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Made in us
Grovelin' Grot Rigger





Dayton, OH

The Savage Batrep #1
Assault on Black Reach!

Welcome to the first episode of The Savage Batrep! I’m new to the game, so what we have to begin with is my Assault on Black Reach set. AOBR minis are everywhere, but how many of you have actually played the matchup that comes in the box?

For this game, I borrowed a friend of mine who has everything you need to play 40k except an actual army of his own, and met up at our local FLGS. I’m playing as the Ultramarines while he is fielding my Orks. I’ll be building up the Ork army, and I wanted to give the marines a shot before I concentrate on orks.

This is actually a rematch, although the first game gets a big asterisk, as I was playing Orks that game and had misinterpreted Furious Charge to grant +1 A instead of +1 S. In my defense, the S and A are right next to each other on a keyboard, so this is a completely understandable mistake. That game my friend also made a tactical blunder by deploying his marines in some ruins to grant them a fairly useless cover save and gave himself terrible LOS issues on turn 1 and the Orks blew up the dread with their very first shot and then proceeded to overrun the SM in short order with their extra cheatin’ attacks. So we’re looking to have a more rules-compliant and tactical game this time.

Deployment

Like our first game, we rolled annihilation/pitched battle, giving us the most vanilla game type with the vanilla boxed set.

I won the roll and picked the side that I thought would give my tactical marines better fire lanes and deployed on the hill. We decided that it would be difficult terrain but would grant no cover save, so I was hoping to take advantage of stikkbom-less ork boys if it came to that. I placed the dreadnought out in the open to take advantage of the fire lane on my left side, but I probably should have taken advantage of the patch of dead trees to give me cover against the inevitable twin-linked rokkits that would be heading my way.
I placed my termies in reserve, for the sole reason that I wanted to deep dtrike bcuz deap strking iz kewl.



The boys deploy on the far right lane and the nobs deploy on the left. The deffkoptas deploy on the left in preparation for dread-hunting. I offered to houserule them as one kill points opponent said he was okay fielding the extra kill points. He decides not to make a scout move and doesn’t steal initiative.



Ultramarines 1

The Marines, as king of the hill, stay put as long as possible to lay down some fire.



They send a frag missile into the heart of the horde and pick off a few boys. Meanwhile, the dreadnought opens up on the nobs, wounding one with its stormbolter and vaporizing another with it multimelta.



Orks 1

Two koptas move up front and one moves along the left flank and shoot at the dreadnought.

Me: Okay, three rokkits at AV 12.
Master Strategist: Ah! But one is shooting at it’s side armor. What’s the AV of that!
Me, impressed by takktiks: Ooh, you’re right. (Eagerly looks it up.) Oh. Twelve. Only its rear armor is lower.
Master Strategist: Oh.
Me: You probably should have made a scout move.
Master Strategist: Yeah, I probably should have.

Regardless, the rokkits score a penetrating hit and get a crew stunned result.



The boys and nobs all run forward.



Here’s the board at the end of round 1.

SCORE: 0-0



Ultramarines 2

I roll a 3 and the terminators don’t come in from reserve, leaving the tac squad and their captain to hold down the fort. They do so in style, letting loose with another frag grenade. However, I roll boxcars and it harmlessly scatters 8 inches away.



Undeterred, the rest of the battle-brothers level their bolters and squeeze off single shots into the horde, picking off one more boy.



They’re supposed to be dying faster than this, thought Captain Vanilla as the green tide clamored towards his entrenched position. And where the hell are my terminators?

Meanwhile, the dreadnought holding down the left flank casually disregards the difference between a 1 and a 2 and scoots back 6 inches.



Orks 2

The orks second turn goes by pretty quick. The infantry runs up again and the rokkits all miss.

Had the dreadnought stayed still, the nobs might have been able to assault. However, they can’t beat AV12 with their un-‘uge choppas, so tying up with the dread in close combat would probably not have been a wise idea, so I don’t feel too bad for my mistake.

Here’s the board at the end of turn 2.

SCORE: 0-0



Ultramarines 3

I roll a 5 and the terminators enter the board. I was hoping the could so some cool pincer move or come in behind enemy lines, but when I took a minute to look at the board I decided that I would bring them in on the left to challenge the multi-wound nobs with 4 power fists. I didn’t come in behind the orks so that they could the marines if necessary. I aim them near the dread but they scatter back 6 inches.



Still plenty of room to shoot at the nobs, and they deal four wounds, killing two and causing a morale check, which they fail.

The dreadnought then charges them and the nobs fail to regroup and are cleaned up.

