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![[Post New]](/s/i/i.gif) 2015/06/13 10:54:20
Subject: New Sisters of Battle Codex Tactica
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Confessor Of Sins
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Hybrid Son Of Oxayotl wrote: Acidian wrote:What really annoys me with the codex is what Rihgu said. Allowing rending on space marine heavy bolters. Because we only have one unique thing with sisters, removing that and giving it to other factions just annoys me so much.
But what about Eviscerators? Those are pretty emblematic of the Ecclesiarchy, right, so marines should not get them?
Next C: SM will include the Exorcist, Astartes pattern that shoot 2D6 missiles and is AV14/13/12…
My main issue with the new SM dex.
No real care for the new shinies apart from all the ones that were unique to AS last month......
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2015/06/13 13:31:54
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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dracpanzer wrote: pretre wrote:
PenEngines can't go in Drop Pods. They aren't infantry and they aren't dreadnoughts.
Well, that's just, annoying... my RG just inherited five more I guess. Going to be forced to spring for wings and beer for my local opponents, they've been being nice too me.
Thx much pretre!
If your group tolerates homebrew, I've got a Dominica-Pattern Drop Pod that can carry a Pengine here. Also highly customizable Frateris Militia that you can turn into anything from Guard Lite to Eviscerator-wielding Redemptionists.
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![[Post New]](/s/i/i.gif) 2015/06/13 15:09:48
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Hybrid Son Of Oxayotl wrote:
As Mallich noted, I said “Would be played with”.
If you look at the fluff for the frateris militia, redemptionists are just one specific subtype of what frateris militia is supposed to cover.
Would you deny that Sisters of Battle and Redemptionists are both heavily linked in the fluff to the Ecclesiarchy and the religious fanatic theme? Would you deny that Redemptionists and Sisters make much more natural allies than Redemptionists and Marines or Marines and Sisters ?
No, you're changing the goalposts.
I'm simply saying that Eviscerators are not some special to sisters thing, as you were both in this thread and every new marine thread. BTW, I think the over-evangelization of SOB in non-SOB threads is actually harmful for our cause.
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![[Post New]](/s/i/i.gif) 2015/06/13 16:25:41
Subject: New Sisters of Battle Codex Tactica
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Hallowed Canoness
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pretre wrote:I'm simply saying that Eviscerators are not some special to sisters thing, as you were both in this thread and every new marine thread.
I said, or at the very least meant, that it was an Ecclesiarchy/religious fanatics thing. I never complained about priests having them in IG.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2015/06/13 23:06:10
Subject: New Sisters of Battle Codex Tactica
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Hallowed Canoness
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I was more referring to the squads full of rending Bolters, actually...
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2015/06/13 23:58:23
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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Meh, it started with BA being able to take 5-man assault marine squads with 2 specials and a free transport.
The one advantage I've always seen with sisters is that a 5-sister BSS is less useless than a 5 man tactical squad.
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![[Post New]](/s/i/i.gif) 2015/06/14 00:47:48
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Wanna hear some heresy? I found a use for seraphim and MM heavies!
Counts-as sky hammer allies to my space wolves.
Now to get four more multimeltas. Anyone got spares?
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![[Post New]](/s/i/i.gif) 2015/06/14 00:53:55
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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I do. For some reason I bought a whole bunch at some point.
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![[Post New]](/s/i/i.gif) 2015/06/14 01:08:11
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Oh, I'm gonna feel dirty. I'll need to paint two drop pods to actually be SOB colors too.
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![[Post New]](/s/i/i.gif) 2015/06/14 05:20:02
Subject: Re:New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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Hi all, I'm a recently rebooted Sororitas player learning the new edition. I've been playing on and off since RT, but the most recent hiatus has been 10 years, so the learning curve is steep. This thread has been exceptionally useful, especially the last several dozen pages since the digital codex met 7th edition. I built my first lists with your discussions in mind and would love any feedback anyone has to offer.
