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![[Post New]](/s/i/i.gif) 2009/03/24 16:04:31
Subject: IG Discussion thread part III
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Rough Rider with Boomstick
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If you sink 90 points for advisors in you CHQ, buy a standard, upgrade your officer a little (we do not know what kind of cool upgrades he might get), investing in FNP is not that bad of an idea. Even if you stick them in a chimera, if that blows up, you could loose everything.
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The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2009/03/24 16:53:38
Subject: IG Discussion thread part III
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Implacable Skitarii
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I don't see Creed as mandatory, just a valid option. You can take Creed, you can take 2 CHQs, you can take a Vox network, all work depending on how you build your army.
I wonder what units Kell can join, if he can join a Heavy Weapon Squad they move from LD7 to the officers LD for orders, which is the only strong point of HWS left imo.
The only use for a medic I can see is for advisors that require LOS, which as just MoO I think. The others might as well be out of LOS anyway.
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![[Post New]](/s/i/i.gif) 2009/03/24 17:11:26
Subject: IG Discussion thread part III
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Yellin' Yoof
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the commander doesn't actually get any cool upgrades. he has a laspistol, cc weapon, frag grenades and a refractor field. He can only upgrade to have bolt pistol/boltgun/plasma pistol and power weapon/fist and melta bombs. Oh and the whole squad (including advisors) can have carapace armour and camo cloaks
Kell replaces a veteran in the company command squad, and he's not an independant character, so he's not gonna be joining any other squads!
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![[Post New]](/s/i/i.gif) 2009/03/24 17:27:10
Subject: IG Discussion thread part III
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Dakka Veteran
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Quistis84 wrote:the commander doesn't actually get any cool upgrades. he has a laspistol, cc weapon, frag grenades and a refractor field. He can only upgrade to have bolt pistol/boltgun/plasma pistol and power weapon/fist and melta bombs. Oh and the whole squad (including advisors) can have carapace armour and camo cloaks
Kell replaces a veteran in the company command squad, and he's not an independant character, so he's not gonna be joining any other squads!
The company commander has a 5+ invulnerable save?
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- Craftworld Kai-Thaine
- Task Force Defiance 36
- Sunwolves Great Company
- 4th Company Imperial Fists
- Hive Fleet Scylla - In progress
If the man doesn't believe as we do, we say he is a crank, and that settles it. I mean, it does nowadays, because now we can't burn him. - M. Twain
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DR:70+S++G+++MB-I--Pw40k03+D++A+++/rWD-R+T(R)DM++
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![[Post New]](/s/i/i.gif) 2009/03/24 17:32:02
Subject: IG Discussion thread part III
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Yellin' Yoof
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yep! 5+ invulnerable save from the refractor field
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![[Post New]](/s/i/i.gif) 2009/03/24 17:44:12
Subject: IG Discussion thread part III
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Implacable Skitarii
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Quistis84 wrote:Kell replaces a veteran in the company command squad, and he's not an independant character, so he's not gonna be joining any other squads!
People said that you dont have to have Creed and Kell in the same squad.
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![[Post New]](/s/i/i.gif) 2009/03/24 17:44:50
Subject: Re:IG Discussion thread part III
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Regular Dakkanaut
Parma, OH
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Khornatedemon wrote:
you can get standard russ's with plasma sponsons for the cost of a basic executioner which trades 1 plasma shot for the battlecannon. I have a feeling that will be the better buy.
Well I'd be getting the Executioner for the Heavy 3 for the turret. So that would be a loss of 6 shots total. After everything I have listed there you should still have ~750pts to pick up infantry and other goodies.
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![[Post New]](/s/i/i.gif) 2009/03/24 17:45:06
Subject: IG Discussion thread part III
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Longtime Dakkanaut
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They could be in two seperate cmmd squads I guess?
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![[Post New]](/s/i/i.gif) 2009/03/24 17:45:50
Subject: IG Discussion thread part III
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Yellin' Yoof
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Gestalt - you don't have to. Kell just replaces a veteran, it doesn't have to be in Creed's command squad
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![[Post New]](/s/i/i.gif) 2009/03/24 17:47:45
Subject: IG Discussion thread part III
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Implacable Skitarii
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I heard that Kell's ability was the unit he was with to take orders using the officers LD, thats useless if he is in a command squad. What is his ability then?
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![[Post New]](/s/i/i.gif) 2009/03/24 17:57:22
Subject: IG Discussion thread part III
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Yellin' Yoof
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Gestalt - close, if the officer in Kell's unit is giving an order, the squad he's issuing the order to takes the LD test on the officer's LD not their own. (hope that makes sense!)
EDIT: his other rule is, if he's in the same squad as Creed, he gets the Look Out rule (same as bodyguards) so Kell can take hits that are allocated to Creed.
