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Banelord Titan Princeps of Khorne




Noctis Labyrinthus

Although I still think we have more than enough codices as it is, if one chapter were to get their own codex that doesn't already have one, it should be Iron Hands IMO.

They don't adhere to the Codex, have no Chapter Masters, and you can get some supar kewl Mechanicus goodies in it as well.

Also, Terminator Sarges? Manly.
   
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Imperial Fists because they use loads of siege weapons and they are stuck with the basic space marine weapons.

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black templar wrote:Imperial Fists because they use loads of siege weapons and they are stuck with the basic space marine weapons.
They're highly Codex and don't use any weapons that other SM's don't, they just prefer to routinely field more heavy weapons and vindi's where other chapters may opt for other equipment. They aren't the siege legion they once were, they're a very codex chapter, probably the most codex outside the Ultramarines and their immediate 2nd founding chapters.

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black templar wrote:Imperial Fists because they use loads of siege weapons and they are stuck with the basic space marine weapons.
Imperial Fists are second only to the Ultramarines for adhering to the Codex Astartes.

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Hypothectically speaking the ultramarines since they wrote the codex which almost all marine chapters use.

Guess I would like to see one of the ones who have nothing but a name and a paint scheme cause it allows something new, there are no expectations, no it should be ______, it's a blank slate for creative to do what they want.

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Grakmar wrote:
bombboy1252 wrote:
Blood_Raven wrote:As awesome as the Blood Ravens are (just check my name for one) they really aren't 'special' in the sense that they really don't need a unique codex, they are just Vanilla Marines with lots of Librarians.


I believe their should only be one space marine codex regardless...they are all just "space marines"

Nah. My dream is for GW to finalize a core ruleset (hopefully 6th edition). Then, they can release balanced codexes that never need updating.

Imagine a codex for each and every SM founding chapter, one for each craftworld, one for each hive fleet, one for each clan, etc.


A man can dream...


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Coolyo294 wrote:
black templar wrote:Imperial Fists because they use loads of siege weapons and they are stuck with the basic space marine weapons.
Imperial Fists are second only to the Ultramarines for adhering to the Codex Astartes.


This say they are look

http://wh40k.lexicanum.com/wiki/Imperial_Fists#.TpX8qpu6V9E

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Commander Shepard: Well, I care deeply about the quarian people.
Tali'Zorah: It's good to be back on the Normandy.
Commander Shepard: Let me know if it's too quiet for you to sleep, and I'll find you someplace louder.
Tali'Zorah: Hmm.
Garrus Vakarian: Uh, I was there when you two had your thing, remember? Just get a room and work it out. 
   
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None.

I think they could all be done with special HQs and simple annexs in one book. But we know that won't happen...sadly.

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black templar wrote:
Coolyo294 wrote:
black templar wrote:Imperial Fists because they use loads of siege weapons and they are stuck with the basic space marine weapons.
Imperial Fists are second only to the Ultramarines for adhering to the Codex Astartes.


This say they are look

http://wh40k.lexicanum.com/wiki/Imperial_Fists#.TpX8qpu6V9E


Direct from the article


The Chapter has since assumed a place alongside the Ultramarines as exemplars of the Codex


They're still very siege oriented, but they aren't organized or equipped significantly differently than the majority of other chapters.

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Grakmar wrote:
bombboy1252 wrote:
Blood_Raven wrote:As awesome as the Blood Ravens are (just check my name for one) they really aren't 'special' in the sense that they really don't need a unique codex, they are just Vanilla Marines with lots of Librarians.


I believe their should only be one space marine codex regardless...they are all just "space marines"

Nah. My dream is for GW to finalize a core ruleset (hopefully 6th edition). Then, they can release balanced codexes that never need updating.

Imagine a codex for each and every SM founding chapter, one for each craftworld, one for each hive fleet, one for each clan, etc.


A man can dream...


QFT.
I would like this. I really would.
It will add a hell lot more variety to the current selection of armies.

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Imperial Fists.

More heavy weapons.

Devastators as trooops.

Increased WS on all models due to duelling.

Special Upgrade that causes feel no pain (due to recent stop at the pain glove).

Not able to leave combat until they win or die.

Or Raven Guard.

Or Iron Hands-
Iron Fathers
Bionic upgrade on all troops
More Vehicles/TF cannons.

This message was edited 1 time. Last update was at 2011/10/12 21:17:52


   
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Salamanders, and i agree with the guy who said Guard need more dexes.

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Skal098 wrote:Salamanders, and i agree with the guy who said Guard need more dexes.


Oh hell yeah! A salamander dex would be awesome. Just imagine it - master crafted weapons everywhere, flamers for free without any limit.
And the Marines will have bits of dead dinosaur on them.

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CthuluIsSpy wrote:
Skal098 wrote:Salamanders, and i agree with the guy who said Guard need more dexes.


