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![[Post New]](/s/i/i.gif) 2020/01/09 18:22:39
Subject: The Imperial Mushroom Hunters
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Fixture of Dakka
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Pomander Cask,
Nice little...er big...er taller than you average Grot Company Commander Suillus.
Cheers,
CB
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![[Post New]](/s/i/i.gif) 2020/01/11 19:43:30
Subject: Re:The Imperial Mushroom Hunters
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Resentful Grot With a Plan
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Thanks, Turtles, Not Online and Brown! I’ve got another officer for you, this one is called Commander Boletus. He might earn his own background story, eventually. All we know about him currently is that he smokes a lot of cigars.
First off, two WIP shots. I tried using separated components again. Also, I textured the green-stuff tree with superglue and kitchen spices (cumin and nutmeg specifically), which worked rather well and made for an interesting olfactory experience.
Now, here is the painted version. Enjoy!
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![[Post New]](/s/i/i.gif) 2020/01/12 18:19:53
Subject: The Imperial Mushroom Hunters
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Combat Jumping Rasyat
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Looks like he may have dealt with a problematic commissar already!
Great work on that freehand, it’s so clean I suspect decals would be a step down! Also, I’m incredibly jealous of your patience.
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![[Post New]](/s/i/i.gif) 2020/01/12 20:02:31
Subject: The Imperial Mushroom Hunters
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Ancient Venerable Dreadnought
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Nice work on the tree stump and the lighting on the plasma is great!
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Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way |
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![[Post New]](/s/i/i.gif) 2020/01/13 18:09:04
Subject: Re:The Imperial Mushroom Hunters
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Resentful Grot With a Plan
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Thank you, Chaotic and Gobert! You spotted the things I spent most time on.  I really enjoy freehands, and plasma is fun too. It's time for another update, albeit a minor one. I made some accessories for Lieutenant Suillus.
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![[Post New]](/s/i/i.gif) 2020/01/13 18:36:14
Subject: The Imperial Mushroom Hunters
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Combat Jumping Rasyat
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Argh! I’m torn between loving the mini diorama of it as is and thinking a ladder and chainsword porter would have been as effective and also a playable model.
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![[Post New]](/s/i/i.gif) 2020/01/14 09:55:49
Subject: Re:The Imperial Mushroom Hunters
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Fixture of Dakka
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I love this so much. It's maddeningly brilliant.
The trooper about to vaporise the beetle made me actually laugh. Like, i've never seen anyone so concerned about being menaced by nothing.
Keep up the stellar work, mate!
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![[Post New]](/s/i/i.gif) 2020/01/14 16:43:13
Subject: The Imperial Mushroom Hunters
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Longtime Dakkanaut
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Pommander Cask your ability to tell a story with your minis is brilliant. Wonderful work on the bases and that freehand makes me jealous.
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![[Post New]](/s/i/i.gif) 2020/01/14 16:52:59
Subject: The Imperial Mushroom Hunters
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Guard Heavy Weapon Crewman
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Nice company commander! Are all the all mushrooms and plants on the bases greenstuff sculpted?
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This message was edited 1 time. Last update was at 2020/01/14 16:54:01
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2020/01/16 19:28:54
Subject: Re:The Imperial Mushroom Hunters
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Resentful Grot With a Plan
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You’re too kind! Actually, Chaotic, I was thinking of a chainsword porter. The humble servant would bring forth the chainsword upon a red velvet pillow. I might still do it.  Snrub, I’m glad you like the beetle! We’re lucky those soldiers killed it, else it might have chewed off a cable or something.  And Yorkright, thanks!  Bschwi1, I made the plants and the big mushroom out of greenstuff, but the smaller mushrooms are actually filed-down sprue plastic (one part for the stalk and one for the cap).
For this update, I finished the Missile Launcher Team you saw in December. I added a little tree stump and some roots.
Here it is, painted!
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![[Post New]](/s/i/i.gif) 2020/01/16 20:05:49
Subject: The Imperial Mushroom Hunters
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The Dread Evil Lord Varlak
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awesome
especially the ladder for the leader
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/01/17 19:55:07
Subject: The Imperial Mushroom Hunters
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Ancient Venerable Dreadnought
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Ha! Genius Gobbo Launcher!
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Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way |
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![[Post New]](/s/i/i.gif) 2020/01/18 12:58:43
Subject: The Imperial Mushroom Hunters
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Dipping With Wood Stain
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No idea why anyone would have that tall a missile launcher (it's clearly quite a lot taller than standard issue!), but the model is brilliant and as always you've done a great job painting it. Damn those markings are clean!
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![[Post New]](/s/i/i.gif) 2020/01/18 16:49:49
Subject: The Imperial Mushroom Hunters
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Damsel of the Lady
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Woo! The missile launcher looks great. I'd hate to see how far he flies when it's fired
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realism is a lie
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![[Post New]](/s/i/i.gif) 2020/01/21 19:55:01
Subject: Re:The Imperial Mushroom Hunters
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Resentful Grot With a Plan
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Thanks, Not Online, Gobert, McMattila and Turtles! There might be some problems with recoil when they fire, yes.  Speaking of which, I have another Missile Launcher Team for you.
As you can see, these cunning guardsmen have taken shelter under a little rock formation. The place smells strangely and there's a lot of bones everywhere, but otherwise it's an excellent hideout. One thing they can't understand, though, is why someone has left a warning sign outside.
Building this thing was rather time-consuming, and I had to do it in steps. Painting it was fun though, except for the sign! I repainted it several times and seriously considered using decals or something.
