Switch Theme:

Imperial Guard vs Dark Eldar - 2,000 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Tower of Power






Cannock

As usual went to Powerfist Gaming in Stafford last night. I played against Jackson the clubs owner.

Imperial Guard "Steel Lions" - 2,000 points


HQ

Company Command Squad w/ Chimera - 4 x plasma guns
Company Command Squad w/ Chimera - 4 x plasma guns

Troops

Veterans w/ Chimera - 3 x meltaguns
Veterans w/ Chimera - 3 x meltaguns
Veterans w/ Chimera - 3 x meltaguns
Veterans w/ Chimera - 3 x plasma guns
Veterans w/ Chimera - 3 x plasma guns

Fast Attack

Vendetta
Vendetta
Hellhound

Heavy Support

Manticore - heavy flamer
Manticore - heavy flamer
Manticore - heavy flamer

Total: 2,005

Dark Eldar

HQ

Haemonculus
Baron Sathonyx

Elite

3 x Trueborn w/ Venom - 2 x dark lances - Venom w/ splinter cannon
3 x Trueborn w/ Venom - 2 x dark lances - Venom w/ splinter cannon
5 x Trueborn w/ Venom - 2 x dark lances - Venom w/ splinter cannon

Troops

5 x Warriors w/ Raider - blaster - Raider w/ flickerfield & aethersails
5 x Warriors w/ Raider - blaster - Raider w/ flickerfield & aethersails

10 x Wyches w/ Raider - haywire grenades - hekatrix w/ agoniser - Raider w/ flickerfield
5 x Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Warriors w/ Venom - blaster - Venom w/ splinter cannon
3 x Wracks

Fast Attack

Beastmasters - 4 x beastmasters, 6 khymerae, clawed fiend & 6 x razorwing flocks

Heavy Support

Ravager - night shield
Ravager - night shield
Ravager - night shield


Game: annihilation & pitch battle

Deployment

Jackson won the roll off and deployed first. From left to right, he deployed two units of Trueborn in a ruin with three Venoms hiding behind that ruin, two Venoms were off the Trueborn and Warriors who had Raiders were waiting to get into them. In the middle was the Beastmasters with Baron, Raiders both turned on their side to give cover along with two Venoms, Ravager and Wyches. Lastly on the right was the other two Ravagers, two Venoms and the Wracks along with the last Trueborn unit hiding in a bunker.

Ok Jackson has spread out his dark lances across the board too much. I'm going to take the lesser of two evils and deploy all my armour on the left hand side of the board, this will leave the two units of Trueborn and the two empty Raiders. I'll deploy the two Vendettas on the right of the board, wait for it, you'll see why







* Tactical Notes

To the untrained mind yuo maybe thinking WTF when I deployed both Vendettas on the right when I deployed all my armour on the left to avoid dark lances. Well I'll scout those Vendettas moving them flat out towards my armour castle, this will give them 4+ cover and also let them joint the av12 fortress. It also gives Jackson a false sense of hope .

My plan is to keep everything in formation and let the Hellhound roll out so it can burn some D.E scum. I know Jackson will probably try and take it out, but it doesn't bother me as I'd rather have my infantry intact. I suspect the Vendettas will get blasted too, shame they will, but I have plenty of other stuff which can deal with Dark Eldar. So if the 'Dettas are taking fire my weaker Chimeras and Veterans inside are not.

I'll also try and seize the initiative as going second against mech Guard is never cool
.

Turn 1

I scout my Vendettas towards my castle. I then attempt to seize the initiative but only get a 5, close but no cigar.

Jackson moves his units on the right flank 12" towards me to get into range, while a Ravager and Beastmaster unit come up the left flank in the open. The two empty Raiders with the sails move 36" and ram, one rams a Vendetta which fails to dodge, the Vendetta is stunned but the Raider is wrecked. The other Raider rams the Hellhound but fails to do any damage, the Raider is wrecked also.

Shooting dark lances from the Ravagers blast and I lose a Vendetta after I fail cover save. One Chimera holding plasma Veterans is immobilised and weapon destroyed, a CCS Chimera close by is immobilised and suffers weapon destroyed losing the multi laser, Chimera holding melta Veterans is wrecked - they pass pinning, another Chimera is shaken and the other CCS Chimera is immobilised. I think that's it!

