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Made in ru
!!Goffik Rocker!!






I really love grots - their fluff and models are awesome. But there's absolutely no variety in our current ork dex for them. Furthermore, i like ratlings and those guyz have something in common. So, i've thought about a combination of grots and ratlings with some tweaks considering grot fluff.

Da Snipa Grots Squad:
5 Snipa Grots WS2 BS3 T2 S2 A1 Ini2 Ld5 Armor- Cost 25 pts
Special rules: Scout, Stealth, Cowardice Under Fire*

Can add up to 5 Snipa Grots for 5 ppm

Armed with Grot Snipa
Grot snipa: Heavy 1, Range 24', Str X, Ap6, Sniper (rending + precision shot)

Cowardice Under Fire* - Snipa Grots must pass a break test every time the opponent shoots at them or attempts to charge the squad even if the charge has failed or the shooting hasn't caused >25% casualties.

I have another idea about Cowardice. Something like the grots shoot until their target gets angry and turns on them. Like when their target starts to move their direction, they take a break test. Grots are acting super-brave, bravade and stuff but crap their gobbo panties the moment even a slight chance of payback arises.

This message was edited 5 times. Last update was at 2014/12/24 09:50:12


 
   
Made in gb
Hallowed Canoness





Between

Scout, not Infiltrate? Grots are some of the sneakiest things in the galaxy, even if recent ork codices have made them stupider and stupider than their 2e incarnation.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in ru
!!Goffik Rocker!!






I thought infiltrate was a bit too much for 5ppm. And 6 ppm is allready a psychological ammount of points for an ork player Can consider it though.

What do you think about CowardicE?

This message was edited 2 times. Last update was at 2014/12/24 09:48:31


 
   
Made in gb
Hallowed Canoness





Between

Hm, I suppose Ratlings are twice that and only really have Infiltrate and BS4 with no Cowardice type rule.

I think it's pretty fluffy! And an elegant way of doing it. These are, after all, grots without a runtherd.

Have you thought about a Kommando Nob for them maybe to fill that role?



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in ru
!!Goffik Rocker!!






I'd cope with Kommando grot to buff ld to 6 or grant something to deal with cowardice somehow. But Kommando nob would probably not hang out with gobbos. He's not a runtherd after all.

Or they could get a squad-upgrade for, say, 5 points, making them Hardened Kommando Snipa Grots. This squad is so battle hardened and awesome that Hardened Kommando Grots must pass a break test only when they actually loose a model to shooting. But they still break when charged even if the charge has failed.

I just feel we need more squads cowardly running around as there's allready an abundance of fearless, pseudo-fearless or ld10 guyz here and there.

This message was edited 7 times. Last update was at 2014/12/24 18:32:35


 
   
Made in gb
Hallowed Canoness





Between

I can get behind that.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in gb
Lord of the Fleet






London

I'd ditch the Cowardice rule; regular Grots don't have this and you only have to shoot them once for them to fail on awful Ld5 and keep running for the rest of the game.
   
Made in ru
!!Goffik Rocker!!






But this are snipa grots! And snipas have a thing for it. If snipas are grots. Besides, regular grots are run by runtherds. And this ones are operating on their own and are much more self-aware. Even compared to regular ld5 ones.

This message was edited 1 time. Last update was at 2014/12/24 19:54:51


 
   
Made in gb
Longtime Dakkanaut






For cowardice, you could make it like the ratlings shoot & run rule, but like this:

The grot snipas shoot the enemy. if the enemy passes any pinning or morale checks caused, the grots have to take a test to see if they immediately make a full run move away from the enemy - not falling back, but putting themselves out of position whilst carrying heavy weaponry.

another thing to remember is grots are cowards, but they're quite smart - smart enough to know getting your head down while getting shot at is safer than trying to run - treats all weapons fired at them whilst in cover as pinning, whilst out of cover treats any casualties as 25%.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

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Made in si
Foxy Wildborne







For what it's worth, here's my contribution to the topic.

Spoiler:

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Regular Dakkanaut



New York, USA

If you want to give them infiltrate, but don't want to up the cost you could drop the range on their rifle to 18". Ork shootas don't even have a 24" range anyways.
   
Made in us
Preacher of the Emperor






I love this idea. I think Infiltrate would be fine for 5 ppm, especially given their (beautifully named) "Cowardice Under Fire" special rule.

One question is what FOC slot to put them in? Troops, I guess, since it'd be laughable to compare them to anything else....

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in ru
!!Goffik Rocker!!






Well, to be honest, i thought about elites as they're elite for grot standards

But i haven't enlisted them as either elite or troops cause slots are not a problem now with all those detachments. So, they can be like legion of the damned. A detachment of elites.

Besides, 25-30 pt for semi-useful troops with infiltrate and stealth that can actually do something while sitting on a point unlike regular grots is actully great. Regular grots are 35-40 pt for a min squad. That's 1/3 more expensive and they're allready a filler unit.


Automatically Appended Next Post:
 lord_blackfang wrote:
For what it's worth, here's my contribution to the topic.

Spoiler:


Awesome image btw!

This message was edited 2 times. Last update was at 2015/01/03 07:28:08


 
   
Made in us
Regular Dakkanaut




I'm all for more sneaky ork armies that play to the theme of kommandos.

So I'm all for it.

I figure you could do something though where its like, its x distance away from a friendly unit of orks it gets a bonus to not breaking....sort of like the deff dread to the killa kans.


For a formation sort of only group I think it makes sense to have like a kommando shepherding them...otherwise I don't think the snots would ever willingly join a battle for a specific side...they'd just steal for themselves.

This message was edited 3 times. Last update was at 2015/01/08 16:58:14


 
   
Made in us
Preacher of the Emperor






Well, presumably these Grotz iz krazy.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Wording on Cowardice is problematic. Right now they have to take a Ld test anytime anyone tries to attack them which means they're basically guaranteed to fail since the other guy can keep using extra Drop Pods or Rhinos or whatever to take potshots at them until they break. I'd suggest forcing them to take a single test at the end of the Shooting phase if anyone shoots at them at all.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in ru
!!Goffik Rocker!!






 AnomanderRake wrote:
Wording on Cowardice is problematic. Right now they have to take a Ld test anytime anyone tries to attack them which means they're basically guaranteed to fail since the other guy can keep using extra Drop Pods or Rhinos or whatever to take potshots at them until they break. I'd suggest forcing them to take a single test at the end of the Shooting phase if anyone shoots at them at all.


Well, i actually intended to make them fail almost guaranteedly even to a single pod or rhino. But i see what you mean.

Next time i'll have a possibility to play, i'll bring 2 squads of 5 snipa grots - one with Kommando Grots upgrade to see the difference. So, 30 and 25 points respectedly. Still not sure about infiltrate - will probably test it next time. I actually see some interesting uses for them both with infiltrate and just scout.

So far, i want to test them out with Scout, Stealth and Cowardice Under Fire. Will make cowardice a single test at the end of the phase.
   
 
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