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This message was edited 1 time. Last update was at 2009/03/24 17:58:47
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![[Post New]](/s/i/i.gif) 2009/03/24 18:01:02
Subject: Re:IG Discussion thread part III
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Possessed Khorne Marine Covered in Spikes
NY
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Thimn wrote:Khornatedemon wrote:
you can get standard russ's with plasma sponsons for the cost of a basic executioner which trades 1 plasma shot for the battlecannon. I have a feeling that will be the better buy.
Well I'd be getting the Executioner for the Heavy 3 for the turret. So that would be a loss of 6 shots total. After everything I have listed there you should still have ~750pts to pick up infantry and other goodies.
by 6 shots do you mean sponson heavy bolters? My point was that for the 190 points the executioner costs with no sponsons and 3 plasma cannon shots you can get a leman russ with plasma cannon sponsons and have 2 plasma cannon shots and a battlecannon shot. I think a battlecannon will do more damage than a single plasma cannon shot unless your facing tons of 2+ saves.
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Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz |
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![[Post New]](/s/i/i.gif) 2009/03/24 18:04:05
Subject: IG Discussion thread part III
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Implacable Skitarii
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I guess that makes Kell as good as a Vox if he is with Creed. LD8 with reroll = LD10
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![[Post New]](/s/i/i.gif) 2009/03/24 18:05:17
Subject: Re:IG Discussion thread part III
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Battleship Captain
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Thimn wrote:Khornatedemon wrote:
you can get standard russ's with plasma sponsons for the cost of a basic executioner which trades 1 plasma shot for the battlecannon. I have a feeling that will be the better buy.
Well I'd be getting the Executioner for the Heavy 3 for the turret. So that would be a loss of 6 shots total. After everything I have listed there you should still have ~750pts to pick up infantry and other goodies.
I think you'd be better off with 1 Executioner in the backfield with the Inquis+Mystics. That in itself is a whole lot of firepower, although, I suppose it's totally metagame dependent. If you're likely to see more than one deep-striking unit per turn, then yeah, maybe you need two Executioners, but it's a whole lot of points. I mean, one Executioner should be able to take out a Terminator Squad (or at least reduce it to a model or two) in a round of firing. How many squads to you expect to defend against per turn. Not to mention the fact that just by having the Inquis+Mystics you're saying to your opponent - "If you deep strike on me, I will kill that unit." That's a pretty big deterrent. You've got to be pretty boneheaded, desperate, or have some trick up your sleeve to intentionally drop within the radius of a Inquis+Mystics squad that's near a Demolisher or Executioner.
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Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack |
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![[Post New]](/s/i/i.gif) 2009/03/24 18:50:20
Subject: Re:IG Discussion thread part III
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Regular Dakkanaut
Parma, OH
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Death By Monkeys wrote:
I think you'd be better off with 1 Executioner in the backfield with the Inquis+Mystics. That in itself is a whole lot of firepower, although, I suppose it's totally metagame dependent. If you're likely to see more than one deep-striking unit per turn, then yeah, maybe you need two Executioners, but it's a whole lot of points. I mean, one Executioner should be able to take out a Terminator Squad (or at least reduce it to a model or two) in a round of firing. How many squads to you expect to defend against per turn. Not to mention the fact that just by having the Inquis+Mystics you're saying to your opponent - "If you deep strike on me, I will kill that unit." That's a pretty big deterrent. You've got to be pretty boneheaded, desperate, or have some trick up your sleeve to intentionally drop within the radius of a Inquis+Mystics squad that's near a Demolisher or Executioner.
Ahh I see what you guys are talking about. While 2 is expensive I think its better to have 2 then one because it could always get blown up/prevented from shooting before my opponents deep strikers can commit. That tank is going to be drawing firepower onto it so I want to make sure that the combo stays alive and effective.
In my gaming circle there is plenty of termies and drop pods constantly falling from the sky. Overkill? Perhaps but its not as if the tank would be useless just for fielding it.
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![[Post New]](/s/i/i.gif) 2009/03/24 18:56:33
Subject: IG Discussion thread part III
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Rough Rider with Boomstick
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C&K issuing 4 orders to 4 HWS @ Ld10, good stuff  .
Would you rather have a Inq/2Mystics behind a Executioner or a squad of LRBT?
I guess, if you know you are facing a bunch of DS Termies, but I think most games a bunch of battlecannon rounds would be awesome
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The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2009/03/24 19:25:42
Subject: IG Discussion thread part III
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Battleship Captain
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BoxANT wrote:Would you rather have a Inq/2Mystics behind a Executioner or a squad of LRBT?
I guess, if you know you are facing a bunch of DS Termies, but I think most games a bunch of battlecannon rounds would be awesome
Do you mean:
1. Inquis+Mystics and squad of LRBTs, or just
2. Squad of LRBTs?
I mean, yeah, if my metagame doesn't do much deep striking, then I'll just take the straight LRBTs. But if it's a DS-heavy environment, I'd rather have the Executioner or Demolisher as they've got the all-important AP2 for dealing with Terminator armor. Sadly, battlecannon rounds can just bounce off Terminators.
