Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/03/02 12:32:42
Subject: Imperial Civilians
|
 |
Hallowed Canoness
|
The solution to all your Null Deployment woes!
Want to play Legion of the Damned, but can't bring any units in on the first turn? Take a mob of Imperial Civilians!
Trying to play Air Cav using Codex: Imperial Guard, but need someone to wait on the battlefield until the Cavalry arrives? Take a mob of Imperial Civilians!
Eldar Pirates looking to score some loot, but got a problem of Tyranids attacking your victims? Take a mob of Imperial Civilians!
Imperial Civilians are an Auxiliary Elites choice for any army. They may never start in Reserve, do not take up a Force Organisation slot, and can never be Scoring (although certain missions may render them Objectives in their own right).
Imperial Civilians {Elites}.................................1 point.
Civilian: WS1 BS1 S3 T3 W1 I3 A1 Ld5 Sv -
Unit Type: Infantry.
Unit Composition: One Civilian.
Equipment: Close-combat weapon.
Special Rules: Headless Chickens, Panicked
Options:
The unit may include up to three thousand additional Civilians: +1 point/model.
Headless Chickens: The Civilians are counted as being within Unit Coherency as long as they are within 4" of another Civilian, rather than the usual 2". In addition, they must pass a Leadership test before they may move. If the test is failed, they automatically move 1d6" in a random direction.
Panicked: Imperial Civilians may never declare an Assault, and must always Go to Ground if fired upon. If an Assault is declared against the Civilians, they must immediately pass a Morale Test or break. If the charge is still successful after the fall back distance has been calculated, the unit has been assaulted and may fight as normal.
|

"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/02 12:55:14
Subject: Imperial Civilians
|
 |
Ichor-Dripping Talos Monstrosity
|
Make it WS2, BS1, Str2, T2, W1, I2, A1, Ld4, Sv- Wargear Rocks Rocks are a CCW that can also be used as a shooting weapon: range 6", Str2, AP- I think they should be able to assault, but have to take a Ld test, and if they fail, they break. S/T2 because trained human soldiers in basic armour are S/T3, I figure random-joe-public will be a little weaker. Should prolly be 2pts each too.
|
This message was edited 1 time. Last update was at 2014/03/02 12:56:14
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/02 13:21:31
Subject: Imperial Civilians
|
 |
Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
|
WS2 or WS1 matters little to me.
1 ppm is okay, though. Your actual model count will limit them anyway and their movement makes individual citizens nearly useless. No ranged weapons, imo! Rocks can't be found everywhere.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/02 13:44:26
Subject: Imperial Civilians
|
 |
Hallowed Canoness
|
T2 is reserved for things like Gretchin, which are significantly smaller and weaker than humans. I think that, given the wide range of things each stat actually covers for, T3 is fair. Maybe S2 though, but the Imperium is a harsh place to live that breeds a tough lot, and wasted rad-victims are too unimportant to even bother evacuating.
Thinking about maybe an option to upgrade them to Administratum Clerks for 3 points, giving them WS3 to represent Schola Progenium duellist training.
|

"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/02 13:48:13
Subject: Re:Imperial Civilians
|
 |
Fleshound of Khorne
Hamilton Ontario Canada
|
My new apoc army, 10,000 Civilians!
FEAR THE MOB
|
Khorne Daemonkin - 2100pts
Hive Fleet Cerberus 2500pts
Blood Pact Traitor Guard - 500pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/02 14:41:37
Subject: Imperial Civilians
|
 |
Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
|
Furyou Miko wrote:T2 is reserved for things like Gretchin, which are significantly smaller and weaker than humans. I think that, given the wide range of things each stat actually covers for, T3 is fair. Maybe S2 though, but the Imperium is a harsh place to live that breeds a tough lot, and wasted rad-victims are too unimportant to even bother evacuating.
Thinking about maybe an option to upgrade them to Administratum Clerks for 3 points, giving them WS3 to represent Schola Progenium duellist training.
Quadrupled cost for +1 WS?
I struggle to think of any situation anyone would buy that on any unit.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/02 15:36:16
Subject: Imperial Civilians
|
 |
Ichor-Dripping Talos Monstrosity
|
Gretchins have basically the same statline I proposed, plus a gun, for 3pts. And Cultists are 4pts with a 6+ save and a gun. So 2pts is probably more reasonable price wise. And you can find rocks / rubble / debris / skulls / whatever basically anywhere, especially in a warzone. At this point it's very Horde infantry, so you're looking at 1pt or even half a point per stat, so +1pt for +1WS would be fine
|
This message was edited 1 time. Last update was at 2014/03/02 15:36:53
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/02 15:59:12
Subject: Imperial Civilians
|
 |
Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
|
I still can't imagine anyone who would pay that much for a mere +1 ws.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/02 19:44:36
Subject: Imperial Civilians
|
 |
Preacher of the Emperor
|
Furyou Miko wrote:
Options:
The unit may include up to three thousand additional Civilians: +1 point/model.
