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![[Post New]](/s/i/i.gif) 2010/01/25 19:40:38
Subject: My Experience with the New Tyranids - After the first test games.
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Pragmatic Primus Commanding Cult Forces
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I'm really surprised that the VC kept a modifier on the damage roll.
The reason the VC ever got the old "glance only" rule is because people complained about the VC's S8 AP3 Assault 2 (IIRC) profile in the 3rd ed. rulebook list. (Which on a side note goes to show you how far the game has come since that profile was considered highly abusive.) And here we're still stuck with that legacy a decade and three codices later. Why should a S9 gun capable of penetrating the heaviest AV in the game be less capable of wrecking a Chimera on its penetrating hit than a S5 Ogryn on its penetrating hit against the same Chimera? But it's not even about real-world sense, it's about a bad legacy issue that completely hamstrings the weapon.
This also underlines 40K's somewhat wonky and overly complicated mechanics, but that's OT.
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This message was edited 1 time. Last update was at 2010/01/25 19:41:12
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![[Post New]](/s/i/i.gif) 2010/01/25 19:44:10
Subject: My Experience with the New Tyranids - After the first test games.
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Regular Dakkanaut
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Just wondering have you tried 3 T-fexes and slightly less elite anti-tank?
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![[Post New]](/s/i/i.gif) 2010/01/25 19:45:51
Subject: My Experience with the New Tyranids - After the first test games.
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Decrepit Dakkanaut
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If you look closely you'll notice that both the Venom Cannon and Heavy Venom Cannon only get the -1 against non-Open Topped vehicles.
But then it's only there to Shake, Stun and Immobilize that Chimera until the S9 AP6 Heavy Twin-Linked Melta 4 munition carrying it can be brought to bear.
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![[Post New]](/s/i/i.gif) 2010/01/25 20:20:41
Subject: My Experience with the New Tyranids - After the first test games.
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Longtime Dakkanaut
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Linkdead wrote:Just wondering have you tried 3 T-fexes and slightly less elite anti-tank?
Not yet... next step is to see about adding a venomthrope unit... i'll probably do that this thursday in my next test game. I they work out, even decently, then we could all be more confident adding big bugs and removing screens.
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![[Post New]](/s/i/i.gif) 2010/01/25 21:20:06
Subject: My Experience with the New Tyranids - After the first test games.
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Rampaging Carnifex
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gorgon wrote:I'm really surprised that the VC kept a modifier on the damage roll.
The reason the VC ever got the old "glance only" rule is because people complained about the VC's S8 AP3 Assault 2 (IIRC) profile in the 3rd ed. rulebook list. (Which on a side note goes to show you how far the game has come since that profile was considered highly abusive.) And here we're still stuck with that legacy a decade and three codices later. Why should a S9 gun capable of penetrating the heaviest AV in the game be less capable of wrecking a Chimera on its penetrating hit than a S5 Ogryn on its penetrating hit against the same Chimera? But it's not even about real-world sense, it's about a bad legacy issue that completely hamstrings the weapon.
This also underlines 40K's somewhat wonky and overly complicated mechanics, but that's OT.
Thank you. It isn't like we are going to go blowing armored companies off the table if venom cannons suddenly become un-nerfed.
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Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus
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![[Post New]](/s/i/i.gif) 2010/01/25 22:09:58
Subject: My Experience with the New Tyranids - After the first test games.
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Stubborn Dark Angels Veteran Sergeant
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Isn't there a thematic reason for VCs to be less effective against vehicles, though, in that they're shooting venom, for anti-infantry purposes?
I agree that there's no game balance need for them to be -1 on the damage chart, mind.
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![[Post New]](/s/i/i.gif) 2010/01/25 22:23:00
Subject: My Experience with the New Tyranids - After the first test games.
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Longtime Dakkanaut
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To anyone wondering Deathleaper is sold out so if you want one I was told it could be a couple of weeks.
Was nice of GW to send me a new DL (soon as they are back in stock) to replace the partial one I got (the one I ordered a couple of weeks ago is missing a head and his left leg). So I was going to run 3 Lictors this weekend in a brood and 1 DL. Now I'll have to proxy DL and cut the Lictor brood down to 2 and then make up the 65pts somewhere else.
So GW customer service is excellent. I get a whole new DL model and I have bits from the "almost complete" DL to customize something. Just a shame I won't get to try my original list (I could take something else to make up 140 but I want to try him out).
It's good to start seeing more level-headed discussion now that we are 20 some pages into it. LOL.
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This message was edited 1 time. Last update was at 2010/01/25 22:23:31
--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
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![[Post New]](/s/i/i.gif) 0002/01/25 22:24:33
Subject: My Experience with the New Tyranids - After the first test games.