Here's the 1500 I took this evening in an 8-1 loss to Dark Eldar/Harlequins/Haemonculus Coven:
Celestine
Jacobus
BSS x9, Flamer/Heavy Flamer/Combi Flamer, Priest, Rhino
BSS x16, Flamer/Heavy Flamer/Combi Flamer, Priest w/ Maul, Priest w/ Litanies (w/ Jacobus)
Doms x5, Melta x3, Simulacrum, Priest, MM Immo, Laud Hailer
Seraphs x10, Hand Flamers x2 (w/ Celestine)
Rets x10, Heavy Bolters x4, Simulacrum
Exorcist
Exorcist
It wasn't the most balanced or focused list, but I was eager to try both characters with their bodyguard units and as many unit types as I could squeeze into a game. The basic story went like this: I went first, scouted the Doms, and killed his Harlequin psyker; he got an Exorcist on each of the first turns. His Reserves arrived on turn 2 without issue. Doms got shot out of their transport and had to hunt for more targets. They eventually found the Haemonculus Coven, which they only got a couple of wounds into. Rets got castled up in a ruin and ran low on targets. Seraphs took down a skimmer but bogged down on the DE character inside, who was a match for Celestine. Foot mob and Jacobus got slowed down by a terrain squeeze and eventually took out a skimmer full of warriors. In the end we called it in Turn 5, he with 2 objectives and two dead Exos for the scenario VPs (Big Guns?), I with undamaged but isolated Rets, Jacobus and a third of his blob, and two melta Doms running for their lives.
My top moments were Ignoring Cover on that sneaky psyker for First Blood, rounding up the rest of the Harlequins, and getting the classic one-two punch: MM Immo pops a transport and Flamers from an adjacent squad finish the survivors. Biggest issues on my side: forgetting Acts of Faith and War Hymns half the time, some clutch rolls (failed AoF, failed Hit & Run), lack of fire discipline. Big things on his side: the Coven is a tough nut to crack, the skimmers full of Warriors put out a high volume of fire, and three rogue Harlequins take a while to track down.
Overall it was a great return to the hobby, but I got thoroughly trounced. I feel like I am redundant in some areas and could economize on Priests and Simulacra, but I was missing the Veteran Superiors in the game as far as LD and answering challenges. Not sure about squad loadouts, but I liked the melta Doms running ahead of a Rhino full of flamers... the 2000-point list I'm working on adds another of each of those. I'm also considering footslogging Troops, 3x Immo Doms, 3x Exos... I only have six Rhino hulls to work with.
Anyway, thanks for a great and informative thread so far... feedback and suggestions most welcome!
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![[Post New]](/s/i/i.gif) 2015/06/14 07:02:14
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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I generally don't find veteran superiors useful. Most of your units, if they get in melee can only really hope to slow down the enemy (mind you, this is useful if you're say preventing a Riptide from shooting).
I think the biggest issue is your squads are too big. For example the 4 extra sisters in the ret squad are probably not doing much if you're castled up deep in your half.
Seraphim are not good in melee other than preventing Celestine from being overwhelmed. They're only S3 with nothing special :(
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![[Post New]](/s/i/i.gif) 2015/06/14 09:28:45
Subject: Re:New Sisters of Battle Codex Tactica
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Confessor Of Sins
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MacPhail wrote:Biggest issues on my side: forgetting Acts of Faith and War Hymns half the time, some clutch rolls (failed AoF, failed Hit & Run), lack of fire discipline.
Remembering Acts of Faith is a tricky one, though War Hymns is easier if you keep thinking "yay Close Combat, i can re-roll my saves"... "oh wait, Hymns!" Did you roll a 6 for Hit & Run? tough luck, because with Celestine in that squad, that's the only fail result (with her Initiative). (checking you knew this) I feel like I am redundant in some areas and could economize on Priests and Simulacra, but I was missing the Veteran Superiors in the game as far as LD and answering challenges.