What.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/02 21:04:53
Subject: Imperial Civilians
|
 |
Hallowed Canoness
|
Some games are really big? *shrug*
|

"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/03 01:33:41
Subject: Re:Imperial Civilians
|
 |
Douglas Bader
|
At only 1 point each these things are ridiculously broken. They're the ultimate meatshield, who cares if they suck at killing stuff, all that matters is that they take up lots of table space. Assault units will never reach shooting units behind a wall of civilians before the game ends, deep striking into an enemy deployment zone is an automatic mishap, etc. There's a very good reason why even the weakest troops are still 4-5 points per model.
|
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/03 02:01:24
Subject: Re:Imperial Civilians
|
 |
Flashy Flashgitz
Canberra, Down Under
|
Peregrine wrote:At only 1 point each these things are ridiculously broken. They're the ultimate meatshield, who cares if they suck at killing stuff, all that matters is that they take up lots of table space. Assault units will never reach shooting units behind a wall of civilians before the game ends, deep striking into an enemy deployment zone is an automatic mishap, etc. There's a very good reason why even the weakest troops are still 4-5 points per model.
The bubble-wrapping. Oh gods, the bubble wrapping.
|
Current Proposed Rules Project: Orkish AC-130 Spekta Gunship!
WAAAGH Sparky!
1400 (ish) - On the rebound!
Kommander Sparks DKoK
1000 (ish) - Now on the backburner
- Men, you're lucky men. Soon, you'll all be fighting for your planet. Many of you will be dying for your planet. A few of you will be put through a fine mesh screen for your planet. They will be the luckiest of all. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/03 02:07:24
Subject: Imperial Civilians
|
 |
Junior Officer with Laspistol
|
Sorry, but this can't happen.
It would mean that there's a unit Tau infantry can beat in Assault. This, as we know, would cause a dimensional paradox, sucking 40K and possibly the entire universe out of existence.
Coincidentally, GW are releasing a five-model Finecast set of Imperial Civilians! RRP is £30.
What a steal! [/sarcasm]
|
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/03 02:18:32
Subject: Imperial Civilians
|
 |
Ichor-Dripping Talos Monstrosity
|
Tau Firewarriors can beat Gretchin and go toe-to-toe with non-power-weapon-wielding guardsman/cultists.
Gretchin are 3pts per.
With the WS1 BS1 S3 T3 W1 I3 A1 Ld5 Sv - statline, or my above 2's, or a mix, 2-3pts per model is acceptable (though obviously in squads of 5-30, or maybe 50? rather than 1-3001).
It's also a pretty obvious joke unit.
Though it could probably be made into something workable in a sort of dataslate-esque creation.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/03 02:37:57
Subject: Imperial Civilians
|
 |
Preacher of the Emperor
|
Apocalypse formation: Tide of Refugees.
Consists of 1-(as many as you can fit on the table) Imperial Civilians.
Actually, if you prohibit independent characters -- especially Priests -- joining them, so they're stuck rolling on base Leadership, then one squad of Fire Warriors could defeat them in assault and then conceivably Sweeping Advance them all to death....
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/03 02:52:31
Subject: Imperial Civilians
|
 |
Wise Ethereal with Bodyguard
Catskills in NYS
|
SisterSydney wrote:Apocalypse formation: Tide of Refugees. Consists of 1-(as many as you can fit on the table) Imperial Civilians. Actually, if you prohibit independent characters -- especially Priests -- joining them, so they're stuck rolling on base Leadership, then one squad of Fire Warriors could defeat them in assault and then conceivably Sweeping Advance them all to death....
I don't know, 3000 S2 hits is a lot  . Edit: Imagine the movement phases. And you thought green tide was bad.
|
This message was edited 1 time. Last update was at 2014/03/03 02:59:55
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/03 03:43:04
Subject: Imperial Civilians
|
 |
Preacher of the Emperor
|
Actually, since a model must be in base contact with an enemy model or in 2" of a model in base contact, only a tiny handful of those 3,000 get to swing.... Yes, the five Fire Warriors stand a good chance of sweeping the entire mob.
30 minutes placing models, five minutes resolving assault, 25 minutes removing models = an hour of practicing your fine motor skills!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/03 04:39:15
Subject: Imperial Civilians
|
 |
Wise Ethereal with Bodyguard
Catskills in NYS
|
SisterSydney wrote:Actually, since a model must be in base contact with an enemy model or in 2" of a model in base contact, only a tiny handful of those 3,000 get to swing.... Yes, the five Fire Warriors stand a good chance of sweeping the entire mob. 30 minutes placing models, five minutes resolving assault, 25 minutes removing models = an hour of practicing your fine motor skills!
