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![[Post New]](/s/i/i.gif) 2009/05/22 01:50:50
Subject: Chaos space marine questions
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Arch Magos w/ 4 Meg of RAM
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I don't like Bloodfeeder. It's average roll is going to be 7 bonus attacks, bringing you to 12 on the charge. Or, you can settle with 6 on the charge that re-roll wound. It will never backfire, and kills 3 MEQs against the average of 4 for Bloodfeeder. It pulls ahead very quickly against higher than T4, though. Just remember, the Bloodfeeder is going to backfire once a game if you get 3 turns of close combat in.
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![[Post New]](/s/i/i.gif) 2009/05/22 02:00:52
Subject: Chaos space marine questions
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Angry Chaos Agitator
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Muoio 117 wrote:ifyouseekamy wrote:Why is it only 1/3 chance? I know Daemon Weapons cause self-wounds on 1's, but could you elaborate?
For the Bloodfeeder you have to roll two dice. Rolling a 1 on either of these causes the model to not attack and take a wound. Normally it would be a 1/6 chance but since you are rolling two dice it ups it to a 1/3 chance to fail. That is how GW compensated for giving the Bloodfeeder such a high potential.
I am not sure this is correct. I am not positive, but if I recall, I think the probability is still 1 in 6 chance. For each dice you roll the chance of getting a 1 is 1 in 6 and the results of one die to not impact the probability of getting a 1 on the second die. By rolling 2 dice you just have to take that 16% chance twice. The more times you roll, the more chances you have that the odds will hit. Think of it as pulling the levers of two slot machines in vegas at the same time, both give you a 1:1000 chance to win, but you didn't increase your chances of winning by pulling two levers, you still only have a 1:1000 chance to win. Which is different than drawing cards, since the result of the drawing 1 card impacts the results of drawing the second, where the first card was not put back into the deck before you drew.
Mind you, it IS scarier, because you are still rolling the dice twice  In this case the game comparison is more like Russian Roullette where you spin the wheel before each shot.. for a six shooter its still 1 in 6 no matter how many times you pull the trigger, but the more times you pull the more you are "playing the odds" until the odds finally play you.
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![[Post New]](/s/i/i.gif) 2009/05/22 02:53:37
Subject: Chaos space marine questions
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Stalwart Veteran Guard Sergeant
Kansas
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hehe, russian roullette... good times.... lol jk, but I just love to see the look on an opponent's face when I say I get 2d6 + 1 bonus attacks on the charge with a base of 3 haha and no saves  given good dice rolls, and take in the chances for the CL's "entourage," this beast can very much so possibly wipe out an entire squad on the charge. Especially if put with Khorne Zerkers or Lightning Claw Termies
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Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." |
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![[Post New]](/s/i/i.gif) 2009/05/22 03:20:05
Subject: Chaos space marine questions
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Painlord Titan Princeps of Slaanesh
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It is a 1 in 3 because of the 2 rolls. Remember if EITHER roll is a 1 you fail. 16% and 16% is 32%, or about 1/3.
Granted it's not EXACTLY 1/3. Otherwise the odds of getting a 1 on any of 6 dice would be 100%, and we know that's false. But the odds of 1 out of 6 dice being 1 is still rather high, and the odds of 1 of 2 being a 1 is "pretty close" to 1/3.
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2009/05/22 03:42:37
Subject: Chaos space marine questions
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Arch Magos w/ 4 Meg of RAM
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No, there are 11/33 combinations where 1 occures. It is exactly 33% chance to roll a one.
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![[Post New]](/s/i/i.gif) 2009/05/22 18:31:18
Subject: Chaos space marine questions
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Angry Chaos Agitator
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Ok, i think you are at least more correct than me  I was not considering that you have to roll the second die, as it relates to probablility. I think if you roll them sequentially it ends up being a 30% chance that you get a 1, but regardless.. I say if you are having fun.. take bloodfeeder and laugh it off when you roll that 1..
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![[Post New]](/s/i/i.gif) 2009/05/22 19:03:00
Subject: Chaos space marine questions
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Longtime Dakkanaut
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Lets split some hairs...
