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inigo_montoya112 wrote:I'd be interested in seeing some Imperial Guard in a starter set instead of Space Marines. But Dark Angels deserve this one.
I think that would ax extremely cool thing so see a starter set with Imperial Guard as the "good guys" option, but plain and simple, Space Marines sell.
At first I didn't buy into GW issuing a Space Marines vs Chaos Marines set simply for power armor overload. But if it truly has cultists in it it's both A: more understandable, and B: pretty awesome. Chaos Cults are one of the principle elements of the fluff, and they've been absent from the game for way, way too long.
Now, bring back the Genestealer Cults!
Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?
So the bikes will have
Sgt with chainsword
And a rider with a plasma and a bolt pistol. Which means they can be easily convertable.
I cant wait to get my hands on bikes for 18$ for 3.
inigo_montoya112 wrote:I'd be interested in seeing some Imperial Guard in a starter set instead of Space Marines. But Dark Angels deserve this one.
I think that would ax extremely cool thing so see a starter set with Imperial Guard as the "good guys" option, but plain and simple, Space Marines sell.
At first I didn't buy into GW issuing a Space Marines vs Chaos Marines set simply for power armor overload. But if it truly has cultists in it it's both A: more understandable, and B: pretty awesome. Chaos Cults are one of the principle elements of the fluff, and they've been absent from the game for way, way too long.
Now, bring back the Genestealer Cults!
Funny, Games Work shop cant keep up with their fluff! They could do a real cool job on Genestealer Cults, too.
inigo_montoya112 wrote:I'd be interested in seeing some Imperial Guard in a starter set instead of Space Marines. But Dark Angels deserve this one.
Problem there is that Guard are known as much for their tanks as for their mass of grunts. Tanks wouldn't really be a feasible starter item I don't think, and when you take those away it would take a TON of grunts to make up the difference in points.
hotsauceman1 wrote:So the bikes will have
Sgt with chainsword
And a rider with a plasma and a bolt pistol. Which means they can be easily convertable.
I cant wait to get my hands on bikes for 18$ for 3.
I'm really looking forward to both new bike models and affordable ones at that. $15 for a model old enough to vote (it may have been recut but the core model problems remain the same) isn't exactly conducive to biker armies! I figure that no matter how simplified the starter set bikes are, they'll be an improvement as well.
inigo_montoya112 wrote:I'd be interested in seeing some Imperial Guard in a starter set instead of Space Marines. But Dark Angels deserve this one.
Problem there is that Guard are known as much for their tanks as for their mass of grunts. Tanks wouldn't really be a feasible starter item I don't think, and when you take those away it would take a TON of grunts to make up the difference in points.
Maybe some Sentinels?
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
inigo_montoya112 wrote:I'd be interested in seeing some Imperial Guard in a starter set instead of Space Marines. But Dark Angels deserve this one.
Problem there is that Guard are known as much for their tanks as for their mass of grunts. Tanks wouldn't really be a feasible starter item I don't think, and when you take those away it would take a TON of grunts to make up the difference in points.
Maybe some Sentinels?
I suppose, then, the only way it could work is with Sentinels and fighting another weak infantry army such as Eldar Guardians.
inigo_montoya112 wrote:I'd be interested in seeing some Imperial Guard in a starter set instead of Space Marines. But Dark Angels deserve this one.
Problem there is that Guard are known as much for their tanks as for their mass of grunts. Tanks wouldn't really be a feasible starter item I don't think, and when you take those away it would take a TON of grunts to make up the difference in points.
Maybe some Sentinels?
I think GW tries to make the Starterboxes different then the Battleforces. If it would be only infantry and some Sentinels it would be pretty much the same.
Playing mostly Necromunda and Battletech, Malifaux is awesome too!
Gitzbitah wrote:
I would welcome a less fanatical cultist- simply because it would emphasize the moral ambiguity and easy straying that is supposed to lead to cults arising. Now the leaders should be flamboyant enough to make Slaanesh itself blush, but the rank and file could be very similar to Imperium citizenry as far as I'm concerned.
Unfortunately GW's obsession with GRIMDARK all but ensures that they will be covered in skulls and spikey bits. My own traitor guard are standard Cadians with headswaps (using a variety of fantasy human heads) with no spikey bits to be seen.
I agree with the general consensus that there is too much SPIKEY SKULLLZZ going on with Chaos Space Marines. I plan to make a little Allied detachment (for my Necron main army) out of the Chaos portion of the starter set. With that in mind, I've been trying to think up a more creative way to represent Daemon-worshiping super-humans and their fanatical cult cannon fodder that isn't standard issue Spike+Skull+ +Eye (of Horus?) if you're lucky.
