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Made in us
Shunting Grey Knight Interceptor




texas

Seems kool. I recently bought one just because its kool looking. But kinda scared to put it out. 205+ points for av12. And gosh there is so much kool stuff on it, it seems hard not to upgrade the heck out of it. I'm using a purifier based army. Just want some input here.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, its a pricey and costly gun ship. It should stay in reserve if necessary and go flat out when it arrives. Cover is hard to claim with it. Its quite suitable to carry a full unit of Purifiers mainly kitted out for cc. And keep the upgrades low.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in cn
Shunting Grey Knight Interceptor




Fuzhou, China

For GK storm raven

1: put your death star in it.
Draigo+5 paladins, or Librarian+paladins/purifiers

2: if you can't go first, put it in reserve and flat out 24" when arrive.

3: 24" forward and shoot 1 MM, next turn you can move 12", disembark units inside, and shoot every weapons you have.

4: give it a serch light is a good idea, for the DOW mission and new necron solar pulse

This message was edited 1 time. Last update was at 2012/02/05 09:24:48


Don't worry, Draigo will protect you guys!

1850
(W32-D7-L8) 
   
Made in gb
Monstrous Master Moulder





Essex,, England

In my experience a Storm Raven either works really well, or you get some unlucky rolls and it goes down in flames. Chances are, as it LOOKS imposing, it is going to act a bullet magnet, so pretty much every gun capable of destroying it going to be turned on it for a while. It really depends what points you are playing, at 1000 points or below it isn't worth it.


 
   
Made in us
Tail-spinning Tomb Blade Pilot



Texas

winnertakesall wrote:It really depends what points you are playing, at 1000 points or below it isn't worth it.


I just played a "test game" with ~500pt GK vs. Necrons, the GK player pulled out Coteaz, 2xHenchmen, 2xRazorbacks w/Lascannon + plasma, and one of these puppies. It basically ate my army single-handed while the rest of his army watched.

Necrons are weak in direct fire AP, canoptic scarabs don't deal well w/skimmers, the Gauss glancing hits are mostly negated by the Stormraven's Psychic Pilot, it gets a cover roll for moving flat-out and can still fire, its mindstrike missiles are "defensive" weapons and can fire free at a ridiculous (for a "defensive" weapon) of 72", etc. etc.)

The GK version is exceptional. Against Necron CC based AT, it's game-breaking.
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

I run a SR based list, 'Nobody Expects the flying inquisition', the entire premise is to drop every threat in my army right into assault as quickly as possible... not really that innovative, but pretty effective for a 'coin flip army' in the rarely played 2500 point range. My risky but fun strategy is to load everything (3 big death squads & Three Ass/Sword ven.noughts) into storm ravens, with a librarian in the middle, Flat out (cast shrouding), Teleport 3 Dreadknights into threat range, and whatever survives assaults in the following turn.

Psychic pilot, PotMS, Ceramite Plating, and a generous carrying capacity make the GK Storm Raven worth every point.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

Mine always dies due to my lack of ability to roll cover saves, but it gets the guys to where they need to be. I don't know if that's better than a Rhino or not, but it seems to do ok. You generally get a shot or two with it and it draws a lot of fire away from other important targets.


http://www.3forint.com/ Back in Action! 
   
Made in fr
Regular Dakkanaut





Rulebook FAQ 1.5 :
Q: If a transport vehicle is destroyed in a Movement phase in which it has moved flat out, what happens to any embarked models, as passengers may not disembark from a vehicle that has moved flat out in that Movement phase ? (p70)
A: They are removed as casualties.
Seems frighteningly straightforward to me. Isn't it very risky to rely on that cover save when one lucky shot could make a fething lot of points go down in a fiery crash ?

Edit : disregard, a brainfart of mine. Thought for some reason it applied to the entire turn.

This message was edited 1 time. Last update was at 2012/02/07 11:51:03


 
   
Made in us
Stealthy Warhound Titan Princeps






What happens to a dreadnought?

Its never removed as a casualty...
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Horst wrote:What happens to a dreadnought?

Its never removed as a casualty...
The rules don't prevent a Dreadnought being removed as a casualty, they just don't offer a standard scenario where it would occur. For instance, Void Missiles would remove it as a casualty, no questions asked.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

That rule only applies if it happens in your own movement phase, so unlikely to ever happen. In fact, can't think of a scenario where a skimmer could actually fall foul of this rule?

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

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Made in ca
Veteran Inquisitorial Tyranid Xenokiller






I agree with junk, SRs are fantastic but are big fire magnets, if you can use a pair, it will force your opponent to split fire on them instead of focusing it. Also unload the troops inside as quickly as possible so that now your opponent has the 2 SRs AND whatever was inside them to worry about.