3 oh yeah, I forgot about the 2" thing, I son't do assault much (I play tau after all). Just imagine that htought, 12 firewarriora singlehandedly killing 3000 points of civilians. I actually made something like this but not as ridiculous a while ago for a mission type thing where you protected a unit of scientists (in the idea earth caste) for the game and the other player had to either kill them or drive them away from the objective (lab).
|
This message was edited 1 time. Last update was at 2014/03/03 04:39:28
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/03 08:47:56
Subject: Re:Imperial Civilians
|
 |
!!Goffik Rocker!!
|
Well, why don't you use conscripts instead?
Though, i'm in for fun rules! Let's think logically. What do civilians do on the battlefield. RUN AWAY as far as they can. So why don't we make something like:
Imperial Civilian (Troops):
5 Imperial Civilians: T3, S3, WS2, BS2, W1, I3, A1, LD5, SV-........5pts
Unit composition: 5-30 Imperial Civilians.
Unit type: Infantry.
Gear: CCW.
Special rules: Panicked!
Options: may includeup to 25 additional Imperial Civilians: +1 ppm
Panicked! - Imperial Civilians start the game retreating as if they've failed Morale check for loosing 25% of the squad.
Thus you have troops that might be there for a round or two, have some slim chances of regrouping and basically are scoring! Imperials live in a harsh world where they have to fight for their lives and land from time to time. I think they must have an ability to do so. But strategically, i'd not count on such a unit. U're still wasting points on a hugely unreliable unit which exists purely not to get an auto-loose turn one. What do you think?
|
This message was edited 2 times. Last update was at 2014/03/03 08:51:31
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/03 14:19:02
Subject: Imperial Civilians
|
 |
Junior Officer with Laspistol
|
Ovion wrote:Tau Firewarriors can beat Gretchin and go toe-to-toe with non-power-weapon-wielding guardsman/cultists.
Gretchin are 3pts per.
With the WS1 BS1 S3 T3 W1 I3 A1 Ld5 Sv - statline, or my above 2's, or a mix, 2-3pts per model is acceptable (though obviously in squads of 5-30, or maybe 50? rather than 1-3001).
It's also a pretty obvious joke unit.
Though it could probably be made into something workable in a sort of dataslate-esque creation.
Pretty sure the Guardsmen still beat Firewarriors in Close combat.
Ws3 vs Ws2, I3 vs I2.
Tau have a 4+, but guardsmen get a sergeant too.
I mean, they can win, but then they can win against Terminators in theory. All it takes is some luck
But this is all irrelevant. I'm disappointed that no one picked up on the 5 models for £30 joke. Probably because I can totally see GW doing it.
|
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/03 15:22:39
Subject: Imperial Civilians
|
 |
Ichor-Dripping Talos Monstrosity
|
They've done such things before. (or close enough) Skaven Slaves used to be packs of.. 3-4 in metal for something like £8? min squad size is 20 if I remember rightly. The entire Sisters range. Eldar Dire Avengers, DE Wracks, there's probably more - but tons of things that are either base troops or large squads, that are reeeally pricey (often £20+ for 5). (Blood Knights are £61.50 for 5. Skaven Jezzails are £31.50 for 3, and you really need 9-18.) So just reality, not really a joke.
|
This message was edited 1 time. Last update was at 2014/03/03 15:23:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/03 15:36:12
Subject: Imperial Civilians
|
 |
Lesser Daemon of Chaos
|
If the point of these is just to make your all-reserves army legal, I think making them essentially out of your control would help make them more reasonable...like they must always seek cover or run FROM an enemy every turn, are automatically Sweeping Advanced if charged (I don't think they should be able to tarpit anything)...
but maybe give other human units stubborn if they're near them? Overall, very fluffy. I'd take 'em
|
5000
Who knows? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/03 21:38:46
Subject: Imperial Civilians
|
 |
Gore-Soaked Lunatic Witchhunter
Seattle
|
Ovion wrote:Make it WS2, BS1, Str2, T2, W1, I2, A1, Ld4, Sv-
Wargear
Rocks
Rocks are a CCW that can also be used as a shooting weapon:
range 6", Str2, AP-
I think they should be able to assault, but have to take a Ld test, and if they fail, they break.
S/T2 because trained human soldiers in basic armour are S/T3, I figure random-joe-public will be a little weaker.
Should prolly be 2pts each too. 
Rocks are not free, Citizen.
|
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/04 06:01:00
Subject: Imperial Civilians
|
 |
Heroic Senior Officer
|
''Can this trooper shoot at the silly civilians?''
Ah, I'd love to use that unit, would make so many atrocities on the battlefield xd
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/04 10:10:06
Subject: Imperial Civilians
|
 |
!!Goffik Rocker!!
|
liquidjoshi wrote:
But this is all irrelevant. I'm disappointed that no one picked up on the 5 models for £30 joke. Probably because I can totally see GW doing it.
It's a bitter joke. U know how much do grots with delivery cost in irl money for 3 pts models?..
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/04 13:58:10
Subject: Imperial Civilians
|
 |
Junior Officer with Laspistol
|
Seeing as Orks are one of the few armies I haven't played, that would be a no, but I'll never be surprised at GW's crazy pricing these days...
|
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
|
 |
 |
|