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Regular Dakkanaut
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Ian Sturrock wrote:Isn't there a thematic reason for VCs to be less effective against vehicles, though, in that they're shooting venom, for anti-infantry purposes? .
But if you want it to do that you make it Str 7 AP 3 Poison 2+ or similar. So it is good at killing troops but a bit weaker vs tanks.
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![[Post New]](/s/i/i.gif) 2010/01/25 23:27:53
Subject: My Experience with the New Tyranids - After the first test games.
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Huge Hierodule
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Lyracian wrote:Ian Sturrock wrote:Isn't there a thematic reason for VCs to be less effective against vehicles, though, in that they're shooting venom, for anti-infantry purposes? .
But if you want it to do that you make it Str 7 AP 3 Poison 2+ or similar. So it is good at killing troops but a bit weaker vs tanks.
No, it's a venom cannon, not a poison cannon. Which are completely different things
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![[Post New]](/s/i/i.gif) 2010/01/25 23:43:41
Subject: My Experience with the New Tyranids - After the first test games.
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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It fires shards of crystalized, acid poison at super sonic speeds. The old old fluff for the gun talked about how incredibly Good it was at taking out tanks, because the crystals would pierce the tank, where they then shattered and shrapneled the crew. If that wasn't bad enough, they would melt soon after into a slimy acidic poison, killing any crew they had wounded, and melting any internal mechanical components they had come into contact with.
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![[Post New]](/s/i/i.gif) 2010/01/26 00:18:25
Subject: My Experience with the New Tyranids - After the first test games.
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Decrepit Dakkanaut
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Sure, but in the old old rules it was a Lascannon with a Thudd-Gun template (that's a Thunderfire Cannon to you more recent people).
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![[Post New]](/s/i/i.gif) 2010/01/26 01:05:23
Subject: My Experience with the New Tyranids - After the first test games.
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Was it the Venom Cannon, or a different `Nid gun, where in the old old rules you would keep rolling damage on the tank each turn after you had shot it? -1 to the roll for each turn after, but still. Who wouldn't love that now days?
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![[Post New]](/s/i/i.gif) 2010/01/26 01:27:48
Subject: My Experience with the New Tyranids - After the first test games.
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Decrepit Dakkanaut
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I think that might have actually been the Barbed Strangler. I'm slightly disappointed that they didn't take my suggestion that Barbed Stranglers and similar weapons make difficult terrain, but them's the breaks.
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![[Post New]](/s/i/i.gif) 2010/01/26 01:36:40
Subject: My Experience with the New Tyranids - After the first test games.
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Huge Hierodule
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It was Spore Mines that kept on damaging vehicles after gaining a foothold. Barbed Stranglers were totally different - IIRC they fired a single bolter equivalent shot at medium range, which if it wounded and beat armour inflicted instant death and then grabbed everything under a 6" template, removing them from play if they failed a Strength test on 2D6.
Also, Lictors were the only ones with Implant Attacks, Flesh Hooks acted as fishing lines, Gargoyles each carried a S3 flamer that inflicted two hits if you didn't move out of the way, Regeneration worked on a 4+, and Hormagaunts were the fastest footslogging unit in the universe.
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![[Post New]](/s/i/i.gif) 2010/01/26 01:39:04
Subject: My Experience with the New Tyranids - After the first test games.
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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No, the Barbed Strangler sucked vs tanks as I recall. It fired a single shot that was the equivalent of a Bolter, but if that shot caused a Wound then you put down a Large Blast template and anything it touched had to pass an Int test or was instantly killed regardless of armor/wounds/ect.
As I think about it more, I think it was the Exocrine's Bio-Cannon that did the continuous damage rolls.
P.S. Woooo! Nidstalgia!
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This message was edited 1 time. Last update was at 2010/01/26 01:40:20
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![[Post New]](/s/i/i.gif) 2010/01/26 03:39:25
Subject: My Experience with the New Tyranids - After the first test games.
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Decrepit Dakkanaut
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Speaking of, remember when the Adrenal Gland allowed a Carnifex to run and also shoot its Bio-Plasma? Dominion actually lets you do that now. This whole Codex is a nostalgia trip.
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![[Post New]](/s/i/i.gif) 2010/01/26 04:21:47
Subject: My Experience with the New Tyranids - After the first test games.
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Onslaught lets you run and shoot, Domination extends Synapse range to 18". Don't recall that version of Adrenals however.
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![[Post New]](/s/i/i.gif) 2010/01/26 04:28:37
Subject: My Experience with the New Tyranids - After the first test games.
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Decrepit Dakkanaut
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I stand corrected on Dominion. Onslaught is what does it. Still, nifty.