I made a slight rules flub, interpreting that an assaulting unit doesn’t actually move when it kills a falling back unit that fails to regroup. I thought it was a weird rule at the time, and it was, because I was wrong; the no-move rule is only when models catch falling back units in multi-assaults. But it didn’t affect the game at all.



The marines are aware that the orks are within charging distance on their next turn and have a few options: hold their ground to get a missile off, fall back towards the terminators, or charge forward and engage the enemy straight on. So, like a proper wargamer, I reached for my flamer template and put down as many bolts as my itchy trigger finger can handle.



Altogether 6 boys bite it, leaving 11 and the warboss (a trukkful!) for the inevitable charge.



Orks 3

The orks make their slow march up the battlefield. The warboss begins to salivate at the thought of krumpin’ some ‘umies. He digs in his boots for the long run and readies a deep bellow. “WA—“

“Oi!” a boy says, cutting off the boss as he feeds his ammo belt into his big shoota. “I can’t ‘ear mah dakka wif you ‘ollerin like dat!!”


So it turns out the orks didn’t need to use their WAAGH and take a few pot shots instead of running. Between the sluggas, shootas, and big shootas, this was a very patriotic dice roll.



And here is the result of all that dakka: the first marine casualty! I like to think he is being punished for lending his backpack to the flamer marine in a blatant violation of standard Astartes operating procedure. What would the Primarch say if he saw such a sorry state of affairs? After the game I finally got the exacto knife out and switched the packs.



Meanwhile, the koptaz manage three penetrating rokkit hitz and roll a 1, 3, and 5 against the dread, wrecking it. Sweet vengunz for their fallen nobs!

I thought the model looked pretty cool with its army scattering the battlefield like that.



‘Ere we go, ‘ere we go, ‘ere we go!

Finally, the orks get to assault! Even at half strength the boys are still rolling 25 regular attacks plus 5 klaw attacks, pretty satisfying after getting shot at for three straight turns.



When the dust settles, the orks smash in 6 ‘umie ‘elmuts and only lose 2 boys, winning combat by 4. We take a good 20 minutes to re-read the rules for falling back, sweeping advances, regrouping, Combat Tactics, ATSKNF, and No Retreat and I ultimately decide to use Combat Tactics to withdraw to get the chance to use more glorious, glorious templates in the name of the Emperor.



The orks fail to win the initiative test to make a sweeping advance and force No Retreat on the marines. Dice in hand, I start to eye the table to the left to pick my route when my opponent says, “Uh, aren’t you supposed to fall back to your table edge?”

I look wide-eyed at my table edge and realize I forgot all about the possibility of running off the table. I have t run 9” but I am still on the table, just, and with a juicy template-shaped blob of orks sitting right in front of me for my turn.

Here’s the board at the end of turn 3.

SCORE: 1-1



Ultramarines 4

More rules wrangling as I get ready to regroup when I realize my units, having to fall back straight to the table edge, are not in coherency. We spend another ten minutes re-re-looking up the rules for regrouping and ATSKNF and I realize this is another blunder. I ask for takesies backsies and I am allowed to fall back to stay in coherency.

Then as I am moving into position to unload a stream of flaming death, I realize that I won’t get to score 8 hits with my flamer, as I forgot to remind my opponent to consolidate. So we spend another five minutes looking up the rules for consolidate to see if he can consolidate back into combat with me (he can’t) and ATSKNF (for a third time) to see if being within 6” of marines prevents them from regrouping (it doesn’t).

Except it does! Writing the batrep I realize this rules boo-boo and that the orks consolidating should have driven the marines and the captain off the table. (Can someone confirm this, as my brain is fried.) So I guess another asterisk goes on this game.

After all that rules lawyering and still getting it wrong, here’s what the fight looks like:



So instead of running off the table because they have enemies within 6” and therefore can’t regroup, I move up and shoot the orks a whole bunch, taking out just one more boy.



The terminators move up, fire their storm bolters at the nearest kopta, and get one wound.



Entering the assault phase, the marines see the writing on the wall and bravely charge in despite having used rapid fire. But since they’re outnumbered, I’ll leave the number of asterisks on the official record at just one.

In combat, the rest of the marines are wiped out and fail to take many orks with them. They lose combat by 3 and the Captain would likely run off the table or die from No Retreat if he used Combat Tactics, so he makes a leadership test against a 7 and rolls… a 7! It’s gonna be a long night, Captain Vanilla!

Another slight rules flub, the warboss should be in base to base contact with the captain, as ICs can only attack units they are in base to base contact with and vice versa, and aren’t allowed to sit in the back like some cowardly grot as the boss currently is. I spent 5 more minutes working that out in the rulebook.