My turn I move the suicide Hellhound over the wreck of the Raider in front of it towards the Beastmasters while the last Vendetta moves flat out and lands in the place where the Hound was. Everything else holds position.

Shooting the CCS tank (which was stunned or shaken, I forgot to mention) pops smoke along with the other shaken Chimera. Hellhound blasts the Beastmasters along with support from a Manticore, the Beastmasters take a morale check but are fine, but more importantly the Baron fails his shadow field save and is instagibbed by the Manticore. One Manticore fires triple blasters at the trio of Venoms behind the ruin on the left flank but every shot scatters, no damage here. Ravager supporting the Beastmasters is wrecked and one of the Venoms on the left flank gets shot by multi laser fire, it's wrecked and squad passes pinning test. Multi laser fire also manages to score weapon destroyed on a Ravager.

Kill points - Imperial Guard: 5 Dark Eldar: 2





* Tactical Notes

Ok a very good start for me into the game, which I must credit Jackson partly for as his suicide ramming Raiders just gave me two kill points - thanks Jackson! Now with those two empty Raiders down and a Ravager that's taken out some dark lances. Add in a wrecked Venom meaning that blaster in that unit probably won't be in range and a cut down Beastmaster unit means I shouldn't be taking a huge amount of damage all in all.

Next turn I'll blast the two Ravagers flanking around and pop the Wyches Raider, then I'll gun them down. Remaining fire will go into the Beastmasters and the Trueborn with the dark lances.


Turn 2

Jackson flanks his two Ravagers ronud the bastion while a empty Venom moves flat out to the Trueborn in the bunker. Wyches move up in their Raider and bail out with Beastmaster support, along with two Venoms, Warriors bail out of one Venom, the other is empty. Two Venoms behind the ruin on the left move up 12" and the Warriors bail out threatening the Hound with blasters.

Shooting the Hellhound gets shot up by blasters and dark lances but is only crew stunned. Ravagers again blast the immobilised Chimera and score weapon destroyed taking the heavy flamer and stunning the tank, not that matters. I think that's about it for Dark Eldar.

In assault Wyches charge the immobilsed Chimera and score another stunned result I think. Beastmasters charge a Chimera I can't remember the result, but they do wipe out the unit of Veterans which they multi-assaulted.

My turn I remain in position, well a single tank pivots and moves about a inch and a squad of plasma Veterans bail out their stunned, immobilised and weaponless Chimera by the Wyches.

Shooting I issue FRFSRF to the plasma squad to get more shots on the Wyches, they fail. I blast the Wyches anyway along with a heavy flamer from the Command Squad tank and plasma guns from the Command Squad, Wyches are dead. Beastmasters get blasted by plasma, multi laser and heavy flamer only three models in the unit remain. Vendetta blasts a Ravager and wrecks it, multi lasers blast the other Ravager and score immobilised. Manticores blast, one direct fires at one of the two Venoms in front, two shots hit other scatters onto the unit close by, after the dust has settled one Venom is fried and one squad is wiped out, the other squad has two dudes left who pass morale. Another Manticore bombs the Trueborn, one geezer lives in one unit and the other has a few left - both pass morale test. The last Manticore bombs the two Venoms which are supporting the Wyches, squad is destroyed and so is the Venom, empty Venom is stunned.

Kill points - Imperial Guard: 11 Dark Eldar: 4





* Tactical Notes

I've managed to take a massive lead here, which is due to the fact that Jackson disembarked three of his Warrior squads; two gave me kill points. Manticores just bombed the crap out of them and the Venoms and wrecked house. I've also managed to take out a Ravager, immobilised another so hopefully I can use that bastion to my advantage and thinned out the Trueborn and Beastmasters. I only have to worry about the other Trueborn who are still on the right flank, remaining Beastmasters and the Trueborn in front of me. Everything else is out of threat range or not significant to pose a serious problem.


Turn 3

Jackson's turn sees limited movement. He moves the tattered surviving Warriors onto terrain while their Venom moves and lands by the stunned one and Wyches empty Raider. Venom holding the Trueborn turns about and moves flat out towards the bastion landing behind it.