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![[Post New]](/s/i/i.gif) 2010/01/26 05:25:49
Subject: My Experience with the New Tyranids - After the first test games.
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Regular Dakkanaut
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lindsay40k wrote:Lyracian wrote:Ian Sturrock wrote:Isn't there a thematic reason for VCs to be less effective against vehicles, though, in that they're shooting venom, for anti-infantry purposes? .
But if you want it to do that you make it Str 7 AP 3 Poison 2+ or similar. So it is good at killing troops but a bit weaker vs tanks.
No, it's a venom cannon, not a poison cannon. Which are completely different things 
Technically they are. Poison refers to anything that is deadly when ingested Venom refers to anything that is deadly when inflicted (usually through a bite or sting).
So a frog is poisonous but a cobra is venomous (some snakes are poisonous too! but cobras aren't)
I believe that distinction only holds true for animals though or else making arrows with poison dart frog poison wouldn't give you poisoned arrows but rather venomous arrows.
Nids are giant bugs though so technically those "poison" sacs should be "venom sacs".
Oh and a Toxin is any substance which is deadly when you merely come into contact with it so poison ivy is in fact toxic ivy.
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![[Post New]](/s/i/i.gif) 2010/01/26 19:28:08
Subject: My Experience with the New Tyranids - After the first test games.
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Rampaging Carnifex
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Unless you go and e.... you know what? I'm not even going to suggest that that happens.
I do recall though that apparently assault cannons used to be the bane of Tyranids thanks to the sustained fire dice. I didn't play 2nd but thats what I heard.
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Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus
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![[Post New]](/s/i/i.gif) 2010/01/26 19:43:23
Subject: My Experience with the New Tyranids - After the first test games.
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Longtime Dakkanaut
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Well, I believe they had krak missles stats but had 3 sustained fire.
So you could if you got lucky launch 18 assault cannon shots into anything. Even termies had to fear the assault cannon as its AS mod was like -5.
More often than not you rolled 3 jams instead of 3 6's but such is life.
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--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
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![[Post New]](/s/i/i.gif) 2010/01/26 19:59:50
Subject: My Experience with the New Tyranids - After the first test games.
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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And when you rolled 3 jams, it ASPLODED!
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![[Post New]](/s/i/i.gif) 2010/01/26 20:03:02
Subject: My Experience with the New Tyranids - After the first test games.
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Wolf Guard Bodyguard in Terminator Armor
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Sustained fire dice had two 1's, two 2's one 3, and one "jam"
the maximum number of shots was 9
rolling 3 jams resulted in the firer automatically dying.
They had a range of 32", got +1 to hit within 12" strength 8, D10 damage, -3 save modifier, so marines needed 6's to save against it, they rolled D6+D10+8 for armor penetration.
Also, Dreadnoughts ignored the first jam rolled on the sustained fire dice.
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THE HORUS HERESY: Emprah: Hours, go reconquer the galaxy so there can be a new golden age. Horus: But I should be Emprah, bawwwwww! Emprah: Magnus, stop it with the sorcery. Magnus: But I know what's best, bawwwwww! Emprah: Horus, tell Russ to bring Magnus to me because I said so. Horus: Emprah wants you to kill Magnus because he said so. Russ: Fine. Emprah's always right. Plus Ole Red has already been denounced as a traitor and I never liked him anyway. Russ: You're about to die, cyclops! Magnus: O noes! Tzeentch, I choose you! Bawwwww! Russ: Ah well. Now to go kill Horus. Russ: Rowboat, how have you not been doing anything? Guilliman: . . . I've been writing a book. Russ: Sigh. Let's go. Guilliman: And I fought the Word Bearers! Horus: Oh shi--Spess Puppies a'comin? Abbadon: And the Ultramarines, sir. Horus: Who? Anyway, this looks bad. *enter Sanguinis* What are you doing here? Come to join me? Sanguinius: *throws self on Horus's power claws* Alas, I am undone! When you play Castlevania, remember me! *enter Emprah* Emprah: Horus! So my favorite son killed my favorite daughter! Horus: What about the Lion? Emprah: Never liked her. Horus: No one does. Now prepare to die! *mortally wounds Emprah*Emprah: Au contraire, you dick. *kills Horus* Dorn: Okay, now I just plug this into this and . . . okay, it works! Emprah? Hellooooo? Jonson: I did nothing! Guilliman: I did more nothing that you! Jonson: Nuh-uh. I was the most worthless! Guilliman: Have you read my book? Dorn: No one likes that book. Khan: C'mon guys. It's not that bad. Dorn: I guess not. Russ: You all suck. Ima go bring the Emprah back to life.
DA:80-S+++G+++M++++B++I+Pw40k97#+D++++A++++/fWD199R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2010/01/26 20:17:40
Subject: My Experience with the New Tyranids - After the first test games.
