Switch Theme:

A possible Alliance  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Thinking of Joining a Davinite Loge





Fort Hood (Tx)

So I'm writing fluff for my IG regiment and my Hive fleet so here is my idea.
The Kinrath Korp is considerd renegade regiment but they don't worship chaos but broke off from the IoM.
They Have secret trading with other IG regiments that know there story, they still fight in the Emporers name but don't kill Xenos (except Orks)
on site and have worked with eldar and tau with out betraying them.
They share planet with a hive fleet. (My other army i'm doing fluff for) but they arn't hostle to each other but work together. (I will explane it later on)

The planet Kinratha (aka my name) has extreamly hard soil it made it extremly hard to build factorys and buldings ect...
it also just about all mountains and oceans.


To begin it was a small Hive fleet that attacked the planet and the Kinrath regiment belived they could fight them off with little trouble.
Because of the soil and the planet layout the trynaids lost all but a few skirmishes around the planet. The General of the 7th Kinrath Korp
would have a reacurring dream where he would see nothing but hear a voice in telling him that a greater threat would appear and overwelm them, then he would wake up. A report came in that a ork Waaaagh was inroute to the planet and the regiment knew full well that they couldn't fight both the tyranids and the orks. The same day was inspecting a platoon,a Hive tyrant and shrikers dropped from the sky and surrounded the General and his guards. but in that second the Tryanids didn't attack and for some odd impulse the general yell "Hold fire!" the guardsmen and officers stood in shock weapons drawn watching the Tyrant staire at the General, And at that moment the general heard the voice again. It echoed in his head "We need each other! a greater threat is approaching" after a long pause the general broke the silence "Do you propose a mutual alliance?" The voice echoed again "Yes".....(I still need to creat the rest of the fluff but its going to end like surrounding planets are infested with orks and the Hive fleet uses them to for bio-mass and the Kinrath regiment and the Hive tyrant work together in defence of the planet ect...)

so ya my question is would this alliance work out in any way? and i know my grammer and spelling arn't great


Check out my slow progressing work blog Vlka Fenryka 
   
Made in gb
Servoarm Flailing Magos





Background.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Longtime Dakkanaut




Maryland

No.

No, no no no.

This is 'Chaos Grey Knights' level of wrong.

********

Then again, just do it. Tell anyone who looks at you funny to jog on.

This message was edited 2 times. Last update was at 2012/01/29 05:30:52


   
Made in us
Fresh-Faced New User





Wheres the OMNOMNOM of the planet?

There is no spoon

The Cavalrymen 3000p BT
The Corpus vitorium ig 8000p IG
The warhost of Brak 4000p WoC  
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Bugs don't speak English.

Check out my Youtube channel!
 
   
Made in us
Fixture of Dakka





Brother SRM wrote:Bugs don't speak English.

Neither do Imperial Guardsmen.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in au
Norn Queen






You don't join the Tyranids.

They eat you.
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Current fluff as stands? No, it doesnt make sense.

On the condition that you never intend to field them as one united army the only concept I could come up with is:

The Kinrath Korp worship the concept of the tyranids as a herald of the end times, becoming obsessed with their nature of destruction and evolution. They seek to emulate those that they worship, adorning their armour with parts of their fallen gods and attacking their foes in a feral and unrelenting way. They know they arent worthy to share the presense of their gods, instead ravaging worlds cut off by hive fleets to continue the slaughter.

That way they arent "together" but the Guard are a little crazy, incredibly obsessed fanatics that have yet to get consumed. And the Hive fleet itself largely has bigger things to eat but will likely end up eating the guard at some point.

Edit: For clarity they wouldnt be an alliance, wouldnt fight together, and arent a combined faction.

This message was edited 1 time. Last update was at 2012/01/29 09:55:51


Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in gb
Hauptmann




In the belly of the whale.

You aren't doing it right, that alliance could never work out.

kestril wrote:The game is only as fun as the people I play it with.


"War is as natural to a man as maternity is to a woman." 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






What Melcavuk said. That'd be a good way to justify the alliance.

Back in the day, Tyranids used to have humans in their thrall. Just bear in mind that their relationship wasn't one of friendship or even mutual benefit, but something more akin to worship... or slavery.



War does not determine who is right - only who is left. 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Tyranids can understand and speak other languages - Genestealers especially.

But yeah - them holding the army in thrall, the army being a genestealer cult of some sort.

or on the outside - the nids being a small hive ship that split off and the planet infected it with some horrible disease - it's incapable of major reproduction of even leaving the planet - it also hasn't the strength to do little more than sustain itself as-is, and churn out the occasional new unit.

Thus it is incapable of eating the world, it needs to be careful as its current forces are pretty much all it has to work with - and thus it sends stealers out to thrall and recruit human minions.

Resulting in an 'alliance' of sorts, where the nids are securely on top. Mayhaps allowing more freewill to the humans due to whatever the disease is weakening their ability to control, but eventually the stealers would be able to replace the guard alltogether.