11 out of 36 results have at least one '1'.
My calculator tells me that its 30.5%
pretty high... but low enough to take the weapon for fun games.
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![[Post New]](/s/i/i.gif) 2009/05/23 02:32:06
Subject: Chaos space marine questions
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Arch Magos w/ 4 Meg of RAM
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Most certaintly Shep.
Now, not to thread jack, but I've always wondered if a Defiler with Lascannons would be worth it. That, and taking a Heavy Bolter over the Reaper?
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![[Post New]](/s/i/i.gif) 2009/05/23 17:00:58
Subject: Re:Chaos space marine questions
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Sure Space Wolves Land Raider Pilot
wakefield west yorkshire
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Mad Rabbit wrote:Shep wrote:CSM are great. I'm going to have some people coming at me with disagreements because I'm going to say some stuff that isn't part of the gestalt. You can be completely on foot... lash prince lash prince 5x PM 2x PG 5x PM 2x PG 5x PM 2x PG 5x PM 2x PG 2x oblits 2x oblits 2x oblits Ugh. I hate this list. This is the "I'm 14 and they said this one was the best on the forum" list. Please, please, please do not use it. I'm not a fluff Nazi (because the fluff behind 2 slaanesh princes leading plague marines is impossible) or anything but don't take a cookie-cutter army like this. Lash is a very useful power but I'd rather not take advantage of it than do double lash princes with plague marines and oblits. Ew. AGREE AGREE AGREE ++++COMENCE RANT++++ i wont use lash DP on principle the power was designed to drag an opponent into combat range then the DP kicks there head in NOT to rearrange his troops so that you can shoot them from afar ...... this is a LACK of tactics NOT tactics .....every Muppet with a box of csm sticks two lash DP in who never get there hands dirty for the whole game WHERE IS THE FUN IN THAT !!!!! my DP has mark of korne/wings and is a bulldozer he is there to smash the enemy line and cause as much mayhem as possible ..most times it works sometimes it don't but hay what plan does at least I'm having as orks call it "a right good scrap" ++++END RANT +++++
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This message was edited 1 time. Last update was at 2009/05/23 17:01:30
fear the dark
fear the angels for we are death
darkangels 15000+ pts
sisters of battle 6000+ pts
imp fists full codex company (lord knows how many pts)
space wolves - under construction but well on its away to a grand company
retired (may return) after a codex fubar
next ???????(but there will be a lot of it)
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![[Post New]](/s/i/i.gif) 2009/05/23 18:49:30
Subject: Re:Chaos space marine questions
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Sacrifice to the Dark Gods
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i just started to make a chaos army, about an 800 point-seized army. I've got about 15 CSM, 9 plague marines, a lord with powerfist and melta-combiweapon, 14 khorne berzerkers, 5 posessed, a dreadnought and a vindicator as HS.
What would be the best strategy/tactics for this army?
currently i let the khorne berzerkers kome from the right flank and the posessed and the dreadnought(wich kills its own men sometimes) the left flank. The left flank will arrive as first so the attention goes there. The right flank will face an enemy who's slight seperated, because (when most things goes to plan) the left flank does damage and they'll need support, otherwise their right flank will be broken. The centre of my army arrives in battle as last (but not least, ghehe), the vindicator does a great deal of damage and then the rest of the infantry comes and slays the last parts of the hostile army.
some times it works, but when much things go wrong(dices don't work properly  , or the enemy outsmarts me  ) i'm lost.
i'm not a very experienced gamer, i once competed in a smal, tournament and finished about third( so thats good)
please comment about my stategy so that i can improve it
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The word of Chaos is spoken...
The whole galaxy will fear us...
Nobody stands in the way for the glory of Chaos!!