I'm thinking of going with more death imagery, like a really fanatical death cult. Not worshiping any of the 4 Chaos gods of GW, but rather being devoted to death (I've always thought it was silly the way they divided it into these 4 specific Daemon-gods/characteristics). I'd dial back the amount of SKULLZ and the cartoonishness of them, but perhaps add in more actual skulls, bones, spattered blood, sacrificial victims, etc. Make them genuinely creepy rather than some silly caricature-esque Heavy Metal fantasy.
-This made for a very interesting, lengthy read.
I am excited, especially if i could add the DA to my ranks of SM, as for the chaos, i have no idea probably sell onto a buddy, and as for the possibility of scenery, YES YES YES!
Pedro Kantor's Barmy Army! 1500 Points A few AOBH Orkies
Cjc1223 wrote:Not sure if anybody has said this yet, but I just noticed the cover of my rulebook has DA fighting chaos on it.
Aaaaand the last horse crosses the finishing line. (Just kidding )
There has been a lot of build up to this including dark angels on white dwarf spines dark angels in the paint set dark angels in this dark angels in this. There have been many a sign to it.
This message was edited 1 time. Last update was at 2012/07/10 13:58:00
inigo_montoya112 wrote:I'd be interested in seeing some Imperial Guard in a starter set instead of Space Marines. But Dark Angels deserve this one.
Problem there is that Guard are known as much for their tanks as for their mass of grunts. Tanks wouldn't really be a feasible starter item I don't think, and when you take those away it would take a TON of grunts to make up the difference in points.
If Guard appeared in the starter set then we would see some elites, my guess would be ogryns making an apperence somewhere to "bulk out" the IG side
and on the chaos stuff do you think chaos cultists are going to be similar to the last ones that go produced, long black robes laspistols and clubs etc or will the look more like the blood pact or sons of sekh? described in fluff?
hopefully the chaos stuff is not going to be too badly embossed with the Horus Eye. or at least easy to carve out or scrape off. myself i still cant decide which chaos warband to collect but thats for a different thread i think
anyways thats my tuppence worth
DIE already so I can bring you back to life with my necromancer and beat your mates up!
I don't know if anyone's said this, but I get the feeling that Cultists are going to be just like the Eldar Guardians, minus weapon platforms. Cheap, 3's for stats.
Maybe chaos will get a Chimera in the new dex.
currently run
my eldar at 2000 pts chaos space marine at 3000+ pts working on dark eldar aiming for 2k Had a 1k Tau and a 2k Ork and 3k BA.
kenzosan wrote:I don't know if anyone's said this, but I get the feeling that Cultists are going to be just like the Eldar Guardians, minus weapon platforms. Cheap, 3's for stats.
Maybe chaos will get a Chimera in the new dex.
I think they used to just be Imprial Guard stat line with a lower leadership. Probably with option for low tech special/heavy weapons like Heavy Stubbers and Flamers.
I agree with the general consensus that there is too much SPIKEY SKULLLZZ going on with Chaos Space Marines. I plan to make a little Allied detachment (for my Necron main army) out of the Chaos portion of the starter set. With that in mind, I've been trying to think up a more creative way to represent Daemon-worshiping super-humans and their fanatical cult cannon fodder that isn't standard issue Spike+Skull+ +Eye (of Horus?) if you're lucky.
... Make them genuinely creepy rather than some silly caricature-esque Heavy Metal fantasy.
I assume you've seen the movie "Ghosts of Mars"?
A couple of stills I found.
They'd make great chaos cultists, who knows maybe the red dust in the film were lots of tiny demons.
I dearly hope that the Cultists get an option for at least some form of transport in the new 'dex. Even if its something like the Ork Trukk, I at least want my cultists to be able to keep up with a mechanised CSM force.
If I had a dollar for every dollar I spent I'd have all my money back. [url=http://s1.zetaboards.com/New_Badab/index/]
[/url]
I agree with the general consensus that there is too much SPIKEY SKULLLZZ going on with Chaos Space Marines. I plan to make a little Allied detachment (for my Necron main army) out of the Chaos portion of the starter set. With that in mind, I've been trying to think up a more creative way to represent Daemon-worshiping super-humans and their fanatical cult cannon fodder that isn't standard issue Spike+Skull+ +Eye (of Horus?) if you're lucky.
... Make them genuinely creepy rather than some silly caricature-esque Heavy Metal fantasy.
I assume you've seen the movie "Ghosts of Mars"?
A couple of stills I found.
They'd make great chaos cultists, who knows maybe the red dust in the film were lots of tiny demons.
