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Made in us
Rough Rider with Boomstick





If you sink 90 points for advisors in you CHQ, buy a standard, upgrade your officer a little (we do not know what kind of cool upgrades he might get), investing in FNP is not that bad of an idea. Even if you stick them in a chimera, if that blows up, you could loose everything.

The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
Made in us
Implacable Skitarii




I don't see Creed as mandatory, just a valid option. You can take Creed, you can take 2 CHQs, you can take a Vox network, all work depending on how you build your army.

I wonder what units Kell can join, if he can join a Heavy Weapon Squad they move from LD7 to the officers LD for orders, which is the only strong point of HWS left imo.


The only use for a medic I can see is for advisors that require LOS, which as just MoO I think. The others might as well be out of LOS anyway.
   
Made in gb
Yellin' Yoof






the commander doesn't actually get any cool upgrades. he has a laspistol, cc weapon, frag grenades and a refractor field. He can only upgrade to have bolt pistol/boltgun/plasma pistol and power weapon/fist and melta bombs. Oh and the whole squad (including advisors) can have carapace armour and camo cloaks

Kell replaces a veteran in the company command squad, and he's not an independant character, so he's not gonna be joining any other squads!

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Dakka Veteran






Quistis84 wrote:the commander doesn't actually get any cool upgrades. he has a laspistol, cc weapon, frag grenades and a refractor field. He can only upgrade to have bolt pistol/boltgun/plasma pistol and power weapon/fist and melta bombs. Oh and the whole squad (including advisors) can have carapace armour and camo cloaks

Kell replaces a veteran in the company command squad, and he's not an independant character, so he's not gonna be joining any other squads!


The company commander has a 5+ invulnerable save?

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Yellin' Yoof






yep! 5+ invulnerable save from the refractor field

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Quistis84 wrote:Kell replaces a veteran in the company command squad, and he's not an independant character, so he's not gonna be joining any other squads!

People said that you dont have to have Creed and Kell in the same squad.
   
Made in us
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Parma, OH

Khornatedemon wrote:

you can get standard russ's with plasma sponsons for the cost of a basic executioner which trades 1 plasma shot for the battlecannon. I have a feeling that will be the better buy.


Well I'd be getting the Executioner for the Heavy 3 for the turret. So that would be a loss of 6 shots total. After everything I have listed there you should still have ~750pts to pick up infantry and other goodies.
   
Made in us
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Richmond, VA

They could be in two seperate cmmd squads I guess?
   
Made in gb
Yellin' Yoof






Gestalt - you don't have to. Kell just replaces a veteran, it doesn't have to be in Creed's command squad

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I heard that Kell's ability was the unit he was with to take orders using the officers LD, thats useless if he is in a command squad. What is his ability then?
   
Made in gb
Yellin' Yoof






Gestalt - close, if the officer in Kell's unit is giving an order, the squad he's issuing the order to takes the LD test on the officer's LD not their own. (hope that makes sense!)

EDIT: his other rule is, if he's in the same squad as Creed, he gets the Look Out rule (same as bodyguards) so Kell can take hits that are allocated to Creed.

This message was edited 1 time. Last update was at 2009/03/24 17:58:47


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Made in us
Possessed Khorne Marine Covered in Spikes



NY

Thimn wrote:
Khornatedemon wrote:

you can get standard russ's with plasma sponsons for the cost of a basic executioner which trades 1 plasma shot for the battlecannon. I have a feeling that will be the better buy.


Well I'd be getting the Executioner for the Heavy 3 for the turret. So that would be a loss of 6 shots total. After everything I have listed there you should still have ~750pts to pick up infantry and other goodies.


by 6 shots do you mean sponson heavy bolters? My point was that for the 190 points the executioner costs with no sponsons and 3 plasma cannon shots you can get a leman russ with plasma cannon sponsons and have 2 plasma cannon shots and a battlecannon shot. I think a battlecannon will do more damage than a single plasma cannon shot unless your facing tons of 2+ saves.

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I guess that makes Kell as good as a Vox if he is with Creed. LD8 with reroll = LD10
   
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Perth

Thimn wrote:
Khornatedemon wrote:

you can get standard russ's with plasma sponsons for the cost of a basic executioner which trades 1 plasma shot for the battlecannon. I have a feeling that will be the better buy.


Well I'd be getting the Executioner for the Heavy 3 for the turret. So that would be a loss of 6 shots total. After everything I have listed there you should still have ~750pts to pick up infantry and other goodies.


I think you'd be better off with 1 Executioner in the backfield with the Inquis+Mystics. That in itself is a whole lot of firepower, although, I suppose it's totally metagame dependent. If you're likely to see more than one deep-striking unit per turn, then yeah, maybe you need two Executioners, but it's a whole lot of points. I mean, one Executioner should be able to take out a Terminator Squad (or at least reduce it to a model or two) in a round of firing. How many squads to you expect to defend against per turn. Not to mention the fact that just by having the Inquis+Mystics you're saying to your opponent - "If you deep strike on me, I will kill that unit." That's a pretty big deterrent. You've got to be pretty boneheaded, desperate, or have some trick up your sleeve to intentionally drop within the radius of a Inquis+Mystics squad that's near a Demolisher or Executioner.