On the left flank, the terminators charge in and instagib the deffkopta four times over, then consolidate 6” to rescue the captain, even though the terminators are from the 1st company and the captain is from the 2nd captain, so he’s not actually technically their captain.

Here’s the board at the end of turn 4.

SCORE 2-2*



Orks 5

The deffkoptas shoot a couple of rokkits at the terminators but they make their saves. In combat, the captain goes first and takes out a couple boys. The orks tie things up by putting two wounds on the captain, leaving him with one wound. The warboss readies his klaw and then proceeds to roll all 1s, 2s, and 3s!

We roll to see if the game ends and the game continues to turn 6.

SCORE: 2-2*

*(If I had observed the regroup rules and run off the tactical marines, the orks would have been up 3-2 on their turn and had the boys free to engage the terminators however they wanted knowing it might have been their last turn!)

Ultramarines 6

The captain is locked in combat so it’s all up to the terminators. They press on, ignoring the deffkoptas, and then assault against the warboss. We then start our multi-combat.



Here’s the only macro shot I took all night:



The captain takes his three attacks on the boys and all three wound, leaving just one boy, who returns the favor by not wounding, leaving just one captain. The terminators decide to bring all their might to bear on the warboss, and they all strike each other at initiative 1. Although they can’t insta-kill the boss, the overwhelming number of S8 attacks manage to take him out. One of the terminators fails his saves, though, and gets krumped by da klaw.

The orks lose combat by a whole lot (we counted 4, but the boss has 3 wounds so it was actually 6) and my opponent gets ready to write off his last boy. Miraculously, though, he roll snake-eyes!



Question: If we had taken a -6 to give the boy an effective leadership of 1, does that mean he can never pass a leadership test, or do double-1s count for the “always succeeds” rule?

Although the morale check was all very dramatic, this is actually the worst outcome for the orks, as it leaves the last marine target on the board locked in combat with one stupid model, preventing the koptas from firing on them.

Orks 6

With nothing left to really do, the koptas split up and wait, and the boy promptly dies. The marines consolidate up the board, with the captain now attached to the terminators.

Here’s the board at the end of turn 6.

SCORE: 4-2 Ultramarines



We roll to see if the game ends and we’ll be having a turn 7.

Ultramarines 7

The remaining marines fire at a kopta hiding behind a stand of trees but it actually gets to roll saves against shooting (how un-orky!) and manages to save all the wounds from the storm bolters.

Orks 7

The deffkoptas fire their rokkits and score a couple wounds, and I was surprised to see a 1 appear on the sav dice, and one of the terminators bites it. Going having lost 1 of the 4 terminators remaining, we debate for a while on whether that is 25% losses or 20% losses, and decide that the IC does increase the model count of the unit, so they won’t have to roll morale.

We acknowledge how funny it would be if one random rokkit forces a failed morale role and tables the last unit, for a “walk-off rokkit”, so for gaks and giggles we roll it out, but they would have made their leadership save.

Here’s the table at the end of the game.

FINAL SCORE: ULTRAMARINES WIN 4-2.*

*(Certain rules and restrictions may not apply to the achievement of this win)



Takktikul Assessment & Lessons Learned:

1. We clarified a ton of rules and are getting better at memorizing the WS and To Wound tables and our character stats. All that rules stuff took a long time though, it still took use 2 hours to play a ~500 point game.

2. Orks should have scouted the deffkoptas up. A few rokkits at the rear armor of the dreadnought could have killed it earlier than turn 3. They could have then used their AP3 to soften up the MEQ.

3. Nobs deployed in a useless spot. They should have deployed near the boys to make the dread slog around or shoot at the koptas and given (or taken) some extra cover with the boys.

4. Not sure about this one, but orks probably should have slogged through cover. I think a 4+ cover save granted by the trees smack in the middle would have helped them more than the few inches of diminished movement, and they don’t have enough AP for the cover save the marines get to matter for shooting through cover.

5. Since I deployed first, I think I deployed the marines in the right spot, since I didn’t know where the boys would have been. The Dread should have sought cover in turn 1, however. I liked the decision to deep strike the terminators, as it meant that I could put away from the biggest threat to them, a bazillion ork boy CC attacks, and could have made any number of tactical deep strike locations.

6. The flamer and rapid strike attack weas fun as hell, but against such a devastating counter-attack I’m not sure if it was the correct tactical choice, especially since the terminators had just entered. Kiting would probably have been better.

7. The combat tactics was probably unwise so close to my table edge, and considering that the orks could just consolidate right up. Combat tactics seems like it would be much more useful against shooting or possibly in multi-combats, as consolidation puts units within 6” an awful lot of the time. I think by the time the boys closed the gap my tactical marines were pretty much dead no matter what.