If you're going to create bizzare near-impossible fluff or alliances you need to come up with an equally crazy yet believable reason for it.

This message was edited 1 time. Last update was at 2012/01/29 14:11:11


   
Made in us
Thinking of Joining a Davinite Loge





Fort Hood (Tx)

I like both melcavuk's idea and ovion's idea


Check out my slow progressing work blog Vlka Fenryka 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

I like the Genestealer cult idea. The regiment need not be thralls, merely serve an aristocracy of Genestealers. Your fluff is too much friendship is magic and not enough GRIMDARK.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Both ideas also give you a fantastic chance for converting, provided that you arent too shy in that field you'll end up with something amazing.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Enginseer with a Wrench





-Loki- wrote:You don't join the Tyranids.

They eat you.



Hey they is joining. Albeit not they way intended but that's besides the point.

3000
3000
2500

on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.

 
   
Made in us
Nasty Nob on a Boar






Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT

Or you could do the flip side and have your general, who is also a scientist, unlocks the secret of the hive mind and takes control of a splinter fleet of Tyranids

 angel of ecstasy wrote:

You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.


2000  
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

It would be more believable to make an alliance with the talking space butterfly.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in de
Decrepit Dakkanaut







Was that alliance before or after IG made a peace treaty with a Hurricane and a ceasefire with a meteorite shower?

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in gb
Screaming Banshee






Cardiff, United Kingdom

Even a genestealer cult will still willingly lie down and let themselves be omnom'd when the fleet actually arrives.

   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Yeah, sorry, but this is on par with Chaos Grey Knights. No, just no.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Fighter Ace





Zendikar

Orks are LESS dangerous than 'nids. A very short alliance could probably be worked out with the Orks. But 'nids? NO.

This message was edited 1 time. Last update was at 2012/01/30 02:06:26


 
   
Made in us
Thinking of Joining a Davinite Loge





Fort Hood (Tx)

TheAngrySquig wrote:Or you could do the flip side and have your general, who is also a scientist, unlocks the secret of the hive mind and takes control of a splinter fleet of Tyranids
You sir and a genius


Check out my slow progressing work blog Vlka Fenryka 
   
Made in de
Decrepit Dakkanaut







More likely that the Hive Mind unlocked the secret of human control and made the Regiment a Genestealer Cult army
(Still, usually even those are eaten when the main fleet arrives).

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Abhorrent Grotesque Aberration





kinratha wrote:
TheAngrySquig wrote:Or you could do the flip side and have your general, who is also a scientist, unlocks the secret of the hive mind and takes control of a splinter fleet of Tyranids
You sir and a genius


This.

It's the only way that "relationship" could work. Nids eat their own after devouring a planet of all life. The biomass is stored and reconstituted on demand. The ultimate in star trek "replicators"

However, there is an instance in the nid book where inquisitor Kryptman basically guided the nids to a planet of orks in order for them to duke it out. Maybe your general heard about it and, combined with some psychic talent are herding a splinter fleet around.

Maybe the general combined nid DNA with human to create some psykers that exude their own "hive mind" overriding the nids tie back to momma nid. I think you'd have to make a case that the unit is operating with the inquisition in some manner though. After all, some of those guys operate outside of the IoM in weird and entertaining ways.


Automatically Appended Next Post:
I guess my point is that someone is going to be in control of this "alliance" and unless it's going to be very temporary, it better be your human faction.

This message was edited 1 time. Last update was at 2012/01/30 18:54:23


------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

That kind of relationship would have to play out exactly like Starcraft. And don't you dare make a Kerrigan figure. The fluff won't bear it. They're weapons, not characters.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in us
Longtime Dakkanaut





Blacksails wrote:Yeah, sorry, but this is on par with Chaos Grey Knights. No, just no.


Nobody forced you to read or post in the thread. Several other people don't like it and still found ways to come up with something slightly more plausible. You're not being productive or helpful by posting this.
   
Made in se
Sneaky Striking Scorpion





Sweden

Nonononononooonnoonnoono.

Alaitoc Eldar: 5000p

Vampire Counts: 3000p

Death Korps of Krieg: 7000p

World Eaters: 2000p 
   
Made in us
Kid_Kyoto






Probably work

kinratha wrote:So I'm writing fluff for my IG regiment and my Hive fleet so here is my idea.
The Kinrath Korp is considerd renegade regiment but they don't worship chaos but broke off from the IoM.
They Have secret trading with other IG regiments that know there story, they still fight in the Emporers name but don't kill Xenos (except Orks)
on site and have worked with eldar and tau with out betraying them.

This is good. Silly though it seems at times, I've liked the more recent pieces of fluff that create a grey area beyond the dogmatic "Suffer not a xenos to live."