Shooting dark lances and blasters fire at the Hellhound but it's only shaken after Jackson has some bad dice rolls. The immobilised Ravager fires and takes out the immobilised and weaponless Chimera. Venoms fire at the plasma Veterans on foot, half are gone but they pass morale.

Plasma Veterans get charged by the Beastmasters and torn to pieces.

My turn I move the shaken Hellhound 18" towards the left flank. I move two tanks out, one melta one plasma so they can start nailing Venoms and Trueborn.

Shooting CCS in multi laser-less tank fires at the Wyches Raider, but I kill three Guardsmen with gets hot! rolls and the Raider takes a immobilised result only. Plasma Veterans do better and frag a Venom while multi lasers blast the two Warriors in terrain and they die. Manticores fire again, they hit the Trueborn and the single Trueborn is toast. Beastmasters get shot to death by multi lasers and plasma, they fail morale and fall back giving me a kill point as they cannot regroup.

Kill points - Imperial Guard: 14 Dark Eldar: 5



* Tactical Notes

Not as much death as I wanted this turn, but truth be told I think I don't need it. I did want to take out the last Ravager, the Wyches Raider and supporting Venoms and frag both Trueborn with the Manticores. I guess I've done enough as the Beastmasters are now falling back and Jackson only has a Ravager, Raider, Trueborn unit in the ruin and Trueborn in the Venom for anti tank - oh not forgeting a Warrior unit hiding in the ruin too.

My plan next turn is to use the Hellhound to burn the Dark Eldar in the ruin while Manticores frag those Trueborn. Vendetta and multi laser fire will focus on the last Ravager. I should be safe after all of that.


Turn 4

I don't think Jackson moves anything this turn...

Shooting lances from the Trueborn in the Venom and Warriors in the ruin blast the Hellhound but it passes all cover saves or takes no damage. Not sure what the Ravager and Trueborn in the ruin fire at.

My movement I move the hellhound up to the ruin to burn Dark Eldar while the two Chimeras on the move roll up.

Shooting Hellhound burns and leaves a single Warrior left - they pass morale. Multi lasers and plasma blast the Trueborn Venom, it's wrecked and one Trueborn dies to after fire. Wyches Raider suffers weapon destroyed which will do nicely and the stunned Venom by it is taken out. Trueborn in the ruin gets bombed by Manticores and is destroyed and the last Ravager is wrecked.

Kill points - Imperial Guard: 17 Dark Eldar: 5





Turn 5

Jackson moves the last operational Venom 24" towards the bunker the Wracks are in, that's it.

Shooting lances from the Trueborn now on foot and the blaster from the solo Warrior blast the Hellhound but best result is immobilised - that's it.

My turn the Hellhound finishes off the single Warrior while Trueborn get blasted by multi laser and plasma, they do well on cover saves but the solo Trueborn fails morale and falls back. I do bomb the Wracks with indirect fire, second shot goes off the board and Wracks go to ground for a 2+ cover save.

Kill points - Imperial Guard: 20 Dark Eldar: 5

At this point we call it a day as Jackson only has a Venom and Wracks left, which are the other side of the board and cannot do anything to my armour. We call it a day at this point.

Summary

Wow that was a slaughter! I knew Jackson would have a uphill battle against my Guard, but I thought his mass of dark lances would do more damage. But when he deployed spread out I managed to counter that putting one Trueborn unit out the game for three turns, so in total they lost 6 shots. It also meant the Ravagers had to flank around and only could fire at limited targets - they also had no cover and were easily blown to bits. Add in the suicide Raiders this meant Jackson had limited lances to actually deal with my armour. The Hellhound then absorbed a lot of punishment from blasters when Jackson bailed out multiple squads of Warrior out of his transports - a big no no.

I think if Jackson would have kept his units more together, perhaps a little more terrain and maybe moved his Venoms up as a fleet moving them flat out towards me he would have put more pressure on me. He would have been better flanking his Beastmasters around the bastion to the two immobilised tanks - these would have been easy kills and he would have cover, add in that I had limited fire power which could have drawn LOS to him if he had taken that angle of attack.