On a personal note against my friend and his Tau my one SR took a total of 9 penetrating/glancing hits and made every single cover save, he was not happy.
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

azreal13 wrote:That rule only applies if it happens in your own movement phase, so unlikely to ever happen. In fact, can't think of a scenario where a skimmer could actually fall foul of this rule?
It was written to break Dark Eldar rushes. They'd ram their skimmers into a vehicle and hope it wrecked their transport so the now disembarked squad could assault.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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Made in us
Discriminating Deathmark Assassin






I actually run two SRs in my inquisitor list. Fairly stripped down: I run TLMM, TLPC, extra armor and if I have the points hurricane bolters. Nothing inside. They always fly flat out for the 4+ cover. They have two, maybe three missions. Mission one: melta tanks, mission two: plasma troops that fell out of the tanks and mission three: Kill Mephiston Lord of Cheese with 8 MindStrike missiles which can always be fired if he's in the right arc. The extra armor is so I don't have to make fortitude rolls. I can ignore 1's thanks to POTMS anyway. It's the twos that kill me.

I also run 6 psyrifle dreads and six razors (3 with TLHB and 3 with TLAC). So while the SRs look scary all by themselves - when you've got a wall of psylead coming at you from down range the SRs don't look as bad.

Agree with another poster about reserving if you didn't get the first turn. Although I run Coteaz so I get to reroll to steal initiative but still....don't want to take that chance.

I've heard rumors that SRs may be going supersonic soon. If that happens I may run three

This message was edited 1 time. Last update was at 2012/02/06 20:28:42


 
   
Made in fr
Regular Dakkanaut





Derp, that'll teach me not to read in a hurry. Thanks for the correction and info.

I like the Stormraven, but I'm a bit bothered by its transport capacity... Yes, it's the same as a Land Raider Redeemer, which I find to be a bit just on Terminator seats. I can see a 10-man Purifier squad with the HQ of your choice being a solid hammer unit in a flying Assault Vehicle, but does it work as well with termies/paladins ?

This message was edited 2 times. Last update was at 2012/02/06 21:45:36


 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

Stormraven is better than Land Raider (any variant). It is 50 pts cheaper, come with Twin-linked Multi-melta by default AND have the ability to Flat-Out.

Flat Out and shoot TLMM at the Land Raider blowing it up is just S T U P I D.

Of course, it ignores melta rule so good luck killing it with melta.
   
Made in fr
Tzeentch Veteran Marine with Psychic Potential





France

Hyd wrote:Derp, that'll teach me not to read in a hurry. Thanks for the correction and info.

I like the Stormraven, but I'm a bit bothered by its transport capacity... Yes, it's the same as a Land Raider Redeemer, which I find to be a bit just on Terminator seats. I can see a 10-man Purifier squad with the HQ of your choice being a solid hammer unit in a flying Assault Vehicle, but does it work as well with termies/paladins ?


Yes it does... Paired with said LR.
I use a LRC to distract fire from the stormraven. One has the Paladins (usually 7+HQ in the LRC) and the other has regular GKT (with a basic inq for nades and wounds).

If your opponent is struggling for antitank, it's a tough choice to decide what to hit.

In low points game, I use only the stormraven, with a small 5-men paladin squad + HQ. Paired with an assault dread, yummy.

   
Made in fr
Regular Dakkanaut





You've given me food for thought Seb !

I take it you meant a Dreadnought carried by the Stormraven. Would you mind telling us more about it ? I like what "yummy" implies, want moar All the more so since it would be a deviation from the revered psyfleman.

This message was edited 1 time. Last update was at 2012/02/08 13:53:16


 
   
Made in us
Neophyte undergoing Ritual of Detestation






West Virginia

1750 I run a storm raven with 9 DCA's 2 Crusaders and an Inquisitor with Rad Grenades and Hammerhand.

The Stromraven has TL MM and Psybolt Assault Cannon (Had 20 extra points other wise I wouldn't have wasted the points on the psybolt)

Other than that "Death star" the rest of my army is heavy on the shooty and not so much on the assault

Strengths:
It is cheaper than the Landraider.
It delivers the DCA's much better than a Landraider could.
It is my primary AV 14 killer.
It makes my opponent prioritize the Stormraven or my Psyflemen
The SR and the Psyflemen let my gun lines and razor backs go untouched.

Weaknesses:
It doesn't have frag assault launchers so I avoid assaulting into cover with it. (DCA's don't have grenades)
It is almost always held back in reserve turn 1 so I loose 1 turn of shooting.