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Decrepit Dakkanaut
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bravelybravesirrobin wrote:lindsay40k wrote:Lyracian wrote:Ian Sturrock wrote:Isn't there a thematic reason for VCs to be less effective against vehicles, though, in that they're shooting venom, for anti-infantry purposes? .
But if you want it to do that you make it Str 7 AP 3 Poison 2+ or similar. So it is good at killing troops but a bit weaker vs tanks.
No, it's a venom cannon, not a poison cannon. Which are completely different things 
Technically they are. Poison refers to anything that is deadly when ingested Venom refers to anything that is deadly when inflicted (usually through a bite or sting).
So a frog is poisonous but a cobra is venomous (some snakes are poisonous too! but cobras aren't)
I believe that distinction only holds true for animals though or else making arrows with poison dart frog poison wouldn't give you poisoned arrows but rather venomous arrows.
Nids are giant bugs though so technically those "poison" sacs should be "venom sacs".
Oh and a Toxin is any substance which is deadly when you merely come into contact with it so poison ivy is in fact toxic ivy.
Okay, is everyone clear on this? Don't eat the Tyranids!
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![[Post New]](/s/i/i.gif) 2010/01/27 01:16:00
Subject: My Experience with the New Tyranids - After the first test games.
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Longtime Dakkanaut
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Still nastier than it's ever been since than. I'd take the risk of rolling 3 jams if I could possibly fire off 9krak missles a turn -3 AS mod is equivalent to AP3 now.
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--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
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![[Post New]](/s/i/i.gif) 2010/01/27 01:40:57
Subject: Re:My Experience with the New Tyranids - After the first test games.
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Towering Hierophant Bio-Titan
UK
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LR's being left to the domain of T-fexes, MC CC & Zoanthropes..
What about standard lictors (packs of 2) for anti-armour. AV11-13 nearly always has rear AV10. Now zoanthropes come down in a Spod and will die after they shoot. Scattering is a bit random but with the new rules its not too bad.
What about fleshhooks? Str6 assault 2 rending, Marbo-esk "place anywhere" deployment (no scatter, extremely flexible).. Question is, is a minimal str6 (but near-guarenteed av10 targets) 2-shot weapon with rending going to be more effective than Zoanthropes for anti non- LR vehicles? Or am I just waay off as I've just noticed AP-
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2010/01/27 02:49:20
Subject: My Experience with the New Tyranids - After the first test games.
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Blackclad Wayfarer
From England. Living in Shanghai
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I think they aren't bad, it's just that the hive guard or zoanthropes are better for vehicle hunting. Although a brood of 3 is quite nice for taking the heat off some MC's if they deploy close to an infantry firebase. If they don't tackle them then next turn you can potentially assault and call in more DS stuff.
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Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2010/01/27 03:04:38
Subject: Re:My Experience with the New Tyranids - After the first test games.
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Longtime Dakkanaut
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Razerous wrote:LR's being left to the domain of T-fexes, MC CC & Zoanthropes..
What about standard lictors (packs of 2) for anti-armour. AV11-13 nearly always has rear AV10. Now zoanthropes come down in a Spod and will die after they shoot. Scattering is a bit random but with the new rules its not too bad.
What about fleshhooks? Str6 assault 2 rending, Marbo-esk "place anywhere" deployment (no scatter, extremely flexible).. Question is, is a minimal str6 (but near-guarenteed av10 targets) 2-shot weapon with rending going to be more effective than Zoanthropes for anti non- LR vehicles? Or am I just waay off as I've just noticed AP-
If they rend, they are no longer ' ap:-'.
So only if you are shooting at av10 and roll a 4, will that ' ap:-' come into play.
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![[Post New]](/s/i/i.gif) 2010/01/27 03:50:26
Subject: Re:My Experience with the New Tyranids - After the first test games.
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Longtime Dakkanaut
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Anyone try a Bug flying circus? I'm thinking of building something like that.
2 Flyrants or a Flyrant and Parasite
(these 3 mix how you like)
Gargoyles
Shrike unit
Harpy
Then fill in the rest with stuff, possibly spod in some gaunts, gants warriors or whatever else.
GG
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![[Post New]](/s/i/i.gif) 2010/01/27 14:26:19
Subject: My Experience with the New Tyranids - After the first test games.
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Committed Chaos Cult Marine
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I made a nice double flyrant 2 harpy list, all with heavy VC and screened by a unit of gargyles, You can replace a flyrant with the parasite. Add in a fes spore podding Darnifex(hurr hurr) or biovores for sporemining, and you can surround most armies by turn 4. Give it a try.
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And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.
Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole |
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