I'm not sure if I made any mistakes. Perhaps I let the Vendettas be bait too much as I do value them, but Jackson would have fired at them anyway. I think castling up and remaining static paid off well making Jackson come to me and he had limited units to hit me all at once due to my deployment. I think units of the match go to the Hellhounds, in a single round of shooting they knocked up four kill points and in total got me about six.

I'll be playing Jackson again next week, this time Kan Wall!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Sinister Chaos Marine





There are a couple different problems in the DE, that I saw that probley didnt help him out but heres two:

1. Why is he putting Trueborn w/ dark lances in venoms? DL is a heavy weapon and can not be shot if the venom moves. I also run the 3 Trueborn 2DL squad, but set them up mid field in cover and just let them shoot for 83 points.

2. Where the hell is the terrain? Against IG and he approves an open field, should have just gave up right there.

P.S. Doing a tank castle in the corner of the board is cheese and you should be ashamed.



   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Lunchmonkey wrote:There are a couple different problems in the DE, that I saw that probley didnt help him out but heres two:

1. Why is he putting Trueborn w/ dark lances in venoms? DL is a heavy weapon and can not be shot if the venom moves. I also run the 3 Trueborn 2DL squad, but set them up mid field in cover and just let them shoot for 83 points.

2. Where the hell is the terrain? Against IG and he approves an open field, should have just gave up right there.

P.S. Doing a tank castle in the corner of the board is cheese and you should be ashamed.





Tank castles not cheesy lol, especially if his opponent got those wyches close!

Well done Mercer, your opponent definitely needs a bit of work on his list!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in gb
Tower of Power






Cannock

Lunchmonkey wrote:There are a couple different problems in the DE, that I saw that probley didnt help him out but heres two:

1. Why is he putting Trueborn w/ dark lances in venoms? DL is a heavy weapon and can not be shot if the venom moves. I also run the 3 Trueborn 2DL squad, but set them up mid field in cover and just let them shoot for 83 points.

2. Where the hell is the terrain? Against IG and he approves an open field, should have just gave up right there.

P.S. Doing a tank castle in the corner of the board is cheese and you should be ashamed.





1. The Trueborn with lances wasn't in Venoms. They just took them as dedicated support more fire power. If you read the report properly you'd notice that the Trueborn were setup in a ruin on the left flank and a bunker on the right flank, appears you didn't read the report.

2. More terrain definately should have been on the board.

Ashamed of using my head and keeping my gak together and not deploying like a mong so I get killed? Yeah right, nothing cheesy it's just common sense and tactics, something it appears you do not think off. Why exactly am I going to deploy so his lances are in ranged? Why would I do that?

Zid wrote:
Lunchmonkey wrote:There are a couple different problems in the DE, that I saw that probley didnt help him out but heres two:

1. Why is he putting Trueborn w/ dark lances in venoms? DL is a heavy weapon and can not be shot if the venom moves. I also run the 3 Trueborn 2DL squad, but set them up mid field in cover and just let them shoot for 83 points.

2. Where the hell is the terrain? Against IG and he approves an open field, should have just gave up right there.

P.S. Doing a tank castle in the corner of the board is cheese and you should be ashamed.





Tank castles not cheesy lol, especially if his opponent got those wyches close!

Well done Mercer, your opponent definitely needs a bit of work on his list!


It's not cheesy at all. It's a valid tactic. What dumbass is going to deploy so the lances are in range? No one. Stupid thing to say.

I don't think it's too bad, but needs to be sorted out. I'll help him as we had a discussion last night

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Sslimey Sslyth




Yeah, I have to agree about the terrain. There really isn't a reason to bother playing a game with that little terrain, especially not against parking-lot IG.

Methinks y'all should have a terrain building day.
   
Made in gb
Tower of Power






Cannock

I totally agree. When I go there I get more terrain out when playing with D.E. That's not 25% not even 10% actually. I did comment to Jackson saying he's a braver man than me playing with so little terrain.

TBH mate the club has loads of terrain, they just don't put enough out.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Twisted Trueborn with Blaster




goose creek, SC

I have a suggestion for terrain if your interested it's something me and my friend do every time we play. We split the board into 6 squares and we roll a d3 for each square to see how many pieces of terrain will be in that square. Then we roll a d3 for each piece to see what size to put(1 is a small piece, 2 medium etc) and then you put the pieces in the terrain you are in charge of. Which is the two side squares and the middle square on the other side. It gives the battle a little more variety as the table could end up all sorts of ways and no one side is necessarily gonna be better since each side is made by both opponents.