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Parma, OH

Death By Monkeys wrote:
I think you'd be better off with 1 Executioner in the backfield with the Inquis+Mystics. That in itself is a whole lot of firepower, although, I suppose it's totally metagame dependent. If you're likely to see more than one deep-striking unit per turn, then yeah, maybe you need two Executioners, but it's a whole lot of points. I mean, one Executioner should be able to take out a Terminator Squad (or at least reduce it to a model or two) in a round of firing. How many squads to you expect to defend against per turn. Not to mention the fact that just by having the Inquis+Mystics you're saying to your opponent - "If you deep strike on me, I will kill that unit." That's a pretty big deterrent. You've got to be pretty boneheaded, desperate, or have some trick up your sleeve to intentionally drop within the radius of a Inquis+Mystics squad that's near a Demolisher or Executioner.


Ahh I see what you guys are talking about. While 2 is expensive I think its better to have 2 then one because it could always get blown up/prevented from shooting before my opponents deep strikers can commit. That tank is going to be drawing firepower onto it so I want to make sure that the combo stays alive and effective.

In my gaming circle there is plenty of termies and drop pods constantly falling from the sky. Overkill? Perhaps but its not as if the tank would be useless just for fielding it.
   
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C&K issuing 4 orders to 4 HWS @ Ld10, good stuff .



Would you rather have a Inq/2Mystics behind a Executioner or a squad of LRBT?

I guess, if you know you are facing a bunch of DS Termies, but I think most games a bunch of battlecannon rounds would be awesome


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Perth

BoxANT wrote:Would you rather have a Inq/2Mystics behind a Executioner or a squad of LRBT?

I guess, if you know you are facing a bunch of DS Termies, but I think most games a bunch of battlecannon rounds would be awesome



Do you mean:

1. Inquis+Mystics and squad of LRBTs, or just
2. Squad of LRBTs?

I mean, yeah, if my metagame doesn't do much deep striking, then I'll just take the straight LRBTs. But if it's a DS-heavy environment, I'd rather have the Executioner or Demolisher as they've got the all-important AP2 for dealing with Terminator armor. Sadly, battlecannon rounds can just bounce off Terminators.

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
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Richmond, VA

Furhter evidence that to-hit modifiers and saving throw modifiers need to coem BACK to 40K!
   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

Would it be too much to hope for that the valk/vendy can perform a kind of strafing run that allows it to fire from any point in it's movement? Perhaps it would grant a cover save to it's opponents if it does not stop moving to fire. That attack seems to me to be the way it would actually function in combat.

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That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
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That sounds like the sort of ability a formation of Valkyries could get in Apocalypse.
   
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A garden grove on Citadel Station

Quistis84 wrote:
ph34r wrote:The main thing I am wondering about at the moment concerning command squads is the cost of a master vox. If it ends up being too expensive I might just drop all voxes and take more infantry or command squads.


There's no such thing as a master-vox anymore. basically, if the officer's squad has a vox, and he's issuing orders to a squad that also has a vox, they get to re-roll their leadership test to see if they can act out the order.

That's good news, so voxes are 5 points for infantry squads, and command squads? I hated the idea of paying 25 points for the master vox.

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How many of the new special characters do you think will get there own models? Or do you think guys like Artillery Sergeant Harker will be conversion only?

Tanks!

2400 pts Deathwing  
   
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Yeah, voxes are 5 point for everyone (everyone that can take them, that is!)

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I assume they'll be like the orks ones, a second wave release.

(That's the characters, not the voxes)

This message was edited 1 time. Last update was at 2009/03/25 13:52:51


   
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Stalwart Veteran Guard Sergeant




Essen, Ruhr

Khornatedemon wrote:
you can get standard russ's with plasma sponsons for the cost of a basic executioner which trades 1 plasma shot for the battlecannon. I have a feeling that will be the better buy.


I see pro's and con's. For one, the Exec has rear AV 11. Secondly, it is much easier to get LoS with a turret gun than with both sponsons. Perhaps you're presenting side AV to get both to fire. Thirdly, the Russ has four guns, the Exec only two, so less back-up. It's all nothing major but hey.

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Biloxi, MS USA

madmen wrote:How many of the new special characters do you think will get there own models? Or do you think guys like Artillery Sergeant Harker will be conversion only?

Tanks!


As I've stated before I think Gunnery Sergeant Harker(Artillery Sergeant was a mistranslation from the French) will most likely be a re-release of the old Ox figure from the Last Chancers set(the one with the heavy bolter that happens to also look like a Catachan).



Edit: found a better picture.

This message was edited 2 times. Last update was at 2009/03/25 14:46:32


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Richmond, VA

Perfect! I can't wait.
   
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Death-Dealing Dark Angels Devastator






Boston, MA

How do you guys feel about 2x SWS in a chimera with a total of 6 meltas or 6 demo charges?

Could be fun?

(typo)

This message was edited 1 time. Last update was at 2009/03/25 15:29:27


2400 pts Deathwing  
   
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Fixture of Dakka






San Jose, CA

madmen wrote:How do you guys feel about 2x STS in a chimera with a total of 6 meltas or 6 demo charges?

Could be fun?

Seperate units can't share the same transport.

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I believe they said there is no limit on # of demo charges in a SWS, but I wouldn't throw them out of the chimera with their scatter.
   
 
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