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Made in us
Stormin' Stompa





Rogers, CT

mostly all those things in the FAQ has literally set my 'pumped for the game' meter from max to meh.
Seriously. It better have everything else AWESOME if none of my favorite things are in it.

   
Made in us
Veteran ORC







Battle Brother Lucifer wrote:mostly all those things in the FAQ has literally set my 'pumped for the game' meter from max to meh.
Seriously. It better have everything else AWESOME if none of my favorite things are in it.


Same, though more of from Max to Going to be good.

Less of a "OMG OMG OMG OMG OMG OMG OMG OMG OMG *INHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALE* OMG OMG OMG OMG OMG OMG", to more of a "Going to play it for a week straight"

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Made in ca
Deadly Dark Eldar Warrior




Ontario

Hopefully it isn't as easy as oblivion. One you get 4 sigil stones with 25% chameleon in Oblivion, you become...God?

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Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

thunderpanda wrote:Hopefully it isn't as easy as oblivion. One you get 4 sigil stones with 25% chameleon in Oblivion, you become...God?

You don't even need to get those sigil stones...
5 grand soul gems and a cheap as chameleo spell will set you up for 100% chameleon.

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Made in us
Liche Priest Hierophant






And honestly, I think that the inclusion of Enchanting as a skill, as well as Smithing, will balance a lot of that out. And the dual-wielding will hopefully keep Magical play from being too boring, as well.

I think that's actually a lot of why they needed to leave it to a single-piece body armour- time. They could have made individual armour bits, but they'd all have to work together, they'd all need to be well-designed in their own right, they'd all need to be modeled and meshed and shaded and lit individually, and with the level of detail they're putting in to basically everything in Skyrim, it'd take a whole lot of time to do. They could have fifteen-hundred different pieces of armour in Morrowind because each piece was ten polygons and a texture. Oblivion needed to get rid of the Pauldrons because clipping needed to be avoided in the newer, more detailed graphic setting. Skyrim needs unitards because pretty much every inch of every thing is going to be individually detailed, I bet.

And the less time spent on making meshes, the more time could be spent on designing interesting dungeons, quests, and working the bugs out of the AI system and dual-wielding system.

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Made in us
Irradiated Baal Scavanger




Pomfret

Battle Brother Lucifer wrote:mostly all those things in the FAQ has literally set my 'pumped for the game' meter from max to meh.
Seriously. It better have everything else AWESOME if none of my favorite things are in it.

that faq was horrible, crushed all my favorite expectations for this game
it better have so many different armor and weapon combos and different factions that i will be distracted from a lack of old fun stuff

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Made in us
Stormin' Stompa





Rogers, CT

It did promise a ton of armors, but they will be connected.
I'm hoping its just pants + torso on one piece, and we get L&R pauldrons, and L&R gauntlets again

   
Made in us
Liche Priest Hierophant






Ooh, actually yeah, that'd be okay. It's doubtful, but it'd be cool.

L/R boots would just be odd, though.

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Made in us
Stormin' Stompa





Rogers, CT

Different boots would be tough to do, and be confusing
I miss different gauntlets though

   
Made in ca
Fixture of Dakka




Kamloops, BC

Wow, no mention of being able to change female character's breast size what the feth is wrong with these developers!

This message was edited 1 time. Last update was at 2011/07/09 06:39:01


 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Anvildude wrote:And honestly, I think that the inclusion of Enchanting as a skill, as well as Smithing, will balance a lot of that out. And the dual-wielding will hopefully keep Magical play from being too boring, as well.
.




God I hope so. The magic in Oblivion is just dreadful. I mean, its pretty when you cast, but thats about it. Add some friggin finesse to it or something. The video I saw that had some magic use in it did look promising though. Im still pumped and I know Ill be playing the hell out of it come Christmas, but like everyone else, Im praying for a perfect game


Automatically Appended Next Post:
Battle Brother Lucifer wrote:Different boots would be tough to do, and be confusing
I miss different gauntlets though



Hey, Maybe I want to make a character that wears 1 boot and 1 shoe, or no shoes....or a sock

This message was edited 1 time. Last update was at 2011/07/10 04:08:32


 
   
Made in us
Liche Priest Hierophant






I've always wanted to do a character that wears nothing but Heavy Armour on his/her one side, and nothing but light armour on the other. Maybe Medium for the Cuirass and Helm.

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Made in us
Lone Wolf Sentinel Pilot





In Revelation Space

Anvildude wrote:I doubt you'll even be able to levitate with the console, or at least not properly. The engine probably won't allow it.

And even aside from that, it's the fact that, hey, there's apparently this entire branch of magicks that's just been forgotten since the second coming of Nerevar, just for 'balance'. Sure, it lets you get out of sticky situations, like when you're surrounded by Frost Atronachs. How exactly is that a bad thing? Am I just supposed to keep dying and re-loading the save file until I win? Bye bye immersion! I mean, come on, not even a decent Jump spell, or any way to raise your Acrobatics really high without the game glitching out? And no Slowfall, even! What happens if my delicate little mage gets knocked off a cliff by a clanfear?