Deathbringers 5500
"we are the defenders of humanity, we are the bringers of death."
Waaaghallans 4000
"We dont fight fer food, or fer teef, or guns, or cos we's told ta fight. We fight cos we woz born ta fight. And win."
Kabal of the Bleeding Shadows 1500
"Fear not the darkness. Fear that which the darkness hides."

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination



 
   
Made in us
Sslimey Sslyth




What I usually like to do, and I know several other people who do this, too, is to simply cover 25% of the board with terrain.

Mark off a 2' by 3' quarter of the board. Fill it as completely as possible with terrain. Don't be shy to go over, as the 25% recommendation in the main rules is listed as a "minimum" figure and suggests using more. After getting that amount of terrain out, arrange it around the board as fairly as possible.

I always try to have at least half of the terrain used be large enough to completely block LOS to something as large as a Land Raider.
   
Made in gb
Tower of Power






Cannock

As mentioned guys in the report this is at a club. they have stacks of terrain and the tables are already made up. if someone needs more terrain they can easily help themselves. i did mention to Jackson about the terrain on the table.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Regular Dakkanaut




Pretty sure that's an illegal beast pack.
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Guess I'll be the first to say it...

Nice report. I liked it, pictures were ace.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Haemonculi Flesh Apprentice






Nice report, I like to see that you play the vets like I do and bring plasma, I hate reading mech IG lists that only spam melta... To be honest at first I thought you were the DE as his scheme seems similar to yours ; )

   
Made in us
Trigger-Happy Baal Predator Pilot





Bakersfield, CA

Mercer since your list was 5 pts over I say you forfeited the game and lost even though you won. No, Im just kidding. It was a great game and I liked seeing Dark Eldar against Mech IG since now I see how IG plays against DE. The pictures were really helpful. I still havent decided how i want to run my DE army but from seeing your friends I only saw alot of anti infantry and not enough anti-tank to take down your mech army. How do you like using Manticore instead of Hydras? Whats your main targets for them?




nWo blackshirts GT Team Member

http://inthenameofsangunius.blogspot.com/?m=1 
   
Made in us
Regular Dakkanaut




Can someone else confirm for me (no BRB on me atm): Don't ramming attacks from skimmers into skimmers negate the "dodge" save?
   
Made in us
Trigger-Happy Baal Predator Pilot





Bakersfield, CA

Saptilladerky wrote:Can someone else confirm for me (no BRB on me atm): Don't ramming attacks from skimmers into skimmers negate the "dodge" save?


Yes. They do. Skimmers cant dodge skimmers.




nWo blackshirts GT Team Member

http://inthenameofsangunius.blogspot.com/?m=1 
   
Made in gb
Tower of Power






Cannock

Saptilladerky wrote:Pretty sure that's an illegal beast pack.


Hmmm don't think so. 4 x Beastmasters, 6 x Khymerae, 4 x Razorwing Flocks and 1 x Clawed Fiend. That's max devil dogs for one Beastmaster, 2 Flocks per Beastmaster and the Fiend for another.

Cryonicleech wrote:Guess I'll be the first to say it...

Nice report. I liked it, pictures were ace.


Thanks man.

Red Corsair wrote:Nice report, I like to see that you play the vets like I do and bring plasma, I hate reading mech IG lists that only spam melta... To be honest at first I thought you were the DE as his scheme seems similar to yours ; )


I love plasma Vets! They wipe the smile off monstrous creatures, Terminators and Space Marines. Spamming melta isn't the way forward. It's sort of the same, Jackson uses a green for his main colour while mine are blue.

Julnlecs wrote:Mercer since your list was 5 pts over I say you forfeited the game and lost even though you won. No, Im just kidding. It was a great game and I liked seeing Dark Eldar against Mech IG since now I see how IG plays against DE. The pictures were really helpful. I still havent decided how i want to run my DE army but from seeing your friends I only saw alot of anti infantry and not enough anti-tank to take down your mech army. How do you like using Manticore instead of Hydras? Whats your main targets for them?