DA:90-SGM+B+IPw40k04/pt-ID++A+/wWD309R++(S)DM+ |
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![[Post New]](/s/i/i.gif) 2009/05/23 19:59:58
Subject: Re:Chaos space marine questions
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Sure Space Wolves Land Raider Pilot
wakefield west yorkshire
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Floets1993 wrote:i just started to make a chaos army, about an 800 point-seized army. I've got about 15 CSM, 9 plague marines, a lord with powerfist and melta-combiweapon, 14 khorne berzerkers, 5 posessed, a dreadnought and a vindicator as HS. What would be the best strategy/tactics for this army? currently i let the khorne berzerkers kome from the right flank and the posessed and the dreadnought(wich kills its own men sometimes) the left flank. The left flank will arrive as first so the attention goes there. The right flank will face an enemy who's slight seperated, because (when most things goes to plan) the left flank does damage and they'll need support, otherwise their right flank will be broken. The centre of my army arrives in battle as last (but not least, ghehe), the vindicator does a great deal of damage and then the rest of the infantry comes and slays the last parts of the hostile army. some times it works, but when much things go wrong(dices don't work properly  , or the enemy outsmarts me  ) i'm lost. i'm not a very experienced gamer, i once competed in a smal, tournament and finished about third( so thats good) please comment about my stategy so that i can improve it sounds like a solid plan dont see many holes for the future i would look at blocking up the plauge marines to 10 / 15 (good objective holders) then look at getting a defiler poss to replace the dread (it wont kill your own guys) and i like a korne / winged deomon prince ..just throw him into the mix as you see fit...... he causes all sorts of mayhem and amusement..
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This message was edited 1 time. Last update was at 2009/05/23 20:00:42
fear the dark
fear the angels for we are death
darkangels 15000+ pts
sisters of battle 6000+ pts
imp fists full codex company (lord knows how many pts)
space wolves - under construction but well on its away to a grand company
retired (may return) after a codex fubar
next ???????(but there will be a lot of it)
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![[Post New]](/s/i/i.gif) 2009/05/24 21:20:51
Subject: Chaos space marine questions
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Stalwart Veteran Guard Sergeant
Kansas
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I was looking over Dreads and actually, as long as you have proper placement, they can be an extremely beneficial unit. As long as you keep him closer to the enemy than your own guys, you can possibly blow up an enemy Landraider with 2 multi melta shots, and in case you do happen to be closer to your guys, don't roll a 1, which can be fairly easy, as 1's and 6's are the hardest to roll in terms of a single die.
And even if they do unleash on your guys, that may be only 2 shots, and they must still roll to hit, and wound, and any possible saves. So 2 casualties for rolling a 1 may be 2 too many, but I think it'd be worth it somewhat... And plus, if you roll a one, those 2 casualties deserved to happen lol
Oh, and I just recently bought a termie lord and 5 termies. I gave the termie lord the standard equips (TL Bolter, Power wep/Daemon wep) and for the termies, gave one a pair of Lightning Claws, one a Reaper Autocannon and power wep, the rest have combi-meltas and their power weps, except one other, which has a power fist, which I will redneck to make it look as if the fist is flipping you off lol
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Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." |
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![[Post New]](/s/i/i.gif) 2009/05/25 02:55:56
Subject: Re:Chaos space marine questions
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Sure Space Wolves Land Raider Pilot
wakefield west yorkshire
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Oh, and I just recently bought a termie lord and 5 termies. I gave the termie lord the standard equips (TL Bolter, Power wep/Daemon wep) and for the termies, gave one a pair of Lightning Claws, one a Reaper Autocannon and power wep, the rest have combi-meltas and their power weps, except one other, which has a power fist, which I will redneck to make it look as if the fist is flipping you off lol
isnt there one on the chaos lord sprue allready ...i seem to remember one..may be wrong
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fear the dark
fear the angels for we are death
darkangels 15000+ pts
sisters of battle 6000+ pts
imp fists full codex company (lord knows how many pts)
space wolves - under construction but well on its away to a grand company
retired (may return) after a codex fubar
next ???????(but there will be a lot of it)
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![[Post New]](/s/i/i.gif) 2009/05/25 03:30:47
Subject: Chaos space marine questions
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Stalwart Veteran Guard Sergeant
Kansas
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I'm sorry, I should've been more specific. That IS the powerfist I'm using for it, but I'm twisting and rotating the hand so it literally is unmistakingly flipping something off
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Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." |
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