I don't Fast Travel in Oblivion, because it breaks the immersion. I'd appreciate it if there was at least the option of taking a boat, or a carriage or something instead of going to the map and being all "Herp derp, I'ma teleport, even though I don't know how".


You couldn't levitate in oblivion, could you? Anyway, if you can turn on Noclip like you could in fallout 3 or oblivion, that is pretty much levitation.



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Made in gb
Storm Trooper with Maglight





West Sussex, UK

All of these things are really minor, I doubt that the game is going to be ruined just because you can't levitate or have the body armour different to the leg armour.

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Made in gb
Decrepit Dakkanaut






UK

The armour is a surprisingly major problem. I know that i'd like to be able to mix-and-match armour that I prefer the looks of, maybe to get better stats than a different combination.

Having suits of armour as a single piece forces things onto you; you might like the chestplate but hate the legs. In Oblivion, you could easily swap them out, maybe for better looking legs with similar stats, but in Skyrim you'd have to hunt around for a better looking set with similar or better stats, or try and ignore it.

If you played a warhammer army you didn't like the models of, eventually you'd get sick of it and wouldn't play it; that's the same concept as this; you'll eventually get sick of not being able to find things that appeal to you or get annoyed with lugging the same ugly armour set around, and you won't play it.

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Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Not bothered by the armour to be honest... I mean look at fallout 3 and new vegas, they both have no issues with armour and they both use the unibody armour system.
   
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[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Aye, I can see where you are coming from Avatar 720, I can certainly remember folks in WOW running gear of a lower type for the look regardless of stats. Not just on the RPer servers either.

Hell, even myself. My lvl 83 Orc Rogue up to the point I stopped playing, had a lvl 69 eyepatch just because she looked cool with it on.

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Made in us
Stormin' Stompa





Rogers, CT

I despise FO3 because of the uniarmor. It ruined the fun that could have been had by mixing pieces. Besides, its a wasteland, you should HAVE to mix n match pieces.

   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

The thing is in most games the armour is designed as a set anyway, meaning most mix and match combinations look awful.
   
Made in us
Stormin' Stompa





Rogers, CT

True, but in FO3, having random parts of scrap and a piece of power armor would be cool. The most fun I have in morrowind/oblivion etc is getting epic armor combos, as well as having to collect all the parts to make a set.

   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Yeah that is a pretty niche part of the game though you must admit.
   
Made in us
Stormin' Stompa





Rogers, CT

Maybe so, but for games all about customization, uniarmor is extremely lame

   
Made in gb
Joined the Military for Authentic Experience






Nuremberg

The little niggles won't bother me. I don't care if armour comes in sets or about the specifics of enchantments or abilities. I want Skyrim to feel real, to feel populated, and for adventuring to stay tough up until the end. I'd like the auto-leveling to be limited too. Have certain areas that are dangerous and others that are safe at the start. Sounds like they are doing that, so I'm happy.

   
Made in au
Esteemed Veteran Space Marine





Australia

Avatar 720 wrote:
Hold on. Stop right there, Mr. Howard. The method in Oblivion did not work well. It was horrible. I'll accept that you probably ought to have a workstation and/or some tools to properly Enchant stuff, but it was pissing terrible having to feed a fresh soul gem to your weapons every twenty swings.


It did work well, the fact it depleted fast was not an issue caused by the way enchanting worked, it was caused by attempted balance. Having larger charges with the same system would be completely fine.

Then again, you could always get an NPC to recharge your weapon for you.


LOL its only after reading these comments i realise WHAT THE HELL i was supposed to do with the hundreds of soul stones i had nicked and picked up. I just got a NPC to recharge it. I was younger and more impatient so i just skipped whatever they said about the dumb stones.

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Made in gb
Joined the Military for Authentic Experience






Nuremberg

I hope they have an "azura's star" equivalent in this game- that thing makes recharging items so much less tedious!

   
Made in us
Liche Priest Hierophant






They'll probably have Azura's Star. It was in Morrowind as well.

Seems like one of the main Artefacts, along with the Masque of Clavicus Vile, and that Razor thing. And Wabbajack. And Volendrung, etc.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Stormin' Stompa





Rogers, CT

I hope its like morrowind where you can find artifacts randomly, not just from quests

   
Made in eu
Boom! Leman Russ Commander






I'm not too fussed by the armour thing, I'd prefer the sets to look really good than to have horrible looking armour and it be interchangable.

The rest is all meh, as long as the story an combat make up for the lack of somethings it won't affect my final opinion of the game

   
Made in us
[MOD]
Solahma






RVA

If mark/recall, levitate, and having mismatched armor are what you call the definitive elements of a good Elder Scrolls game . . . well, you're doing it wrong.

Meanwhile, I like that you can have followers. But what's this about getting married? I sense Molyneux's foul influence.

Most important news: you can keep playing the game after finishing the main quest. Lesson learned.

   
Made in ca
Fixture of Dakka




Kamloops, BC

I hope you can have romantic relationships with NPC's, in this one. I'm annoyed that the the only ranged weapons mentioned at this moment are bows, it would nice for ranged non-magic characters to have other options like crossbows, spears, throwing axes, etc.
   
 
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