At first when I read your comment I thought incoming troll . Anti tank wise I think he 19 dark matter weapons, my list has 30 dark matter weapons, so that's a fair few more.

I've never used a Hydra tbh mate. Like my Manticores too much

Saptilladerky wrote:Can someone else confirm for me (no BRB on me atm): Don't ramming attacks from skimmers into skimmers negate the "dodge" save?


Thanks for the info, I didn't know that

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Castling tanks in corners stopped being cheesy when infiltrators and scouts became able to outflank and multi-charge them and their bubblewrap to pieces. If mercer's opponent wants to risk a castle attack with no support, corner castling is a valid punishment!

   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

mercer wrote:
Saptilladerky wrote:Pretty sure that's an illegal beast pack.


Hmmm don't think so. 4 x Beastmasters, 6 x Khymerae, 4 x Razorwing Flocks and 1 x Clawed Fiend. That's max devil dogs for one Beastmaster, 2 Flocks per Beastmaster and the Fiend for another.


It is an illegal beast pack. You need 1 master for every 5 Khymera, 1 for every 2 flocks and 1 per clawed fiend. To make this legal you'd need take an extra master or loose 1 Khymera.

   
Made in us
Trigger-Happy Baal Predator Pilot





Bakersfield, CA

Gorechild wrote:
mercer wrote:
Saptilladerky wrote:Pretty sure that's an illegal beast pack.


Hmmm don't think so. 4 x Beastmasters, 6 x Khymerae, 4 x Razorwing Flocks and 1 x Clawed Fiend. That's max devil dogs for one Beastmaster, 2 Flocks per Beastmaster and the Fiend for another.


It is an illegal beast pack. You need 1 master for every 5 Khymera, 1 for every 2 flocks and 1 per clawed fiend. To make this legal you'd need take an extra master or loose 1 Khymera.


Gorechild The way your describing it, It looks fine to me. 1 master for a total of 6 Khymeras, 2 masters for 4 flocks, and 1 master for 1 fiend. 4 Beastmasters total. Unless you have to take another Beastmaster for that 1 extra khymera. You say its one for every five though so that means 2 masters for 10 khymeras.




nWo blackshirts GT Team Member

http://inthenameofsangunius.blogspot.com/?m=1 
   
Made in gb
Tower of Power






Cannock

lindsay40k wrote:Castling tanks in corners stopped being cheesy when infiltrators and scouts became able to outflank and multi-charge them and their bubblewrap to pieces. If mercer's opponent wants to risk a castle attack with no support, corner castling is a valid punishment!


Lindsay, I think that's the first time I've ever agreed with you

Julnlecs wrote:
Gorechild wrote:
mercer wrote:
Saptilladerky wrote:Pretty sure that's an illegal beast pack.


Hmmm don't think so. 4 x Beastmasters, 6 x Khymerae, 4 x Razorwing Flocks and 1 x Clawed Fiend. That's max devil dogs for one Beastmaster, 2 Flocks per Beastmaster and the Fiend for another.


It is an illegal beast pack. You need 1 master for every 5 Khymera, 1 for every 2 flocks and 1 per clawed fiend. To make this legal you'd need take an extra master or loose 1 Khymera.


Gorechild The way your describing it, It looks fine to me. 1 master for a total of 6 Khymeras, 2 masters for 4 flocks, and 1 master for 1 fiend. 4 Beastmasters total. Unless you have to take another Beastmaster for that 1 extra khymera. You say its one for every five though so that means 2 masters for 10 khymeras.


He's right. It's 5 Khymerae per Beastmaster, I thought it was 6. Either I got it wrong in the bat rep looking at the third photo for deployment.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Huge Hierodule





Louisiana

Julnlecs wrote:
Gorechild wrote:
mercer wrote:
Saptilladerky wrote:Pretty sure that's an illegal beast pack.


Hmmm don't think so. 4 x Beastmasters, 6 x Khymerae, 4 x Razorwing Flocks and 1 x Clawed Fiend. That's max devil dogs for one Beastmaster, 2 Flocks per Beastmaster and the Fiend for another.


It is an illegal beast pack. You need 1 master for every 5 Khymera, 1 for every 2 flocks and 1 per clawed fiend. To make this legal you'd need take an extra master or loose 1 Khymera.