That movie was soooooo bad. I own it since we got give a bunch of $10 movies for Christmas. They are all bad. But yes, they do make good cultists, since thats pretty much what they are. Khorne cultists.
Ledabot wrote:I think that they will be wanting other things first. I expect a razorback before a chimera.
Who knows. The point was more on shoving a ton of cultists in a can.
adamsouza wrote:
kenzosan wrote:I don't know if anyone's said this, but I get the feeling that Cultists are going to be just like the Eldar Guardians, minus weapon platforms. Cheap, 3's for stats.
Maybe chaos will get a Chimera in the new dex.
I think they used to just be Imprial Guard stat line with a lower leadership. Probably with option for low tech special/heavy weapons like Heavy Stubbers and Flamers.
Guardians and IG are the same stat line. I choose Eldar simply because that's what I play. And who knows what options they'll have. They're most likely going to be cheap and that's the point.
currently run
my eldar at 2000 pts chaos space marine at 3000+ pts working on dark eldar aiming for 2k Had a 1k Tau and a 2k Ork and 3k BA.
I agree with the general consensus that there is too much SPIKEY SKULLLZZ going on with Chaos Space Marines. I plan to make a little Allied detachment (for my Necron main army) out of the Chaos portion of the starter set. With that in mind, I've been trying to think up a more creative way to represent Daemon-worshiping super-humans and their fanatical cult cannon fodder that isn't standard issue Spike+Skull+ +Eye (of Horus?) if you're lucky.
... Make them genuinely creepy rather than some silly caricature-esque Heavy Metal fantasy.
I assume you've seen the movie "Ghosts of Mars"?
...
They'd make great chaos cultists, who knows maybe the red dust in the film were lots of tiny demons.
I haven't seen that one, but maybe I should check it out, if only for the costume/production design (if it really is as bad as the other posters said it is).
Once the set hits, Chaos Cultist Conversions here I come!
Ktulhut wrote:As wishlisty as it is, a chimaera would be coolfun. 12 man chaos units with a taxi? Yes please.
Knowing GW, if they did allow chaos chimeras, they would probably limit it to only be able to transport cultists/non power armour people.
Fluffwise it's a bit of a squeeze to fit space marines in the back of a chimera. (If need be I can quote a novel)
WAAAGH! Gutsnagga Mo-ork- 5000pts Kult of speed + goffs
red space marines, (almost angry enough!) 2000 points
Here's my P&M blog - http://www.dakkadakka.com/dakkaforum/posts/list/551978.page And here's a thread of my completed miniatures -
http://www.dakkadakka.com/dakkaforum/posts/list/551971.page 'You have that the wrong way around. Space Hulk teaches the inmates how large numbers of fast moving vicious hand to hand combatants can over come a small number of gun armed adversaries, in a sequence of narrow corridors.' -Orlanth
I haven't seen that one, but maybe I should check it out, if only for the costume/production design (if it really is as bad as the other posters said it is).
You know you want to watch it just for Ice-Cube.
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
Ktulhut wrote:As wishlisty as it is, a chimaera would be coolfun. 12 man chaos units with a taxi? Yes please.
Knowing GW, if they did allow chaos chimeras, they would probably limit it to only be able to transport cultists/non power armour people.
Fluffwise it's a bit of a squeeze to fit space marines in the back of a chimera. (If need be I can quote a novel)
Please don't!
Next thing you now, we'll be hearing about Marines surfing on Rhinos and even worse, we'll be hearing about...multilasers.
kenzosan wrote:I don't know if anyone's said this, but I get the feeling that Cultists are going to be just like the Eldar Guardians, minus weapon platforms. Cheap, 3's for stats.
Maybe chaos will get a Chimera in the new dex.
Cultists have standard IG stats except that they have a 6+ save, supposedly at least. I would imagine that cultists will only get a couple of unit entries in the new chaos dex, possibly little more than a single troop choice.
RegalPhantom wrote: If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog
Ktulhut wrote:As wishlisty as it is, a chimaera would be coolfun. 12 man chaos units with a taxi? Yes please.
Knowing GW, if they did allow chaos chimeras, they would probably limit it to only be able to transport cultists/non power armour people.
Fluffwise it's a bit of a squeeze to fit space marines in the back of a chimera. (If need be I can quote a novel)
Please don't!
Next thing you now, we'll be hearing about Marines surfing on Rhinos and even worse, we'll be hearing about...multilasers.
And Terminators doing back flips.
And children downing a Falcon with rocks.
You get the picture...
Sounds like the best FanDex ever, or the worst Black Library Book ever. Were these your 12' tall Terminators, or only 9'?