Oh hell yeah! A salamander dex would be awesome. Just imagine it - master crafted weapons everywhere, flamers for free without any limit.
And the Marines will have bits of dead dinosaur on them.


And for a price increases, tac marines could have Artificer armour.

Beast.

   
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im2randomghgh wrote:
CthuluIsSpy wrote:
Skal098 wrote:Salamanders, and i agree with the guy who said Guard need more dexes.


Oh hell yeah! A salamander dex would be awesome. Just imagine it - master crafted weapons everywhere, flamers for free without any limit.
And the Marines will have bits of dead dinosaur on them.


And for a price increases, tac marines could have Artificer armour.

Beast.


Hmmm I wouldn't say Tac marines. Otherwise we'll have people screaming CHEESE at the tops of their lungs all over again. As elites though it should be acceptable.

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Iron Hands rule


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Why do so many people seem to think that every chapter needs its own codex, when it's entirely possible to just set it up like the single page Legions got in 3rd ed Chaos, and have rules for your own chapter as well? Codices do not a cool chapter make.

This message was edited 1 time. Last update was at 2011/10/12 22:55:44


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None of them. The day the chaos marines or eldar craftworlds get their own codex is the day that ill approve of any marine codexs.
Except the space wolves. I like them.

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Alpha Legion are the only chaos legion with tactics unusual enough to warrant their own codex. But, they sure deserve one more than certain Imperial chapters...

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Deathly Angel wrote:To be honest, Astartes do not need another codex, GW should be introducing a Mechanicus codex, and bring back some love to the Lost and the Damned.


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Have to agree with the "no new codex" crowd. So many Marine Chapters are as near-identical to another that any gear/stat differences can be illustrated in a Chapter-specific page within a single, overarching "Loyalist Space Marines Codex" book.

It's like... ok, you have a section on "Vanilla Marines" that gives stats, costs and war-gear prices for each kind of basic Marine. Tac, Dev, Assault, whatever. Then, in each Chapter-specific chapter, you add the extra notes.

Example: "The Iron Hands makes use of Bionic and Augmetics more than any other Chapter. To reflect this, you can upgrade any Marine with Bionic Wargear, adding +1S and +1T, for 5 points." You don't need a whole separate book for that.

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CthuluIsSpy wrote:
im2randomghgh wrote:
CthuluIsSpy wrote:
Skal098 wrote:Salamanders, and i agree with the guy who said Guard need more dexes.


Oh hell yeah! A salamander dex would be awesome. Just imagine it - master crafted weapons everywhere, flamers for free without any limit.
And the Marines will have bits of dead dinosaur on them.


And for a price increases, tac marines could have Artificer armour.

Beast.


Hmmm I wouldn't say Tac marines. Otherwise we'll have people screaming CHEESE at the tops of their lungs all over again. As elites though it should be acceptable.


Let me rephrase that: for a STEEP price increase.

   
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Answer is none of them, they do not deviate enough from the Codex Astartes to warrant it. Plus they are not one of the big now 5. Much as it hurts me to say this, the take an HQ to change your army kinda works for now.
But given my stubborn hatred of special characters I think a nice balance in tweaking a codex/codex enough chapters list would be a list of "Command model abilities". One HQ takes one of these so you have a default one for UM and Imperial Fists types as they're pretty much codex to the max!! Next another which allows bikers as troops, another which allows x, another which allows y and so on.
Set lists mean less abuse than the traits allowed in 4th ed (What I get imba stuff at the cost of not using stuff I wasn't going to? hell yes!) and lets some deviation from the norm be achieved.
Obviously no system is fool proof however.

   
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SM's have enough books. Honestly though as greedy as it sounds I really wish they would make one for the Ravenguard. Never gonna happen, but it would be awesome!

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There are other armies out there that need an update more than there needs to be another frakin SM dex


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I want a codex for chapters that don't follow the codex astrates. that would be awesome.

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Asherian Command wrote:I want a codex for chapters that don't follow the codex astrates. that would be awesome.
Well that's kinda the point. If they were codex astartes they'd follow the SM dex


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im2randomghgh wrote:Imperial Fists.

More heavy weapons.

Devastators as trooops.

Increased WS on all models due to duelling.

Special Upgrade that causes feel no pain (due to recent stop at the pain glove).
Who on earth would IF's be shootier, fightier, and hardier than all other marines? If you want a gunline that bad, play Guard or Tau. The IF's are *very* codex, meaning they have ~100 Devastators, for the entire chapter, of which 40 have heavy weapons. Not really something to be made Troops. Furthermore, you can make just about any good reason for other chapters to have higher WS, why would the IF's have a higher WS than Black Templars/Blood Angels/Raven Guard/etc? It makes little sense for such a codex-adherent chapter to have such incredible bonuses. FNP on everything? Not really something the game needs, and tons of other chapters have similar rituals and whatnot that could easily justify that but don't. That sort of thing is already generally reflected in being T4 and high Ld with ATSKNF.

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