The standard superiors can still accept/issue challenges, though i'm not sure, as Mavnas says, there is much point. CC=death is usually the best way to see it. Apart from that 16xSister+All the priests Squad. They steam-roll anything. So, for the comments on the list (and yes, some extra Priests and Simulacra in there) i'll just colour code: Green = perfect, no change Orange = change needed Red = probably best removed. MacPhail wrote:Celestine Jacobus BSS x9, Flamer/Heavy Flamer/Combi Flamer, Priest, Rhino BSS x16, Flamer/Heavy Flamer/Combi Flamer, Priest w/ Maul, Priest w/ Litanies (w/ Jacobus) Doms x5, Melta x3, Simulacrum, Priest, MM Immo, Laud Hailer Seraphs x10, Hand Flamers x2 (w/ Celestine) Rets x10, Heavy Bolters x4, Simulacrum Exorcist Exorcist Dominions ( YMMV) tend to jump out, kill something, and die. If that happens to you too, make sure you've only spent the points you needed on them: - 4 Melta guns, possible Superior combi-melta, but only if you have spare points, The MM Immo and Laud Hailer. They don't need anything else to kill what they need to kill. Don't forget you re-roll that Act of Faith with the Laud Hailer... Seraphim work well as 5-girls just to shield celestine. Depends how long you want her around i guess, but in my experience, they die quite fast in CC anyway.... 5 or 10. I'd go 5 Rets and save some points, but they need survivability: A Bastion, Aegis, or just have 6-7 of them rather than 10, but that might be just me.... Same for the small BSS: Drop the priest, the 4 extra girls, and just do as much Drive-by shooting as you can before you bail and die. With the spare points, just get a copy of the same Squad. Then you have 2 Rhinos of 5 girls shooting and flaming around the board. As for the big squad, just max out to 20 Girls. You could have 3 priests, but 2+Jacobus is more than enough. At 2000 Pts, i've had a good game where you add Celestine to that Squad, drop the seraphim. She tanks most of the incoming fire until they find something to get in CC with. Walk them right through the middle of the board, i'm sure the enemy will either stay well away (you deny the whole centre board) or just die when you assault them. To put it into context, that same 20-girl squad + Jacobus +2 priests + Celestine won me a 2000pts game of The Relic because Ultramarines Scouted a Landraider with Grav-Centurions+Tigurus+Librarian, where my Exorcists got the Land Raider, his FellBlade (7" template, S7 AP3) shot twice at the Squad and Celestine Tanked all 18 Wounds (over 2 Turns) but died after tanking another 3 on Turn 3, only for that Squad to then charge the centurions, kill them and claim the Relic.
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This message was edited 1 time. Last update was at 2015/06/14 09:29:03
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2015/06/14 10:56:57
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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I tend to be hesitant to allow Celestine to take S6+ hits, even if they're AP3. I am very good at rolling 1s.
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![[Post New]](/s/i/i.gif) 2015/06/14 14:59:41
Subject: New Sisters of Battle Codex Tactica
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Confessor Of Sins
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Mavnas wrote:I tend to be hesitant to allow Celestine to take S6+ hits, even if they're AP3. I am very good at rolling 1s.
But that was basically her only Role in that squad. Either that, or that entire (Game-winning) Squad would be instantly removed.
I'm not sure how Celestine solo does against Centurions + Tigurus + Libby, but probably not that well...
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2015/06/14 15:11:55
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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Mavnas wrote:I generally don't find veteran superiors useful. Most of your units, if they get in melee can only really hope to slow down the enemy (mind you, this is useful if you're say preventing a Riptide from shooting).
I think the biggest issue is your squads are too big. For example the 4 extra sisters in the ret squad are probably not doing much if you're castled up deep in your half.
Seraphim are not good in melee other than preventing Celestine from being overwhelmed. They're only S3 with nothing special :(
I put veterans in my dominion squads for the LD9. I like the extra reliability for the AoFs.