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Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack |
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![[Post New]](/s/i/i.gif) 2009/03/24 19:27:21
Subject: IG Discussion thread part III
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Longtime Dakkanaut
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Furhter evidence that to-hit modifiers and saving throw modifiers need to coem BACK to 40K!
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![[Post New]](/s/i/i.gif) 2009/03/24 19:46:50
Subject: IG Discussion thread part III
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Rough Rider with Boomstick
Western Washington State, U.S.A.
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Would it be too much to hope for that the valk/vendy can perform a kind of strafing run that allows it to fire from any point in it's movement? Perhaps it would grant a cover save to it's opponents if it does not stop moving to fire. That attack seems to me to be the way it would actually function in combat.
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"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. |
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![[Post New]](/s/i/i.gif) 2009/03/25 00:18:16
Subject: IG Discussion thread part III
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Veteran Inquisitor with Xenos Alliances
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That sounds like the sort of ability a formation of Valkyries could get in Apocalypse.
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![[Post New]](/s/i/i.gif) 2009/03/25 13:20:26
Subject: IG Discussion thread part III
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Quistis84 wrote:ph34r wrote:The main thing I am wondering about at the moment concerning command squads is the cost of a master vox. If it ends up being too expensive I might just drop all voxes and take more infantry or command squads.
There's no such thing as a master-vox anymore. basically, if the officer's squad has a vox, and he's issuing orders to a squad that also has a vox, they get to re-roll their leadership test to see if they can act out the order.
That's good news, so voxes are 5 points for infantry squads, and command squads? I hated the idea of paying 25 points for the master vox.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2009/03/25 13:49:56
Subject: IG Discussion thread part III
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Death-Dealing Dark Angels Devastator
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How many of the new special characters do you think will get there own models? Or do you think guys like Artillery Sergeant Harker will be conversion only?
Tanks!
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![[Post New]](/s/i/i.gif) 2009/03/25 13:51:58
Subject: IG Discussion thread part III
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Yellin' Yoof
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Yeah, voxes are 5 point for everyone (everyone that can take them, that is!)
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![[Post New]](/s/i/i.gif) 2009/03/25 13:52:15
Subject: IG Discussion thread part III
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Mekboy Hammerin' Somethin'
Spreading the word of the Turtle Pie
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I assume they'll be like the orks ones, a second wave release. (That's the characters, not the voxes)
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This message was edited 1 time. Last update was at 2009/03/25 13:52:51
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![[Post New]](/s/i/i.gif) 2009/03/25 14:05:33
Subject: IG Discussion thread part III
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Stalwart Veteran Guard Sergeant
Essen, Ruhr
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Khornatedemon wrote:
you can get standard russ's with plasma sponsons for the cost of a basic executioner which trades 1 plasma shot for the battlecannon. I have a feeling that will be the better buy.
I see pro's and con's. For one, the Exec has rear AV 11. Secondly, it is much easier to get LoS with a turret gun than with both sponsons. Perhaps you're presenting side AV to get both to fire. Thirdly, the Russ has four guns, the Exec only two, so less back-up. It's all nothing major but hey.
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"Whenever the literary German dives into a sentence, that is the last you are going to see of him till he emerges on the other side of the Atlantic with his verb in his mouth." S. L. Clemens
All hail Ollanius Pius! |
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![[Post New]](/s/i/i.gif) 2009/03/25 14:45:25
Subject: IG Discussion thread part III
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Decrepit Dakkanaut
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madmen wrote:How many of the new special characters do you think will get there own models? Or do you think guys like Artillery Sergeant Harker will be conversion only? Tanks! As I've stated before I think Gunnery Sergeant Harker(Artillery Sergeant was a mistranslation from the French) will most likely be a re-release of the old Ox figure from the Last Chancers set(the one with the heavy bolter that happens to also look like a Catachan). Edit: found a better picture.
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This message was edited 2 times. Last update was at 2009/03/25 14:46:32
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![[Post New]](/s/i/i.gif) 2009/03/25 15:03:12
Subject: IG Discussion thread part III
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Longtime Dakkanaut
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Perfect! I can't wait.
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![[Post New]](/s/i/i.gif) 2009/03/25 15:26:59
Subject: IG Discussion thread part III
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Death-Dealing Dark Angels Devastator
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How do you guys feel about 2x SWS in a chimera with a total of 6 meltas or 6 demo charges?
Could be fun?
(typo)
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This message was edited 1 time. Last update was at 2009/03/25 15:29:27
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![[Post New]](/s/i/i.gif) 2009/03/25 15:28:59
Subject: IG Discussion thread part III
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Fixture of Dakka
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madmen wrote:How do you guys feel about 2x STS in a chimera with a total of 6 meltas or 6 demo charges?
Could be fun?
Seperate units can't share the same transport.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2009/03/25 16:04:55
Subject: Re:IG Discussion thread part III
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Implacable Skitarii
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I believe they said there is no limit on # of demo charges in a SWS, but I wouldn't throw them out of the chimera with their scatter.
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