So it’s not exactly like I won ‘Ard Boys here. But that’s okay. Because I still get prizes like I won ‘Ard Boys! Look what was waiting for me by my front door!



Attack on Black Reach may not make for the most advanced battle report out there, but hopefully this brought a little back about when you were first learning the game, struggling with rules and tactics and enjoying the complexities and drama than can develop from even the most vanilla setups.

Thanks for reading, and I hope you’ll check out the next episode of The Savage Batrep!
   
Made in fi
Longtime Dakkanaut




nicksavage wrote:
For this game, I borrowed a friend of mine who has everything you need to play 40k except an actual army of his own, and met up at our local FLGS. I’m playing as the Ultramarines while he is fielding my Orks. I’ll be building up the Ork army, and I wanted to give the marines a shot before I concentrate on orks.

This is actually a rematch, although the first game gets a big asterisk, as I was playing Orks that game and had misinterpreted Furious Charge to grant +1 A instead of +1 S. In my defense, the S and A are right next to each other on a keyboard, so this is a completely understandable mistake.


What, you have the keyboard memorized in your brain?

Nice looking, painted figs make this very visual match. But what were the lists, was it the whole AoBR? Marine army which comes in the box is much stronger, right?

Mr Vetock, give back my Multi-tracker! 
   
Made in us
Grovelin' Grot Rigger





Dayton, OH

Backfire wrote:
nicksavage wrote:This is actually a rematch, although the first game gets a big asterisk, as I was playing Orks that game and had misinterpreted Furious Charge to grant +1 A instead of +1 S. In my defense, the S and A are right next to each other on a keyboard, so this is a completely understandable mistake.
What, you have the keyboard memorized in your brain?


Yyy--no. Maybe!

Backfire wrote:Nice looking, painted figs make this very visual match. But what were the lists, was it the whole AoBR? Marine army which comes in the box is much stronger, right?


Here's the AOBR lists:

Space Marines - 585 pts
HQ Captain 100
Elite Dreadnought MM DCCW/SB 115
Elite 5x Tactical Terminators 200
Troops Tactical Squad Flamer ML 170

Orks - 450 pts
HQ Warboss PK 85
Troops 5 Nobz 100
Troops 20 Slugga boys, 2 Big Shootas 130
FA 3 Deffkoptas TL Rokkits 135

So with the new Orks I got I can add 135 points to the Ork army and even things up. They could definitely use a couple trukks and extra PKs, or a KFF or summat.

This message was edited 2 times. Last update was at 2011/09/24 19:49:16


 
   
Made in fi
Longtime Dakkanaut




I've always thought Ork Battleforce somewhat useless, as you get more stuff for less money from AoBR. Though, if you want Trukks and Bikerz in your army anyway, then why not, I guess. Also, AoBR doesn't contain any Shoota boyz IIRC.

Mr Vetock, give back my Multi-tracker! 
   
Made in us
Grovelin' Grot Rigger





Dayton, OH

Backfire wrote:I've always thought Ork Battleforce somewhat useless, as you get more stuff for less money from AoBR. Though, if you want Trukks and Bikerz in your army anyway, then why not, I guess. Also, AoBR doesn't contain any Shoota boyz IIRC.


I wanted to get trukks, bikes, and shootas in my army, so the Battleforce boxes will serve me well. More AoBR pieces would be nice when I want to add more slugga boys and do some conversions from the deffkoptas, though. I have a friend who want to start an army and get space marines, I told him I would help take any ork sprues off his hands
   
Made in us
Mekboy Hammerin' Somethin'





Damn, ya cheatin' git! Them orkz would've had ya if you'd played da rules. Good report, nice pictures, very honest text. But that was a lot of rule flubbing, I do believe you would've been in serious trouble if this was a by the book game, and if the orks had the other unit of boyz it deserved given the points disparity. Looking forward to seeing more of your stuff mate.
   
Made in us
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

What, you have the keyboard memorized in your brain?


asdf

the greatest password ever, simple, quick, not my dakka password so bugger off.
   
Made in us
Grovelin' Grot Rigger





Dayton, OH

gpfunk wrote:Damn, ya cheatin' git! Them orkz would've had ya if you'd played da rules. Good report, nice pictures, very honest text. But that was a lot of rule flubbing, I do believe you would've been in serious trouble if this was a by the book game, and if the orks had the other unit of boyz it deserved given the points disparity. Looking forward to seeing more of your stuff mate.


This was really my second game ever, same for my friend, so we're still working on the learning curve. Some of those rules are hard to remember until flubbing it costs someone the game... then you can never forget them!
   