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![[Post New]](/s/i/i.gif) 2015/06/14 16:14:32
Subject: Re:New Sisters of Battle Codex Tactica
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Defending Guardian Defender
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I'm not sure if this belongs in the YMDC thread but since this is my go to sisters thread i thought i would ask it here. If Celestine joins another unit (without AoF or Hymns) can she still use her AoF since she is technically dead or does she still count as being part of that unit? I wanted to stick her with some deep striking grey knight allies.
Thanks always enjoy reading this thread!
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![[Post New]](/s/i/i.gif) 2015/06/14 20:25:22
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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She's not part of he unit when she uses it since she's just a token.
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![[Post New]](/s/i/i.gif) 2015/06/14 20:25:40
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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BlackTalos wrote:Mavnas wrote:I tend to be hesitant to allow Celestine to take S6+ hits, even if they're AP3. I am very good at rolling 1s.
But that was basically her only Role in that squad. Either that, or that entire (Game-winning) Squad would be instantly removed.
I'm not sure how Celestine solo does against Centurions + Tigurus + Libby, but probably not that well...
Sure, but you must have gotten insanely lucky to not roll a 1 in that many dice. I generally don't :(
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![[Post New]](/s/i/i.gif) 2015/06/14 22:26:10
Subject: New Sisters of Battle Codex Tactica
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Confessor Of Sins
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Mavnas wrote: BlackTalos wrote:Mavnas wrote:I tend to be hesitant to allow Celestine to take S6+ hits, even if they're AP3. I am very good at rolling 1s. But that was basically her only Role in that squad. Either that, or that entire (Game-winning) Squad would be instantly removed. I'm not sure how Celestine solo does against Centurions + Tigurus + Libby, but probably not that well... Sure, but you must have gotten insanely lucky to not roll a 1 in that many dice. I generally don't :( Haha true, it's all about Faith! lol I just had a massive pile of Dice and rolled 3 at a time, never getting a 1. (until the 22nd roll, then she just went *splat*) It makes up for the 2 Exorcists though, on 3 Turns they BOTH fired 1 missile that either Hit then Armour Pen = 1 or just failed to Hit 50% of the time.... Or the dominions that got right behind the Fellblade (Outflank) and caused a total of 1 Hit, that rolled 2+1 for the Rear armour of 11, getting a Glance lol I just Held that Relic and prayed. Ended up winning the game because those were the only 3(?) points to get
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This message was edited 1 time. Last update was at 2015/06/14 22:27:56
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2015/06/15 00:14:01
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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PanzerLeader wrote:Mavnas wrote:I generally don't find veteran superiors useful. Most of your units, if they get in melee can only really hope to slow down the enemy (mind you, this is useful if you're say preventing a Riptide from shooting).
I think the biggest issue is your squads are too big. For example the 4 extra sisters in the ret squad are probably not doing much if you're castled up deep in your half.
Seraphim are not good in melee other than preventing Celestine from being overwhelmed. They're only S3 with nothing special :(
I put veterans in my dominion squads for the LD9. I like the extra reliability for the AoFs.
I use Celestine as my warlord keep her within 12" of at least one model in the squad on the turn they need it. 10 > 9
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![[Post New]](/s/i/i.gif) 2015/06/15 00:15:32
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Mavnas wrote:I use Celestine as my warlord keep her within 12" of at least one model in the squad on the turn they need it. 10 > 9
Exactly this.
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This message was edited 1 time. Last update was at 2015/06/15 00:20:45
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![[Post New]](/s/i/i.gif) 2015/06/15 00:17:50
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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pretre wrote:Mavnas wrote:PanzerLeader wrote:I use Celestine as my warlord keep her within 12" of at least one model in the squad on the turn they need it. 10 > 9
Exactly this. 
Yeah. I use Celestine differently then most I think. My dominions tend to be alpha striking or outflanking while Celestine tends to be more back towards my BSS squads acting as a reserve/counter attack unit. Its also one of the main reasons I prefer having the random BSS warlord and rolling on strategic.