Bex

My GK Army Build - http://www.dakkadakka.com/wiki/en/User:Bex

"Drive me closer I want to hit them with my Nemesis Force Weapon!"

: Win 3 / Loss 2 / Draw 0
Daemons banished: 2X Daemon Prince, 4X Obliterators, 1X Possessed Land Raider 
   
Made in fr
Tzeentch Veteran Marine with Psychic Potential





France

Hyd wrote:You've given me food for thought Seb !

I take it you meant a Dreadnought carried by the Stormraven. Would you mind telling us more about it ? I like what "yummy" implies, want moar All the more so since it would be a deviation from the revered psyfleman.


In my FLGS, the basic "anti-paladins" tactic (don't smile, you know it's out there) seems to count on a counter charge unit in the vicinity of potential targets. So I bring an AC dread with them. Gives me options :
- charging straight with the dread, waiting /shooting with paladins
- the contrary
- charging 2 different units

I also give the opponent anti tank units a choice between shooting the dread or shooting the SR, avoiding high strentgh (read paladin ID) weapons on the paladins. Only problem so far is the concentration of this force, and the cost of this combination : 6 paladins + SR + dread) is around 600 points, not counting the eventual IC. This implies I can unload all the hitch-hikers without getting the SR shot down (and there comes the LRC for target saturation, but that's high point games).

I really want to test a double deathstar variation of this with 2x SR + paladins + dread, Draigo in one and libby in the other.

This message was edited 1 time. Last update was at 2012/02/08 23:26:11


   
Made in ca
Regular Dakkanaut





if there would be someone that uses their SR in a BA army, would you allow me ta chat with you a bit on tactics and get a couple of questions confirmed?

Would not wish to clutter the forum up
   
Made in us
Shunting Grey Knight Interceptor




texas

The post is about storm raven. Not GK specific. Your questions are welcome here.

 
   
Made in ca
Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

Agen wrote:if there would be someone that uses their SR in a BA army, would you allow me ta chat with you a bit on tactics and get a couple of questions confirmed?

Would not wish to clutter the forum up


I run 2 SR's in my BA army. For a mech list I run them empty or 1 with a dread. for any other list I usually run Assault Termies or DC (If I want to have a little fun)

skycapt44 wrote:
FYI optimus is the cheesiest player I know


DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ 
   
Made in us
Calculating Commissar






I run 1 SR in my BA. Assault Cannon, MM and hirricane bolters. Has not failed me yet, it works really well as a spear head. I can either use the AC and HB to clear out infantry or the AC and MM to pop tanks. I useually have 5 assault terminators, a reclusiarch and a priest w/ a power weapon inside to throw at nice squishy targets.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Irked Necron Immortal




@Agen...Here's what I do. I hope it gives you a general idea for how to make them work.

I run a Stormraven with MM and LC carrying 5 DC with power weapons, a Reclusiarch, and a DC Dreadnought. Depending on the opponent, the Stormraven is either a counter assault vessel or a sacrificial assault vessel.

If my opponent only has a few long range units, such as a SW list with 2-3 units of Long Fangs and 3-4 units of Grey Hunters in Rhinos, then the Stormraven will be my counter assault element. My BA army wants to shoot your mech off the table and then use the Stormraven's speed to get the assault against your softer scoring units with my DC units. The Stormraven will spend turn 1 shooting every weapon at a long range threat to remove it. Having 4 Bloodstrike missiles and a TL LC focuse on one high profile target can really help me achieve fire superiority. I prefer to have them fire at mech because of the AP 1, but Devastators (and equivalents) are good targets, too.

If my opponent starts the game having more threats in the shooting phase, then my Stormraven is going to die (or at least get immobilized). Sometimes you just have to know that certain units of yours are going to die, but at least you can make sure they fulfill as much of their intended purpose as possible. Against a good shooty army, I want my Stormraven to be an AT magnet for at least a couple of turns. So it will move flat out, hit something with its MM, and have 2 hammer units within assault range of his infantry. This forces my opponent to deal with the 3 units I just put on his half of the table, or he's going to lose a couple of scoring units on my next turn. Hopefully I pass enough cover saves to force him to commit more of his army to kill the Stormraven and DC than he wanted to.

/$.02

This message was edited 1 time. Last update was at 2012/02/15 18:47:21


 
   
Made in us
Shunting Grey Knight Interceptor




texas

Finally got to use my storm raven. Gosh what a fire magnet but I can see why. It is devastating vs ground troops and can bring in the hurt. Put purifiers in it and a ven dred. Launched in close and assaulted the heck out of my enemy. Was shot down the round after, but it certainly was worth its points.

 
   
 
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