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![[Post New]](/s/i/i.gif) 2020/01/21 20:45:22
Subject: The Imperial Mushroom Hunters
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Painlord Titan Princeps of Slaanesh
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Is it strictly-speaking the best tactical sense to put a Hazard sign next to your camo dug-out?
I mean, it's a beautiful mini/diorama, but minus several million for good-thinking.
Also, kudos on creating a military force who would have mushrooms marked on their maps.
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![[Post New]](/s/i/i.gif) 2020/01/22 02:34:24
Subject: Re:The Imperial Mushroom Hunters
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Fixture of Dakka
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Excellent! I thought that signpost was a decal at first.
I'd hate to think about the after-effects of firing that missile launcher in a confined space like that.
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![[Post New]](/s/i/i.gif) 2020/01/23 17:22:01
Subject: The Imperial Mushroom Hunters
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Troubled By Non-Compliant Worlds
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The project is a really fun one, but the paint jobs just brings it all to the next level.
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![[Post New]](/s/i/i.gif) 2020/01/23 20:29:37
Subject: The Imperial Mushroom Hunters
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Walking Dead Wraithlord
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This continues to be brilliant insanity. Keep up the awesome work!
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![[Post New]](/s/i/i.gif) 2020/01/24 00:34:57
Subject: The Imperial Mushroom Hunters
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Grisly Ghost Ark Driver
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The blowback out the back of the rocket launcher is gonna make that one, uh, interesting firing position!
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![[Post New]](/s/i/i.gif) 2020/01/24 22:21:42
Subject: The Imperial Mushroom Hunters
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Damsel of the Lady
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Gwyn chan 'r Gwyll wrote:The blowback out the back of the rocket launcher is gonna make that one, uh, interesting firing position!
Such is the bravery and self sacrifice of this fine body of men
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realism is a lie
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![[Post New]](/s/i/i.gif) 2020/01/25 02:12:57
Subject: The Imperial Mushroom Hunters
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Crushing Black Templar Crusader Pilot
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So much imagination and fun going into this project, I'm blown away! Your minis are an absolute joy to check out, though I couldn't love anything more than the guy standing on his buddy's shoulders to fire a rocket, and then, bam, to grots hiding in a hole. Hobby perfection!
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![[Post New]](/s/i/i.gif) 2020/01/28 20:38:20
Subject: Re:The Imperial Mushroom Hunters
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Resentful Grot With a Plan
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Thanks for your interesting comments! Actually, the sign was there when they came, Excommunicatus! They didn't know where to put it. Also, as you rightly point out, Snrub and Gwyn, the firing position is not entirely safe. I can only deplore the guardsmen's lack of experience. They are braver than they know, just like Turtles says.  Finally, thanks a lot, Tarar2d2, Youwashock and Posermcbogus.
I have a third Missile Launcher Team in the making, but first, it's time for a little diversion... Trogryns!
Trogryns are a rare abhuman strain, which are virtually unknown to the Imperium at large. No one has bothered to analyze them genetically, but their phenotype resembles that Homo sapiens gigantus. Like Homo sapiens gigantus, they are very strong but rather limited intellectually. They have found a place in the ranks of the 414th Cadian, mainly due to their innate ability to find mushrooms. Unfortunately, they are very gluttonous, and tend to eat what they find. Here is a sneak peek of some Trogryns.
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![[Post New]](/s/i/i.gif) 2020/01/28 21:04:49
Subject: The Imperial Mushroom Hunters
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Painlord Titan Princeps of Slaanesh
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There's more character in that one mini than some entire ranges GW sells.
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![[Post New]](/s/i/i.gif) 2020/01/28 22:39:43
Subject: The Imperial Mushroom Hunters
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Walking Dead Wraithlord
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Stupendous. Can't wait to see those guys finished.
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![[Post New]](/s/i/i.gif) 2020/02/05 19:46:42
Subject: Re:The Imperial Mushroom Hunters
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Resentful Grot With a Plan
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Thank you, Excommunicatus and Youwashock! I finished the first Trogryn, finally. Painting something this size was harder than I thought. Thinking of it as a proof of concept didn't help either, I felt like every little edge had to be uniformly highlighted (not sure if I managed to, but still). Now I want to paint something small and flat, like a stone.
Since he's a hungry creature he always keeps snacks on hand (the mushroom is not for him though). Also, his green skin is so tremendously thick that he doesn't need armour, which is fortunate because a tank track codpiece wouldn't suit him very well. There's a little snail too, that I recovered from an old Bretonnian Man-at-Arms. I experimented a bit with glossy varnish to produce a snail trail, but it doesn't show much. I hope you enjoy!
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![[Post New]](/s/i/i.gif) 2020/02/05 20:11:26
Subject: The Imperial Mushroom Hunters
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Walking Dead Wraithlord
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I stand by my earlier assessment. Freakin' awesome.
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![[Post New]](/s/i/i.gif) 2020/02/05 21:49:07
Subject: The Imperial Mushroom Hunters
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Deranged Necron Destroyer
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That snail is lovely. I like the fleshy highlights on the nose and lips, they help draw the eye to the face. I've really been enjoying the whimsy on display in this thread!
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![[Post New]](/s/i/i.gif) 2020/02/06 15:29:00
Subject: The Imperial Mushroom Hunters
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Omnipotent Lord of Change
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Big lad is great, properly leathery green skin. Love the little details.
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![[Post New]](/s/i/i.gif) 2020/02/06 19:12:29
Subject: The Imperial Mushroom Hunters
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Fixture of Dakka
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Some more nice creative Heavy Weapon Teams there Pomander Cask.
Cheers,
CB
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