Made in us
Posts with Authority





Boston-area [Watertown] Massachusetts

I really enjoyed this batrep, and thank you for painting the stuff in AOBR very nicely. Great work, and I look forward to more Ork on Marine action!

--Brian


Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
 
   
Made in us
Lead-Footed Trukkboy Driver





Boston

I really enjoyed your post-battle rule fixes such as, dreadnought ignores 2 and moves backwards 6 inches! haha, priceless
   
Made in us
Deadly Dark Eldar Warrior





San Pedro, CA

...to see if being within 6” of marines prevents them from regrouping (it doesn’t).


Just to be clear, if an enemy is within 6" of marines who are falling back, they do NOT get to regroup.

But it looks like a fun game! The models are painted well and you both seem to have a good grip on the rules. I miss the old days of such small, intimate battles...
   
Made in us
Boosting Space Marine Biker





Concord, CA

This is one of my favorite batreps ever. Two new hobbiests learning the game, messing stuff up and just having fun. Takes me back to when I first started. Great job painting up the models too. I hope you have a great time in the hobby!

Peace is an individual conquest; it has never been a deed of the masses. 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

beautiful paint jobs.. nice work

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in au
Shrieking Guardian Jetbiker




Perth, AUS

Nice painted armies i must say!

Don't worry too much about the rule errors at this stage, the best way to learn is trial and error IMO
Sounds like you guys had fun which is all that matters in the end really

Good stuff

Altansar -7k
Black Legion - 4k
My Blog - Getting It Done 
   
Made in no
Implacable Black Templar Initiate




Norway

The_Stormrider wrote:This is one of my favorite batreps ever. Two new hobbiests learning the game, messing stuff up and just having fun. Takes me back to when I first started. Great job painting up the models too. I hope you have a great time in the hobby!


+1

Can't wait for the next one

2500+pts

''Pain is an illusion of the senses. Despair an illusion of the mind'' 
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

Great report

The rules mistakes can be expected for a while, the more you play, the easier and faster your games will become Once you even up the points values and sort out the rules issues you'll have some really tight games on your hands. I look forward to seeing more

   
Made in hk
Water-Caste Negotiator






Loved the report. Great pictures. Great models and very simple. I wished the orks won but oh well =[


 
   
Made in us
Wolf Guard Bodyguard in Terminator Armor





Welcome to the game and welcome to Dakka.

I would like to start out by saying, damn nice report Nick. I cannot for the life of me get a decent report down with most of mine just being a quick breakdown of a game. It is nice to see another well written reporter here to add to the masses as well as being a new gamer to help encourage other new gamers as well.

Keep up the good work and I will be looking forward to your expanding army as well as more of your reports.
   
Made in us
Decrepit Dakkanaut






Madison, WI

Those armies LOOKED GREAT... and it sounded like you HAD FUN... what else can you really ask of a hobby, eh? Don't worry about the rules flubs, you'll get over those as time goes on. Get the points balanced between the two armies and you'll have a much more interesting time of it.

Great Bat Rep by-the-way. A fun read. Please keep them coming, love to see new people to the hobby sorting things out.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Adolescent Youth with Potential




NH

Good stuff guys. Unfortunately I'm not in your area to participate anymore. :(

WIP
 
   
Made in ie
Norn Queen






Dublin, Ireland

Absolutely loved it. I hope you dont take this the wrong way but it was so cute!
Just the basic BR boxed set, two new people to the game, battling away and learning as they go.

Great looking armies and some nice terrain too.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Painting Within the Lines






Not bad, honestly, for your first game! I've always wondered how the two forces match up out of the box; it appears more even than I thought. Rules flubs are inevitable, even when you get games under your belt (I still do it, and I've been playing for four years now).

Your forces look very good; I can't wait to see what you do with those NIB Orks!

   
Made in us
Grovelin' Grot Rigger





Dayton, OH

thechosen1 wrote:Your forces look very good; I can't wait to see what you do with those NIB Orks!


Well right off the bat I managed to tarpit myself with biker nob w/ painboy conversions. It's really not that hard of a conversion, but since they're my first ones I wanted to take my time with it. Should be ready to prime and paint tomorrow, though. I'll throw pics up when they're done
   
Made in us
Perfect Shot Dark Angels Predator Pilot





Vancouver WA

That was an awesome batrep, looks like you guys had a lot of fun. I'm also a noob and things like this make getting started less intimidating.

   
Made in ie
Devastating Dark Reaper





Great battle rep, even though you fuffed a few of the rules it didn't make the rep worse. Really well painted models helped a lot.
   
 
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