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![[Post New]](/s/i/i.gif) 2015/06/15 00:59:46
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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It's a 12" bubble, your doms can still alpha with Celestine in range. Especially if your doms are in Repressors.
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![[Post New]](/s/i/i.gif) 2015/06/15 01:05:00
Subject: New Sisters of Battle Codex Tactica
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Horrible Hekatrix With Hydra Gauntlets
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Hey all,
I recently embarked on a project to create a 'decurion-style' Core/Command/Auxiliary detachment for every faction. The Sisters of Battle were the second faction to get a detachment, but unfortunately I don't have the experience to accurately gauge whether I've buffed where buffs are due. I have done a reasonable amount of research in an attempt to get a better idea of what I'm doing, but I'd really appreciate it if some experienced sisters players would take the time to provide some feedback.
If you'd like to help out, you can find the link in my signature.
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![[Post New]](/s/i/i.gif) 2015/06/15 01:19:38
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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Can you post that link? Sigs don't show on the mobile site (err, at least on my iPhone). Here's that formations thread by Eldar Vampire Hunter, who's got some cool ideas. I've posted a few thoughts and urge everyone to read & comment.
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This message was edited 1 time. Last update was at 2015/06/15 02:09:40
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![[Post New]](/s/i/i.gif) 2015/06/16 02:38:19
Subject: Re:New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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BlackTalos wrote:So, for the comments on the list (and yes, some extra Priests and Simulacra in there) i'll just colour code:
Green = perfect, no change
Orange = change needed
Red = probably best removed.
Perfect... Just what I needed. Thanks!
Yes, I actually rolled Celestine's only possible H&R failure... sometimes the dice betray you. The 3x melta Doms are just due to not having the models for 2 squads of 4, although I feel like three should be enough for most tasks, and maybe even that 4 is overkill?
Dumping priests and simulacra as you described frees quite a few points. If I really squeeze the troop count by dropping some Rets and Seraphs, I can clear enough for an extra Dom squad instead of another flame-spewing Rhino. I'm guessing that's the better option... or is that too few power-armored bodies? It's a 50-point difference between the two units, so 4 extra sisters could go somewhere. Here's the list with the extra Doms, no veterans, priests limited to the blob squad, and just 1 simulacrum with the Rets.
Celestine
Jacobus
5x BSS w/ Flamer, Heavy Flamer, Rhino
17x BSS w/ Flamer, Heavy Flamer, Combi-Flamer, Priest w/ Maul, Priest w/ Litanies
5x Doms w/ 3x melta, MM Immo, Laud Hailer
5x Doms w/ 3x melta, MM Immo, Laud Hailer
8x Seraphs w/ 2x Twin Hand Flamers
6x Rets w/ 4x HBs, Simulacrum
Exorcist
Exorcist
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![[Post New]](/s/i/i.gif) 2015/06/16 03:09:51
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Have you thought about getting a bastion?
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![[Post New]](/s/i/i.gif) 2015/06/16 04:39:59
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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I haven't really. Some people have mentioned the Aegis/Quad combo when I ask if Sisters are hopeless without fliers. The one group I'm trying get in with has quite a few fliers and I'm sure I'll encounter them at the FLGS. I'm not sure how either the Bastion or the Aegis functions in terms of gameplay beyond making a unit hard to shift and giving them some artillery.
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![[Post New]](/s/i/i.gif) 2015/06/16 10:31:04
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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MacPhail:
Bastion + Rets = Good times.
Also, Petre:
I'm waiting to see the legality of ICs and the Sky Hammer formation. Sticking celestine with some assault marines giving her drop and charge top of turn 1 goodness is... it's just neat.
There's a lengthy debate underway in YMDC atm.
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![[Post New]](/s/i/i.gif) 2015/06/16 15:09:04
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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My opinion is that it shouldn't be allowed, but we'll see.
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