Unfortunately, the part that you were really counting on doesn't make sense, as other people have mentioned. I like the idea of a scientist/inquisitor type having developed a means of controlling the Nids. As others mentioned, it's like the Kryptmann thing, except maybe your guy got his research and was more successful at it?

And here's the thing: Tyranids are a force out of Geiger and Lovecraft. They represent an alien intelligence that is far beyond the realm of human comprehension. I look at it like trying to understand the actions and motives of the hive mind is about as effective as trying to understand the psyche of a squiggoth. It's a Bad Idea. What we do know about them is that tendrils evolve largely independent of each other based upon their immediate threats, they typically consume all the biomatter at a planet, and they have a means for 'infesting' other sentient creatures.

Based upon that, I don't think it would be completely impossible to come up with some fluff centered around a particular tendril that, for some inscrutable purpose, has taken a more permanent hold on the local human populace and is puppetting them for use against the other local inhabitants.

Ooooh! I just got it. Some local population has developed an effective mechanism to prevent Nids from directly attacking their planet. Some kind of airborne toxin harmful only to Tyranid DNA, or some other Macguffin that otherwise prevents further assimilation. Perhaps new Tau technology on a nearby planet. As a result, your IG were overrun and are being coerced psychically/chemically/biologically into subservience. There's also some possible openings here for cool conversions. Models with prehensile tentacles sticking out of their fatigues or something. Anyway, they now use your IG to assail the otherwise impenetrable planet.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Rented Tritium wrote:
Blacksails wrote:Yeah, sorry, but this is on par with Chaos Grey Knights. No, just no.


Nobody forced you to read or post in the thread. Several other people don't like it and still found ways to come up with something slightly more plausible. You're not being productive or helpful by posting this.


For all you know, somebody had a gun pointed at my head screaming "Read this thread right now, and post a reply...or else!" *Trigger cock*

Ironically enough, your post is equally unproductive.

Allow me to clarify. The Nids are a brand new threat to the galaxy, and with the dogmatic approach of the IoM, there is to only be war when these two forces approach. IG kill Nids, and Nids kill IG. Nids don't have feelings, they just have hunger, that is all. The hive mind is incomprehensible to anything not a Tyranid, and consequently, no cooperation can ever be achieved with them.

Now, for the IG to 'control' the Nids in any way, you'd have to break a lot of established fluff or cleverly dance around it. The IoM doesn't tolerate the use of Xenos anything (with maybe the exception of radical inquisitors, but admittedly my knowledge of them is limited), so creating some form of control device/spray/gene manipulation is largely out of the question. Since birth, every citizen has been told over and over again that anything not an Emperor worshiping human should be shot/killed/burned on sight. Its hard to conceive of a situation in which a regiment would eschew all that and use the Nids as a weapon. I, for one, as private Bloggins, wouldn't trust in the slightest in those terrifying nids.

There are plenty of wacky and possible alliances between normal enemies, but the nids just devour. That's all they do, thats all they ever will do. So short of the regiment being a genestealer cult, I can't see a plausible way to make it work without awkwardly dancing around a significant number of established fluff and general in universe logic.

Of course, just my opinion. I am a bit of a fluff nazi, so take what you want from all that.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Regular Dakkanaut



SoCal

Blacksails wrote:
Rented Tritium wrote:
Blacksails wrote:Yeah, sorry, but this is on par with Chaos Grey Knights. No, just no.


Nobody forced you to read or post in the thread. Several other people don't like it and still found ways to come up with something slightly more plausible. You're not being productive or helpful by posting this.


*snip*

Now, for the IG to 'control' the Nids in any way, you'd have to break a lot of established fluff or cleverly dance around it. The IoM doesn't tolerate the use of Xenos anything (with maybe the exception of radical inquisitors, but admittedly my knowledge of them is limited), so creating some form of control device/spray/gene manipulation is largely out of the question. Since birth, every citizen has been told over and over again that anything not an Emperor worshiping human should be shot/killed/burned on sight. Its hard to conceive of a situation in which a regiment would eschew all that and use the Nids as a weapon. I, for one, as private Bloggins, wouldn't trust in the slightest in those terrifying nids.

There are plenty of wacky and possible alliances between normal enemies, but the nids just devour. That's all they do, thats all they ever will do. So short of the regiment being a genestealer cult, I can't see a plausible way to make it work without awkwardly dancing around a significant number of established fluff and general in universe logic.

Of course, just my opinion. I am a bit of a fluff nazi, so take what you want from all that.


As the fluff stands, I agree. BUT . . .

If the next revision of the Tyranids Codex is given to Him-Who-Must-Not-Be-Named, I wouldn't be surprised to find Tyranid "dynasties" suddenly appearing, along with zoanthropes who secretly establish communication with IG psykers and Hive Tyrants who have their own personal code of honor. THEN, the OP concept might actually work.

"Word to your moms, I came to drop bombs." -- House of Pain 
   
 
Forum Index » 40K General Discussion
Go to: