakkanaut
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I always thought it was a flamer, not a heavy flamer. The weapon doesn't look very "heavy".
The "machine gun" you're reffering to is the heavy stubber. No doubt those rules are based on what the models have. Too bad the Chaos cultists characters (shotgun/heavy stubber/flamer/axe) aren't available any more. Guess it will good times for people selling at ebay again (Same with Aberrants one month ago). GW missing out on money?
The rules look fun, but there's of course a few bloopers in there:
-Forgot to add price for Chaos Spawn outside Skirmish games.
-Forgot to mention that Lead Ritual is a post-battle action (it is only indirectly described as such).
-Heavy Flamer now is Unwieldy?
-Maul 5 times more expensive?
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This message was edited 4 times. Last update was at 2018/03/31 22:14:34
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2018/04/01 11:55:50
Subject: Necromunda Underhive - Goliath weapon packs page 126
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[MOD]
Otiose in a Niche
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2018/04/01 13:36:10
Subject: Necromunda Underhive - Goliath weapon packs page 126
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Courageous Space Marine Captain
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decker_cky wrote: OrlandotheTechnicoloured wrote:Maybe they feel that the game is balanced with the gangs largely armed with the weapons as they are, and providing a bunch of the 'missing' weapons would lead to power gaming?
If there's a powergaming concern regarding Lasguns/pistols and autogun/pistols, then failing to allow you to start with them has zero impact. You just take unequipped gangers game 1, then buy the common equipment from the trading post. All you have to do is throw an unequiped juve in the line of fire, then bottle after a single casualty.
Indeed. You should be able to arm your gangers with any common trading post items from get go, as you can have them after the first game anyway. It is just awkward to have unarmed and probably not WYSIWYG confoming gangers for one game.
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2018/04/01 19:41:10
Subject: Necromunda Underhive - Chaos Cult news 128
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Foxy Wildborne
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And given the expanded Escher armoury, with others sure to follow along with their weapon packs, we can safely conclude the whole wargear thing is a case of drip-feeding us content and a bit of "no model, no rules" thrown in for good measure, rather than any balance concern, which is always a laughable theory when GW is involved, anwyay.
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This message was edited 1 time. Last update was at 2018/04/01 19:42:07
Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2018/04/01 21:35:52
Subject: Necromunda Underhive - Chaos Cult news 128
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Longtime Dakkanaut
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I glue my models so if a fighter is armed with a lasgun by the (false) Emperor I'm gonna buy it!
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2018/04/02 12:31:47
Subject: Re:Necromunda Underhive - Chaos Cult news 128
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Rampaging Reaver Titan Princeps
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2018/04/02 12:40:37
Subject: Necromunda Underhive - Chaos Cult news 128
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Decrepit Dakkanaut
UK
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Is it an Ambull in a metal suit? Is it a bionically enhanced creature? Or it is some insane tinkerer’s attempt to create an entirely artificial analogue for the creature? It’s going to be a while before we get the chance to find out for sure, but we had to share this fantastic concept art with you. The Ambot will be among the many delights in store in Gang War III. We don’t know about you, but we really don’t like the idea of turning a corner and facing one of these things…
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2018/04/02 12:52:56
Subject: Necromunda Underhive - Chaos Cult news 128
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[MOD]
Otiose in a Niche
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Just realized that Ambull is a pun (amble).
Somehow in 20+ years never noticed.
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2018/04/02 13:03:46
Subject: Necromunda Underhive - Chaos Cult news 128
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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I hope if that's the heavy mining 'bot-thing they mentioned it's a specific "hero" version of it that's been customised by its owning gang/character, because TBH I don't see the Imperium - even the evidently quite lax and distant Imperium of Necromunda - being cool-beans with robots designed to look like filthy xenos.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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2018/04/02 13:06:13
Subject: Necromunda Underhive - Chaos Cult news 128
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Well they posted that on 02/04, so it's not an April Fool's... I think.
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2018/04/02 13:19:24
Subject: Necromunda Underhive - Chaos Cult news 128
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Longtime Dakkanaut
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Yodhrin wrote:I hope if that's the heavy mining 'bot-thing they mentioned it's a specific "hero" version of it that's been customised by its owning gang/character, because TBH I don't see the Imperium - even the evidently quite lax and distant Imperium of Necromunda - being cool-beans with robots designed to look like filthy xenos.
Looks like a standard Imperial design (the legs, torso and arms all use the same design traits you can find in Knights or AdMech walkers) that was retroactively modified to look like an ambull.
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2018/04/02 13:20:01
Subject: Re:Necromunda Underhive - Chaos Cult news 128
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Fresh-Faced New User
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2018/04/02 13:25:55
Subject: Necromunda Underhive - Chaos Cult news 128
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Ancient Chaos Terminator
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What Gang symbol is painted on it?
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"I have traveled trough the Realm of Death and brought back novelty pencils"
Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. |
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2018/04/02 13:28:24
Subject: Necromunda Underhive - Chaos Cult news 128
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Aspirant Tech-Adept
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2018/04/02 13:28:43
Subject: Necromunda Underhive - Chaos Cult news 128
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Longtime Dakkanaut
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The Escher eye and daggers.
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2018/04/02 14:05:38
Subject: Necromunda Underhive - Chaos Cult news 128
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Ridin' on a Snotling Pump Wagon
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I rather like that,
Reckon I’d prefer an honest to goodness Ambull, but still liking the robo approach.
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2018/04/02 14:06:06
Subject: Necromunda Underhive - Chaos Cult news 128
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Decrepit Dakkanaut
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Yodhrin wrote:I hope if that's the heavy mining 'bot-thing they mentioned it's a specific "hero" version of it that's been customised by its owning gang/character, because TBH I don't see the Imperium - even the evidently quite lax and distant Imperium of Necromunda - being cool-beans with robots designed to look like filthy xenos.
The Imperium's beef with Xenos is towards sentient, civilization-building Xenos, not animals.
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2018/04/02 14:10:43
Subject: Necromunda Underhive - Chaos Cult news 128
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Longtime Dakkanaut
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Look like a copycat of the 30k mechanicum robot.
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2018/04/02 14:11:43
Subject: Necromunda Underhive - Chaos Cult news 128
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Omnious Orc Shaman
A long time ago in a galaxy far, far, away...
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Could see this evolving into underhive robot combat, ala 'rock 'em sock 'em robots... Just need a few ABC Warriors thrown into the mix...
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