Gorechild The way your describing it, It looks fine to me. 1 master for a total of 6 Khymeras, 2 masters for 4 flocks, and 1 master for 1 fiend. 4 Beastmasters total. Unless you have to take another Beastmaster for that 1 extra khymera. You say its one for every five though so that means 2 masters for 10 khymeras.


No, it's illegal.

1 beastmaster - 5 khymera.
2 beastmasters - 4 razorwing flocks
1 beastmaster - 1 clawed fiend.

Your 6th khymera is illegal. Drop the dog or hire another dogcatcher.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Tower of Power






Cannock

I know, I posted above saying I got it wrong after checking the images

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Crazy Marauder Horseman






Sheffield, United Kingdom

I like how Imperial Guard can have loads of tanks, seems incredibly Cheesey but a lot of fun

Blood for the Blood God  
   
Made in gb
Crazed Gorger



Colton

I think that if you hadn't gone 5 points over the DE would have won...easily!

You are such a cheese spamming mega-noob, I would table your IG before you had even deployed ha ha lololol noob

Nice batrep man
   
Made in gb
Tower of Power






Cannock

Therunabout wrote:I like how Imperial Guard can have loads of tanks, seems incredibly Cheesey but a lot of fun


Why is it really cheesy for? Dark Eldar can have 9 skimmers which can fire 108 4+ poison shots. It's just how it is.

Metallicarule wrote:I think that if you hadn't gone 5 points over the DE would have won...easily!

You are such a cheese spamming mega-noob, I would table your IG before you had even deployed ha ha lololol noob

Nice batrep man


cheers dude you need to start playing 40k again so I can whip your newbie ass again

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Crazed Gorger



Colton

mercer wrote: cheers dude you need to start playing 40k again so I can whip your newbie ass again


I'm sure that in a few weeks I'll grow bored of Skaven and yearn for the firing of Scatter Lasers again lol
   
Made in gb
Tower of Power






Cannock

lol. Change of subject you're loving this blog thing aren't you? That last comment was a weirdo though, comments like that feth me off. Just no need for it.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Crazed Gorger



Colton

mercer wrote:lol. Change of subject you're loving this blog thing aren't you? That last comment was a weirdo though, comments like that feth me off. Just no need for it.


Yeah man, I'm enjoying it I've even found the button to put spaces between the paragraphs lol.

Back on topic now, Mercer is a noooooob trollololololol
   
Made in us
Dakka Veteran






Good God...

That was painful to read and the pictures only made it worse! I've seen more cover in a strip club on a friday night.


The whole thing was the Dark Eldar losing momentum to the IG firing line one turn after another.

I'm no expert in DE, but I would imagine his best option would of been a setup for a strong turn 2 behind cover. Yeah, mantis would of still hurt, but damn man lol... ramming vendettas with raiders?!

Anyways, excellent read! The tank castle was the pro move to go with.

I am really interested to see a fully mech BAs army go against a fully mech IG army! Had any yet?

"AM are bunch of half human-half robot monkeys who keep tech working by punching it with a wrench And their tech is so sophisticated that you could never get it wrapped it out" thing a LITTLE to seriously. It also goes "Tau tech is so awesome I wish I was Tau and not some stupid Human" thing.

-Brother Coa Sig'd For the Greater Good 
   
Made in gb
Crazy Marauder Horseman






Sheffield, United Kingdom

mercer wrote:
Therunabout wrote:I like how Imperial Guard can have loads of tanks, seems incredibly Cheesey but a lot of fun


Why is it really cheesy for? Dark Eldar can have 9 skimmers which can fire 108 4+ poison shots. It's just how it is.

Metallicarule wrote:I think that if you hadn't gone 5 points over the DE would have won...easily!

You are such a cheese spamming mega-noob, I would table your IG before you had even deployed ha ha lololol noob

Nice batrep man


cheers dude you need to start playing 40k again so I can whip your newbie ass again


Yes but Imperial guard have much harsher tanks then the Dark Eldar, I wouldn't personally use Imperial guard myself but I like there tank models

This message was edited 1 time. Last update was at 2011/10/06 01:49:52


Blood for the Blood God  
   
 
Forum Index » 40K Battle Reports
Go to: